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cnc-ddraw/src/config.c

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#include <windows.h>
#include <stdio.h>
#include <d3d9.h>
#include "fps_limiter.h"
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#include "config.h"
#include "dd.h"
#include "render_d3d9.h"
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#include "render_gdi.h"
#include "render_ogl.h"
#include "hook.h"
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#include "debug.h"
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static BOOL cfg_get_bool(LPCSTR key, BOOL default_value);
static int cfg_get_int(LPCSTR key, int default_value);
static DWORD cfg_get_string(LPCSTR key, LPCSTR default_value, LPSTR out_string, DWORD out_size);
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static void cfg_create_ini();
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CNCDDRAWCONFIG g_config =
{ .window_rect = {.left = -32000, .top = -32000, .right = 0, .bottom = 0 }, .window_state = -1 };
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void cfg_load()
{
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/* set up settings ini */
char cwd[MAX_PATH];
char tmp[256];
GetCurrentDirectoryA(sizeof(cwd), cwd);
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_snprintf(g_config.ini_path, sizeof(g_config.ini_path), "%s\\ddraw.ini", cwd);
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if (GetFileAttributes(g_config.ini_path) == INVALID_FILE_ATTRIBUTES)
cfg_create_ini();
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/* get process filename */
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char process_file_path[MAX_PATH] = { 0 };
GetModuleFileNameA(NULL, process_file_path, MAX_PATH);
_splitpath(process_file_path, NULL, NULL, g_config.process_file_name, NULL);
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/* load settings from ini */
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g_ddraw->windowed = cfg_get_bool("windowed", FALSE);
g_ddraw->border = cfg_get_bool("border", TRUE);
g_ddraw->boxing = cfg_get_bool("boxing", FALSE);
g_ddraw->maintas = cfg_get_bool("maintas", FALSE);
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g_ddraw->adjmouse = cfg_get_bool("adjmouse", TRUE) || !cfg_get_bool("handlemouse", TRUE);
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g_ddraw->devmode = cfg_get_bool("devmode", FALSE);
g_ddraw->vsync = cfg_get_bool("vsync", FALSE);
g_ddraw->noactivateapp = cfg_get_bool("noactivateapp", FALSE);
g_ddraw->vhack = cfg_get_bool("vhack", FALSE);
g_ddraw->accurate_timers = cfg_get_bool("accuratetimers", FALSE);
g_ddraw->resizable = cfg_get_bool("resizable", TRUE);
g_ddraw->nonexclusive = cfg_get_bool("nonexclusive", FALSE);
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g_ddraw->fixpitch = cfg_get_bool("fixpitch", FALSE);
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g_ddraw->fixchilds = cfg_get_int("fixchilds", FIX_CHILDS_DETECT_PAINT);
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g_ddraw->fixwndprochook = cfg_get_bool("fixwndprochook", FALSE);
g_ddraw->fixnotresponding = cfg_get_bool("fixnotresponding", FALSE);
g_ddraw->d3d9linear = cfg_get_bool("d3d9linear", TRUE);
g_ddraw->gdilinear = cfg_get_bool("gdilinear", FALSE);
g_ddraw->resolutions = cfg_get_int("resolutions", RESLIST_NORMAL);
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g_ddraw->armadahack = cfg_get_bool("armadahack", FALSE);
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g_ddraw->tshack = cfg_get_bool("tshack", FALSE);
g_ddraw->cnchack = cfg_get_bool("cnchack", FALSE);
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g_config.window_rect.right = cfg_get_int("width", 0);
g_config.window_rect.bottom = cfg_get_int("height", 0);
g_config.window_rect.left = cfg_get_int("posX", -32000);
g_config.window_rect.top = cfg_get_int("posY", -32000);
g_config.save_settings = cfg_get_int("savesettings", 1);
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g_hook_method = cfg_get_int("hook", 4);
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g_hook_dinput = cfg_get_bool("dinputhook", FALSE);
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g_ddraw->render.maxfps = cfg_get_int("maxfps", -1);
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g_ddraw->render.minfps = cfg_get_int("minfps", 0);
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if (g_ddraw->render.minfps > 1000)
{
g_ddraw->render.minfps = 1000;
}
if (g_ddraw->render.minfps > 0)
{
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g_ddraw->render.minfps_tick_len = (DWORD)(1000.0f / g_ddraw->render.minfps);
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}
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/* can't fully set it up here due to missing g_ddraw->mode.dmDisplayFrequency */
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if (g_ddraw->accurate_timers || g_ddraw->vsync)
g_fpsl.htimer = CreateWaitableTimer(NULL, TRUE, NULL);
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g_ddraw->maxgameticks = cfg_get_int("maxgameticks", 0);
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if (g_ddraw->maxgameticks > 0 && g_ddraw->maxgameticks <= 1000)
{
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if (g_ddraw->accurate_timers)
g_ddraw->ticks_limiter.htimer = CreateWaitableTimer(NULL, TRUE, NULL);
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float len = 1000.0f / g_ddraw->maxgameticks;
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g_ddraw->ticks_limiter.tick_length_ns = (LONGLONG)(len * 10000);
g_ddraw->ticks_limiter.tick_length = (DWORD)(len + 0.5f);
}
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if (g_ddraw->maxgameticks >= 0 || g_ddraw->maxgameticks == -2)
{
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/* always using 60 fps for flip... */
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if (g_ddraw->accurate_timers)
g_ddraw->flip_limiter.htimer = CreateWaitableTimer(NULL, TRUE, NULL);
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float flip_len = 1000.0f / 60;
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g_ddraw->flip_limiter.tick_length_ns = (LONGLONG)(flip_len * 10000);
g_ddraw->flip_limiter.tick_length = (DWORD)(flip_len + 0.5f);
}
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if ((g_ddraw->fullscreen = cfg_get_bool("fullscreen", FALSE)))
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{
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g_config.window_rect.left = g_config.window_rect.top = -32000;
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}
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if (cfg_get_bool("singlecpu", TRUE))
{
SetProcessAffinityMask(GetCurrentProcess(), 1);
}
else
{
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DWORD system_affinity;
DWORD proc_affinity;
HANDLE proc = GetCurrentProcess();
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if (GetProcessAffinityMask(proc, &proc_affinity, &system_affinity))
SetProcessAffinityMask(proc, system_affinity);
}
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g_ddraw->render.bpp = cfg_get_int("bpp", 0);
if (g_ddraw->render.bpp != 16 && g_ddraw->render.bpp != 24 && g_ddraw->render.bpp != 32)
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{
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g_ddraw->render.bpp = 0;
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}
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/* to do: read .glslp config file instead of the shader and apply the correct settings */
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cfg_get_string("shader", "", g_ddraw->shader, sizeof(g_ddraw->shader));
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cfg_get_string("renderer", "auto", tmp, sizeof(tmp));
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TRACE(" Using %s renderer\n", tmp);
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if (tolower(tmp[0]) == 's' || tolower(tmp[0]) == 'g') /* gdi */
{
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g_ddraw->renderer = gdi_render_main;
}
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else if (tolower(tmp[0]) == 'd') /* direct3d9 */
{
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g_ddraw->renderer = d3d9_render_main;
}
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else if (tolower(tmp[0]) == 'o') /* opengl */
{
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if (oglu_load_dll())
{
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g_ddraw->renderer = ogl_render_main;
}
else
{
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g_ddraw->show_driver_warning = TRUE;
g_ddraw->renderer = gdi_render_main;
}
}
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else /* auto */
{
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if (!g_ddraw->wine && d3d9_is_available())
{
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g_ddraw->renderer = d3d9_render_main;
}
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else if (oglu_load_dll())
{
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g_ddraw->renderer = ogl_render_main;
}
else
{
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g_ddraw->show_driver_warning = TRUE;
g_ddraw->renderer = gdi_render_main;
}
}
}
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void cfg_save()
{
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if (!g_config.save_settings)
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return;
char buf[16];
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char* section = g_config.save_settings == 1 ? "ddraw" : g_config.process_file_name;
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if (g_config.window_rect.right)
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{
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sprintf(buf, "%ld", g_config.window_rect.right);
WritePrivateProfileString(section, "width", buf, g_config.ini_path);
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}
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if (g_config.window_rect.bottom)
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{
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sprintf(buf, "%ld", g_config.window_rect.bottom);
WritePrivateProfileString(section, "height", buf, g_config.ini_path);
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}
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if (g_config.window_rect.left != -32000)
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{
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sprintf(buf, "%ld", g_config.window_rect.left);
WritePrivateProfileString(section, "posX", buf, g_config.ini_path);
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}
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if (g_config.window_rect.top != -32000)
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{
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sprintf(buf, "%ld", g_config.window_rect.top);
WritePrivateProfileString(section, "posY", buf, g_config.ini_path);
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}
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if (g_config.window_state != -1)
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{
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WritePrivateProfileString(section, "windowed", g_config.window_state ? "true" : "false", g_config.ini_path);
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}
}
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static void cfg_create_ini()
{
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FILE* fh = fopen(g_config.ini_path, "w");
if (fh)
{
fputs(
"; cnc-ddraw - https://github.com/CnCNet/cnc-ddraw - https://cncnet.org\n"
"\n"
"[ddraw]\n"
"; ### Optional settings ###\n"
"; Use the following settings to adjust the look and feel to your liking\n"
"\n"
"\n"
"; Stretch to custom resolution, 0 = defaults to the size game requests\n"
"width=0\n"
"height=0\n"
"\n"
"; Override the width/height settings shown above and always stretch to fullscreen\n"
"; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode\n"
"fullscreen=false\n"
"\n"
"; Run in windowed mode rather than going fullscreen\n"
"windowed=false\n"
"\n"
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"; Maintain aspect ratio\n"
"maintas=false\n"
"\n"
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"; Windowboxing / Integer Scaling\n"
"boxing=false\n"
"\n"
"; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap\n"
"; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks='\n"
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"maxfps=-1\n"
"\n"
"; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9')\n"
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"; Note: vsync=true can fix tearing but it will cause input lag\n"
"vsync=false\n"
"\n"
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"; Automatic mouse sensitivity scaling\n"
"; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window\n"
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"adjmouse=true\n"
"\n"
"; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders\n"
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"; 2x scaling example: https://imgur.com/a/kxsM1oY - 4x scaling example: https://imgur.com/a/wjrhpFV\n"
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"shader=Shaders\\interpolation\\bilinear.glsl\n"
"\n"
"; Window position, -32000 = center to screen\n"
"posX=-32000\n"
"posY=-32000\n"
"\n"
"; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi)\n"
"renderer=auto\n"
"\n"
"; Developer mode (don't lock the cursor)\n"
"devmode=false\n"
"\n"
"; Show window borders in windowed mode\n"
"border=true\n"
"\n"
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"; Save window position/size/state on game exit and restore it automatically on next game start\n"
"; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section\n"
"savesettings=1\n"
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"\n"
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"; Should the window be resizable by the user in windowed mode?\n"
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"resizable=true\n"
"\n"
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"; Enable linear (D3DTEXF_LINEAR) upscaling filter for the direct3d9 renderer\n"
"d3d9linear=true\n"
"\n"
"; Enable upscale hack for high resolution patches (Supports C&C1, Red Alert 1 and KKND Xtreme)\n"
"vhack=false\n"
"\n"
"; cnc-ddraw config program language, possible values: auto, english, chinese, german, spanish, russian\n"
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"configlang=auto\n"
"\n"
"\n"
"\n"
"; ### Compatibility settings ###\n"
"; Use the following settings in case there are any issues with the game\n"
"\n"
"\n"
"; Hide WM_ACTIVATEAPP and WM_NCACTIVATE messages to prevent problems on alt+tab\n"
"noactivateapp=false\n"
"\n"
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"; Max game ticks per second, possible values: -1 = disabled, -2 = refresh rate, 0 = emulate 60hz vblank, 1-1000 = custom game speed\n"
"; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations\n"
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"; Note: Usually one of the following values will work: 60 / 30 / 25 / 20 / 15 (lower value = slower game speed)\n"
"maxgameticks=0\n"
"\n"
"; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules)\n"
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"; Note: Change this value if windowed mode or upscaling isn't working properly\n"
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"; Note: 'hook=2' will usually work for problematic games, but 'hook=2' should be combined with renderer=gdi\n"
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"hook=4\n"
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"\n"
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"; Force minimum FPS, possible values: 0 = disabled, -1 = use 'maxfps=' value, -2 = same as -1 but force full redraw, 1-1000 = custom FPS\n"
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"; Note: Set this to a low value such as 5 or 10 if some parts of the game are not being displayed (e.g. menus or loading screens)\n"
"minfps=0\n"
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"\n"
"; Disable fullscreen-exclusive mode for the direct3d9/opengl renderers\n"
"; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible\n"
"nonexclusive=false\n"
"\n"
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"; Fixes issues where the pitch of a surface is not a multiple of 4\n"
"; Note: Enable this if some parts of the screen are being displayed diagonally\n"
"fixpitch=false\n"
"\n"
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"; Force CPU0 affinity, avoids crashes/freezing, *might* have a performance impact\n"
"singlecpu=true\n"
"\n"
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"; Available resolutions, possible values: 0 = Small list, 1 = Very small list, 2 = Full list\n"
"; Note: Set this to 2 if your chosen resolution is not working, set to 1 if the game is crashing\n"
"resolutions=0\n"
"\n"
"; Child window handling, possible values: 0 = Disabled, 1 = Display top left, 2 = Display top left + repaint, 3 = Hide\n"
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"; Note: Disables upscaling if a child window was detected\n"
"fixchilds=2\n"
"\n"
"\n"
"\n"
"; ### Game specific settings ###\n"
"; The following settings override all settings shown above, section name = executable name\n"
"\n"
"\n"
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"; Atomic Bomberman\n"
"[BM]\n"
"maxgameticks=60\n"
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"\n"
"; Age of Empires\n"
"[empires]\n"
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"renderer=opengl\n"
"nonexclusive=true\n"
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"fixpitch=true\n"
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"adjmouse=true\n"
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"resolutions=2\n"
"\n"
"; Age of Empires: The Rise of Rome\n"
"[empiresx]\n"
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"renderer=opengl\n"
"nonexclusive=true\n"
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"fixpitch=true\n"
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"adjmouse=true\n"
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"resolutions=2\n"
"\n"
"; Age of Empires II\n"
"[EMPIRES2]\n"
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"renderer=opengl\n"
"nonexclusive=true\n"
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"fixpitch=true\n"
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"adjmouse=true\n"
"\n"
"; Age of Empires II: The Conquerors\n"
"[age2_x1]\n"
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"renderer=opengl\n"
"nonexclusive=true\n"
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"fixpitch=true\n"
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"adjmouse=true\n"
"\n"
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"; American Conquest\n"
"[DMCR]\n"
"minfps=-2\n"
"\n"
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"; Age of Wonders\n"
"[AoWSM]\n"
"windowed=true\n"
"fullscreen=false\n"
"renderer=gdi\n"
"hook=2\n"
"\n"
"; Age of Wonders 2\n"
"[AoW2]\n"
"windowed=true\n"
"fullscreen=false\n"
"renderer=gdi\n"
"hook=2\n"
"\n"
"; Anstoss 3\n"
"[anstoss3]\n"
"renderer=gdi\n"
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"adjmouse=true\n"
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"\n"
"; Anno 1602\n"
"[1602]\n"
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"adjmouse=true\n"
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"\n"
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"; Alien Nations\n"
"[AN]\n"
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"adjmouse=true\n"
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"\n"
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"; Amerzone\n"
"[AMERZONE]\n"
"renderer=opengl\n"
"\n"
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"; Atlantis\n"
"[ATLANTIS]\n"
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"renderer=opengl\n"
"maxgameticks=60\n"
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"\n"
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"; Blade & Sword\n"
"[comeon]\n"
"fixchilds=3\n"
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"fixpitch=true\n"
"\n"
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"; Blood II - The Chosen / Shogo - Mobile Armor Division\n"
"[Client]\n"
"checkfile=.\\SOUND.REZ\n"
"noactivateapp=true\n"
"\n"
2021-07-27 17:21:29 +02:00
"; Casino Empire\n"
"[CasinoEmpire]\n"
"hook=2\n"
2021-07-27 17:21:29 +02:00
"\n"
2021-06-04 02:01:47 +02:00
"; Carmageddon\n"
"[CARMA95]\n"
"renderer=opengl\n"
"noactivateapp=true\n"
"\n"
"; Carmageddon\n"
"[CARM95]\n"
"renderer=opengl\n"
"noactivateapp=true\n"
"\n"
"; Carmageddon 2\n"
2018-11-02 02:21:16 +01:00
"[Carma2_SW]\n"
"renderer=opengl\n"
"noactivateapp=true\n"
"\n"
2021-06-18 03:51:12 +02:00
"; Captain Claw\n"
"[claw]\n"
"noactivateapp=true\n"
"\n"
2021-06-04 15:36:50 +02:00
"; Command & Conquer Gold - CnCNet\n"
"[cnc95]\n"
"maxfps=125\n"
"\n"
2021-06-04 02:01:47 +02:00
"; Command & Conquer Gold\n"
"[C&C95]\n"
"maxgameticks=120\n"
"maxfps=60\n"
"minfps=-1\n"
"cnchack=true\n"
"\n"
"; Command & Conquer: Red Alert - CnCNet\n"
"[ra95-spawn]\n"
"maxfps=125\n"
2021-06-04 02:01:47 +02:00
"\n"
"; Command & Conquer: Red Alert\n"
"[ra95]\n"
"maxgameticks=120\n"
"maxfps=60\n"
"minfps=-1\n"
"cnchack=true\n"
"\n"
"; Command & Conquer: Red Alert\n"
"[ra95_Mod-Launcher]\n"
"maxgameticks=120\n"
"maxfps=60\n"
"minfps=-1\n"
"cnchack=true\n"
2021-06-04 02:01:47 +02:00
"\n"
"; Command & Conquer: Red Alert\n"
"[ra95p]\n"
"maxfps=60\n"
"minfps=-1\n"
"\n"
"; Command & Conquer: Tiberian Sun / Command & Conquer: Red Alert 2\n"
2018-11-15 10:47:18 +01:00
"[game]\n"
"checkfile=.\\blowfish.dll\n"
2021-06-18 12:18:35 +02:00
"tshack=true\n"
"noactivateapp=true\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
"maxfps=60\n"
2020-10-18 02:40:45 +02:00
"minfps=-1\n"
2021-06-16 05:57:19 +02:00
"maintas=false\n"
"boxing=false\n"
2018-11-15 10:47:18 +01:00
"\n"
2019-01-28 20:25:45 +01:00
"; Command & Conquer: Tiberian Sun Demo\n"
"[SUN]\n"
"noactivateapp=true\n"
2021-06-18 12:18:35 +02:00
"tshack=true\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2019-01-28 20:25:45 +01:00
"maxfps=60\n"
2020-10-18 02:40:45 +02:00
"minfps=-1\n"
2021-06-16 05:57:19 +02:00
"maintas=false\n"
"boxing=false\n"
2019-01-28 20:25:45 +01:00
"\n"
"; Command & Conquer: Tiberian Sun - CnCNet\n"
2018-11-15 10:47:18 +01:00
"[ts-spawn]\n"
"noactivateapp=true\n"
2021-06-18 12:18:35 +02:00
"tshack=true\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
"maxfps=60\n"
2020-10-18 02:40:45 +02:00
"minfps=-1\n"
2021-06-16 05:57:19 +02:00
"maintas=false\n"
"boxing=false\n"
2018-11-15 10:47:18 +01:00
"\n"
"; Command & Conquer: Red Alert 2 - XWIS\n"
"[ra2]\n"
"noactivateapp=true\n"
2021-06-18 12:18:35 +02:00
"tshack=true\n"
"maxfps=60\n"
2020-10-18 02:40:45 +02:00
"minfps=-1\n"
2021-06-16 05:57:19 +02:00
"maintas=false\n"
"boxing=false\n"
"\n"
"; Command & Conquer: Red Alert 2 - XWIS\n"
"[Red Alert 2]\n"
"noactivateapp=true\n"
2021-06-18 12:18:35 +02:00
"tshack=true\n"
"maxfps=60\n"
2020-10-18 02:40:45 +02:00
"minfps=-1\n"
2021-06-16 05:57:19 +02:00
"maintas=false\n"
"boxing=false\n"
"\n"
2018-11-15 10:47:18 +01:00
"; Command & Conquer: Red Alert 2: Yuri's Revenge\n"
"[gamemd]\n"
"noactivateapp=true\n"
2021-06-18 12:18:35 +02:00
"tshack=true\n"
"maxfps=60\n"
2020-10-18 02:40:45 +02:00
"minfps=-1\n"
2021-06-16 05:57:19 +02:00
"maintas=false\n"
"boxing=false\n"
2018-11-15 10:47:18 +01:00
"\n"
2020-01-22 07:23:27 +01:00
"; Command & Conquer: Red Alert 2: Yuri's Revenge - ?ModExe?\n"
"[ra2md]\n"
"noactivateapp=true\n"
2021-06-18 12:18:35 +02:00
"tshack=true\n"
2020-01-22 07:23:27 +01:00
"maxfps=60\n"
2020-10-18 02:40:45 +02:00
"minfps=-1\n"
2021-06-16 05:57:19 +02:00
"maintas=false\n"
"boxing=false\n"
2020-01-22 07:23:27 +01:00
"\n"
"; Command & Conquer: Red Alert 2: Yuri's Revenge - CnCNet\n"
2018-11-15 10:47:18 +01:00
"[gamemd-spawn]\n"
"noactivateapp=true\n"
2021-06-18 12:18:35 +02:00
"tshack=true\n"
"maxfps=60\n"
2020-10-18 02:40:45 +02:00
"minfps=-1\n"
2021-06-16 05:57:19 +02:00
"maintas=false\n"
"boxing=false\n"
2018-11-15 10:47:18 +01:00
"\n"
"; Command & Conquer: Red Alert 2: Yuri's Revenge - XWIS\n"
"[Yuri's Revenge]\n"
"noactivateapp=true\n"
2021-06-18 12:18:35 +02:00
"tshack=true\n"
"maxfps=60\n"
2020-10-18 02:40:45 +02:00
"minfps=-1\n"
2021-06-16 05:57:19 +02:00
"maintas=false\n"
"boxing=false\n"
"\n"
2021-06-04 02:01:47 +02:00
"; Caesar III\n"
"[c3]\n"
2021-06-06 03:01:33 +02:00
"nonexclusive=true\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 02:01:47 +02:00
"\n"
"; Chris Sawyer's Locomotion\n"
"[LOCO]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 02:01:47 +02:00
"\n"
"; Cultures 2\n"
"[Cultures2]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 02:01:47 +02:00
"\n"
"; Cultures 2 MP\n"
"[Cultures2MP]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 02:01:47 +02:00
"\n"
"; Close Combat 2: A Bridge Too Far\n"
"[cc2]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 02:01:47 +02:00
"fixpitch=true\n"
2020-10-06 20:48:43 +02:00
"renderer=opengl\n"
"nonexclusive=true\n"
2020-10-02 22:33:07 +02:00
"\n"
2021-06-04 02:01:47 +02:00
"; Close Combat 3: The Russian Front\n"
"[cc3]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 02:01:47 +02:00
"fixpitch=true\n"
"renderer=opengl\n"
"nonexclusive=true\n"
"\n"
2021-06-04 02:01:47 +02:00
"; Close Combat 4: The Battle of the Bulge\n"
"[cc4]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 02:01:47 +02:00
"fixpitch=true\n"
"renderer=opengl\n"
"nonexclusive=true\n"
"\n"
2021-06-04 02:01:47 +02:00
"; Close Combat 5: Invasion: Normandy\n"
"[cc5]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 02:01:47 +02:00
"fixpitch=true\n"
"renderer=opengl\n"
"nonexclusive=true\n"
"\n"
2021-06-04 02:01:47 +02:00
"; Commandos\n"
"[Comandos]\n"
"fixpitch=true\n"
"\n"
"; Call To Power 2\n"
"[ctp2]\n"
2021-06-18 06:11:13 +02:00
"maintas=false\n"
"boxing=false\n"
2021-06-04 02:01:47 +02:00
"\n"
"; Corsairs Gold\n"
"[corsairs]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
"renderer=gdi\n"
"hook=2\n"
"\n"
2021-06-15 09:40:55 +02:00
"; Dragon Throne: Battle of Red Cliffs\n"
"[AdSanguo]\n"
"maxgameticks=60\n"
"noactivateapp=true\n"
"\n"
2021-06-04 02:01:47 +02:00
"; Dark Reign: The Future of War\n"
"[DKReign]\n"
2021-06-15 09:40:55 +02:00
"renderer=opengl\n"
2021-06-04 02:01:47 +02:00
"maxgameticks=60\n"
"\n"
2020-10-15 08:09:13 +02:00
"; Dungeon Keeper 2\n"
"[DKII]\n"
"maxgameticks=60\n"
"noactivateapp=true\n"
"\n"
2021-06-18 06:06:11 +02:00
"; Deadlock 2\n"
"[DEADLOCK]\n"
2021-08-10 14:12:06 +02:00
"fixchilds=0\n"
2021-06-18 06:06:11 +02:00
"adjmouse=false\n"
2021-06-18 06:11:13 +02:00
"maintas=false\n"
"boxing=false\n"
2021-06-18 06:06:11 +02:00
"\n"
2021-07-02 20:49:23 +02:00
"; Eggsucker\n"
"[eggsucker]\n"
"fixpitch=true\n"
"\n"
2021-06-09 01:59:47 +02:00
"; Future Cop - L.A.P.D.\n"
"[FCopLAPD]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-08-11 01:36:31 +02:00
"fixchilds=3\n"
2021-06-09 01:59:47 +02:00
"\n"
2021-06-15 09:40:55 +02:00
"; G-Police\n"
"[GPOLICE]\n"
"maxgameticks=60\n"
"\n"
2021-06-04 02:01:47 +02:00
"; Gangsters: Organized Crime\n"
"[gangsters]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 02:01:47 +02:00
"renderer=opengl\n"
"nonexclusive=true\n"
2020-10-22 21:40:46 +02:00
"\n"
2021-06-04 02:01:47 +02:00
"; Grand Theft Auto\n"
"[Grand Theft Auto]\n"
"fixwndprochook=true\n"
"singlecpu=false\n"
2020-10-22 22:20:19 +02:00
"\n"
2021-06-04 15:36:50 +02:00
"; Grand Theft Auto: London 1969\n"
2021-06-04 02:01:47 +02:00
"[gta_uk]\n"
"fixwndprochook=true\n"
"singlecpu=false\n"
2020-10-22 22:20:19 +02:00
"\n"
2021-06-04 15:36:50 +02:00
"; Grand Theft Auto: London 1961\n"
2021-06-04 02:01:47 +02:00
"[Gta_61]\n"
"fixwndprochook=true\n"
"singlecpu=false\n"
2020-10-23 18:06:35 +02:00
"\n"
2021-06-15 09:40:55 +02:00
"; Heroes of Might and Magic II: The Succession Wars\n"
"[HEROES2W]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-15 09:40:55 +02:00
"\n"
2021-06-04 02:01:47 +02:00
"; Hard Truck: Road to Victory\n"
"[htruck]\n"
"maxgameticks=25\n"
"renderer=opengl\n"
"noactivateapp=true\n"
2020-10-23 18:06:35 +02:00
"\n"
2021-06-04 02:01:47 +02:00
"; Invictus\n"
"[Invictus]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 23:20:05 +02:00
"fixwndprochook=true\n"
"renderer=opengl\n"
2021-04-02 00:24:22 +02:00
"\n"
2021-06-04 02:01:47 +02:00
"; Interstate 76\n"
"[i76]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
"renderer=opengl\n"
2021-05-04 22:49:22 +02:00
"\n"
2021-06-02 01:52:45 +02:00
"; Jagged Alliance 2\n"
2021-05-05 17:47:35 +02:00
"[ja2]\n"
"hook=0\n"
"\n"
2021-06-06 19:02:51 +02:00
"; Kings Quest 8\n"
"[Mask]\n"
"renderer=opengl\n"
"\n"
2021-06-04 04:42:28 +02:00
"; Konung\n"
"[konung]\n"
"renderer=gdi\n"
"hook=2\n"
2021-08-10 18:03:58 +02:00
"fixchilds=0\n"
2021-06-04 04:42:28 +02:00
"\n"
"; Konung 2\n"
"[Konung2]\n"
"renderer=gdi\n"
"hook=2\n"
2021-08-10 18:03:58 +02:00
"fixchilds=0\n"
2021-06-04 04:42:28 +02:00
"\n"
2021-06-04 02:01:47 +02:00
"; KKND Xtreme (With high resolution patch)\n"
"[KKNDgame]\n"
"vhack=true\n"
"\n"
"; KKND2: Krossfire\n"
"[KKND2]\n"
"noactivateapp=true\n"
"renderer=gdi\n"
"hook=2\n"
"\n"
2021-06-08 05:47:30 +02:00
"; Majesty Gold\n"
"[Majesty]\n"
"minfps=-2\n"
"\n"
"; Majesty Gold HD\n"
"[MajestyHD]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-08 05:47:30 +02:00
"\n"
"; Majesty Gold HD\n"
"[MajestyHD - Old]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-08 05:47:30 +02:00
"\n"
2021-08-08 21:16:26 +02:00
"; Mech Warrior 3\n"
"[Mech3]\n"
"renderer=opengl\n"
"nonexclusive=true\n"
"\n"
2021-05-11 22:14:34 +02:00
"; Moorhuhn\n"
"[Moorhuhn]\n"
2021-05-15 07:17:35 +02:00
"renderer=opengl\n"
2021-08-11 14:07:47 +02:00
"dinputhook=true\n"
2021-05-11 22:14:34 +02:00
"\n"
2021-05-11 21:53:12 +02:00
"; Moorhuhn 2\n"
"[Moorhuhn2]\n"
2021-08-11 14:07:47 +02:00
"dinputhook=true\n"
2021-05-11 21:53:12 +02:00
"\n"
2021-06-04 02:01:47 +02:00
"; Outlaws\n"
"[olwin]\n"
2021-05-15 06:33:29 +02:00
"noactivateapp=true\n"
2021-06-04 02:01:47 +02:00
"maxgameticks=60\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-05-15 06:33:29 +02:00
"renderer=gdi\n"
"\n"
2021-06-04 02:01:47 +02:00
"; Pharaoh\n"
"[Pharaoh]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-05-23 15:49:03 +02:00
"\n"
2021-06-06 19:02:51 +02:00
"; Pacific General\n"
"[PACGEN]\n"
"renderer=opengl\n"
"\n"
2021-06-04 02:01:47 +02:00
"; Pax Imperia\n"
"[Pax Imperia]\n"
2021-05-24 09:48:11 +02:00
"renderer=opengl\n"
2021-06-04 02:01:47 +02:00
"nonexclusive=true\n"
2021-05-24 09:48:11 +02:00
"\n"
2021-06-15 09:40:55 +02:00
"; Railroad Tycoon II\n"
"[RT2]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-15 09:40:55 +02:00
"\n"
"; ROAD RASH\n"
"[RoadRash]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-15 09:40:55 +02:00
"\n"
"; Septerra Core\n"
"[septerra]\n"
"hook=2\n"
"\n"
2021-08-03 14:12:39 +02:00
"; Settlers 3\n"
"[s3]\n"
"renderer=opengl\n"
"nonexclusive=true\n"
"\n"
"; Star Trek - Armada\n"
"[Armada]\n"
2021-06-09 07:24:17 +02:00
"armadahack=true\n"
"renderer=opengl\n"
"nonexclusive=true\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
"maintas=false\n"
"boxing=false\n"
"\n"
2021-06-04 02:01:47 +02:00
"; Star Wars: Galactic Battlegrounds\n"
"[battlegrounds]\n"
"fixpitch=true\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-05-24 10:20:12 +02:00
"\n"
2021-06-04 02:01:47 +02:00
"; Star Wars: Galactic Battlegrounds: Clone Campaigns\n"
"[battlegrounds_x1]\n"
"fixpitch=true\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-05-28 20:48:52 +02:00
"\n"
2021-06-04 02:01:47 +02:00
"; Stronghold Crusader HD\n"
"[Stronghold Crusader]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 02:01:47 +02:00
"\n"
"; Stronghold Crusader Extreme HD\n"
"[Stronghold_Crusader_Extreme]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 02:01:47 +02:00
"\n"
"; Stronghold HD\n"
"[Stronghold]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 02:01:47 +02:00
"\n"
"; Steel Panthers: World At War\n"
"[MECH]\n"
2021-05-29 09:59:02 +02:00
"renderer=opengl\n"
"\n"
2021-08-04 17:17:22 +02:00
"; Sim City 3000\n"
"[SC3]\n"
"renderer=opengl\n"
"minfps=-2\n"
"\n"
2021-06-04 02:01:47 +02:00
"; Shadow Watch\n"
"[sw]\n"
"fixpitch=true\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 02:01:47 +02:00
"\n"
2021-06-15 09:40:55 +02:00
"; Shadow Flare\n"
"[ShadowFlare]\n"
"renderer=opengl\n"
"nonexclusive=true\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
"maintas=false\n"
"boxing=false\n"
2021-06-15 09:40:55 +02:00
"\n"
"; Three Kingdoms: Fate of the Dragon\n"
"[sanguo]\n"
"maxgameticks=60\n"
"noactivateapp=true\n"
"\n"
2021-06-04 02:01:47 +02:00
"; Twisted Metal\n"
"[TWISTED]\n"
2021-06-02 14:29:44 +02:00
"renderer=opengl\n"
2021-06-04 02:01:47 +02:00
"nonexclusive=true\n"
"maxgameticks=25\n"
"minfps=5\n"
2021-06-02 14:29:44 +02:00
"\n"
2021-06-04 02:01:47 +02:00
"; Twisted Metal 2\n"
"[Tm2]\n"
2021-06-03 20:39:29 +02:00
"renderer=opengl\n"
2021-06-04 02:01:47 +02:00
"nonexclusive=true\n"
"maxgameticks=60\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-08-10 14:12:06 +02:00
"fixchilds=1\n"
2021-06-16 05:57:19 +02:00
"maintas=false\n"
"boxing=false\n"
2021-06-03 20:39:29 +02:00
"\n"
2021-06-04 02:01:47 +02:00
"; Tzar: The Burden of the Crown\n"
"; Note: Must set 'DIRECTXDEVICE=0' in 'Tzar.ini'\n"
"[Tzar]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 02:01:47 +02:00
"\n"
"; Uprising\n"
"[uprising]\n"
"renderer=opengl\n"
"fixpitch=true\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 02:01:47 +02:00
"\n"
"; Uprising 2\n"
"[Uprising 2]\n"
2021-06-06 19:11:18 +02:00
"renderer=opengl\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-04 02:01:47 +02:00
"\n"
2021-06-06 19:02:51 +02:00
"; Warlords 3\n"
"[Darklord]\n"
"renderer=gdi\n"
"\n"
2021-06-04 02:01:47 +02:00
"; Worms Armageddon\n"
"[WA]\n"
2021-06-16 05:57:19 +02:00
"adjmouse=true\n"
2021-06-05 02:50:39 +02:00
"width=0\n"
"height=0\n"
"resizable=false\n"
2021-06-04 02:01:47 +02:00
"\n"
"; Wizards and Warriors\n"
"[deep6]\n"
"renderer=gdi\n"
"hook=2\n"
"\n"
"; War Wind\n"
"[WW]\n"
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"renderer=opengl\n"
"\n"
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"; Zeus and Poseidon\n"
"[Zeus]\n"
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"adjmouse=true\n"
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"\n"
, fh);
fclose(fh);
}
}
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static DWORD cfg_get_string(LPCSTR key, LPCSTR default_value, LPSTR out_string, DWORD out_size)
{
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DWORD s = GetPrivateProfileStringA(
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g_config.process_file_name, key, "", out_string, out_size, g_config.ini_path);
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if (s > 0)
{
char buf[MAX_PATH] = { 0 };
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if (GetPrivateProfileStringA(
g_config.process_file_name, "checkfile", "", buf, sizeof(buf), g_config.ini_path) > 0)
{
if (GetFileAttributes(buf) != INVALID_FILE_ATTRIBUTES)
return s;
}
else
return s;
}
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return GetPrivateProfileStringA("ddraw", key, default_value, out_string, out_size, g_config.ini_path);
}
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static BOOL cfg_get_bool(LPCSTR key, BOOL default_value)
{
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char value[8];
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cfg_get_string(key, default_value ? "Yes" : "No", value, sizeof(value));
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return (_stricmp(value, "yes") == 0 || _stricmp(value, "true") == 0 || _stricmp(value, "1") == 0);
}
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static int cfg_get_int(LPCSTR key, int default_value)
{
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char def_value[16];
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_snprintf(def_value, sizeof(def_value), "%d", default_value);
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char value[16];
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cfg_get_string(key, def_value, value, sizeof(value));
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return atoi(value);
}