- fixed PlatformSystem.Metro (untested)
- fixed project files of ANX.InputDevices.Windows.ModernUI
- fixed a small issue in ANX.Framework's generic PlatformSystem implementation
- extended ContentImporter to provide OutputType of imported content
- provided a list of available ContentProcessors in current context
PlatformSystems are no longer AddIns. This doesn't mean, that you can't load them dynamically. The handling is just different. There's only a single PlatformSystem available for each platform ANX runs on. This one is auto loaded. If it doesn't exist the game doesn't run. The reason for this is, that we will move the AddIn system from ANX.Framework to the specialized PlatformSystem. This is necessary because we want ANX.Framework to become platform independent. The AddIn system is different for some platforms (Android, iOS, Windows 8 Metro) and needs to be specialized. On the other hand we are able to simplify the AddIn system when moving it to the PlatformSystem because we don't need a big AddIn system supporting all platforms with much conditional compiling.
THIS COMMIT DOES BREAK SOME FUNCTIONALITY. METRO DOESN'T WORK ANYMORE, AS IT IS NOT TESTED. DON'T USE THIS COMMIT IF YOU ARE NO ANX.FRAMEWORK DEVELOPER. We will catch up soon with a tested and working version.
- fixed some casing in AddInSystemFactory
- some minor improvements in AddInSystemFactory and AddInTypeCollection
- fixed WindowsGame sample (AddIn-Selection)
- removed ANX.BaseDirectX and replaced it using shared source files
- renamed ANX.Framework.Windows.DX10 to ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX11
- fixed some minor issues in DX10 stock shader generation
- fixed sample projects
There's still an issue with the AddIn-System: The WindowsGame sample does not work currently.
- Implemented Website Button event
- Implemented Support button event
- Implemented deletion of files & folders from the project
- Added Events for adding files via context menu
- Added Developer Attributes & did some cleaning
- Fixed RibbonButton image aligning bug (Worldicon not centered)
- Added some comments to da code
- Implemented cleaning of ContentProject (Deleting bin files)
- Fixed some resource issues
- Implemented RecentProjects Feature
- Implemented build process
- Added a Logger implementation for BuildContent Class
- Added a displayable log to the MainWindow UI
- Fixed a bug that occured when adding files to the content root
- Trying to open a not existing project no longer throws an exception
ContentPipeline:
- Added missing property "Profile" to ContentProject
- Implemented AlphaTestEffect and EnvironmentMapEffect classes
- Added a lightmap.png and improved the DualTextureSample to show the real deal
- Removed old Metro configurations from csproj-files and converted them anew
- Added DualTextureSample to SampleCatalog.xml
- Fixed a compile error in the PsVitaGameTimer
- PsVitaConverter now removes the not available System.Net reference from projects
- Added Folder Feature -> You can now add Folders to a project (this was a hard, buggy one *phew*)
- Set Enter-Key as default for OK or Next in Dialogues
- Added missing Open/Add functionality in the Menustate
- Implemented Mipmap textures for Dx10, Dx11, GL3. Metro is implemented but has still some problems with mipmaps (probably cause of the vm)
- Added Sample dds texture
- Fixed compiler error in MetroGameTimer
- Implemented DualTextureEffect 100% and added a Sample for it
- Finished the DualTexture.fx for Dx10 (others are coming soon)
- Some other preparations for built in shaders
- Added developer, PercentageComplete and TestState attributes
- Added Event to the FrameworkDispatcher which will be used by the components that need it (audio etc.)
- Some more refactorings, regions, etc.
- Fixed wrong XML parsing in ContentProject at read time
Content Compiler:
- Implemented the ability to add files to a project.
- Implemented showing and renaming properties of BuildItems and ContentProjects
- NewProjectScreen now checks if the project already exists
- Added some TreeViewExtensions