Refactored the XInput FormatConverter and unknown keys are now ignored instead of throwing NotImplementedException

This commit is contained in:
SND\AstrorEnales_cp 2012-08-31 16:02:52 +00:00
parent 25006ab464
commit 2745521141
10 changed files with 540 additions and 630 deletions

View File

@ -11,35 +11,22 @@ namespace ANX.Framework.NonXNA
public class AddIn : IComparable<AddIn>
{
#region Private
private Assembly assembly;
private Type creatorType;
private ICreator instance;
private ISupportedPlatforms supportedPlatforms;
#endregion
#region Public
public bool IsValid
{
get
{
return assembly != null && creatorType != null;
}
}
public bool IsSupported
{
get
{
if (IsValid && supportedPlatforms != null)
if (supportedPlatforms != null)
{
PlatformName platformName = OSInformation.GetName();
foreach (var platform in supportedPlatforms.Names)
{
if (platformName == platform)
{
return true;
}
}
}
return false;
@ -56,14 +43,16 @@ namespace ANX.Framework.NonXNA
{
get
{
if (instance != null)
{
return instance.Name;
}
else
{
return "*** no instance of AddIn *** (" + creatorType.FullName + ")";
}
try
{
if (Instance != null)
return Instance.Name;
}
catch
{
}
return "*** no instance of AddIn *** (" + creatorType.FullName + ")";
}
}
@ -72,13 +61,9 @@ namespace ANX.Framework.NonXNA
get
{
if (instance != null)
{
return instance.Priority;
}
else
{
return int.MaxValue;
}
}
}
@ -109,10 +94,11 @@ namespace ANX.Framework.NonXNA
#region Constructor
public AddIn(Type creatorType, Type supportedPlatformsType)
{
this.assembly = TypeHelper.GetAssemblyFrom(creatorType);
this.creatorType = creatorType;
Type = AddInSystemFactory.GetAddInType(creatorType);
this.supportedPlatforms = TypeHelper.Create<ISupportedPlatforms>(supportedPlatformsType);
var assembly = TypeHelper.GetAssemblyFrom(creatorType);
Version = assembly.GetName().Version;
}
#endregion
@ -131,11 +117,11 @@ namespace ANX.Framework.NonXNA
{
try
{
instance = TypeHelper.Create<ICreator>(creatorType); ;
instance = TypeHelper.Create<ICreator>(creatorType);
}
catch (Exception ex)
{
Logger.Error("couldn't create instance of creator '" + creatorType.FullName + "'.", ex.InnerException);
{
HandleCreateException(ex);
}
if (instance != null)
@ -143,5 +129,28 @@ namespace ANX.Framework.NonXNA
}
}
#endregion
#region HandleCreateException
private void HandleCreateException(Exception ex)
{
if (ex.InnerException == null)
{
Logger.Error("couldn't create instance of creator '" + creatorType.FullName + "'.", ex);
return;
}
string innerMessage = ex.InnerException.Message;
if (innerMessage.Contains("openal32.dll"))
{
Logger.Error("Couldn't create instance of creator '" + creatorType.FullName +
"' cause OpenAL is not installed and the dll's couldn't be found in the output path, too! " +
"Make sure the OpenAL32.dll and the wrap_oal.dll files are in the output folder. You can " +
"find them in the lib folder of the ANX.Framework or download and run the installer from " +
"http://connect.creativelabs.com/openal/Downloads/oalinst.zip");
}
else
Logger.Error("couldn't create instance of creator '" + creatorType.FullName + "'.", ex.InnerException);
}
#endregion
}
}

View File

@ -87,7 +87,7 @@ namespace ANX.Framework.NonXNA
matchingSupportedPlatformsType = FindSupportedPlatformsTypeByAssembly(creatorType);
AddIn addin = new AddIn(creatorType, matchingSupportedPlatformsType);
if (addin.IsValid && addin.IsSupported)
if (addin.IsSupported)
{
addinSystems[addin.Type].Add(addin);
Logger.Info("[ANX] successfully loaded AddIn (" + addin.Type + ") " + creatorType.FullName + ".");

View File

@ -8,6 +8,32 @@ namespace ANX.Framework.NonXNA.Reflection
{
internal static class AssemblyLoader
{
#region Constants
private static readonly string[] IgnoreAssemblies =
{
"OpenTK.dll",
"OpenTK.GLControl.dll",
"OpenTK.Compatibility.dll",
"sharpdx_direct3d11_effects_x86.dll",
"sharpdx_direct3d11_effects_x64.dll",
"SharpDX.dll",
"SharpDX.Direct3D11.dll",
"SharpDX.Direct3D10.dll",
"SharpDX.D3DCompiler.dll",
"SharpDX.DXGI.dll",
"SharpDX.XInput.dll",
"SharpDX.DirectInput.dll",
"WaveUtils.dll",
"SharpDX.XAudio2.dll",
"System.dll",
"System.Core.dll",
"System.Xml.dll",
"System.Xml.Linq.dll",
"mscorlib.dll",
"Sce.PlayStation.Core.dll",
};
#endregion
#region Private
private static List<Assembly> allAssemblies;
#endregion
@ -64,22 +90,19 @@ namespace ANX.Framework.NonXNA.Reflection
foreach (string file in assembliesInPath)
{
if (file.EndsWith("OpenTK.dll") ||
file.EndsWith("OpenTK.GLControl.dll") ||
file.EndsWith("OpenTK.Compatibility.dll") ||
file.EndsWith("SharpDX.dll") ||
file.EndsWith("SharpDX.Direct3D11.dll") ||
file.EndsWith("SharpDX.Direct3D10.dll") ||
file.EndsWith("SharpDX.D3DCompiler.dll") ||
file.EndsWith("SharpDX.DXGI.dll") ||
file.EndsWith("SharpDX.XInput.dll") ||
file.EndsWith("SharpDX.DirectInput.dll") ||
file.EndsWith("WaveUtils.dll") ||
file.EndsWith("SharpDX.XAudio2.dll"))
bool ignore = false;
foreach (string ignoreName in IgnoreAssemblies)
{
continue;
if (file.EndsWith(ignoreName))
{
ignore = true;
break;
}
}
if (ignore)
continue;
Logger.Info("[ANX] trying to load '" + file + "'...");
try
{

View File

@ -1,9 +1,8 @@
#region Using Statements
using System;
using System.Collections.Generic;
using ANX.Framework.Input;
using SharpDX.XInput;
#endregion // Using Statements
using Key = SharpDX.DirectInput.Key;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -11,351 +10,261 @@ using SharpDX.XInput;
namespace ANX.InputDevices.Windows.XInput
{
internal class FormatConverter
{
public static ANX.Framework.Input.Keys Translate(SharpDX.DirectInput.Key key)
{
//TODO: implement all keys
//TODO: test if a array with the mapping which is constructed once is faster
internal static class FormatConverter
{
private static Dictionary<GamepadButtonFlags, Buttons> gamePadButtonsMap;
private static Dictionary<Key, Keys> keyboardKeyMap;
switch (key)
{
case SharpDX.DirectInput.Key.A:
return Keys.A;
case SharpDX.DirectInput.Key.AT:
break;
case SharpDX.DirectInput.Key.AX:
break;
case SharpDX.DirectInput.Key.AbntC1:
break;
case SharpDX.DirectInput.Key.AbntC2:
break;
case SharpDX.DirectInput.Key.Add:
return Keys.Add;
case SharpDX.DirectInput.Key.Apostrophe:
break;
case SharpDX.DirectInput.Key.Applications:
//check
return Keys.Apps;
case SharpDX.DirectInput.Key.B:
return Keys.B;
case SharpDX.DirectInput.Key.Back:
return Keys.Back;
case SharpDX.DirectInput.Key.Backslash:
return Keys.OemBackslash;
case SharpDX.DirectInput.Key.C:
return Keys.C;
case SharpDX.DirectInput.Key.Calculator:
break;
case SharpDX.DirectInput.Key.Capital:
//check
return Keys.CapsLock;
case SharpDX.DirectInput.Key.Colon:
break;
case SharpDX.DirectInput.Key.Comma:
return Keys.OemComma;
case SharpDX.DirectInput.Key.Convert:
return Keys.ImeConvert;
case SharpDX.DirectInput.Key.D:
return Keys.D;
case SharpDX.DirectInput.Key.D0:
return Keys.D0;
case SharpDX.DirectInput.Key.D1:
return Keys.D1;
case SharpDX.DirectInput.Key.D2:
return Keys.D2;
case SharpDX.DirectInput.Key.D3:
return Keys.D3;
case SharpDX.DirectInput.Key.D4:
return Keys.D4;
case SharpDX.DirectInput.Key.D5:
return Keys.D5;
case SharpDX.DirectInput.Key.D6:
return Keys.D6;
case SharpDX.DirectInput.Key.D7:
return Keys.D7;
case SharpDX.DirectInput.Key.D8:
return Keys.D8;
case SharpDX.DirectInput.Key.D9:
return Keys.D9;
case SharpDX.DirectInput.Key.Decimal:
return Keys.Decimal;
case SharpDX.DirectInput.Key.Delete:
return Keys.Delete;
case SharpDX.DirectInput.Key.Divide:
return Keys.Divide;
case SharpDX.DirectInput.Key.Down:
return Keys.Down;
case SharpDX.DirectInput.Key.E:
return Keys.E;
case SharpDX.DirectInput.Key.End:
return Keys.End;
case SharpDX.DirectInput.Key.Equals:
break;
case SharpDX.DirectInput.Key.Escape:
return Keys.Escape;
case SharpDX.DirectInput.Key.F:
return Keys.F;
case SharpDX.DirectInput.Key.F1:
return Keys.F1;
case SharpDX.DirectInput.Key.F10:
return Keys.F10;
case SharpDX.DirectInput.Key.F11:
return Keys.F11;
case SharpDX.DirectInput.Key.F12:
return Keys.F12;
case SharpDX.DirectInput.Key.F13:
return Keys.F13;
case SharpDX.DirectInput.Key.F14:
return Keys.F14;
case SharpDX.DirectInput.Key.F15:
return Keys.F15;
case SharpDX.DirectInput.Key.F2:
return Keys.F2;
case SharpDX.DirectInput.Key.F3:
return Keys.F3;
case SharpDX.DirectInput.Key.F4:
return Keys.F4;
case SharpDX.DirectInput.Key.F5:
return Keys.F5;
case SharpDX.DirectInput.Key.F6:
return Keys.F6;
case SharpDX.DirectInput.Key.F7:
return Keys.F7;
case SharpDX.DirectInput.Key.F8:
return Keys.F8;
case SharpDX.DirectInput.Key.F9:
return Keys.F9;
case SharpDX.DirectInput.Key.G:
return Keys.G;
case SharpDX.DirectInput.Key.Grave:
break;
case SharpDX.DirectInput.Key.H:
return Keys.H;
case SharpDX.DirectInput.Key.Home:
return Keys.Home;
case SharpDX.DirectInput.Key.I:
return Keys.I;
case SharpDX.DirectInput.Key.Insert:
return Keys.Insert;
case SharpDX.DirectInput.Key.J:
return Keys.J;
case SharpDX.DirectInput.Key.K:
return Keys.K;
case SharpDX.DirectInput.Key.Kana:
return Keys.Kana;
case SharpDX.DirectInput.Key.Kanji:
return Keys.Kanji;
case SharpDX.DirectInput.Key.L:
return Keys.L;
case SharpDX.DirectInput.Key.Left:
return Keys.Left;
case SharpDX.DirectInput.Key.LeftAlt:
return Keys.LeftAlt;
case SharpDX.DirectInput.Key.LeftBracket:
return Keys.OemOpenBrackets;
case SharpDX.DirectInput.Key.LeftControl:
return Keys.LeftControl;
case SharpDX.DirectInput.Key.LeftShift:
return Keys.LeftShift;
case SharpDX.DirectInput.Key.LeftWindowsKey:
return Keys.LeftWindows;
case SharpDX.DirectInput.Key.M:
return Keys.M;
case SharpDX.DirectInput.Key.Mail:
return Keys.LaunchMail;
case SharpDX.DirectInput.Key.MediaSelect:
return Keys.SelectMedia;
case SharpDX.DirectInput.Key.MediaStop:
return Keys.MediaStop;
case SharpDX.DirectInput.Key.Minus:
break;
case SharpDX.DirectInput.Key.Multiply:
return Keys.Multiply;
case SharpDX.DirectInput.Key.Mute:
return Keys.VolumeMute;
case SharpDX.DirectInput.Key.MyComputer:
break;
case SharpDX.DirectInput.Key.N:
return Keys.N;
case SharpDX.DirectInput.Key.NextTrack:
return Keys.MediaNextTrack;
case SharpDX.DirectInput.Key.NoConvert:
return Keys.ImeNoConvert;
case SharpDX.DirectInput.Key.NumberLock:
return Keys.NumLock;
case SharpDX.DirectInput.Key.NumberPad0:
return Keys.NumPad0;
case SharpDX.DirectInput.Key.NumberPad1:
return Keys.NumPad1;
case SharpDX.DirectInput.Key.NumberPad2:
return Keys.NumPad2;
case SharpDX.DirectInput.Key.NumberPad3:
return Keys.NumPad3;
case SharpDX.DirectInput.Key.NumberPad4:
return Keys.NumPad4;
case SharpDX.DirectInput.Key.NumberPad5:
return Keys.NumPad5;
case SharpDX.DirectInput.Key.NumberPad6:
return Keys.NumPad6;;
case SharpDX.DirectInput.Key.NumberPad7:
return Keys.NumPad7;
case SharpDX.DirectInput.Key.NumberPad8:
return Keys.NumPad8;
case SharpDX.DirectInput.Key.NumberPad9:
return Keys.NumPad9;
case SharpDX.DirectInput.Key.NumberPadComma:
return Keys.OemComma;
case SharpDX.DirectInput.Key.NumberPadEnter:
return Keys.Enter;
case SharpDX.DirectInput.Key.NumberPadEquals:
break;
case SharpDX.DirectInput.Key.O:
return Keys.O;
case SharpDX.DirectInput.Key.Oem102:
break;
case SharpDX.DirectInput.Key.P:
return Keys.P;
case SharpDX.DirectInput.Key.PageDown:
return Keys.PageDown;
case SharpDX.DirectInput.Key.PageUp:
return Keys.PageUp;
case SharpDX.DirectInput.Key.Pause:
return Keys.Pause;
case SharpDX.DirectInput.Key.Period:
return Keys.OemPeriod;
case SharpDX.DirectInput.Key.PlayPause:
return Keys.MediaPlayPause;
case SharpDX.DirectInput.Key.Power:
break;
case SharpDX.DirectInput.Key.PreviousTrack:
return Keys.MediaPreviousTrack;
case SharpDX.DirectInput.Key.PrintScreen:
return Keys.PrintScreen;
case SharpDX.DirectInput.Key.Q:
return Keys.Q;
case SharpDX.DirectInput.Key.R:
return Keys.R;
case SharpDX.DirectInput.Key.Return:
//check
return Keys.Enter;
case SharpDX.DirectInput.Key.Right:
return Keys.Right;
case SharpDX.DirectInput.Key.RightAlt:
return Keys.RightAlt;
case SharpDX.DirectInput.Key.RightBracket:
return Keys.OemCloseBrackets;
case SharpDX.DirectInput.Key.RightControl:
return Keys.RightControl;
case SharpDX.DirectInput.Key.RightShift:
return Keys.RightShift;
case SharpDX.DirectInput.Key.RightWindowsKey:
return Keys.RightWindows;
case SharpDX.DirectInput.Key.S:
return Keys.S;
case SharpDX.DirectInput.Key.ScrollLock:
//check
return Keys.Scroll;
case SharpDX.DirectInput.Key.Semicolon:
return Keys.OemSemicolon;
case SharpDX.DirectInput.Key.Slash:
break;
case SharpDX.DirectInput.Key.Sleep:
return Keys.Sleep;
case SharpDX.DirectInput.Key.Space:
return Keys.Space;
case SharpDX.DirectInput.Key.Stop:
break;
case SharpDX.DirectInput.Key.Subtract:
return Keys.Subtract;
case SharpDX.DirectInput.Key.T:
return Keys.T;
case SharpDX.DirectInput.Key.Tab:
return Keys.Tab;
case SharpDX.DirectInput.Key.U:
return Keys.U;
case SharpDX.DirectInput.Key.Underline:
break;
case SharpDX.DirectInput.Key.Unknown:
break;
case SharpDX.DirectInput.Key.Unlabeled:
break;
case SharpDX.DirectInput.Key.UpArrow:
return Keys.Up;
case SharpDX.DirectInput.Key.V:
return Keys.V;
case SharpDX.DirectInput.Key.VolumeDown:
return Keys.VolumeDown;
case SharpDX.DirectInput.Key.VolumeUp:
return Keys.VolumeUp;
case SharpDX.DirectInput.Key.W:
return Keys.W;
case SharpDX.DirectInput.Key.Wake:
break;
case SharpDX.DirectInput.Key.WebBack:
return Keys.BrowserBack;
case SharpDX.DirectInput.Key.WebFavorites:
return Keys.BrowserFavorites;
case SharpDX.DirectInput.Key.WebForward:
return Keys.BrowserForward;
case SharpDX.DirectInput.Key.WebHome:
return Keys.BrowserHome;
case SharpDX.DirectInput.Key.WebRefresh:
return Keys.BrowserRefresh;
case SharpDX.DirectInput.Key.WebSearch:
return Keys.BrowserSearch;
case SharpDX.DirectInput.Key.WebStop:
return Keys.BrowserStop;
case SharpDX.DirectInput.Key.X:
return Keys.X;
case SharpDX.DirectInput.Key.Y:
return Keys.Y;
case SharpDX.DirectInput.Key.Yen:
break;
case SharpDX.DirectInput.Key.Z:
return Keys.Z;
default:
break;
}
static FormatConverter()
{
CreateGamePadButtonMap();
CreateKeyboardKeyMap();
}
throw new NotImplementedException();
}
#region CreateGamePadButtonMap
private static void CreateGamePadButtonMap()
{
gamePadButtonsMap = new Dictionary<GamepadButtonFlags, Buttons>();
gamePadButtonsMap.Add(GamepadButtonFlags.A, Buttons.A);
gamePadButtonsMap.Add(GamepadButtonFlags.B, Buttons.B);
gamePadButtonsMap.Add(GamepadButtonFlags.X, Buttons.X);
gamePadButtonsMap.Add(GamepadButtonFlags.Y, Buttons.Y);
gamePadButtonsMap.Add(GamepadButtonFlags.Back, Buttons.Back);
gamePadButtonsMap.Add(GamepadButtonFlags.Start, Buttons.Start);
gamePadButtonsMap.Add(GamepadButtonFlags.DPadDown, Buttons.DPadDown);
gamePadButtonsMap.Add(GamepadButtonFlags.DPadLeft, Buttons.DPadLeft);
gamePadButtonsMap.Add(GamepadButtonFlags.DPadRight, Buttons.DPadRight);
gamePadButtonsMap.Add(GamepadButtonFlags.DPadUp, Buttons.DPadUp);
gamePadButtonsMap.Add(GamepadButtonFlags.LeftShoulder, Buttons.LeftShoulder);
gamePadButtonsMap.Add(GamepadButtonFlags.LeftThumb, Buttons.LeftStick);
gamePadButtonsMap.Add(GamepadButtonFlags.RightShoulder, Buttons.RightShoulder);
gamePadButtonsMap.Add(GamepadButtonFlags.RightThumb, Buttons.RightStick);
public static KeyboardState Translate(SharpDX.DirectInput.KeyboardState keyboardState)
{
int keyCount = keyboardState.PressedKeys.Count;
Keys[] keys = new Keys[keyCount];
// TODO: xna supports more than sharpdx it seems. Missing: l/r trigger, big, l/r/u/d thumbsticks
}
#endregion
for (int i = 0; i < keyCount; i++)
{
keys[i] = Translate(keyboardState.PressedKeys[i]);
}
#region CreateKeyboardKeyMap
private static void CreateKeyboardKeyMap()
{
keyboardKeyMap = new Dictionary<Key, Keys>();
keyboardKeyMap.Add(Key.Unknown, Keys.None);
keyboardKeyMap.Add(Key.Escape, Keys.Escape);
keyboardKeyMap.Add(Key.D1, Keys.D1);
keyboardKeyMap.Add(Key.D2, Keys.D2);
keyboardKeyMap.Add(Key.D3, Keys.D3);
keyboardKeyMap.Add(Key.D4, Keys.D4);
keyboardKeyMap.Add(Key.D5, Keys.D5);
keyboardKeyMap.Add(Key.D6, Keys.D6);
keyboardKeyMap.Add(Key.D7, Keys.D7);
keyboardKeyMap.Add(Key.D8, Keys.D8);
keyboardKeyMap.Add(Key.D9, Keys.D9);
keyboardKeyMap.Add(Key.D0, Keys.D0);
keyboardKeyMap.Add(Key.Minus, Keys.OemMinus);
keyboardKeyMap.Add(Key.Back, Keys.Back);
keyboardKeyMap.Add(Key.Tab, Keys.Tab);
keyboardKeyMap.Add(Key.Q, Keys.Q);
keyboardKeyMap.Add(Key.W, Keys.W);
keyboardKeyMap.Add(Key.E, Keys.E);
keyboardKeyMap.Add(Key.R, Keys.R);
keyboardKeyMap.Add(Key.T, Keys.T);
keyboardKeyMap.Add(Key.Y, Keys.Y);
keyboardKeyMap.Add(Key.U, Keys.U);
keyboardKeyMap.Add(Key.I, Keys.I);
keyboardKeyMap.Add(Key.O, Keys.O);
keyboardKeyMap.Add(Key.P, Keys.P);
keyboardKeyMap.Add(Key.LeftBracket, Keys.OemOpenBrackets);
keyboardKeyMap.Add(Key.RightBracket, Keys.OemCloseBrackets);
keyboardKeyMap.Add(Key.Return, Keys.Enter);
keyboardKeyMap.Add(Key.LeftControl, Keys.LeftControl);
keyboardKeyMap.Add(Key.A, Keys.A);
keyboardKeyMap.Add(Key.S, Keys.S);
keyboardKeyMap.Add(Key.D, Keys.D);
keyboardKeyMap.Add(Key.F, Keys.F);
keyboardKeyMap.Add(Key.G, Keys.G);
keyboardKeyMap.Add(Key.H, Keys.H);
keyboardKeyMap.Add(Key.J, Keys.J);
keyboardKeyMap.Add(Key.K, Keys.K);
keyboardKeyMap.Add(Key.L, Keys.L);
keyboardKeyMap.Add(Key.Semicolon, Keys.OemSemicolon);
keyboardKeyMap.Add(Key.LeftShift, Keys.LeftShift);
keyboardKeyMap.Add(Key.Backslash, Keys.OemBackslash);
keyboardKeyMap.Add(Key.Z, Keys.Z);
keyboardKeyMap.Add(Key.X, Keys.X);
keyboardKeyMap.Add(Key.C, Keys.C);
keyboardKeyMap.Add(Key.V, Keys.V);
keyboardKeyMap.Add(Key.B, Keys.B);
keyboardKeyMap.Add(Key.N, Keys.N);
keyboardKeyMap.Add(Key.M, Keys.M);
keyboardKeyMap.Add(Key.Comma, Keys.OemComma);
keyboardKeyMap.Add(Key.Period, Keys.OemPeriod);
keyboardKeyMap.Add(Key.RightShift, Keys.RightShift);
keyboardKeyMap.Add(Key.Multiply, Keys.Multiply);
keyboardKeyMap.Add(Key.LeftAlt, Keys.LeftAlt);
keyboardKeyMap.Add(Key.Space, Keys.Space);
keyboardKeyMap.Add(Key.Capital, Keys.CapsLock);
keyboardKeyMap.Add(Key.F1, Keys.F1);
keyboardKeyMap.Add(Key.F2, Keys.F2);
keyboardKeyMap.Add(Key.F3, Keys.F3);
keyboardKeyMap.Add(Key.F4, Keys.F4);
keyboardKeyMap.Add(Key.F5, Keys.F5);
keyboardKeyMap.Add(Key.F6, Keys.F6);
keyboardKeyMap.Add(Key.F7, Keys.F7);
keyboardKeyMap.Add(Key.F8, Keys.F8);
keyboardKeyMap.Add(Key.F9, Keys.F9);
keyboardKeyMap.Add(Key.F10, Keys.F10);
keyboardKeyMap.Add(Key.NumberLock, Keys.NumLock);
keyboardKeyMap.Add(Key.ScrollLock, Keys.Scroll);
keyboardKeyMap.Add(Key.NumberPad7, Keys.NumPad7);
keyboardKeyMap.Add(Key.NumberPad8, Keys.NumPad8);
keyboardKeyMap.Add(Key.NumberPad9, Keys.NumPad9);
keyboardKeyMap.Add(Key.Subtract, Keys.Subtract);
keyboardKeyMap.Add(Key.NumberPad4, Keys.NumPad4);
keyboardKeyMap.Add(Key.NumberPad5, Keys.NumPad5);
keyboardKeyMap.Add(Key.NumberPad6, Keys.NumPad6);
keyboardKeyMap.Add(Key.Add, Keys.Add);
keyboardKeyMap.Add(Key.NumberPad1, Keys.NumPad1);
keyboardKeyMap.Add(Key.NumberPad2, Keys.NumPad2);
keyboardKeyMap.Add(Key.NumberPad3, Keys.NumPad3);
keyboardKeyMap.Add(Key.NumberPad0, Keys.NumPad0);
keyboardKeyMap.Add(Key.Decimal, Keys.Decimal);
keyboardKeyMap.Add(Key.F11, Keys.F11);
keyboardKeyMap.Add(Key.F12, Keys.F12);
keyboardKeyMap.Add(Key.F13, Keys.F13);
keyboardKeyMap.Add(Key.F14, Keys.F14);
keyboardKeyMap.Add(Key.F15, Keys.F15);
keyboardKeyMap.Add(Key.Kana, Keys.Kana);
keyboardKeyMap.Add(Key.Convert, Keys.ImeConvert);
keyboardKeyMap.Add(Key.NoConvert, Keys.ImeNoConvert);
keyboardKeyMap.Add(Key.PreviousTrack, Keys.MediaPreviousTrack);
keyboardKeyMap.Add(Key.Kanji, Keys.Kanji);
keyboardKeyMap.Add(Key.Stop, Keys.MediaStop);
keyboardKeyMap.Add(Key.NextTrack, Keys.MediaNextTrack);
keyboardKeyMap.Add(Key.NumberPadEnter, Keys.Enter);
keyboardKeyMap.Add(Key.RightControl, Keys.RightControl);
keyboardKeyMap.Add(Key.Mute, Keys.VolumeMute);
keyboardKeyMap.Add(Key.PlayPause, Keys.MediaPlayPause);
keyboardKeyMap.Add(Key.MediaStop, Keys.MediaStop);
keyboardKeyMap.Add(Key.VolumeDown, Keys.VolumeDown);
keyboardKeyMap.Add(Key.VolumeUp, Keys.VolumeUp);
keyboardKeyMap.Add(Key.WebHome, Keys.BrowserHome);
keyboardKeyMap.Add(Key.NumberPadComma, Keys.OemComma);
keyboardKeyMap.Add(Key.Divide, Keys.Divide);
keyboardKeyMap.Add(Key.PrintScreen, Keys.PrintScreen);
keyboardKeyMap.Add(Key.RightAlt, Keys.RightAlt);
keyboardKeyMap.Add(Key.Pause, Keys.Pause);
keyboardKeyMap.Add(Key.Home, Keys.Home);
keyboardKeyMap.Add(Key.UpArrow, Keys.Up);
keyboardKeyMap.Add(Key.PageUp, Keys.PageUp);
keyboardKeyMap.Add(Key.Left, Keys.Left);
keyboardKeyMap.Add(Key.Right, Keys.Right);
keyboardKeyMap.Add(Key.End, Keys.End);
keyboardKeyMap.Add(Key.Down, Keys.Down);
keyboardKeyMap.Add(Key.PageDown, Keys.PageDown);
keyboardKeyMap.Add(Key.Insert, Keys.Insert);
keyboardKeyMap.Add(Key.Delete, Keys.Delete);
keyboardKeyMap.Add(Key.LeftWindowsKey, Keys.LeftWindows);
keyboardKeyMap.Add(Key.RightWindowsKey, Keys.RightWindows);
keyboardKeyMap.Add(Key.Applications, Keys.Apps);
keyboardKeyMap.Add(Key.Sleep, Keys.Sleep);
keyboardKeyMap.Add(Key.WebSearch, Keys.BrowserSearch);
keyboardKeyMap.Add(Key.WebFavorites, Keys.BrowserFavorites);
keyboardKeyMap.Add(Key.WebRefresh, Keys.BrowserRefresh);
keyboardKeyMap.Add(Key.WebStop, Keys.BrowserStop);
keyboardKeyMap.Add(Key.WebForward, Keys.BrowserForward);
keyboardKeyMap.Add(Key.WebBack, Keys.BrowserBack);
keyboardKeyMap.Add(Key.Mail, Keys.LaunchMail);
keyboardKeyMap.Add(Key.MediaSelect, Keys.SelectMedia);
keyboardKeyMap.Add(Key.Slash, Keys.OemMinus);
KeyboardState ks = new KeyboardState(keys);
// TODO
keyboardKeyMap.Add(Key.AbntC1, Keys.None);
keyboardKeyMap.Add(Key.Yen, Keys.None);
keyboardKeyMap.Add(Key.AbntC2, Keys.None);
keyboardKeyMap.Add(Key.NumberPadEquals, Keys.None);
keyboardKeyMap.Add(Key.AT, Keys.None);
keyboardKeyMap.Add(Key.Colon, Keys.None);
keyboardKeyMap.Add(Key.Underline, Keys.None);
keyboardKeyMap.Add(Key.AX, Keys.None);
keyboardKeyMap.Add(Key.Unlabeled, Keys.None);
keyboardKeyMap.Add(Key.Calculator, Keys.None);
keyboardKeyMap.Add(Key.Power, Keys.None);
keyboardKeyMap.Add(Key.Wake, Keys.None);
keyboardKeyMap.Add(Key.MyComputer, Keys.None);
keyboardKeyMap.Add(Key.Equals, Keys.None);
keyboardKeyMap.Add(Key.Apostrophe, Keys.None);
keyboardKeyMap.Add(Key.Grave, Keys.None);
keyboardKeyMap.Add(Key.Oem102, Keys.None);
return ks;
}
// Xna keys not mapped:
// Select
// Print
// Execute
// Help
// Separator
// F16
// F17
// F18
// F19
// F20
// F21
// F22
// F23
// F24
// LaunchApplication1
// LaunchApplication2
// OemPlus
// OemQuestion
// OemTilde
// ChatPadGreen
// ChatPadOrange
// OemPipe
// OemQuotes
// Oem8
// ProcessKey
// OemCopy
// OemAuto
// OemEnlW
// Attn
// Crsel
// Exsel
// EraseEof
// Play
// Zoom
// Pa1
// OemClear
}
#endregion
public static Buttons Translate(SharpDX.XInput.GamepadButtonFlags buttons)
{
Buttons tb = 0;
#region Translate (Key)
public static Keys Translate(Key key)
{
return keyboardKeyMap.ContainsKey(key) ? keyboardKeyMap[key] : Keys.None;
}
#endregion
tb |= (buttons & GamepadButtonFlags.A) == GamepadButtonFlags.A ? Buttons.A : 0;
tb |= (buttons & GamepadButtonFlags.B) == GamepadButtonFlags.B ? Buttons.B : 0;
tb |= (buttons & GamepadButtonFlags.Back) == GamepadButtonFlags.Back ? Buttons.Back : 0;
tb |= (buttons & GamepadButtonFlags.DPadDown) == GamepadButtonFlags.DPadDown ? Buttons.DPadDown : 0;
tb |= (buttons & GamepadButtonFlags.DPadLeft) == GamepadButtonFlags.DPadLeft ? Buttons.DPadLeft : 0;
tb |= (buttons & GamepadButtonFlags.DPadRight) == GamepadButtonFlags.DPadRight ? Buttons.DPadRight : 0;
tb |= (buttons & GamepadButtonFlags.DPadUp) == GamepadButtonFlags.DPadUp ? Buttons.DPadUp : 0;
tb |= (buttons & GamepadButtonFlags.LeftShoulder) == GamepadButtonFlags.LeftShoulder ? Buttons.LeftShoulder : 0;
tb |= (buttons & GamepadButtonFlags.LeftThumb) == GamepadButtonFlags.LeftThumb ? Buttons.LeftTrigger : 0;
tb |= (buttons & GamepadButtonFlags.RightShoulder) == GamepadButtonFlags.RightShoulder ? Buttons.RightShoulder : 0;
tb |= (buttons & GamepadButtonFlags.RightThumb) == GamepadButtonFlags.RightThumb ? Buttons.RightTrigger : 0;
tb |= (buttons & GamepadButtonFlags.Start) == GamepadButtonFlags.Start ? Buttons.Start : 0;
tb |= (buttons & GamepadButtonFlags.X) == GamepadButtonFlags.X ? Buttons.X : 0;
tb |= (buttons & GamepadButtonFlags.Y) == GamepadButtonFlags.Y ? Buttons.Y : 0;
#region Translate (KeyboardState)
public static KeyboardState Translate(SharpDX.DirectInput.KeyboardState keyboardState)
{
int keyCount = keyboardState.PressedKeys.Count;
Keys[] keys = new Keys[keyCount];
return tb;
}
}
for (int i = 0; i < keyCount; i++)
keys[i] = Translate(keyboardState.PressedKeys[i]);
return new KeyboardState(keys);
}
#endregion
#region Translate (GamepadButtonFlags)
public static Buttons Translate(SharpDX.XInput.GamepadButtonFlags buttons)
{
Buttons tb = 0;
foreach(var key in gamePadButtonsMap.Keys)
tb |= (buttons & key) == key ? gamePadButtonsMap[key] : 0;
return tb;
}
#endregion
}
}

View File

@ -120,13 +120,12 @@ namespace ANX.RenderSystem.Windows.GL3
graphicsMode = new GraphicsMode(colorFormat, depth, stencil, presentationParameters.MultiSampleCount);
CreateWindowInfo(presentationParameters.DeviceWindowHandle, graphicsMode.Index.Value);
nativeContext = new GraphicsContext(graphicsMode, nativeWindowInfo);
nativeContext.MakeCurrent(nativeWindowInfo);
nativeContext.LoadAll();
nativeContext.ErrorChecking = false;
GetOpenGLVersion();
LogOpenGLInformation();
GL.Viewport(0, 0, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight);
@ -134,11 +133,15 @@ namespace ANX.RenderSystem.Windows.GL3
}
#endregion
#region GetOpenGLVersion
private void GetOpenGLVersion()
#region LogOpenGLInformation
private void LogOpenGLInformation()
{
string version = GL.GetString(StringName.Version);
Logger.Info("OpenGL version: " + version);
string vendor = GL.GetString(StringName.Vendor);
string renderer = GL.GetString(StringName.Renderer);
string shadingLanguageVersion = GL.GetString(StringName.ShadingLanguageVersion);
Logger.Info("OpenGL version: " + version + " (" + vendor + " - " + renderer + ")");
Logger.Info("GLSL version: " + shadingLanguageVersion);
string[] parts = version.Split(new char[] { '.', ' ' });
cachedVersionMajor = int.Parse(parts[0]);
cachedVersionMinor = int.Parse(parts[1]);
@ -149,23 +152,13 @@ namespace ANX.RenderSystem.Windows.GL3
private void CreateWindowInfo(IntPtr windowHandle, IntPtr graphicsModeHandle)
{
if (OpenTK.Configuration.RunningOnWindows)
{
nativeWindowInfo = Utilities.CreateWindowsWindowInfo(windowHandle);
}
else if (OpenTK.Configuration.RunningOnX11)
{
nativeWindowInfo = LinuxInterop.CreateX11WindowInfo(windowHandle,
graphicsModeHandle);
}
nativeWindowInfo = LinuxInterop.CreateX11WindowInfo(windowHandle, graphicsModeHandle);
else if (OpenTK.Configuration.RunningOnMacOS)
{
nativeWindowInfo = Utilities.CreateMacOSCarbonWindowInfo(windowHandle,
false, true);
}
nativeWindowInfo = Utilities.CreateMacOSCarbonWindowInfo(windowHandle, false, true);
else
{
throw new NotImplementedException();
}
}
#endregion

View File

@ -8,6 +8,7 @@ using SharpDX.Direct3D11;
using ANX.Framework.Graphics;
using System.Runtime.InteropServices;
using ANX.Framework.NonXNA.RenderSystem;
using System.IO;
#endregion // Using Statements
@ -68,38 +69,20 @@ namespace ANX.RenderSystem.Windows.DX11
//TODO: check offsetInBytes parameter for bounds etc.
GCHandle pinnedArray = GCHandle.Alloc(data, GCHandleType.Pinned);
IntPtr dataPointer = pinnedArray.AddrOfPinnedObject();
SharpDX.DataStream stream;
context.MapSubresource(this.buffer, MapMode.WriteDiscard, MapFlags.None, out stream);
int dataLength = Marshal.SizeOf(typeof(T)) * data.Length;
if (offsetInBytes > 0)
stream.Seek(offsetInBytes, SeekOrigin.Current);
unsafe
{
using (var vData = new SharpDX.DataStream(dataPointer, dataLength, true, true))
{
if (offsetInBytes > 0)
{
vData.Seek(offsetInBytes / (size == IndexElementSize.SixteenBits ? 2 : 4), System.IO.SeekOrigin.Begin);
}
if (startIndex > 0 || elementCount < data.Length)
for (int i = startIndex; i < startIndex + elementCount; i++)
stream.Write<T>(data[i]);
else
for (int i = 0; i < data.Length; i++)
stream.Write<T>(data[i]);
SharpDX.DataStream stream;
SharpDX.DataBox box = context.MapSubresource(this.buffer, MapMode.WriteDiscard, MapFlags.None, out stream);
if (startIndex > 0 || elementCount < data.Length)
{
for (int i = startIndex; i < startIndex + elementCount; i++)
{
vData.Write<T>(data[i]);
}
}
else
{
vData.CopyTo(stream);
}
context.UnmapSubresource(this.buffer, 0);
}
}
pinnedArray.Free();
context.UnmapSubresource(this.buffer, 0);
}
public void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex, int elementCount) where T : struct

View File

@ -1,4 +1,5 @@
using System;
using System.IO;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.RenderSystem;
using SharpDX.Direct3D11;
@ -11,13 +12,21 @@ namespace ANX.RenderSystem.Windows.DX11
{
public class VertexBuffer_DX11 : INativeVertexBuffer, IDisposable
{
SharpDX.Direct3D11.Buffer buffer;
int vertexStride;
public SharpDX.Direct3D11.Buffer NativeBuffer
{
get;
private set;
}
#region Constructor
public VertexBuffer_DX11(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
GraphicsDeviceWindowsDX11 gd11 = graphics.NativeDevice as GraphicsDeviceWindowsDX11;
SharpDX.Direct3D11.DeviceContext context = gd11 != null ? gd11.NativeDevice as SharpDX.Direct3D11.DeviceContext : null;
SharpDX.Direct3D11.DeviceContext context = gd11 != null ?
gd11.NativeDevice as SharpDX.Direct3D11.DeviceContext :
null;
InitializeBuffer(context.Device, vertexDeclaration, vertexCount, usage);
}
@ -27,7 +36,9 @@ namespace ANX.RenderSystem.Windows.DX11
{
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
}
#endregion
#region InitializeBuffer (TODO)
private void InitializeBuffer(SharpDX.Direct3D11.Device device, VertexDeclaration vertexDeclaration, int vertexCount,
BufferUsage usage)
{
@ -46,10 +57,12 @@ namespace ANX.RenderSystem.Windows.DX11
OptionFlags = ResourceOptionFlags.None
};
this.buffer = new SharpDX.Direct3D11.Buffer(device, description);
NativeBuffer = new SharpDX.Direct3D11.Buffer(device, description);
}
}
#endregion
#region SetData (TODO)
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount)
where T : struct
{
@ -59,23 +72,19 @@ namespace ANX.RenderSystem.Windows.DX11
//TODO: check offsetInBytes parameter for bounds etc.
SharpDX.DataStream stream;
context.MapSubresource(this.buffer, MapMode.WriteDiscard, MapFlags.None, out stream);
if (startIndex > 0 || elementCount < data.Length)
{
for (int i = startIndex; i < startIndex + elementCount; i++)
{
stream.Write<T>(data[i]);
}
}
else
{
for (int i = 0; i < data.Length; i++)
{
stream.Write<T>(data[i]);
}
}
context.MapSubresource(NativeBuffer, MapMode.WriteDiscard, MapFlags.None, out stream);
context.UnmapSubresource(this.buffer, 0);
if (offsetInBytes > 0)
stream.Seek(offsetInBytes, SeekOrigin.Current);
if (startIndex > 0 || elementCount < data.Length)
for (int i = startIndex; i < startIndex + elementCount; i++)
stream.Write<T>(data[i]);
else
for (int i = 0; i < data.Length; i++)
stream.Write<T>(data[i]);
context.UnmapSubresource(NativeBuffer, 0);
}
public void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct
@ -88,40 +97,30 @@ namespace ANX.RenderSystem.Windows.DX11
SetData<T>(graphicsDevice, 0, data, startIndex, elementCount);
}
public SharpDX.Direct3D11.Buffer NativeBuffer
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount,
int vertexStride) where T : struct
{
get
{
return this.buffer;
}
throw new NotImplementedException();
}
#endregion
#region Dispose
public void Dispose()
{
if (this.buffer != null)
if (NativeBuffer != null)
{
buffer.Dispose();
buffer = null;
NativeBuffer.Dispose();
NativeBuffer = null;
}
}
#endregion
#region INativeVertexBuffer Member
#region GetData (TODO)
public void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
{
throw new NotImplementedException();
}
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct
{
throw new NotImplementedException();
}
#endregion
#region INativeBuffer Member
public void GetData<T>(T[] data) where T : struct
{
throw new NotImplementedException();
@ -131,7 +130,6 @@ namespace ANX.RenderSystem.Windows.DX11
{
throw new NotImplementedException();
}
#endregion
}
}

View File

@ -2,6 +2,7 @@ using System;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.RenderSystem;
using Dx11 = SharpDX.Direct3D11;
using System.IO;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
@ -81,20 +82,17 @@ namespace ANX.RenderSystem.Windows.Metro
//TODO: check offsetInBytes parameter for bounds etc.
SharpDX.DataStream stream = device.MapSubresource(NativeBuffer);
if (offsetInBytes > 0)
stream.Seek(offsetInBytes, SeekOrigin.Current);
if (startIndex > 0 || elementCount < data.Length)
{
for (int i = startIndex; i < startIndex + elementCount; i++)
{
stream.Write<T>(data[i]);
}
}
else
{
for (int i = 0; i < data.Length; i++)
{
stream.Write<T>(data[i]);
}
}
device.UnmapSubresource(NativeBuffer, 0);
}
#endregion

View File

@ -1,4 +1,5 @@
using System;
using System.IO;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.RenderSystem;
using Dx11 = SharpDX.Direct3D11;
@ -89,20 +90,17 @@ namespace ANX.RenderSystem.Windows.Metro
//TODO: check offsetInBytes parameter for bounds etc.
SharpDX.DataStream stream = device.MapSubresource(NativeBuffer);
if (offsetInBytes > 0)
stream.Seek(offsetInBytes, SeekOrigin.Current);
if (startIndex > 0 || elementCount < data.Length)
{
for (int i = startIndex; i < startIndex + elementCount; i++)
{
stream.Write<T>(data[i]);
}
}
else
{
for (int i = 0; i < data.Length; i++)
{
stream.Write<T>(data[i]);
}
}
device.UnmapSubresource(NativeBuffer, 0);
}
#endregion

View File

@ -13,169 +13,168 @@ using ANX.Framework.Input;
namespace WindowsGame1
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : ANX.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : ANX.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Texture2D texture;
Texture2D alternateTexture;
Texture2D texture;
Texture2D alternateTexture;
Color[] color = new Color[] { Color.White, Color.Green, Color.Blue, Color.Black, Color.White, Color.DarkMagenta };
float[] y = new float[] { 10f, 10f, 10f, 10f, 10f, 10f };
Random r = new Random();
Color[] color = new Color[] { Color.White, Color.Green, Color.Blue, Color.Black, Color.White, Color.DarkMagenta };
float[] y = new float[] { 10f, 10f, 10f, 10f, 10f, 10f };
Random r = new Random();
private float elapsedLastSecond = 0f;
private int fpsCount = 0;
private int lastFps = 60;
private float elapsedLastSecond = 0f;
private int fpsCount = 0;
private int lastFps = 60;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
graphics.PreparingDeviceSettings += graphics_PreparingDeviceSettings;
Content.RootDirectory = "SampleContent";
}
public Game1()
{
graphics = new GraphicsDeviceManager(this);
graphics.PreparingDeviceSettings += graphics_PreparingDeviceSettings;
Content.RootDirectory = "SampleContent";
}
void graphics_PreparingDeviceSettings(object sender, PreparingDeviceSettingsEventArgs e)
{
e.GraphicsDeviceInformation.PresentationParameters.BackBufferWidth = 800;
e.GraphicsDeviceInformation.PresentationParameters.BackBufferHeight = 600;
}
void graphics_PreparingDeviceSettings(object sender, PreparingDeviceSettingsEventArgs e)
{
e.GraphicsDeviceInformation.PresentationParameters.BackBufferWidth = 800;
e.GraphicsDeviceInformation.PresentationParameters.BackBufferHeight = 600;
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
base.Initialize();
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
//this.alternateTexture = Content.Load<Texture2D>(@"Textures/DotColor4x4");
this.alternateTexture = Content.Load<Texture2D>(@"Textures/DotWhiteTopLeft5x5");
this.texture = Content.Load<Texture2D>(@"Textures/ANX.logo");
//this.alternateTexture = new Texture2D(GraphicsDevice, 64, 64);
//Color[] color = new Color[this.alternateTexture.Width * this.alternateTexture.Height];
//for (int i = 0; i < color.Length; i++)
//{
// color[i] = new Color(1.0f, 1.0f, 0, 0.5f);
//}
//this.alternateTexture.SetData<Color>(color);
}
//this.alternateTexture = Content.Load<Texture2D>(@"Textures/DotColor4x4");
this.alternateTexture = Content.Load<Texture2D>(@"Textures/DotWhiteTopLeft5x5");
this.texture = Content.Load<Texture2D>(@"Textures/ANX.logo");
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
//this.alternateTexture = new Texture2D(GraphicsDevice, 64, 64);
//Color[] color = new Color[this.alternateTexture.Width * this.alternateTexture.Height];
//for (int i = 0; i < color.Length; i++)
//{
// color[i] = new Color(1.0f, 1.0f, 0, 0.5f);
//}
//this.alternateTexture.SetData<Color>(color);
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
elapsedLastSecond += (float)gameTime.ElapsedGameTime.TotalSeconds;
fpsCount++;
if (elapsedLastSecond >= 1f)
{
elapsedLastSecond -= 1f;
lastFps = fpsCount;
fpsCount = 0;
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
Window.Title = "FPS=" + lastFps;
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
elapsedLastSecond += (float)gameTime.ElapsedGameTime.TotalSeconds;
fpsCount++;
if (elapsedLastSecond >= 1f)
{
elapsedLastSecond -= 1f;
lastFps = fpsCount;
fpsCount = 0;
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
Window.Title = "FPS=" + lastFps;
}
for (int i = 0; i < y.Length; i++)
{
y[i] += this.r.Next(100) * (float)gameTime.ElapsedGameTime.TotalSeconds;
y[i] = MathHelper.Clamp(y[i], 0, 536);
}
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
base.Update(gameTime);
}
for (int i = 0; i < y.Length; i++)
{
y[i] += this.r.Next(100) * (float)gameTime.ElapsedGameTime.TotalSeconds;
y[i] = MathHelper.Clamp(y[i], 0, 536);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed)
{ GraphicsDevice.Clear(Color.Green); }
else
{
if (Mouse.GetState().XButton1 == ButtonState.Pressed)
{
GraphicsDevice.Clear(Color.Chocolate);
base.Update(gameTime);
}
}
else
{
GraphicsDevice.Clear(Color.CornflowerBlue);
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed)
{
GraphicsDevice.Clear(Color.Green);
}
else
{
if (Mouse.GetState().XButton1 == ButtonState.Pressed)
{
GraphicsDevice.Clear(Color.Chocolate);
}
else
{
GraphicsDevice.Clear(Color.CornflowerBlue);
}
}
}
}
if (Keyboard.GetState().IsKeyDown(Keys.Space))
{
if (GraphicsDevice.PresentationParameters.BackBufferWidth != 420)
{
PresentationParameters newParams = GraphicsDevice.PresentationParameters.Clone();
newParams.BackBufferWidth = 420;
newParams.BackBufferHeight = 360;
GraphicsDevice.Reset(newParams);
}
}
else
{
if (GraphicsDevice.PresentationParameters.BackBufferWidth != 800)
{
PresentationParameters newParams = GraphicsDevice.PresentationParameters.Clone();
newParams.BackBufferWidth = 800;
newParams.BackBufferHeight = 600;
GraphicsDevice.Reset(newParams);
}
}
if (Keyboard.GetState().IsKeyDown(Keys.Space))
{
if (GraphicsDevice.PresentationParameters.BackBufferWidth != 420)
{
PresentationParameters newParams =
GraphicsDevice.PresentationParameters.Clone();
newParams.BackBufferWidth = 420;
newParams.BackBufferHeight = 360;
GraphicsDevice.Reset(newParams);
}
}
else
{
if (GraphicsDevice.PresentationParameters.BackBufferWidth != 800)
{
PresentationParameters newParams =
GraphicsDevice.PresentationParameters.Clone();
newParams.BackBufferWidth = 800;
newParams.BackBufferHeight = 600;
GraphicsDevice.Reset(newParams);
}
}
spriteBatch.Begin();
spriteBatch.Begin();
for (int x = 0; x < y.Length; x++)
{
spriteBatch.Draw(texture, new Vector2(x * texture.Width + 32, y[x]), new Rectangle(0, 0, 120, 60),
color[x], 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.0f);
}
for (int x = 0; x < y.Length; x++)
{
spriteBatch.Draw(texture, new Vector2(x * texture.Width + 32, y[x]), new Rectangle(0, 0, 120, 60), color[x], 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.0f);
}
spriteBatch.Draw(alternateTexture, new Vector2(32, 32), Color.White);
spriteBatch.Draw(alternateTexture, new Vector2(32, 32), Color.White);
spriteBatch.End();
spriteBatch.End();
base.Draw(gameTime);
}
}
base.Draw(gameTime);
}
}
}