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try to make the settings file easier to understand
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@ -195,67 +195,72 @@ static void CreateSettingsIni()
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"; cnc-ddraw - https://github.com/CnCNet/cnc-ddraw - https://cncnet.org\n"
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"\n"
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"[ddraw]\n"
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"; ### Optional settings ###\n"
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"; Use the following settings to adjust the look and feel to your liking\n"
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"\n"
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"\n"
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"; Stretch to custom resolution, 0 = defaults to the size game requests\n"
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"width=0\n"
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"height=0\n"
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"\n"
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"; Override width/height and always stretch to fullscreen\n"
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"; Override the width/height settings shown above and always stretch to fullscreen\n"
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"; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode\n"
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"fullscreen=false\n"
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"\n"
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"; Bits per pixel, possible values: 16, 24 and 32, 0 = auto\n"
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"bpp=0\n"
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"\n"
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"; Run in windowed mode rather than going fullscreen\n"
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"; Note: Can be combined with 'fullscreen=true' to get windowed-fullscreen aka borderless mode\n"
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"windowed=false\n"
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"\n"
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"; Show window borders in windowed mode\n"
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"border=true\n"
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"\n"
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"; Maintain aspect ratio\n"
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"; Note: Works only for games that support 'handlemouse=true' (Windowed mode is an exception)\n"
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"; Maintain aspect ratio - (Requires 'handlemouse=true')\n"
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"maintas=false\n"
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"\n"
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"; Windowboxing / Integer Scaling\n"
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"; Note: Works only for games that support 'handlemouse=true'\n"
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"; Windowboxing / Integer Scaling - (Requires 'handlemouse=true')\n"
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"boxing=false\n"
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"\n"
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"; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap\n"
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"; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks='\n"
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"maxfps=125\n"
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"\n"
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"; Vertical synchronization, enable if you get tearing (OpenGL / Direct3D only)\n"
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"; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9')\n"
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"vsync=false\n"
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"\n"
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"; Automatic mouse sensitivity scaling\n"
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"; Automatic mouse sensitivity scaling - (Requires 'handlemouse=true')\n"
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"; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window\n"
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"; Note: Works only for games that support 'handlemouse=true'\n"
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"adjmouse=false\n"
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"\n"
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"; Enable C&C video resize hack - Stretches C&C cutscenes to fullscreen\n"
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"vhack=false\n"
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"\n"
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"; auto, opengl, gdi, direct3d9 (auto = try opengl/direct3d9, fallback = gdi)\n"
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"renderer=auto\n"
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"\n"
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"; Force CPU0 affinity, avoids crashes/freezing, *might* have a performance impact\n"
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"singlecpu=true\n"
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"; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders\n"
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"; Example: shader=Shaders\\crt-lottes-fast-no-warp.glsl\n"
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"shader=\n"
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"\n"
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"; Window position, -32000 = center to screen\n"
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"posX=-32000\n"
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"posY=-32000\n"
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"\n"
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"; Hide WM_ACTIVATEAPP messages to prevent problems on alt+tab\n"
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"noactivateapp=false\n"
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"; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi)\n"
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"renderer=auto\n"
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"\n"
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"; Developer mode (don't lock the cursor)\n"
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"devmode=false\n"
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"\n"
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"; Preliminary libretro shader support (OpenGL only) https://github.com/libretro/glsl-shaders\n"
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"; Example: shader=Shaders\\crt-lottes-fast-no-warp.glsl\n"
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"shader=\n"
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"; Show window borders in windowed mode\n"
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"border=true\n"
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"\n"
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"; Max game ticks per second, possible values: 0-1000 (Can be used to slow down a too fast running game)\n"
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"; Bits per pixel, possible values: 16, 24 and 32, 0 = auto\n"
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"bpp=0\n"
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"\n"
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"; Enable C&C video resize hack - Stretches C&C cutscenes to fullscreen\n"
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"vhack=false\n"
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"\n"
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"\n"
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"\n"
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"; ### Compatibility settings ###\n"
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"; Use the following settings in case there are any issues with the game\n"
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"\n"
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"\n"
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"; Hide WM_ACTIVATEAPP messages to prevent problems on alt+tab\n"
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"noactivateapp=false\n"
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"\n"
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"; Max game ticks per second, possible values: 0-1000\n"
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"; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations\n"
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"maxgameticks=0\n"
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"\n"
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"; Gives cnc-ddraw full control over the mouse cursor (required for adjmouse/boxing/maintas)\n"
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@ -263,12 +268,17 @@ static void CreateSettingsIni()
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"handlemouse=true\n"
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"\n"
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"; Use Waitable Timer Objects rather than timeGetTime+Sleep to limit FPS/Ticks/Flip\n"
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"; Note: Can introduce a different type of tearing and stuttering in windowed mode\n"
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"; Note: To workaround tearing/stuttering problems, set maxfps 1 lower than screen refresh rate (59 for flip games)\n"
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"accuratetimers=false\n"
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"\n"
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"; Force CPU0 affinity, avoids crashes/freezing, *might* have a performance impact\n"
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"singlecpu=true\n"
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"\n"
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"\n"
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"\n"
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"; ### Game specific settings ###\n"
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"; The following settings override all settings shown above, section name = executable name\n"
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"\n"
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"; Game specific settings - The following settings override all settings above, section name = executable name\n"
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"\n"
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"; Carmageddon\n"
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"[CARMA95]\n"
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