Started to implement texture part of the ContentPipeline.

This commit is contained in:
Glatzemann 2012-08-27 09:12:20 +00:00
parent 19486aed8b
commit 64ac2da9dd
9 changed files with 556 additions and 2 deletions

View File

@ -32,6 +32,7 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
</ItemGroup>
<ItemGroup>
<Compile Include="AnxContentImporterContext.cs" />
@ -102,6 +103,7 @@
<Compile Include="Graphics\VertexContent.cs" />
<Compile Include="IContentImporter.cs" />
<Compile Include="IContentProcessor.cs" />
<Compile Include="Importer\TextureImporter.cs" />
<Compile Include="NamedValueDictionary.cs" />
<Compile Include="OpaqueDataDictionary.cs" />
<Compile Include="Processors\CompiledEffectContent.cs" />
@ -142,6 +144,7 @@
<Compile Include="Serialization\Compiler\GenericContentTypeWriter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\EffectWriter.cs" />
<Compile Include="Serialization\Compiler\GraphicTypeWriters\TextureWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingBoxWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingSphereWriter.cs" />
<Compile Include="Serialization\Compiler\MathTypeWriters\BoundingFrustumWriter.cs" />
@ -172,7 +175,6 @@
<Compile Include="TargetPlatform.cs" />
<Compile Include="Tasks\BuildContent.cs" />
<Compile Include="Tasks\BuildItem.cs" />
<None Include="Tasks\BuildRequest.cs" />
<Compile Include="Tasks\ImporterManager.cs" />
<Compile Include="Tasks\ProcessorManager.cs" />
<Compile Include="VideoContent.cs" />

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@ -0,0 +1,53 @@
#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.Content.Pipeline.Graphics;
using ANX.Framework.Content;
using System.IO;
using System.Drawing;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Content.Pipeline.Importer
{
[ContentImporter(new string[] { ".bmp", ".jpg", ".jpeg", ".png", ".wdp", ".gif", ".tif" }, DefaultProcessor = "SpriteTextureProcessor")]
public class TextureImporter : ContentImporter<TextureContent>
{
public override TextureContent Import(string filename, ContentImporterContext context)
{
string fileExtension = Path.GetExtension(filename).ToLowerInvariant();
Image image = Bitmap.FromFile(filename);
Bitmap bitmap = new Bitmap(image);
PixelBitmapContent<Color> bitmapContent = new PixelBitmapContent<Color>(image.Width, image.Height);
System.Drawing.Color sourceColor;
ANX.Framework.Color destColor = new Color();
for (int x = 0; x < image.Width; x++)
{
for (int y = 0; y < image.Height; y++)
{
sourceColor = bitmap.GetPixel(x, y);
destColor.R = sourceColor.R;
destColor.G = sourceColor.G;
destColor.B = sourceColor.B;
destColor.A = sourceColor.A;
bitmapContent.SetPixel(x, y, destColor);
}
}
TextureContent textureContent = new Texture2DContent();
textureContent.Faces.Add(new MipmapChain(bitmapContent));
return textureContent;
}
}
}

View File

@ -27,7 +27,9 @@ namespace ANX.Framework.Content.Pipeline.Processors
public override TextureContent Process(TextureContent input, ContentProcessorContext context)
{
throw new NotImplementedException();
//TODO: implement
System.Diagnostics.Debugger.Break();
return input;
}
}
}

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@ -0,0 +1,38 @@
#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.Content.Pipeline.Graphics;
using System.Reflection;
using ANX.Framework.Graphics;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Content.Pipeline.Serialization.Compiler
{
[ContentTypeWriter]
internal class TextureWriter : BuiltinTypeWriter<TextureContent>
{
protected override Assembly RuntimeAssembly
{
get
{
return typeof(Texture).Assembly;
}
}
protected internal override void Write(ContentWriter output, TextureContent value)
{
}
public override string GetRuntimeType(TargetPlatform targetPlatform)
{
return ContentTypeWriter.GetStrongTypeName(typeof(Texture), targetPlatform);
}
}
}

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@ -132,6 +132,7 @@ namespace ANX.Framework.Content.Pipeline.Tasks
if (String.IsNullOrEmpty(item.ProcessorName) == false)
{
IContentProcessor instance = this.ProcessorManager.GetInstance(item.ProcessorName);
SetProcessorParameters(instance, item.ProcessorParameters);
ContentProcessorContext context = new AnxContentProcessorContext(item, BuildLogger, TargetPlatform, TargetProfile, "");
context.OutputDirectory = OutputDirectory;
context.OutputFilename = item.OutputFilename;
@ -155,5 +156,24 @@ namespace ANX.Framework.Content.Pipeline.Tasks
//this.rebuiltFiles.Add(outputFilename);
}
private void SetProcessorParameters(IContentProcessor instance, OpaqueDataDictionary parameters)
{
if (instance == null)
{
throw new ArgumentNullException("instance");
}
if (parameters == null)
{
throw new ArgumentNullException("parameters");
}
if (parameters.Count == 0)
{
return;
}
throw new NotImplementedException();
}
}
}

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@ -0,0 +1,122 @@
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</Target>
-->
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '11.0' ">
<VisualStudioVersion>11.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
</Project>