mirror of
https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-15 06:04:49 +01:00
some tweaks for minfps settings
This commit is contained in:
parent
5ed2c2761d
commit
910bade5ba
@ -312,7 +312,7 @@ static void cfg_create_ini()
|
||||
"; Note: 'hook=2' will usually work for problematic games, but 'hook=2' should be combined with renderer=gdi\n"
|
||||
"hook=4\n"
|
||||
"\n"
|
||||
"; Force minimum FPS, possible values: 0 = disabled, -1 = use 'maxfps=' value, 1-1000 = custom FPS\n"
|
||||
"; Force minimum FPS, possible values: 0 = disabled, -1 = use 'maxfps=' value, -2 = same as -1 but force full redraw, 1-1000 = custom FPS\n"
|
||||
"; Note: Set this to a low value such as 5 or 10 if some parts of the game are not being displayed (e.g. menus or loading screens)\n"
|
||||
"minfps=0\n"
|
||||
"\n"
|
||||
|
@ -348,7 +348,7 @@ DWORD WINAPI d3d9_render_main(void)
|
||||
|
||||
D3DLOCKED_RECT lock_rc;
|
||||
|
||||
if (InterlockedExchange(&g_ddraw->render.surface_updated, FALSE))
|
||||
if (InterlockedExchange(&g_ddraw->render.surface_updated, FALSE) || g_ddraw->render.minfps == -2)
|
||||
{
|
||||
if (++tex_index >= D3D9_TEXTURE_COUNT)
|
||||
tex_index = 0;
|
||||
@ -374,7 +374,8 @@ DWORD WINAPI d3d9_render_main(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (g_ddraw->bpp == 8 && InterlockedExchange(&g_ddraw->render.palette_updated, FALSE))
|
||||
if (g_ddraw->bpp == 8 &&
|
||||
(InterlockedExchange(&g_ddraw->render.palette_updated, FALSE) || g_ddraw->render.minfps == -2))
|
||||
{
|
||||
if (++pal_index >= D3D9_TEXTURE_COUNT)
|
||||
pal_index = 0;
|
||||
|
@ -580,7 +580,8 @@ static void ogl_render()
|
||||
}
|
||||
}
|
||||
|
||||
if (g_ddraw->bpp == 8 && InterlockedExchange(&g_ddraw->render.palette_updated, FALSE))
|
||||
if (g_ddraw->bpp == 8 &&
|
||||
(InterlockedExchange(&g_ddraw->render.palette_updated, FALSE) || g_ddraw->render.minfps == -2))
|
||||
{
|
||||
if (++pal_index >= TEXTURE_COUNT)
|
||||
pal_index = 0;
|
||||
@ -599,7 +600,7 @@ static void ogl_render()
|
||||
g_ddraw->primary->palette->data_bgr);
|
||||
}
|
||||
|
||||
if (InterlockedExchange(&g_ddraw->render.surface_updated, FALSE))
|
||||
if (InterlockedExchange(&g_ddraw->render.surface_updated, FALSE) || g_ddraw->render.minfps == -2)
|
||||
{
|
||||
if (++tex_index >= TEXTURE_COUNT)
|
||||
tex_index = 0;
|
||||
|
Loading…
x
Reference in New Issue
Block a user