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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 14:14:47 +01:00

add some notes to ddraw.ini

This commit is contained in:
FunkyFr3sh 2020-10-06 21:08:29 +02:00
parent 7ccccdab23
commit 1bd612dcd5

View File

@ -242,6 +242,7 @@ static void CreateSettingsIni()
"maxfps=60\n"
"\n"
"; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9')\n"
"; Note: vsync=true can fix tearing but it will cause input lag\n"
"vsync=false\n"
"\n"
"; Automatic mouse sensitivity scaling - (Requires 'handlemouse=true')\n"
@ -249,6 +250,7 @@ static void CreateSettingsIni()
"adjmouse=false\n"
"\n"
"; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders\n"
"; 2x scaling example: https://imgur.com/a/kxsM1oY - 4x scaling example: https://imgur.com/a/wjrhpFV\n"
"shader=Shaders\\simple-sharp-bilinear.glsl\n"
"\n"
"; Window position, -32000 = center to screen\n"
@ -285,10 +287,11 @@ static void CreateSettingsIni()
"\n"
"; Max game ticks per second, possible values: -1 = disabled, 0 = emulate 60hz vblank, 1-1000 = custom game speed\n"
"; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations\n"
"; Note: Usually one of the following values will work: 60 / 30 / 25 / 20 / 15 (lower value = slower game speed)\n"
"maxgameticks=0\n"
"\n"
"; Gives cnc-ddraw full control over the mouse cursor (required for adjmouse/boxing/maintas)\n"
"; Note: This option only works for games that draw their own cursor and it must be disabled for all other games\n"
"; Note: Set this to 'false' if your cursor becomes invisible at some places in the game\n"
"handlemouse=true\n"
"\n"
"; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules)\n"