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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-14 22:03:27 +01:00

support for loading/saving settings for multiple games via a single settings file

This commit is contained in:
FunkyFr3sh 2018-10-25 07:03:01 +02:00
parent 5f1fab04d9
commit 3fa02ac34d
9 changed files with 243 additions and 358 deletions

View File

@ -15,8 +15,8 @@ FILES = src/debug.c \
src/render.c \
src/render_soft.c \
src/render_d3d9.c \
src/render_dummy.c \
src/screenshot.c \
src/settings.c \
src/opengl.c
all:

View File

@ -19,9 +19,9 @@
<ClCompile Include="src\palette.c" />
<ClCompile Include="src\render.c" />
<ClCompile Include="src\render_d3d9.c" />
<ClCompile Include="src\render_dummy.c" />
<ClCompile Include="src\render_soft.c" />
<ClCompile Include="src\screenshot.c" />
<ClCompile Include="src\settings.c" />
<ClCompile Include="src\surface.c" />
</ItemGroup>
<ItemGroup>

View File

@ -33,9 +33,6 @@
<ClCompile Include="src\render.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\render_dummy.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\render_soft.c">
<Filter>Source Files</Filter>
</ClCompile>
@ -51,6 +48,9 @@
<ClCompile Include="src\render_d3d9.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\settings.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="inc\clipper.h">

View File

@ -2,7 +2,7 @@
#define vxstr(a,b,c,d) str(a##.##b##.##c##.##d)
#define str(s) #s
#define VERSION 1,2,2,2
#define VERSION 1,2,2,3
1 VERSIONINFO
FILEVERSION VERSION

View File

@ -29,8 +29,11 @@
#define WM_D3D9DEVICELOST WM_USER+113
extern BOOL ShowDriverWarning;
extern int WindowPosX;
extern int WindowPosY;
BOOL detect_cutscene();
DWORD WINAPI render_main(void);
DWORD WINAPI render_soft_main(void);
struct IDirectDrawImpl;

View File

@ -37,16 +37,13 @@ void mouse_unlock();
/* from screenshot.c */
BOOL screenshot(struct IDirectDrawSurfaceImpl *);
void Settings_Load();
void Settings_SaveWindowPos(int x, int y);
IDirectDrawImpl *ddraw = NULL;
DWORD WINAPI render_main(void);
DWORD WINAPI render_soft_main(void);
DWORD WINAPI render_dummy_main(void);
int WindowPosX;
int WindowPosY;
char SettingsIniPath[MAX_PATH];
int WindowPosX = -32000;
int WindowPosY = -32000;
BOOL Direct3D9Active;
//BOOL WINAPI DllMainCRTStartup(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
@ -95,13 +92,8 @@ BOOL WINAPI DllMain(HANDLE hDll, DWORD dwReason, LPVOID lpReserved)
{
printf("cnc-ddraw DLL_PROCESS_DETACH");
char buf[16];
sprintf(buf, "%d", WindowPosX);
WritePrivateProfileString("ddraw", "posX", buf, SettingsIniPath);
Settings_SaveWindowPos(WindowPosX, WindowPosY);
sprintf(buf, "%d", WindowPosY);
WritePrivateProfileString("ddraw", "posY", buf, SettingsIniPath);
timeEndPeriod(1);
break;
}
@ -315,8 +307,8 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
if (This->windowed) //windowed-fullscreen aka borderless
{
This->border = FALSE;
WindowPosX = -1;
WindowPosY = -1;
WindowPosX = -32000;
WindowPosY = -32000;
// prevent OpenGL from going automatically into fullscreen exclusive mode
if (This->renderer == render_main)
@ -336,16 +328,6 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
This->render.run = TRUE;
if (This->renderer == render_dummy_main)
{
if(This->render.thread == NULL)
{
This->render.thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)This->renderer, NULL, 0, NULL);
//SetThreadPriority(This->render.thread, THREAD_PRIORITY_BELOW_NORMAL);
}
return DD_OK;
}
mouse_unlock();
const HANDLE hbicon = LoadImage(GetModuleHandle(0), MAKEINTRESOURCE(IDR_MYMENU), IMAGE_ICON, GetSystemMetrics(SM_CXICON), GetSystemMetrics(SM_CYICON), 0);
@ -480,8 +462,8 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
}
/* center the window with correct dimensions */
int x = (WindowPosX != -1) ? WindowPosX : (This->mode.dmPelsWidth / 2) - (This->render.width / 2);
int y = (WindowPosY != -1) ? WindowPosY : (This->mode.dmPelsHeight / 2) - (This->render.height / 2);
int x = (WindowPosX != -32000) ? WindowPosX : (This->mode.dmPelsWidth / 2) - (This->render.width / 2);
int y = (WindowPosY != -32000) ? WindowPosY : (This->mode.dmPelsHeight / 2) - (This->render.height / 2);
RECT dst = { x, y, This->render.width+x, This->render.height+y };
AdjustWindowRect(&dst, GetWindowLong(This->hWnd, GWL_STYLE), FALSE);
SetWindowPos(ddraw->hWnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
@ -599,8 +581,8 @@ void ToggleFullscreen()
SetWindowLong(ddraw->hWnd, GWL_STYLE, GetWindowLong(ddraw->hWnd, GWL_STYLE) | WS_CAPTION | WS_BORDER | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX);
}
int x = (WindowPosX != -1) ? WindowPosX : (ddraw->mode.dmPelsWidth / 2) - (ddraw->render.width / 2);
int y = (WindowPosY != -1) ? WindowPosY : (ddraw->mode.dmPelsHeight / 2) - (ddraw->render.height / 2);
int x = (WindowPosX != -32000) ? WindowPosX : (ddraw->mode.dmPelsWidth / 2) - (ddraw->render.width / 2);
int y = (WindowPosY != -32000) ? WindowPosY : (ddraw->mode.dmPelsHeight / 2) - (ddraw->render.height / 2);
RECT dst = { x, y, ddraw->render.width+x, ddraw->render.height+y };
AdjustWindowRect(&dst, GetWindowLong(ddraw->hWnd, GWL_STYLE), FALSE);
@ -905,16 +887,6 @@ HRESULT __stdcall ddraw_SetCooperativeLevel(IDirectDrawImpl *This, HWND hWnd, DW
This->WndProc = (LRESULT(CALLBACK *)(HWND, UINT, WPARAM, LPARAM))GetWindowLong(hWnd, GWL_WNDPROC);
if (This->renderer == render_dummy_main)
{
This->render.hDC = GetDC(This->hWnd);
SetWindowLong(hWnd, GWL_WNDPROC, (LONG)dummy_WndProc);
ShowWindow(hWnd, SW_HIDE);
PostMessage(hWnd, WM_ACTIVATEAPP, TRUE, TRUE);
PostMessage(This->hWnd, WM_USER, 0, (LPARAM)hWnd);
return DD_OK;
}
SetWindowLong(This->hWnd, GWL_WNDPROC, (LONG)WndProc);
if(!This->render.hDC)
@ -978,11 +950,6 @@ ULONG __stdcall ddraw_Release(IDirectDrawImpl *This)
if(This->Ref == 0)
{
if (This->hWnd && This->renderer == render_dummy_main)
{
PostMessage(This->hWnd, WM_USER, 0, 0);
}
if(This->render.run)
{
EnterCriticalSection(&This->cs);
@ -1113,283 +1080,7 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
This->wine = GetProcAddress(GetModuleHandleA("ntdll.dll"), "wine_get_version") != 0;
/* load configuration options from ddraw.ini */
char cwd[MAX_PATH];
char tmp[256];
GetCurrentDirectoryA(sizeof(cwd), cwd);
_snprintf(SettingsIniPath, sizeof(SettingsIniPath), "%s\\ddraw.ini", cwd);
if(GetFileAttributes(SettingsIniPath) == 0xFFFFFFFF)
{
FILE *fh = fopen(SettingsIniPath, "w");
fputs(
"[ddraw]\n"
"; stretch to custom resolution, 0 = defaults to the size game requests\n"
"width=0\n"
"height=0\n"
"; override width/height and always stretch to fullscreen\n"
"fullscreen=false\n"
"; bits per pixel, possible values: 16, 24 and 32, 0 = auto\n"
"bpp=0\n"
"; Run in windowed mode rather than going fullscreen\n"
"windowed=false\n"
"; show window borders in windowed mode\n"
"border=true\n"
"; maintain aspect ratio\n"
"maintas=false\n"
"; use letter- or windowboxing to make a best fit (Integer Scaling)\n"
"boxing=false\n"
"; real rendering rate, -1 = screen rate, 0 = unlimited, n = cap (OpenGL / Direct3D only)\n"
"maxfps=0\n"
"; vertical synchronization, enable if you get tearing (OpenGL / Direct3D only)\n"
"vsync=false\n"
"; automatic mouse sensitivity scaling\n"
"adjmouse=false\n"
"; enable C&C video resize hack\n"
"vhack=false\n"
"; auto, opengl, gdi, direct3d9 (auto = try opengl/direct3d9, fallback = gdi)\n"
"renderer=auto\n"
"; force CPU0 affinity, avoids crashes with RA, *might* have a performance impact\n"
"singlecpu=true\n"
"; Window position, -1 = center to screen\n"
"posX=-1\n"
"posY=-1\n"
"; Screenshot Hotkey, default = CTRL + G\n"
"screenshotKey=G\n"
"; Fake cursor position for games that use GetCursorPos and expect to be in fullscreen\n"
"fakecursorpos=true\n"
"; Hide WM_ACTIVATEAPP messages to prevent freezing on alt+tab (Carmageddon)\n"
"noactivateapp=false\n"
"; developer mode (don't lock the cursor)\n"
"devmode=false\n"
"; preliminary libretro shader support - e.g. cubic.glsl (OpenGL only) https://github.com/libretro/glsl-shaders\n"
"shader=\n"
"; Sleep for X ms after drawing each frame (Slows down scrollrate on C&C95 / Prevents visual glitches on Carmageddon)\n"
"sleep=0\n"
, fh);
fclose(fh);
}
GetPrivateProfileStringA("ddraw", "windowed", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0')
{
This->windowed = FALSE;
}
else
{
This->windowed = TRUE;
}
GetPrivateProfileStringA("ddraw", "border", "TRUE", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0')
{
This->border = FALSE;
}
else
{
This->border = TRUE;
}
GetPrivateProfileStringA("ddraw", "boxing", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0')
{
This->boxing = FALSE;
}
else
{
This->boxing = TRUE;
}
GetPrivateProfileStringA("ddraw", "maintas", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0')
{
This->maintas = FALSE;
}
else
{
This->maintas = TRUE;
}
GetPrivateProfileStringA("ddraw", "screenshotKey", "G", tmp, sizeof(tmp), SettingsIniPath);
ddraw->screenshotKey = toupper(tmp[0]);
This->sleep = GetPrivateProfileIntA("ddraw", "sleep", 0, SettingsIniPath);
This->render.maxfps = GetPrivateProfileIntA("ddraw", "maxfps", 0, SettingsIniPath);
This->render.width = GetPrivateProfileIntA("ddraw", "width", 0, SettingsIniPath);
This->render.height = GetPrivateProfileIntA("ddraw", "height", 0, SettingsIniPath);
WindowPosX = GetPrivateProfileIntA("ddraw", "posX", -1, SettingsIniPath);
WindowPosY = GetPrivateProfileIntA("ddraw", "posY", -1, SettingsIniPath);
GetPrivateProfileStringA("ddraw", "fullscreen", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0')
{
This->fullscreen = FALSE;
}
else
{
This->fullscreen = TRUE;
WindowPosX = -1;
WindowPosY = -1;
}
This->render.bpp = GetPrivateProfileIntA("ddraw", "bpp", 32, SettingsIniPath);
if (This->render.bpp != 16 && This->render.bpp != 24 && This->render.bpp != 32)
{
This->render.bpp = 0;
}
GetPrivateProfileStringA("ddraw", "adjmouse", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1')
{
This->adjmouse = TRUE;
}
else
{
This->adjmouse = FALSE;
}
GetPrivateProfileStringA("ddraw", "devmode", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1')
{
This->devmode = TRUE;
}
else
{
This->devmode = FALSE;
}
GetPrivateProfileStringA("ddraw", "vsync", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1')
{
This->vsync = TRUE;
}
else
{
This->vsync = FALSE;
}
GetPrivateProfileStringA("ddraw", "fakecursorpos", "TRUE", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1')
{
This->fakecursorpos = TRUE;
}
else
{
This->fakecursorpos = FALSE;
}
GetPrivateProfileStringA("ddraw", "noactivateapp", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1')
{
This->noactivateapp = TRUE;
}
else
{
This->noactivateapp = FALSE;
}
GetPrivateProfileStringA("ddraw", "vhack", "false", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tolower(tmp[0]) == 'a' || tmp[0] == '1')
{
This->vhack = 1;
}
else
{
This->vhack = 0;
}
GetPrivateProfileStringA("ddraw", "renderer", "auto", tmp, sizeof(tmp), SettingsIniPath);
if(tolower(tmp[0]) == 'd' && tolower(tmp[1]) == 'u')
{
printf("DirectDrawCreate: Using dummy renderer\n");
This->renderer = render_dummy_main;
}
else if(tolower(tmp[0]) == 's' || tolower(tmp[0]) == 'g')
{
printf("DirectDrawCreate: Using software renderer\n");
This->renderer = render_soft_main;
}
else if (tolower(tmp[0]) == 'a')
{
printf("DirectDrawCreate: Using automatic renderer\n");
LPDIRECT3D9 d3d = NULL;
// Windows = Direct3D 9, Wine = OpenGL
if (!This->wine && (Direct3D9_hModule = LoadLibrary("d3d9.dll")))
{
IDirect3D9 *(WINAPI *D3DCreate9)(UINT) =
(IDirect3D9 *(WINAPI *)(UINT))GetProcAddress(Direct3D9_hModule, "Direct3DCreate9");
if (D3DCreate9 && (d3d = D3DCreate9(D3D_SDK_VERSION)))
d3d->lpVtbl->Release(d3d);
}
if (d3d)
{
This->renderer = render_d3d9_main;
}
else if (OpenGL_LoadDll())
{
This->renderer = render_main;
}
else
{
ShowDriverWarning = TRUE;
This->renderer = render_soft_main;
}
}
else if (tolower(tmp[0]) == 'd')
{
printf("DirectDrawCreate: Using Direct3D 9 renderer\n");
This->renderer = render_d3d9_main;
}
else
{
printf("DirectDrawCreate: Using OpenGL renderer\n");
if (OpenGL_LoadDll())
{
This->renderer = render_main;
}
else
{
ShowDriverWarning = TRUE;
This->renderer = render_soft_main;
}
}
// to do: read .glslp config file instead of the shader and apply the correct settings
GetPrivateProfileStringA("ddraw", "shader", "", This->shader, sizeof(This->shader), SettingsIniPath);
GetPrivateProfileStringA("ddraw", "singlecpu", "true", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1')
{
printf("DirectDrawCreate: Setting CPU0 affinity\n");
SetProcessAffinityMask(GetCurrentProcess(), 1);
}
/* last minute check for cnc-plugin */
if (GetEnvironmentVariable("DDRAW_WINDOW", tmp, sizeof(tmp)) > 0)
{
This->hWnd = (HWND)atoi(tmp);
This->renderer = render_dummy_main;
This->windowed = TRUE;
if (GetEnvironmentVariable("DDRAW_WIDTH", tmp, sizeof(tmp)) > 0)
{
This->render.width = atoi(tmp);
}
if (GetEnvironmentVariable("DDRAW_HEIGHT", tmp, sizeof(tmp)) > 0)
{
This->render.height = atoi(tmp);
}
printf("DirectDrawCreate: Detected cnc-plugin at window %08X in %dx%d\n", (unsigned int)This->hWnd, This->render.width, This->render.height);
}
Settings_Load();
return DD_OK;
}

View File

@ -59,8 +59,6 @@ static void DeleteContext(HGLRC context);
static BOOL TextureUploadTest();
static BOOL ShaderTest();
DWORD WINAPI render_soft_main(void);
DWORD WINAPI render_main(void)
{
Sleep(500);

View File

@ -1,29 +0,0 @@
/*
* Copyright (c) 2011 Toni Spets <toni.spets@iki.fi>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <windows.h>
#include <stdio.h>
#include "main.h"
#include "surface.h"
DWORD WINAPI render_soft_main(void);
DWORD WINAPI render_dummy_main(void)
{
/* well, eh, duh */
return render_soft_main();
}

222
src/settings.c Normal file
View File

@ -0,0 +1,222 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
#include <d3d9.h>
#include "main.h"
#include "opengl.h"
#include "render_d3d9.h"
char SettingsIniPath[MAX_PATH];
static char ProcessFileName[96];
static BOOL GetBool(LPCSTR key, BOOL defaultValue);
static int GetInt(LPCSTR key, int defaultValue);
static DWORD GetString(LPCSTR key, LPCSTR defaultValue, LPSTR outString, DWORD outSize);
static void CreateSettingsIni();
void Settings_Load()
{
//set up settings ini
char cwd[MAX_PATH];
char tmp[256];
GetCurrentDirectoryA(sizeof(cwd), cwd);
_snprintf(SettingsIniPath, sizeof(SettingsIniPath), "%s\\ddraw.ini", cwd);
if (GetFileAttributes(SettingsIniPath) == INVALID_FILE_ATTRIBUTES)
CreateSettingsIni();
//get process filename
char ProcessFilePath[MAX_PATH] = { 0 };
GetModuleFileNameA(NULL, ProcessFilePath, MAX_PATH);
_splitpath(ProcessFilePath, NULL, NULL, ProcessFileName, NULL);
//load settings from ini
ddraw->windowed = GetBool("windowed", FALSE);
ddraw->border = GetBool("border", TRUE);
ddraw->boxing = GetBool("boxing", FALSE);
ddraw->maintas = GetBool("maintas", FALSE);
ddraw->adjmouse = GetBool("adjmouse", FALSE);
ddraw->devmode = GetBool("devmode", FALSE);
ddraw->vsync = GetBool("vsync", FALSE);
ddraw->fakecursorpos = GetBool("fakecursorpos", TRUE);
ddraw->noactivateapp = GetBool("noactivateapp", FALSE);
ddraw->vhack = GetBool("vhack", FALSE);
ddraw->sleep = GetInt("sleep", 0);
ddraw->render.maxfps = GetInt("maxfps", 0);
ddraw->render.width = GetInt("width", 0);
ddraw->render.height = GetInt("height", 0);
WindowPosX = GetInt("posX", -32000);
WindowPosY = GetInt("posY", -32000);
GetString("screenshotKey", "G", tmp, sizeof(tmp));
ddraw->screenshotKey = toupper(tmp[0]);
if ((ddraw->fullscreen = GetBool("fullscreen", FALSE)))
WindowPosX = WindowPosY = -32000;
if (GetBool("singlecpu", TRUE))
SetProcessAffinityMask(GetCurrentProcess(), 1);
ddraw->render.bpp = GetInt("bpp", 32);
if (ddraw->render.bpp != 16 && ddraw->render.bpp != 24 && ddraw->render.bpp != 32)
ddraw->render.bpp = 0;
// to do: read .glslp config file instead of the shader and apply the correct settings
GetString("shader", "", ddraw->shader, sizeof(ddraw->shader));
GetString("renderer", "auto", tmp, sizeof(tmp));
printf("DirectDrawCreate: Using %s renderer\n", tmp);
if (tolower(tmp[0]) == 's' || tolower(tmp[0]) == 'g') //gdi
{
ddraw->renderer = render_soft_main;
}
else if (tolower(tmp[0]) == 'd') //direct3d9
{
ddraw->renderer = render_d3d9_main;
}
else if (tolower(tmp[0]) == 'o') //opengl
{
if (OpenGL_LoadDll())
{
ddraw->renderer = render_main;
}
else
{
ShowDriverWarning = TRUE;
ddraw->renderer = render_soft_main;
}
}
else //auto
{
LPDIRECT3D9 d3d = NULL;
// Windows = Direct3D 9, Wine = OpenGL
if (!ddraw->wine && (Direct3D9_hModule = LoadLibrary("d3d9.dll")))
{
IDirect3D9 *(WINAPI *D3DCreate9)(UINT) =
(IDirect3D9 *(WINAPI *)(UINT))GetProcAddress(Direct3D9_hModule, "Direct3DCreate9");
if (D3DCreate9 && (d3d = D3DCreate9(D3D_SDK_VERSION)))
d3d->lpVtbl->Release(d3d);
}
if (d3d)
{
ddraw->renderer = render_d3d9_main;
}
else if (OpenGL_LoadDll())
{
ddraw->renderer = render_main;
}
else
{
ShowDriverWarning = TRUE;
ddraw->renderer = render_soft_main;
}
}
}
void Settings_SaveWindowPos(int x, int y)
{
char buf[16];
sprintf(buf, "%d", x);
WritePrivateProfileString(ProcessFileName, "posX", buf, SettingsIniPath);
sprintf(buf, "%d", y);
WritePrivateProfileString(ProcessFileName, "posY", buf, SettingsIniPath);
}
static void CreateSettingsIni()
{
FILE *fh = fopen(SettingsIniPath, "w");
if (fh)
{
fputs(
"[ddraw]\n"
"; stretch to custom resolution, 0 = defaults to the size game requests\n"
"width=0\n"
"height=0\n"
"; override width/height and always stretch to fullscreen\n"
"fullscreen=false\n"
"; bits per pixel, possible values: 16, 24 and 32, 0 = auto\n"
"bpp=0\n"
"; Run in windowed mode rather than going fullscreen\n"
"windowed=false\n"
"; show window borders in windowed mode\n"
"border=true\n"
"; maintain aspect ratio\n"
"maintas=false\n"
"; use letter- or windowboxing to make a best fit (Integer Scaling)\n"
"boxing=false\n"
"; real rendering rate, -1 = screen rate, 0 = unlimited, n = cap (OpenGL / Direct3D only)\n"
"maxfps=0\n"
"; vertical synchronization, enable if you get tearing (OpenGL / Direct3D only)\n"
"vsync=false\n"
"; automatic mouse sensitivity scaling\n"
"adjmouse=false\n"
"; enable C&C video resize hack\n"
"vhack=false\n"
"; auto, opengl, gdi, direct3d9 (auto = try opengl/direct3d9, fallback = gdi)\n"
"renderer=auto\n"
"; force CPU0 affinity, avoids crashes with RA, *might* have a performance impact\n"
"singlecpu=true\n"
"; Window position, -32000 = center to screen\n"
"posX=-32000\n"
"posY=-32000\n"
"; Screenshot Hotkey, default = CTRL + G\n"
"screenshotKey=G\n"
"; Fake cursor position for games that use GetCursorPos and expect to be in fullscreen\n"
"fakecursorpos=true\n"
"; Hide WM_ACTIVATEAPP messages to prevent freezing on alt+tab (Carmageddon)\n"
"noactivateapp=false\n"
"; developer mode (don't lock the cursor)\n"
"devmode=false\n"
"; preliminary libretro shader support - e.g. cubic.glsl (OpenGL only) https://github.com/libretro/glsl-shaders\n"
"shader=\n"
"; Sleep for X ms after drawing each frame (Slows down scrollrate on C&C95 / Prevents visual glitches on Carmageddon)\n"
"sleep=0\n"
"\n"
"[CARMA95]\n"
"fakecursorpos=false\n"
"noactivateapp=true\n"
"sleep=33\n"
"\n"
"[C&C95]\n"
"sleep=10\n"
, fh);
fclose(fh);
}
}
static DWORD GetString(LPCSTR key, LPCSTR defaultValue, LPSTR outString, DWORD outSize)
{
DWORD s = GetPrivateProfileStringA(ProcessFileName, key, "", outString, outSize, SettingsIniPath);
if (s > 0)
return s;
return GetPrivateProfileStringA("ddraw", key, defaultValue, outString, outSize, SettingsIniPath);
}
static BOOL GetBool(LPCSTR key, BOOL defaultValue)
{
char value[8];
GetString(key, defaultValue ? "Yes" : "No", value, sizeof(value));
return (_stricmp(value, "yes") == 0 || _stricmp(value, "true") == 0 || _stricmp(value, "1") == 0);
}
static int GetInt(LPCSTR key, int defaultValue)
{
char defvalue[16];
_snprintf(defvalue, sizeof(defvalue), "%d", defaultValue);
char value[16];
GetString(key, defvalue, value, sizeof(value));
return atoi(value);
}