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default to maxfps=-1
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@ -64,7 +64,7 @@ void cfg_load()
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g_hook_method = cfg_get_int("hook", 4);
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#endif
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g_ddraw->render.maxfps = cfg_get_int("maxfps", 60);
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g_ddraw->render.maxfps = cfg_get_int("maxfps", -1);
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g_ddraw->render.minfps = cfg_get_int("minfps", 0);
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if (g_ddraw->render.minfps > 1000)
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@ -249,7 +249,7 @@ static void cfg_create_ini()
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"\n"
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"; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap\n"
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"; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks='\n"
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"maxfps=60\n"
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"maxfps=-1\n"
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"\n"
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"; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9')\n"
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"; Note: vsync=true can fix tearing but it will cause input lag\n"
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