- Refactorings and basic implementations in the Audio namespace
- Added WaveLoader from my AC.AL project - Implemented OpenALSoundEffect and OpenALSoundEffectInstance (not tested yet!)
This commit is contained in:
parent
e23261bfc3
commit
2bcebca384
@ -56,7 +56,7 @@ namespace ANX.Framework.Audio
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#region ToString
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public override string ToString()
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{
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throw new NotImplementedException();
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return Name;
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}
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#endregion
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@ -20,10 +20,8 @@ namespace ANX.Framework.Audio
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#region Public
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public bool IsDisposed
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{
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get
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{
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throw new NotImplementedException();
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}
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get;
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private set;
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}
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public ReadOnlyCollection<RendererDetail> RendererDetails
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@ -41,8 +39,7 @@ namespace ANX.Framework.Audio
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throw new NotImplementedException();
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}
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public AudioEngine(string settingsFile, TimeSpan lookAheadTime,
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string rendererId)
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public AudioEngine(string settingsFile, TimeSpan lookAheadTime, string rendererId)
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{
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throw new NotImplementedException();
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}
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@ -84,12 +81,17 @@ namespace ANX.Framework.Audio
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#region Dispose
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protected virtual void Dispose(bool disposing)
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{
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throw new NotImplementedException();
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if (IsDisposed == false)
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{
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IsDisposed = true;
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throw new NotImplementedException();
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}
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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#endregion
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}
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@ -23,10 +23,8 @@ namespace ANX.Framework.Audio
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public bool IsDisposed
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{
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get
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{
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throw new NotImplementedException();
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}
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get;
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private set;
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}
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public bool IsPaused
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@ -87,6 +85,10 @@ namespace ANX.Framework.Audio
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#endregion
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#region Constructor
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internal Cue()
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{
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}
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~Cue()
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{
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Dispose();
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@ -145,7 +147,11 @@ namespace ANX.Framework.Audio
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#region Dispose
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public void Dispose()
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{
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throw new NotImplementedException();
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if (IsDisposed == false)
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{
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IsDisposed = true;
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throw new NotImplementedException();
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}
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}
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#endregion
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}
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@ -11,7 +11,7 @@ using System.Runtime.InteropServices;
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namespace ANX.Framework.Audio
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{
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#if !WINDOWSMETRO //TODO: search replacement for Win8
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[SerializableAttribute]
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[Serializable]
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#endif
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public sealed class InstancePlayLimitException : ExternalException
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{
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@ -70,9 +70,7 @@ namespace ANX.Framework.Audio
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protected virtual void Dispose(bool disposing)
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{
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if (IsDisposed)
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{
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return;
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}
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IsDisposed = true;
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throw new NotImplementedException();
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@ -71,11 +71,9 @@ namespace ANX.Framework.Audio
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#endregion
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#region Private
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internal ISoundEffect nativeSoundEffect;
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private static List<SoundEffectInstance> fireAndForgetInstances;
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private List<WeakReference> children = new List<WeakReference>();
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private List<WeakReference> children;
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internal ISoundEffect nativeSoundEffect;
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#endregion
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#region Public
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@ -103,13 +101,22 @@ namespace ANX.Framework.Audio
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#region Constructor
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static SoundEffect()
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{
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fireAndForgetInstances = new List<SoundEffectInstance>();
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MasterVolume = 1f;
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SpeedOfSound = 343.5f;
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DopplerScale = 1f;
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DistanceScale = 1f;
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}
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private SoundEffect()
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{
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children = new List<WeakReference>();
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IsDisposed = false;
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}
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private SoundEffect(Stream stream)
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: this()
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{
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nativeSoundEffect = GetCreator().CreateSoundEffect(this, stream);
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}
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@ -121,6 +128,7 @@ namespace ANX.Framework.Audio
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public SoundEffect(byte[] buffer, int offset, int count, int sampleRate,
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AudioChannels channels, int loopStart, int loopLength)
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: this()
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{
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nativeSoundEffect = GetCreator().CreateSoundEffect(this, buffer, offset,
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count, sampleRate, channels, loopStart, loopLength);
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@ -154,12 +162,10 @@ namespace ANX.Framework.Audio
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#endregion
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#region GetSampleDuration
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public static TimeSpan GetSampleDuration(int sizeInBytes, int sampleRate,
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AudioChannels channels)
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public static TimeSpan GetSampleDuration(int sizeInBytes, int sampleRate, AudioChannels channels)
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{
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float sizeMulBlockAlign = sizeInBytes / ((int)channels * 2);
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return TimeSpan.FromMilliseconds((double)(sizeMulBlockAlign * 1000f /
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(float)sampleRate));
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return TimeSpan.FromMilliseconds((double)(sizeMulBlockAlign * 1000f / (float)sampleRate));
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}
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#endregion
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@ -167,10 +173,8 @@ namespace ANX.Framework.Audio
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public static int GetSampleSizeInBytes(TimeSpan duration, int sampleRate,
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AudioChannels channels)
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{
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int timeMulSamples = (int)(duration.TotalMilliseconds *
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(double)((float)sampleRate / 1000f));
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return (timeMulSamples + timeMulSamples % (int)channels) *
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((int)channels * 2);
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int timeMulSamples = (int)(duration.TotalMilliseconds * (double)((float)sampleRate / 1000f));
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return (timeMulSamples + timeMulSamples % (int)channels) * ((int)channels * 2);
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}
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#endregion
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@ -41,8 +41,7 @@ namespace ANX.Framework.Audio
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{
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}
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public WaveBank(AudioEngine audioEngine, string streamingWaveBankFilename,
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int offset, short packetsize)
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public WaveBank(AudioEngine audioEngine, string streamingWaveBankFilename, int offset, short packetsize)
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{
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}
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@ -62,9 +61,7 @@ namespace ANX.Framework.Audio
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protected virtual void Dispose(bool disposing)
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{
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if (IsDisposed)
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{
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return;
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}
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IsDisposed = true;
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@ -12,14 +12,6 @@ namespace ANX.Framework
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{
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public abstract class GameHost
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{
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//private EventHandler<EventArgs> Activated;
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//private EventHandler<EventArgs> Deactivated;
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//private EventHandler<EventArgs> Exiting;
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//private EventHandler<EventArgs> Idle;
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//private EventHandler<EventArgs> Resume;
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//private EventHandler<EventArgs> Suspend;
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// Events
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internal event EventHandler<EventArgs> Activated;
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internal event EventHandler<EventArgs> Deactivated;
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internal event EventHandler<EventArgs> Exiting;
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@ -16,17 +16,15 @@ namespace ANX.Framework.Media
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public string Name
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{
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get
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{
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throw new NotImplementedException();
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}
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get;
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private set;
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}
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public bool IsRated
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{
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get
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{
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throw new NotImplementedException();
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return Rating > 0;
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}
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}
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@ -95,8 +93,9 @@ namespace ANX.Framework.Media
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}
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#region Constructor
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private Song()
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internal Song(string setName)
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{
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Name = setName;
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IsDisposed = false;
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}
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@ -8,44 +8,47 @@ namespace ANX.Framework.Media
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{
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public sealed class Video
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{
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#region Public
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public TimeSpan Duration
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{
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get
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{
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throw new NotImplementedException();
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}
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get;
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private set;
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}
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public int Width
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{
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get
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{
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throw new NotImplementedException();
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}
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get;
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private set;
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}
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public int Height
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{
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get
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{
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throw new NotImplementedException();
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}
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get;
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private set;
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}
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public float FramesPerSecond
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{
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get
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{
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throw new NotImplementedException();
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}
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get;
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private set;
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}
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public VideoSoundtrackType VideoSoundtrackType
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{
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get
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{
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throw new NotImplementedException();
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}
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get;
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private set;
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}
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#endregion
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#region Constructor
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internal Video(int duration, int width, int height, float framesPerSecond, VideoSoundtrackType soundtrackType)
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{
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Duration = new TimeSpan(0, 0, 0, 0, duration);
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Width = width;
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Height = height;
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FramesPerSecond = framesPerSecond;
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VideoSoundtrackType = soundtrackType;
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}
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#endregion
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}
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}
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<Compile Include="OpenALSoundEffectInstance.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SupportedPlatformsImpl.cs" />
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<Compile Include="Wave\ALaw.cs" />
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<Compile Include="Wave\MsAdpcm.cs" />
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<Compile Include="Wave\MuLaw.cs" />
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<Compile Include="Wave\WaveFile.cs" />
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<Compile Include="Wave\WaveFormat.cs" />
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<Compile Include="Wave\WaveInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
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@ -4,6 +4,7 @@ using System.IO;
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using ANX.Framework.Audio;
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using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.SoundSystem;
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using OpenTK.Audio.OpenAL;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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@ -14,7 +15,6 @@ namespace ANX.SoundSystem.OpenAL
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public class Creator : ISoundSystemCreator
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{
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#region Public
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#region Name
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public string Name
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{
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get
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@ -22,9 +22,7 @@ namespace ANX.SoundSystem.OpenAL
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return "Sound.OpenAL";
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}
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}
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#endregion
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#region Priority
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public int Priority
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{
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get
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@ -32,9 +30,7 @@ namespace ANX.SoundSystem.OpenAL
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return 100;
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}
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}
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#endregion
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#region IsSupported
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public bool IsSupported
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{
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get
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@ -45,9 +41,7 @@ namespace ANX.SoundSystem.OpenAL
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os == PlatformName.MacOSX;
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}
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}
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#endregion
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#region DistanceScale
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public float DistanceScale
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{
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get
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@ -59,23 +53,19 @@ namespace ANX.SoundSystem.OpenAL
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throw new NotImplementedException();
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}
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}
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#endregion
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#region DopplerScale
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public float DopplerScale
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{
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get
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{
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throw new NotImplementedException();
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return AL.Get(ALGetFloat.DopplerFactor);
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}
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set
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{
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throw new NotImplementedException();
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AL.DopplerFactor(value);
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}
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}
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#endregion
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#region MasterVolume
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public float MasterVolume
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{
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get
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@ -87,46 +77,41 @@ namespace ANX.SoundSystem.OpenAL
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throw new NotImplementedException();
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}
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}
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#endregion
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#region SpeedOfSound
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public float SpeedOfSound
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{
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get
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{
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throw new NotImplementedException();
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return AL.Get(ALGetFloat.SpeedOfSound);
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}
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set
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{
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throw new NotImplementedException();
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AL.SpeedOfSound(value);
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}
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}
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#endregion
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#endregion
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#region CreateSoundEffectInstance
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public ISoundEffectInstance CreateSoundEffectInstance(
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ISoundEffect nativeSoundEffect)
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public ISoundEffectInstance CreateSoundEffectInstance(ISoundEffect nativeSoundEffect)
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
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return new OpenALSoundEffectInstance((OpenALSoundEffect)nativeSoundEffect);
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PreventSystemChange();
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return new OpenALSoundEffectInstance(nativeSoundEffect as OpenALSoundEffect);
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}
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#endregion
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#region CreateSoundEffect
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public ISoundEffect CreateSoundEffect(SoundEffect parent, Stream stream)
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
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PreventSystemChange();
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return new OpenALSoundEffect(parent, stream);
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}
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#endregion
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#region CreateSoundEffect (TODO)
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public ISoundEffect CreateSoundEffect(SoundEffect parent, byte[] buffer,
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int offset, int count, int sampleRate, AudioChannels channels,
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int loopStart, int loopLength)
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public ISoundEffect CreateSoundEffect(SoundEffect parent, byte[] buffer, int offset, int count, int sampleRate,
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AudioChannels channels, int loopStart, int loopLength)
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
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PreventSystemChange();
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throw new NotImplementedException();
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}
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#endregion
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@ -134,7 +119,7 @@ namespace ANX.SoundSystem.OpenAL
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#region CreateAudioListener
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public IAudioListener CreateAudioListener()
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
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PreventSystemChange();
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return new OpenALAudioListener();
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}
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#endregion
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@ -142,7 +127,7 @@ namespace ANX.SoundSystem.OpenAL
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#region CreateAudioEmitter (TODO)
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public IAudioEmitter CreateAudioEmitter()
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
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PreventSystemChange();
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throw new NotImplementedException();
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}
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#endregion
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@ -150,6 +135,7 @@ namespace ANX.SoundSystem.OpenAL
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#region CreateMicrophone
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public IMicrophone CreateMicrophone(Microphone managedMicrophone)
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{
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PreventSystemChange();
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throw new NotImplementedException();
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}
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#endregion
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@ -157,6 +143,7 @@ namespace ANX.SoundSystem.OpenAL
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#region GetAllMicrophones
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public ReadOnlyCollection<Microphone> GetAllMicrophones()
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{
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PreventSystemChange();
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throw new NotImplementedException();
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}
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#endregion
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@ -164,8 +151,14 @@ namespace ANX.SoundSystem.OpenAL
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#region GetDefaultMicrophone
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public int GetDefaultMicrophone(ReadOnlyCollection<Microphone> allMicrophones)
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{
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PreventSystemChange();
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throw new NotImplementedException();
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}
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#endregion
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private void PreventSystemChange()
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
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}
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}
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||||
}
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|
@ -2,6 +2,11 @@
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using System.IO;
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using ANX.Framework.Audio;
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using ANX.Framework.NonXNA.SoundSystem;
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using OpenTK.Audio;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
|
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// For details see: http://anxframework.codeplex.com/license
|
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|
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namespace ANX.SoundSystem.OpenAL
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{
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@ -9,14 +14,20 @@ namespace ANX.SoundSystem.OpenAL
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{
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#region Private
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internal SoundEffect parent;
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private WaveInfo waveInfo;
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private TimeSpan duration;
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internal int bufferHandle;
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#endregion
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#region Public (TODO)
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#region Public
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public TimeSpan Duration
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{
|
||||
get
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||||
{
|
||||
throw new NotImplementedException();
|
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return duration;
|
||||
}
|
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}
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#endregion
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@ -25,13 +36,23 @@ namespace ANX.SoundSystem.OpenAL
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internal OpenALSoundEffect(SoundEffect setParent, Stream stream)
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{
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parent = setParent;
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waveInfo = WaveFile.LoadData(stream);
|
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|
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float sizeMulBlockAlign = waveInfo.Data.Length / ((int)waveInfo.Channels * 2);
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duration = TimeSpan.FromMilliseconds((double)(sizeMulBlockAlign * 1000f / (float)waveInfo.SampleRate));
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bufferHandle = AL.GenBuffer();
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AL.BufferData(bufferHandle, waveInfo.OpenALFormat, waveInfo.Data, waveInfo.Data.Length, waveInfo.SampleRate);
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}
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#endregion
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#region Dispose (TODO)
|
||||
#region Dispose
|
||||
public void Dispose()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
waveInfo = null;
|
||||
|
||||
AL.DeleteBuffer(bufferHandle);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
@ -1,6 +1,11 @@
|
||||
using System;
|
||||
using ANX.Framework.Audio;
|
||||
using ANX.Framework.NonXNA.SoundSystem;
|
||||
using OpenTK.Audio;
|
||||
|
||||
// This file is part of the ANX.Framework created by the
|
||||
// "ANX.Framework developer group" and released under the Ms-PL license.
|
||||
// For details see: http://anxframework.codeplex.com/license
|
||||
|
||||
namespace ANX.SoundSystem.OpenAL
|
||||
{
|
||||
@ -8,18 +13,22 @@ namespace ANX.SoundSystem.OpenAL
|
||||
{
|
||||
#region Private
|
||||
private OpenALSoundEffect parent;
|
||||
|
||||
private int handle;
|
||||
#endregion
|
||||
|
||||
#region Public (TODO)
|
||||
#region Public
|
||||
public bool IsLooped
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
bool result;
|
||||
AL.GetSource(handle, ALSourceb.Looping, out result);
|
||||
return result;
|
||||
}
|
||||
set
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
AL.Source(handle, ALSourceb.Looping, value);
|
||||
}
|
||||
}
|
||||
|
||||
@ -39,31 +48,33 @@ namespace ANX.SoundSystem.OpenAL
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
float result;
|
||||
AL.GetSource(handle, ALSourcef.Pitch, out result);
|
||||
return result;
|
||||
}
|
||||
set
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
AL.Source(handle, ALSourcef.Pitch, value);
|
||||
}
|
||||
}
|
||||
|
||||
public SoundState State
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
float result;
|
||||
AL.GetSource(handle, ALSourcef.Gain, out result);
|
||||
return result;
|
||||
}
|
||||
set
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
AL.Source(handle, ALSourcef.Gain, value);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@ -72,38 +83,77 @@ namespace ANX.SoundSystem.OpenAL
|
||||
internal OpenALSoundEffectInstance(OpenALSoundEffect setParent)
|
||||
{
|
||||
parent = setParent;
|
||||
|
||||
State = SoundState.Stopped;
|
||||
|
||||
handle = AL.GenSource();
|
||||
AL.Source(handle, ALSourcei.Buffer, parent.bufferHandle);
|
||||
IsLooped = false;
|
||||
Pitch = 1f;
|
||||
Volume = 1f;
|
||||
// TODO: Pan = 0f;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Play
|
||||
public void Play()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
if (State != SoundState.Playing)
|
||||
{
|
||||
State = SoundState.Playing;
|
||||
AL.SourcePlay(handle);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Pause
|
||||
public void Pause()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
if (State != SoundState.Paused)
|
||||
{
|
||||
State = SoundState.Paused;
|
||||
AL.SourcePause(handle);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Stop
|
||||
public void Stop(bool immediate)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
if (State == SoundState.Stopped)
|
||||
return;
|
||||
|
||||
if (immediate)
|
||||
{
|
||||
State = SoundState.Stopped;
|
||||
AL.SourceStop(handle);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Resume
|
||||
public void Resume()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
if (State != SoundState.Playing)
|
||||
{
|
||||
State = SoundState.Playing;
|
||||
AL.SourcePlay(handle);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void Apply3D(Framework.Audio.AudioListener[] listeners, Framework.Audio.AudioEmitter emitter)
|
||||
#region Apply3D (TODO)
|
||||
public void Apply3D(AudioListener[] listeners, AudioEmitter emitter)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Dispose (TODO)
|
||||
#region Dispose
|
||||
public void Dispose()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
AL.DeleteSource(handle);
|
||||
handle = -1;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
122
SoundSystems/ANX.SoundSystem.OpenAL/Wave/ALaw.cs
Normal file
122
SoundSystems/ANX.SoundSystem.OpenAL/Wave/ALaw.cs
Normal file
@ -0,0 +1,122 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using OpenTK.Audio;
|
||||
|
||||
// This file is part of the ANX.Framework and originally taken from
|
||||
// the AC.AL OpenAL library, released under the MIT License.
|
||||
// For details see: http://acal.codeplex.com/license
|
||||
|
||||
namespace ANX.SoundSystem.OpenAL
|
||||
{
|
||||
/// <summary>
|
||||
/// http://www.threejacks.com/?q=node/176
|
||||
/// </summary>
|
||||
internal static class ALaw
|
||||
{
|
||||
#region Decode Table
|
||||
private static readonly short[] DecodeTable =
|
||||
{
|
||||
-5504, -5248, -6016, -5760, -4480, -4224, -4992, -4736,
|
||||
-7552, -7296, -8064, -7808, -6528, -6272, -7040, -6784,
|
||||
-2752, -2624, -3008, -2880, -2240, -2112, -2496, -2368,
|
||||
-3776, -3648, -4032, -3904, -3264, -3136, -3520, -3392,
|
||||
-22016,-20992,-24064,-23040,-17920,-16896,-19968,-18944,
|
||||
-30208,-29184,-32256,-31232,-26112,-25088,-28160,-27136,
|
||||
-11008,-10496,-12032,-11520,-8960, -8448, -9984, -9472,
|
||||
-15104,-14592,-16128,-15616,-13056,-12544,-14080,-13568,
|
||||
-344, -328, -376, -360, -280, -264, -312, -296,
|
||||
-472, -456, -504, -488, -408, -392, -440, -424,
|
||||
-88, -72, -120, -104, -24, -8, -56, -40,
|
||||
-216, -200, -248, -232, -152, -136, -184, -168,
|
||||
-1376, -1312, -1504, -1440, -1120, -1056, -1248, -1184,
|
||||
-1888, -1824, -2016, -1952, -1632, -1568, -1760, -1696,
|
||||
-688, -656, -752, -720, -560, -528, -624, -592,
|
||||
-944, -912, -1008, -976, -816, -784, -880, -848,
|
||||
5504, 5248, 6016, 5760, 4480, 4224, 4992, 4736,
|
||||
7552, 7296, 8064, 7808, 6528, 6272, 7040, 6784,
|
||||
2752, 2624, 3008, 2880, 2240, 2112, 2496, 2368,
|
||||
3776, 3648, 4032, 3904, 3264, 3136, 3520, 3392,
|
||||
22016, 20992, 24064, 23040, 17920, 16896, 19968, 18944,
|
||||
30208, 29184, 32256, 31232, 26112, 25088, 28160, 27136,
|
||||
11008, 10496, 12032, 11520, 8960, 8448, 9984, 9472,
|
||||
15104, 14592, 16128, 15616, 13056, 12544, 14080, 13568,
|
||||
344, 328, 376, 360, 280, 264, 312, 296,
|
||||
472, 456, 504, 488, 408, 392, 440, 424,
|
||||
88, 72, 120, 104, 24, 8, 56, 40,
|
||||
216, 200, 248, 232, 152, 136, 184, 168,
|
||||
1376, 1312, 1504, 1440, 1120, 1056, 1248, 1184,
|
||||
1888, 1824, 2016, 1952, 1632, 1568, 1760, 1696,
|
||||
688, 656, 752, 720, 560, 528, 624, 592,
|
||||
944, 912, 1008, 976, 816, 784, 880, 848
|
||||
};
|
||||
#endregion
|
||||
|
||||
#region Encode Table
|
||||
private static readonly byte[] EncodeTable =
|
||||
{
|
||||
1, 1, 2, 2, 3, 3, 3, 3,
|
||||
4, 4, 4, 4, 4, 4, 4, 4,
|
||||
5, 5, 5, 5, 5, 5, 5, 5,
|
||||
5, 5, 5, 5, 5, 5, 5, 5,
|
||||
6, 6, 6, 6, 6, 6, 6, 6,
|
||||
6, 6, 6, 6, 6, 6, 6, 6,
|
||||
6, 6, 6, 6, 6, 6, 6, 6,
|
||||
6, 6, 6, 6, 6, 6, 6, 6,
|
||||
7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7
|
||||
};
|
||||
#endregion
|
||||
|
||||
#region ConvertToALaw (TODO)
|
||||
private static void ConvertToALaw(WaveInfo info)
|
||||
{
|
||||
//int sign;
|
||||
//int exponent;
|
||||
//int mantissa;
|
||||
//unsigned char compressedByte;
|
||||
|
||||
//sign = ((~sample) >> 8) & 0x80;
|
||||
//if (!sign)
|
||||
// sample = (short)-sample;
|
||||
//if (sample > cClip)
|
||||
// sample = cClip;
|
||||
//if (sample >= 256)
|
||||
//{
|
||||
// exponent = (int)ALawCompressTable[(sample >> 8) & 0x7F];
|
||||
// mantissa = (sample >> (exponent + 3) ) & 0x0F;
|
||||
// compressedByte = ((exponent << 4) | mantissa);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// compressedByte = (unsigned char)(sample >> 4);
|
||||
//}
|
||||
//compressedByte ^= (sign ^ 0x55);
|
||||
//return compressedByte;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ConvertToPcm
|
||||
public static void ConvertToPcm(WaveInfo info)
|
||||
{
|
||||
info.OpenALFormat = info.Channels == 1 ?
|
||||
ALFormat.Mono16 :
|
||||
ALFormat.Stereo16;
|
||||
MemoryStream destStream = new MemoryStream();
|
||||
BinaryWriter destWriter = new BinaryWriter(destStream);
|
||||
for (int index = 0; index < info.Data.Length; index++)
|
||||
{
|
||||
destWriter.Write(DecodeTable[info.Data[index]]);
|
||||
}
|
||||
destWriter.Close();
|
||||
info.Data = destStream.ToArray();
|
||||
destStream.Dispose();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
141
SoundSystems/ANX.SoundSystem.OpenAL/Wave/MsAdpcm.cs
Normal file
141
SoundSystems/ANX.SoundSystem.OpenAL/Wave/MsAdpcm.cs
Normal file
@ -0,0 +1,141 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
// This file is part of the ANX.Framework and originally taken from
|
||||
// the AC.AL OpenAL library, released under the MIT License.
|
||||
// For details see: http://acal.codeplex.com/license
|
||||
|
||||
namespace ANX.SoundSystem.OpenAL
|
||||
{
|
||||
/// <summary>
|
||||
/// http://wiki.multimedia.cx/index.php?title=Microsoft_ADPCM
|
||||
/// <para />
|
||||
/// http://dslinux.gits.kiev.ua/trunk/lib/audiofile/src/libaudiofile/modules/msadpcm.c
|
||||
/// <para />
|
||||
/// http://netghost.narod.ru/gff/vendspec/micriff/ms_riff.txt
|
||||
/// </summary>
|
||||
internal static class MsAdpcm
|
||||
{
|
||||
#region Decoding Tables
|
||||
private static readonly int[] AdaptationTable =
|
||||
{
|
||||
230, 230, 230, 230, 307, 409, 512, 614,
|
||||
768, 614, 512, 409, 307, 230, 230, 230
|
||||
};
|
||||
|
||||
private static readonly int[] AdaptCoeff1 =
|
||||
{
|
||||
256, 512, 0, 192, 240, 460, 392
|
||||
};
|
||||
|
||||
private static readonly int[] AdaptCoeff2 =
|
||||
{
|
||||
0, -256, 0, 64, 0, -208, -232
|
||||
};
|
||||
#endregion
|
||||
|
||||
#region StateObject (helper class)
|
||||
private class StateObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Indices in the aCoef array to define the predictor
|
||||
/// used to encode this block.
|
||||
/// </summary>
|
||||
public byte predicator;
|
||||
/// <summary>
|
||||
/// Initial Delta value to use.
|
||||
/// </summary>
|
||||
public short delta;
|
||||
/// <summary>
|
||||
/// The second sample value of the block. When decoding this will be
|
||||
/// used as the previous sample to start decoding with.
|
||||
/// </summary>
|
||||
public short sample1;
|
||||
/// <summary>
|
||||
/// The first sample value of the block. When decoding this will be
|
||||
/// used as the previous' previous sample to start decoding with.
|
||||
/// </summary>
|
||||
public short sample2;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ConvertToPcm
|
||||
public static void ConvertToPcm(WaveInfo info)
|
||||
{
|
||||
BinaryReader reader = new BinaryReader(new MemoryStream(info.Data));
|
||||
MemoryStream result = new MemoryStream();
|
||||
BinaryWriter writer = new BinaryWriter(result);
|
||||
|
||||
StateObject first = new StateObject();
|
||||
StateObject second = info.Channels > 1 ? new StateObject() : first;
|
||||
StateObject[] states = { first, second };
|
||||
|
||||
int numSamples = (info.ExtSamplesPerBlock - 2) * info.Channels;
|
||||
int numberOfBlocks = info.Data.Length / info.BlockAlign;
|
||||
for (int blockIndex = 0; blockIndex < numberOfBlocks; blockIndex++)
|
||||
{
|
||||
for (int index = 0; index < info.Channels; index++)
|
||||
{
|
||||
states[index].predicator = reader.ReadByte();
|
||||
}
|
||||
for (int index = 0; index < info.Channels; index++)
|
||||
{
|
||||
states[index].delta = reader.ReadInt16();
|
||||
}
|
||||
for (int index = 0; index < info.Channels; index++)
|
||||
{
|
||||
states[index].sample1 = reader.ReadInt16();
|
||||
}
|
||||
for (int index = 0; index < info.Channels; index++)
|
||||
{
|
||||
states[index].sample2 = reader.ReadInt16();
|
||||
// Write first samples directly from preamble
|
||||
writer.Write(states[index].sample2);
|
||||
}
|
||||
|
||||
// Write first samples directly from preamble
|
||||
for (int index = 0; index < info.Channels; index++)
|
||||
{
|
||||
writer.Write(states[index].sample1);
|
||||
}
|
||||
|
||||
// We decode the samples two at a time
|
||||
for (int index = 0; index < numSamples; index += 2)
|
||||
{
|
||||
byte code = reader.ReadByte();
|
||||
DecodeSample(first, code >> 4, writer);
|
||||
DecodeSample(second, code & 0x0f, writer);
|
||||
}
|
||||
}
|
||||
|
||||
reader.Close();
|
||||
writer.Close();
|
||||
info.Data = result.ToArray();
|
||||
result.Dispose();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region DecodeSample
|
||||
private static void DecodeSample(StateObject state, int code,
|
||||
BinaryWriter writer)
|
||||
{
|
||||
int linearSample =
|
||||
((state.sample1 * AdaptCoeff1[state.predicator]) +
|
||||
(state.sample2 * AdaptCoeff2[state.predicator])) / 256;
|
||||
|
||||
linearSample = linearSample + (state.delta *
|
||||
((code & 0x08) == 0x08 ? (code - 0x10) : code));
|
||||
|
||||
state.sample2 = state.sample1;
|
||||
// clamp predictor within signed 16-bit range
|
||||
state.sample1 = (short)Math.Min(short.MaxValue,
|
||||
Math.Max(short.MinValue, linearSample));
|
||||
|
||||
state.delta = (short)Math.Max(
|
||||
(state.delta * AdaptationTable[code]) / 256, 16);
|
||||
|
||||
writer.Write(state.sample1);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
111
SoundSystems/ANX.SoundSystem.OpenAL/Wave/MuLaw.cs
Normal file
111
SoundSystems/ANX.SoundSystem.OpenAL/Wave/MuLaw.cs
Normal file
@ -0,0 +1,111 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using OpenTK.Audio;
|
||||
|
||||
// This file is part of the ANX.Framework and originally taken from
|
||||
// the AC.AL OpenAL library, released under the MIT License.
|
||||
// For details see: http://acal.codeplex.com/license
|
||||
|
||||
namespace ANX.SoundSystem.OpenAL
|
||||
{
|
||||
/// <summary>
|
||||
/// http://www.threejacks.com/?q=node/176
|
||||
/// </summary>
|
||||
internal static class MuLaw
|
||||
{
|
||||
#region Decode Table
|
||||
private static readonly short[] DecodeTable =
|
||||
{
|
||||
-32124,-31100,-30076,-29052,-28028,-27004,-25980,-24956,
|
||||
-23932,-22908,-21884,-20860,-19836,-18812,-17788,-16764,
|
||||
-15996,-15484,-14972,-14460,-13948,-13436,-12924,-12412,
|
||||
-11900,-11388,-10876,-10364, -9852, -9340, -8828, -8316,
|
||||
-7932, -7676, -7420, -7164, -6908, -6652, -6396, -6140,
|
||||
-5884, -5628, -5372, -5116, -4860, -4604, -4348, -4092,
|
||||
-3900, -3772, -3644, -3516, -3388, -3260, -3132, -3004,
|
||||
-2876, -2748, -2620, -2492, -2364, -2236, -2108, -1980,
|
||||
-1884, -1820, -1756, -1692, -1628, -1564, -1500, -1436,
|
||||
-1372, -1308, -1244, -1180, -1116, -1052, -988, -924,
|
||||
-876, -844, -812, -780, -748, -716, -684, -652,
|
||||
-620, -588, -556, -524, -492, -460, -428, -396,
|
||||
-372, -356, -340, -324, -308, -292, -276, -260,
|
||||
-244, -228, -212, -196, -180, -164, -148, -132,
|
||||
-120, -112, -104, -96, -88, -80, -72, -64,
|
||||
-56, -48, -40, -32, -24, -16, -8, -1,
|
||||
32124, 31100, 30076, 29052, 28028, 27004, 25980, 24956,
|
||||
23932, 22908, 21884, 20860, 19836, 18812, 17788, 16764,
|
||||
15996, 15484, 14972, 14460, 13948, 13436, 12924, 12412,
|
||||
11900, 11388, 10876, 10364, 9852, 9340, 8828, 8316,
|
||||
7932, 7676, 7420, 7164, 6908, 6652, 6396, 6140,
|
||||
5884, 5628, 5372, 5116, 4860, 4604, 4348, 4092,
|
||||
3900, 3772, 3644, 3516, 3388, 3260, 3132, 3004,
|
||||
2876, 2748, 2620, 2492, 2364, 2236, 2108, 1980,
|
||||
1884, 1820, 1756, 1692, 1628, 1564, 1500, 1436,
|
||||
1372, 1308, 1244, 1180, 1116, 1052, 988, 924,
|
||||
876, 844, 812, 780, 748, 716, 684, 652,
|
||||
620, 588, 556, 524, 492, 460, 428, 396,
|
||||
372, 356, 340, 324, 308, 292, 276, 260,
|
||||
244, 228, 212, 196, 180, 164, 148, 132,
|
||||
120, 112, 104, 96, 88, 80, 72, 64,
|
||||
56, 48, 40, 32, 24, 16, 8, 0
|
||||
};
|
||||
#endregion
|
||||
|
||||
#region Encode Table
|
||||
private static readonly byte[] EncodeTable =
|
||||
{
|
||||
0, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
|
||||
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
||||
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
||||
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
||||
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
||||
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
||||
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
||||
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
||||
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7
|
||||
};
|
||||
#endregion
|
||||
|
||||
#region ConvertToMuLaw (TODO)
|
||||
private static void ConvertToMuLaw(WaveInfo info)
|
||||
{
|
||||
//int sign = (sample >> 8) & 0x80;
|
||||
//if (sign)
|
||||
// sample = (short)-sample;
|
||||
//if (sample > cClip)
|
||||
// sample = cClip;
|
||||
//sample = (short)(sample + cBias);
|
||||
//int exponent = (int)MuLawCompressTable[(sample>>7) & 0xFF];
|
||||
//int mantissa = (sample >> (exponent+3)) & 0x0F;
|
||||
//int compressedByte = ~ (sign | (exponent << 4) | mantissa);
|
||||
|
||||
//return (unsigned char)compressedByte;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ConvertToPcm
|
||||
public static void ConvertToPcm(WaveInfo info)
|
||||
{
|
||||
info.OpenALFormat = info.Channels == 1 ?
|
||||
ALFormat.Mono16 :
|
||||
ALFormat.Stereo16;
|
||||
MemoryStream destStream = new MemoryStream();
|
||||
BinaryWriter destWriter = new BinaryWriter(destStream);
|
||||
for (int index = 0; index < info.Data.Length; index++)
|
||||
{
|
||||
destWriter.Write(DecodeTable[info.Data[index]]);
|
||||
}
|
||||
destWriter.Close();
|
||||
info.Data = destStream.ToArray();
|
||||
destStream.Dispose();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
235
SoundSystems/ANX.SoundSystem.OpenAL/Wave/WaveFile.cs
Normal file
235
SoundSystems/ANX.SoundSystem.OpenAL/Wave/WaveFile.cs
Normal file
@ -0,0 +1,235 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using ANX.Framework.NonXNA;
|
||||
using OpenTK.Audio;
|
||||
|
||||
// This file is part of the ANX.Framework and originally taken from
|
||||
// the AC.AL OpenAL library, released under the MIT License.
|
||||
// For details see: http://acal.codeplex.com/license
|
||||
|
||||
namespace ANX.SoundSystem.OpenAL
|
||||
{
|
||||
/// <summary>
|
||||
/// This class contains all the loading process of a wave file.
|
||||
/// <para />
|
||||
/// http://www-mmsp.ece.mcgill.ca/documents/audioformats/wave/wave.html
|
||||
/// <para />
|
||||
/// Chunk information: http://www.sonicspot.com/guide/wavefiles.html
|
||||
/// <para />
|
||||
/// Audio Codecs: http://wiki.multimedia.cx/index.php?title=Category:Audio_Codecs
|
||||
/// <para />
|
||||
/// http://netghost.narod.ru/gff/vendspec/micriff/ms_riff.txt
|
||||
/// <para />
|
||||
/// Most interesting file about many formats:
|
||||
/// http://icculus.org/SDL_sound/downloads/external_documentation/wavecomp.htm
|
||||
/// <para />
|
||||
/// http://sharkysoft.com/archive/lava/docs/javadocs/lava/riff/wave/doc-files/riffwave-content.htm
|
||||
/// </summary>
|
||||
public static class WaveFile
|
||||
{
|
||||
#region LoadData
|
||||
/// <summary>
|
||||
/// Load all information from a wave file.
|
||||
/// </summary>
|
||||
/// <param name="stream">The stream containing the wave file data.</param>
|
||||
public static WaveInfo LoadData(Stream stream)
|
||||
{
|
||||
WaveInfo result = new WaveInfo();
|
||||
|
||||
using (BinaryReader reader = new BinaryReader(stream))
|
||||
{
|
||||
if (CheckHeader(reader) == false)
|
||||
{
|
||||
throw new FormatException("The provided stream is not a valid WAVE file. Unable to load!");
|
||||
}
|
||||
|
||||
#region Read Chunks
|
||||
while (stream.Position < stream.Length - 8)
|
||||
{
|
||||
string identifier = new string(reader.ReadChars(4));
|
||||
int chunkLength = reader.ReadInt32();
|
||||
|
||||
if (stream.Position + chunkLength > stream.Length)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
int startPosition = (int)reader.BaseStream.Position;
|
||||
|
||||
switch (identifier.ToLower())
|
||||
{
|
||||
case "fmt ":
|
||||
{
|
||||
#region Load fmt chunk
|
||||
result.WaveFormat = (WaveFormat)reader.ReadInt16();
|
||||
result.Channels = reader.ReadInt16();
|
||||
result.SampleRate = reader.ReadInt32();
|
||||
int avgBytesPerSec = reader.ReadInt32();
|
||||
result.BlockAlign = reader.ReadInt16();
|
||||
result.BitsPerSample = reader.ReadInt16();
|
||||
|
||||
if (chunkLength > 16)
|
||||
{
|
||||
short extensionSize = reader.ReadInt16();
|
||||
|
||||
if (chunkLength > 18)
|
||||
{
|
||||
result.ExtSamplesPerBlock = reader.ReadInt16();
|
||||
int speakerPositionMask = reader.ReadInt32();
|
||||
WaveFormat extFormat = (WaveFormat)reader.ReadInt16();
|
||||
if (result.WaveFormat < 0)
|
||||
{
|
||||
result.WaveFormat = extFormat;
|
||||
}
|
||||
byte[] subFormat = reader.ReadBytes(14);
|
||||
}
|
||||
}
|
||||
|
||||
result.OpenALFormat = (result.Channels == 1 ?
|
||||
(result.BitsPerSample == 8 ?
|
||||
ALFormat.Mono8 :
|
||||
ALFormat.Mono16) :
|
||||
(result.BitsPerSample == 8 ?
|
||||
ALFormat.Stereo8 :
|
||||
ALFormat.Stereo16));
|
||||
#endregion
|
||||
}
|
||||
break;
|
||||
|
||||
case "fact":
|
||||
{
|
||||
#region Load fact chunk
|
||||
// per channel
|
||||
int numberOfSamples = reader.ReadInt32();
|
||||
// TODO: more
|
||||
#endregion
|
||||
}
|
||||
break;
|
||||
|
||||
case "data":
|
||||
result.Data = reader.ReadBytes(chunkLength);
|
||||
break;
|
||||
}
|
||||
|
||||
// If some chunks are incorrect in data length, we ensure that we
|
||||
// end up in the right position.
|
||||
int lengthRead = (int)reader.BaseStream.Position - startPosition;
|
||||
if (lengthRead != chunkLength)
|
||||
{
|
||||
reader.BaseStream.Seek(chunkLength - lengthRead,
|
||||
SeekOrigin.Current);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
if (result.Data == null)
|
||||
{
|
||||
Logger.Error("There was no data chunk available. Unable to load!");
|
||||
return null;
|
||||
}
|
||||
|
||||
ConvertFormat(result);
|
||||
|
||||
return result;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CheckHeader
|
||||
private static bool CheckHeader(BinaryReader reader)
|
||||
{
|
||||
string RIFFmagic = new string(reader.ReadChars(4));
|
||||
if(RIFFmagic != "RIFF")
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// filesize
|
||||
reader.ReadInt32();
|
||||
|
||||
string identifierWAVE = new string(reader.ReadChars(4));
|
||||
if(identifierWAVE != "WAVE")
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ConvertFormat
|
||||
private static void ConvertFormat(WaveInfo info)
|
||||
{
|
||||
switch (info.WaveFormat)
|
||||
{
|
||||
case WaveFormat.PCM:
|
||||
#region Convert 32 to 16 bps (TODO)
|
||||
//if (info.BitsPerSample == 32)
|
||||
//{
|
||||
// BinaryReader sourceReader =
|
||||
// new BinaryReader(new MemoryStream(info.Data));
|
||||
// MemoryStream destStream = new MemoryStream();
|
||||
// BinaryWriter destWriter = new BinaryWriter(destStream);
|
||||
|
||||
// int length = info.Data.Length / 4;
|
||||
// for (int index = 0; index < length; index++)
|
||||
// {
|
||||
// int value = sourceReader.ReadInt32();
|
||||
// destWriter.Write((short)(value / 2));
|
||||
// }
|
||||
// sourceReader.Close();
|
||||
// destWriter.Close();
|
||||
// info.Data = destStream.ToArray();
|
||||
// destStream.Dispose();
|
||||
//}
|
||||
#endregion
|
||||
break;
|
||||
|
||||
case WaveFormat.ALAW:
|
||||
ALaw.ConvertToPcm(info);
|
||||
break;
|
||||
|
||||
case WaveFormat.MULAW:
|
||||
MuLaw.ConvertToPcm(info);
|
||||
break;
|
||||
|
||||
case WaveFormat.IEEE_FLOAT:
|
||||
{
|
||||
#region Convert float to pcm
|
||||
bool is64BitFloat = info.BitsPerSample == 64;
|
||||
|
||||
BinaryReader sourceReader =
|
||||
new BinaryReader(new MemoryStream(info.Data));
|
||||
MemoryStream destStream = new MemoryStream();
|
||||
BinaryWriter destWriter = new BinaryWriter(destStream);
|
||||
|
||||
int length = info.Data.Length / (is64BitFloat ? 8 : 4);
|
||||
for (int index = 0; index < length; index++)
|
||||
{
|
||||
double value = is64BitFloat ?
|
||||
sourceReader.ReadDouble() :
|
||||
sourceReader.ReadSingle();
|
||||
|
||||
destWriter.Write((short)(value * 32767));
|
||||
}
|
||||
|
||||
sourceReader.Close();
|
||||
destWriter.Close();
|
||||
info.Data = destStream.ToArray();
|
||||
destStream.Dispose();
|
||||
#endregion
|
||||
}
|
||||
break;
|
||||
|
||||
case WaveFormat.MS_ADPCM:
|
||||
MsAdpcm.ConvertToPcm(info);
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new NotSupportedException("The WAVE format " +
|
||||
info.WaveFormat + " is not supported yet. Unable to load!");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
33
SoundSystems/ANX.SoundSystem.OpenAL/Wave/WaveFormat.cs
Normal file
33
SoundSystems/ANX.SoundSystem.OpenAL/Wave/WaveFormat.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System;
|
||||
|
||||
// This file is part of the ANX.Framework and originally taken from
|
||||
// the AC.AL OpenAL library, released under the MIT License.
|
||||
// For details see: http://acal.codeplex.com/license
|
||||
|
||||
namespace ANX.SoundSystem.OpenAL
|
||||
{
|
||||
public enum WaveFormat
|
||||
{
|
||||
PCM = 1,
|
||||
/// <summary>
|
||||
/// http://wiki.multimedia.cx/index.php?title=Microsoft_ADPCM
|
||||
/// </summary>
|
||||
MS_ADPCM = 2,
|
||||
IEEE_FLOAT = 3,
|
||||
/// <summary>
|
||||
/// 8-bit ITU-T G.711 A-law
|
||||
/// http://hazelware.luggle.com/tutorials/mulawcompression.html
|
||||
/// </summary>
|
||||
ALAW = 6,
|
||||
/// <summary>
|
||||
/// 8-bit ITU-T G.711 µ-law
|
||||
/// http://hazelware.luggle.com/tutorials/mulawcompression.html
|
||||
/// </summary>
|
||||
MULAW = 7,
|
||||
|
||||
/// <summary>
|
||||
/// Determined by SubFormat
|
||||
/// </summary>
|
||||
WAVE_FORMAT_EXTENSIBLE = 0xFFFE,
|
||||
}
|
||||
}
|
60
SoundSystems/ANX.SoundSystem.OpenAL/Wave/WaveInfo.cs
Normal file
60
SoundSystems/ANX.SoundSystem.OpenAL/Wave/WaveInfo.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using OpenTK.Audio;
|
||||
|
||||
// This file is part of the ANX.Framework and originally taken from
|
||||
// the AC.AL OpenAL library, released under the MIT License.
|
||||
// For details see: http://acal.codeplex.com/license
|
||||
|
||||
namespace ANX.SoundSystem.OpenAL
|
||||
{
|
||||
public class WaveInfo
|
||||
{
|
||||
public WaveFormat WaveFormat
|
||||
{
|
||||
get;
|
||||
internal set;
|
||||
}
|
||||
|
||||
public byte[] Data
|
||||
{
|
||||
get;
|
||||
internal set;
|
||||
}
|
||||
|
||||
public ALFormat OpenALFormat
|
||||
{
|
||||
get;
|
||||
internal set;
|
||||
}
|
||||
|
||||
public int SampleRate
|
||||
{
|
||||
get;
|
||||
internal set;
|
||||
}
|
||||
|
||||
public short BitsPerSample
|
||||
{
|
||||
get;
|
||||
internal set;
|
||||
}
|
||||
|
||||
public short BlockAlign
|
||||
{
|
||||
get;
|
||||
internal set;
|
||||
}
|
||||
|
||||
public int Channels
|
||||
{
|
||||
get;
|
||||
internal set;
|
||||
}
|
||||
|
||||
public short ExtSamplesPerBlock
|
||||
{
|
||||
get;
|
||||
internal set;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user