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add some notes to ddraw.ini
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@ -242,6 +242,7 @@ static void CreateSettingsIni()
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"maxfps=60\n"
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"\n"
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"; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9')\n"
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"; Note: vsync=true can fix tearing but it will cause input lag\n"
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"vsync=false\n"
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"\n"
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"; Automatic mouse sensitivity scaling - (Requires 'handlemouse=true')\n"
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@ -249,6 +250,7 @@ static void CreateSettingsIni()
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"adjmouse=false\n"
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"\n"
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"; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders\n"
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"; 2x scaling example: https://imgur.com/a/kxsM1oY - 4x scaling example: https://imgur.com/a/wjrhpFV\n"
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"shader=Shaders\\simple-sharp-bilinear.glsl\n"
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"\n"
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"; Window position, -32000 = center to screen\n"
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@ -285,10 +287,11 @@ static void CreateSettingsIni()
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"\n"
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"; Max game ticks per second, possible values: -1 = disabled, 0 = emulate 60hz vblank, 1-1000 = custom game speed\n"
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"; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations\n"
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"; Note: Usually one of the following values will work: 60 / 30 / 25 / 20 / 15 (lower value = slower game speed)\n"
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"maxgameticks=0\n"
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"\n"
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"; Gives cnc-ddraw full control over the mouse cursor (required for adjmouse/boxing/maintas)\n"
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"; Note: This option only works for games that draw their own cursor and it must be disabled for all other games\n"
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"; Note: Set this to 'false' if your cursor becomes invisible at some places in the game\n"
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"handlemouse=true\n"
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"\n"
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"; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules)\n"
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