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#29 Sierra's City Building series support (Caesar III, Pharaoh and Zeus)
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@ -132,6 +132,7 @@ typedef struct IDirectDrawImpl
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BOOL accurateTimers;
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BOOL resizable;
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BOOL ddrawrefcount0;
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BOOL forcewmmove;
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BOOL bnetActive;
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BOOL bnetWasFullscreen;
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BOOL bnetWasUpscaled;
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17
src/main.c
17
src/main.c
@ -513,7 +513,7 @@ HRESULT __stdcall ddraw_GetCaps(IDirectDrawImpl *This, LPDDCAPS lpDDDriverCaps,
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HRESULT __stdcall ddraw_GetDisplayMode(IDirectDrawImpl *This, LPDDSURFACEDESC a)
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{
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printf("??? DirectDraw::GetDisplayMode(This=%p, ...)\n", This);
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return DD_OK;
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return DDERR_UNSUPPORTEDMODE;
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}
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HRESULT __stdcall ddraw_GetFourCCCodes(IDirectDrawImpl *This, LPDWORD a, LPDWORD b)
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@ -957,6 +957,9 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
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This->render.thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)This->renderer, NULL, 0, NULL);
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}
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if (ddraw->forcewmmove)
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PostMessageA(ddraw->hWnd, WM_MOVE, 0, MAKELPARAM(-32000, -32000));
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return DD_OK;
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}
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@ -1376,6 +1379,12 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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if (!ddraw->handlemouse)
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RedrawWindow(hWnd, NULL, NULL, RDW_INVALIDATE | RDW_ALLCHILDREN);
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if (ddraw->forcewmmove)
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{
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lParam = 0;
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break;
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}
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return DefWindowProc(hWnd, uMsg, wParam, lParam); /* Carmageddon fix */
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}
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@ -1779,7 +1788,13 @@ ULONG __stdcall ddraw_Release(IDirectDrawImpl *This)
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}
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if (This->renderer == render_d3d9_main)
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{
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Direct3D9_Release();
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}
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else if (!ddraw->windowed)
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{
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ChangeDisplaySettings(&This->mode, 0);
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}
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}
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if(This->render.hDC)
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@ -44,6 +44,7 @@ void Settings_Load()
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ddraw->accurateTimers = GetBool("accuratetimers", FALSE);
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ddraw->resizable = GetBool("resizable", TRUE);
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ddraw->ddrawrefcount0 = GetBool("ddrawrefcount0", FALSE); // Twisted Metal 2 DirectDraw Error hack
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ddraw->forcewmmove = GetBool("forcewmmove", FALSE); // Sierra Caesar III, Pharaoh, and Zeus hack
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WindowRect.right = GetInt("width", 0);
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WindowRect.bottom = GetInt("height", 0);
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@ -274,10 +275,6 @@ static void CreateSettingsIni()
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"; Note: This option only works for games that draw their own cursor and it must be disabled for all other games\n"
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"handlemouse=true\n"
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"\n"
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"; Use Waitable Timer Objects rather than timeGetTime+Sleep to limit FPS/Ticks/Flip\n"
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"; Note: To workaround tearing/stuttering problems, set maxfps 1 lower than screen refresh rate (59 for flip games)\n"
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"accuratetimers=false\n"
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"\n"
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"; Force CPU0 affinity, avoids crashes/freezing, *might* have a performance impact\n"
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"singlecpu=true\n"
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"\n"
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@ -450,6 +447,23 @@ static void CreateSettingsIni()
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"handlemouse=false\n"
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"ddrawrefcount0=true\n"
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"\n"
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"; Caesar III\n"
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"[c3]\n"
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"handlemouse=false\n"
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"forcewmmove=true\n"
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"\n"
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"; Pharaoh\n"
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"[Pharaoh]\n"
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"handlemouse=false\n"
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"forcewmmove=true\n"
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"\n"
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"; Master of Olympus - Zeus\n"
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"[Zeus]\n"
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"handlemouse=false\n"
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"forcewmmove=true\n"
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"renderer=gdi\n"
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"hook=2\n"
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"\n"
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, fh);
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fclose(fh);
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