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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

some tweaks for minfps settings

This commit is contained in:
FunkyFr3sh 2021-05-29 15:29:57 +02:00
parent 5ed2c2761d
commit 910bade5ba
3 changed files with 7 additions and 5 deletions

View File

@ -312,7 +312,7 @@ static void cfg_create_ini()
"; Note: 'hook=2' will usually work for problematic games, but 'hook=2' should be combined with renderer=gdi\n"
"hook=4\n"
"\n"
"; Force minimum FPS, possible values: 0 = disabled, -1 = use 'maxfps=' value, 1-1000 = custom FPS\n"
"; Force minimum FPS, possible values: 0 = disabled, -1 = use 'maxfps=' value, -2 = same as -1 but force full redraw, 1-1000 = custom FPS\n"
"; Note: Set this to a low value such as 5 or 10 if some parts of the game are not being displayed (e.g. menus or loading screens)\n"
"minfps=0\n"
"\n"

View File

@ -348,7 +348,7 @@ DWORD WINAPI d3d9_render_main(void)
D3DLOCKED_RECT lock_rc;
if (InterlockedExchange(&g_ddraw->render.surface_updated, FALSE))
if (InterlockedExchange(&g_ddraw->render.surface_updated, FALSE) || g_ddraw->render.minfps == -2)
{
if (++tex_index >= D3D9_TEXTURE_COUNT)
tex_index = 0;
@ -374,7 +374,8 @@ DWORD WINAPI d3d9_render_main(void)
}
}
if (g_ddraw->bpp == 8 && InterlockedExchange(&g_ddraw->render.palette_updated, FALSE))
if (g_ddraw->bpp == 8 &&
(InterlockedExchange(&g_ddraw->render.palette_updated, FALSE) || g_ddraw->render.minfps == -2))
{
if (++pal_index >= D3D9_TEXTURE_COUNT)
pal_index = 0;

View File

@ -580,7 +580,8 @@ static void ogl_render()
}
}
if (g_ddraw->bpp == 8 && InterlockedExchange(&g_ddraw->render.palette_updated, FALSE))
if (g_ddraw->bpp == 8 &&
(InterlockedExchange(&g_ddraw->render.palette_updated, FALSE) || g_ddraw->render.minfps == -2))
{
if (++pal_index >= TEXTURE_COUNT)
pal_index = 0;
@ -599,7 +600,7 @@ static void ogl_render()
g_ddraw->primary->palette->data_bgr);
}
if (InterlockedExchange(&g_ddraw->render.surface_updated, FALSE))
if (InterlockedExchange(&g_ddraw->render.surface_updated, FALSE) || g_ddraw->render.minfps == -2)
{
if (++tex_index >= TEXTURE_COUNT)
tex_index = 0;