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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

new .ini option "maxgameticks=-2"

This commit is contained in:
FunkyFr3sh 2021-02-19 03:24:11 +01:00
parent fe4181cc98
commit 65443fa4e4
5 changed files with 53 additions and 20 deletions

View File

@ -106,6 +106,7 @@ typedef struct cnc_ddraw
BOOL nonexclusive;
BOOL fixchildwindows;
BOOL d3d9linear;
int maxgameticks;
BOOL bnet_active;
BOOL bnet_was_fullscreen;
BOOL bnet_was_upscaled;

View File

@ -47,12 +47,14 @@ typedef struct fps_limiter
D3DKMTOPENADAPTERFROMHDCPROC D3DKMTOpenAdapterFromHdc;
D3DKMTCLOSEADAPTERPROC D3DKMTCloseAdapter;
BOOL got_adapter;
BOOL initialized;
} fps_limiter;
extern fps_limiter g_fpsl;
void fpsl_init();
BOOL fpsl_wait_for_vblank();
BOOL fpsl_dwm_flush();
BOOL fpsl_dwm_is_enabled();
void fpsl_frame_start();
void fpsl_frame_end();

View File

@ -81,19 +81,19 @@ void cfg_load()
g_fpsl.htimer = CreateWaitableTimer(NULL, TRUE, NULL);
//can't fully set it up here due to missing g_ddraw->mode.dmDisplayFrequency
int max_ticks = cfg_get_int("maxgameticks", 0);
g_ddraw->maxgameticks = cfg_get_int("maxgameticks", 0);
if (max_ticks > 0 && max_ticks <= 1000)
if (g_ddraw->maxgameticks > 0 && g_ddraw->maxgameticks <= 1000)
{
if (g_ddraw->accurate_timers)
g_ddraw->ticks_limiter.htimer = CreateWaitableTimer(NULL, TRUE, NULL);
float len = 1000.0f / max_ticks;
float len = 1000.0f / g_ddraw->maxgameticks;
g_ddraw->ticks_limiter.tick_length_ns = len * 10000;
g_ddraw->ticks_limiter.tick_length = len + 0.5f;
}
if (max_ticks >= 0)
if (g_ddraw->maxgameticks >= 0 || g_ddraw->maxgameticks == -2)
{
//always using 60 fps for flip...
if (g_ddraw->accurate_timers)
@ -298,7 +298,7 @@ static void cfg_create_ini()
"; Hide WM_ACTIVATEAPP and WM_NCACTIVATE messages to prevent problems on alt+tab\n"
"noactivateapp=false\n"
"\n"
"; Max game ticks per second, possible values: -1 = disabled, 0 = emulate 60hz vblank, 1-1000 = custom game speed\n"
"; Max game ticks per second, possible values: -1 = disabled, -2 = refresh rate, 0 = emulate 60hz vblank, 1-1000 = custom game speed\n"
"; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations\n"
"; Note: Usually one of the following values will work: 60 / 30 / 25 / 20 / 15 (lower value = slower game speed)\n"
"maxgameticks=0\n"

View File

@ -704,6 +704,12 @@ HRESULT dd_SetCooperativeLevel(HWND hwnd, DWORD dwFlags)
HRESULT dd_WaitForVerticalBlank(DWORD dwFlags, HANDLE h)
{
if (g_ddraw->maxgameticks == -2)
{
if (fpsl_dwm_flush())
return DD_OK;
}
if (!g_ddraw->flip_limiter.tick_length)
return DD_OK;

View File

@ -27,36 +27,58 @@ void fpsl_init()
if (g_fpsl.got_adapter && g_fpsl.D3DKMTCloseAdapter)
{
g_fpsl.initialized = FALSE;
g_fpsl.got_adapter = FALSE;
g_fpsl.close_adapter.hAdapter = g_fpsl.adapter.hAdapter;
g_fpsl.D3DKMTCloseAdapter(&g_fpsl.close_adapter);
}
if (!g_fpsl.gdi32_dll)
{
g_fpsl.gdi32_dll = LoadLibraryA("gdi32.dll");
}
if (!g_fpsl.dwmapi_dll)
{
g_fpsl.dwmapi_dll = LoadLibraryA("dwmapi.dll");
}
g_fpsl.DwmFlush =
(DWMFLUSHPROC)GetProcAddress(g_fpsl.dwmapi_dll, "DwmFlush");
if (!g_fpsl.DwmFlush)
{
g_fpsl.DwmFlush =
(DWMFLUSHPROC)GetProcAddress(g_fpsl.dwmapi_dll, "DwmFlush");
}
g_fpsl.DwmIsCompositionEnabled =
(DWMISCOMPOSITIONENABLEDPROC)GetProcAddress(g_fpsl.dwmapi_dll, "DwmIsCompositionEnabled");
if (!g_fpsl.DwmIsCompositionEnabled)
{
g_fpsl.DwmIsCompositionEnabled =
(DWMISCOMPOSITIONENABLEDPROC)GetProcAddress(g_fpsl.dwmapi_dll, "DwmIsCompositionEnabled");
}
g_fpsl.D3DKMTWaitForVerticalBlankEvent =
(D3DKMTWAITFORVERTICALBLANKEVENTPROC)GetProcAddress(g_fpsl.gdi32_dll, "D3DKMTWaitForVerticalBlankEvent");
if (!g_fpsl.D3DKMTWaitForVerticalBlankEvent)
{
g_fpsl.D3DKMTWaitForVerticalBlankEvent =
(D3DKMTWAITFORVERTICALBLANKEVENTPROC)GetProcAddress(g_fpsl.gdi32_dll, "D3DKMTWaitForVerticalBlankEvent");
}
g_fpsl.D3DKMTOpenAdapterFromHdc =
(D3DKMTOPENADAPTERFROMHDCPROC)GetProcAddress(g_fpsl.gdi32_dll, "D3DKMTOpenAdapterFromHdc");
if (!g_fpsl.D3DKMTOpenAdapterFromHdc)
{
g_fpsl.D3DKMTOpenAdapterFromHdc =
(D3DKMTOPENADAPTERFROMHDCPROC)GetProcAddress(g_fpsl.gdi32_dll, "D3DKMTOpenAdapterFromHdc");
}
g_fpsl.D3DKMTCloseAdapter =
(D3DKMTCLOSEADAPTERPROC)GetProcAddress(g_fpsl.gdi32_dll, "D3DKMTCloseAdapter");
if (!g_fpsl.D3DKMTCloseAdapter)
{
g_fpsl.D3DKMTCloseAdapter =
(D3DKMTCLOSEADAPTERPROC)GetProcAddress(g_fpsl.gdi32_dll, "D3DKMTCloseAdapter");
}
g_fpsl.initialized = TRUE;
}
BOOL fpsl_wait_for_vblank()
{
if (g_fpsl.D3DKMTOpenAdapterFromHdc && !g_fpsl.got_adapter)
if (g_fpsl.initialized && g_fpsl.D3DKMTOpenAdapterFromHdc && !g_fpsl.got_adapter)
{
g_fpsl.adapter.hDc = g_ddraw->render.hdc;
@ -75,6 +97,11 @@ BOOL fpsl_wait_for_vblank()
return FALSE;
}
BOOL fpsl_dwm_flush()
{
return g_fpsl.initialized && fpsl_dwm_is_enabled() && g_fpsl.DwmFlush && SUCCEEDED(g_fpsl.DwmFlush());
}
BOOL fpsl_dwm_is_enabled()
{
BOOL dwm_enabled = FALSE;
@ -95,10 +122,7 @@ void fpsl_frame_end()
{
if (g_ddraw->render.maxfps < 0 || g_ddraw->vsync)
{
if (fpsl_dwm_is_enabled() && g_fpsl.DwmFlush && SUCCEEDED(g_fpsl.DwmFlush()))
return;
if (fpsl_wait_for_vblank())
if (fpsl_dwm_flush() || fpsl_wait_for_vblank())
return;
}