mirror of
https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-15 06:04:49 +01:00
new .ini option "maxgameticks=-2"
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parent
fe4181cc98
commit
65443fa4e4
1
inc/dd.h
1
inc/dd.h
@ -106,6 +106,7 @@ typedef struct cnc_ddraw
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BOOL nonexclusive;
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BOOL fixchildwindows;
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BOOL d3d9linear;
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int maxgameticks;
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BOOL bnet_active;
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BOOL bnet_was_fullscreen;
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BOOL bnet_was_upscaled;
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@ -47,12 +47,14 @@ typedef struct fps_limiter
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D3DKMTOPENADAPTERFROMHDCPROC D3DKMTOpenAdapterFromHdc;
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D3DKMTCLOSEADAPTERPROC D3DKMTCloseAdapter;
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BOOL got_adapter;
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BOOL initialized;
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} fps_limiter;
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extern fps_limiter g_fpsl;
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void fpsl_init();
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BOOL fpsl_wait_for_vblank();
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BOOL fpsl_dwm_flush();
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BOOL fpsl_dwm_is_enabled();
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void fpsl_frame_start();
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void fpsl_frame_end();
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10
src/config.c
10
src/config.c
@ -81,19 +81,19 @@ void cfg_load()
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g_fpsl.htimer = CreateWaitableTimer(NULL, TRUE, NULL);
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//can't fully set it up here due to missing g_ddraw->mode.dmDisplayFrequency
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int max_ticks = cfg_get_int("maxgameticks", 0);
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g_ddraw->maxgameticks = cfg_get_int("maxgameticks", 0);
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if (max_ticks > 0 && max_ticks <= 1000)
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if (g_ddraw->maxgameticks > 0 && g_ddraw->maxgameticks <= 1000)
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{
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if (g_ddraw->accurate_timers)
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g_ddraw->ticks_limiter.htimer = CreateWaitableTimer(NULL, TRUE, NULL);
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float len = 1000.0f / max_ticks;
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float len = 1000.0f / g_ddraw->maxgameticks;
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g_ddraw->ticks_limiter.tick_length_ns = len * 10000;
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g_ddraw->ticks_limiter.tick_length = len + 0.5f;
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}
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if (max_ticks >= 0)
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if (g_ddraw->maxgameticks >= 0 || g_ddraw->maxgameticks == -2)
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{
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//always using 60 fps for flip...
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if (g_ddraw->accurate_timers)
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@ -298,7 +298,7 @@ static void cfg_create_ini()
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"; Hide WM_ACTIVATEAPP and WM_NCACTIVATE messages to prevent problems on alt+tab\n"
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"noactivateapp=false\n"
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"\n"
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"; Max game ticks per second, possible values: -1 = disabled, 0 = emulate 60hz vblank, 1-1000 = custom game speed\n"
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"; Max game ticks per second, possible values: -1 = disabled, -2 = refresh rate, 0 = emulate 60hz vblank, 1-1000 = custom game speed\n"
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"; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations\n"
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"; Note: Usually one of the following values will work: 60 / 30 / 25 / 20 / 15 (lower value = slower game speed)\n"
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"maxgameticks=0\n"
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6
src/dd.c
6
src/dd.c
@ -704,6 +704,12 @@ HRESULT dd_SetCooperativeLevel(HWND hwnd, DWORD dwFlags)
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HRESULT dd_WaitForVerticalBlank(DWORD dwFlags, HANDLE h)
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{
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if (g_ddraw->maxgameticks == -2)
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{
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if (fpsl_dwm_flush())
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return DD_OK;
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}
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if (!g_ddraw->flip_limiter.tick_length)
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return DD_OK;
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@ -27,36 +27,58 @@ void fpsl_init()
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if (g_fpsl.got_adapter && g_fpsl.D3DKMTCloseAdapter)
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{
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g_fpsl.initialized = FALSE;
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g_fpsl.got_adapter = FALSE;
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g_fpsl.close_adapter.hAdapter = g_fpsl.adapter.hAdapter;
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g_fpsl.D3DKMTCloseAdapter(&g_fpsl.close_adapter);
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}
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if (!g_fpsl.gdi32_dll)
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{
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g_fpsl.gdi32_dll = LoadLibraryA("gdi32.dll");
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}
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if (!g_fpsl.dwmapi_dll)
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{
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g_fpsl.dwmapi_dll = LoadLibraryA("dwmapi.dll");
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}
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g_fpsl.DwmFlush =
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(DWMFLUSHPROC)GetProcAddress(g_fpsl.dwmapi_dll, "DwmFlush");
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if (!g_fpsl.DwmFlush)
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{
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g_fpsl.DwmFlush =
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(DWMFLUSHPROC)GetProcAddress(g_fpsl.dwmapi_dll, "DwmFlush");
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}
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g_fpsl.DwmIsCompositionEnabled =
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(DWMISCOMPOSITIONENABLEDPROC)GetProcAddress(g_fpsl.dwmapi_dll, "DwmIsCompositionEnabled");
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if (!g_fpsl.DwmIsCompositionEnabled)
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{
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g_fpsl.DwmIsCompositionEnabled =
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(DWMISCOMPOSITIONENABLEDPROC)GetProcAddress(g_fpsl.dwmapi_dll, "DwmIsCompositionEnabled");
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}
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g_fpsl.D3DKMTWaitForVerticalBlankEvent =
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(D3DKMTWAITFORVERTICALBLANKEVENTPROC)GetProcAddress(g_fpsl.gdi32_dll, "D3DKMTWaitForVerticalBlankEvent");
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if (!g_fpsl.D3DKMTWaitForVerticalBlankEvent)
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{
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g_fpsl.D3DKMTWaitForVerticalBlankEvent =
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(D3DKMTWAITFORVERTICALBLANKEVENTPROC)GetProcAddress(g_fpsl.gdi32_dll, "D3DKMTWaitForVerticalBlankEvent");
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}
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g_fpsl.D3DKMTOpenAdapterFromHdc =
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(D3DKMTOPENADAPTERFROMHDCPROC)GetProcAddress(g_fpsl.gdi32_dll, "D3DKMTOpenAdapterFromHdc");
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if (!g_fpsl.D3DKMTOpenAdapterFromHdc)
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{
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g_fpsl.D3DKMTOpenAdapterFromHdc =
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(D3DKMTOPENADAPTERFROMHDCPROC)GetProcAddress(g_fpsl.gdi32_dll, "D3DKMTOpenAdapterFromHdc");
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}
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g_fpsl.D3DKMTCloseAdapter =
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(D3DKMTCLOSEADAPTERPROC)GetProcAddress(g_fpsl.gdi32_dll, "D3DKMTCloseAdapter");
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if (!g_fpsl.D3DKMTCloseAdapter)
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{
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g_fpsl.D3DKMTCloseAdapter =
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(D3DKMTCLOSEADAPTERPROC)GetProcAddress(g_fpsl.gdi32_dll, "D3DKMTCloseAdapter");
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}
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g_fpsl.initialized = TRUE;
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}
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BOOL fpsl_wait_for_vblank()
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{
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if (g_fpsl.D3DKMTOpenAdapterFromHdc && !g_fpsl.got_adapter)
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if (g_fpsl.initialized && g_fpsl.D3DKMTOpenAdapterFromHdc && !g_fpsl.got_adapter)
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{
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g_fpsl.adapter.hDc = g_ddraw->render.hdc;
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@ -75,6 +97,11 @@ BOOL fpsl_wait_for_vblank()
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return FALSE;
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}
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BOOL fpsl_dwm_flush()
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{
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return g_fpsl.initialized && fpsl_dwm_is_enabled() && g_fpsl.DwmFlush && SUCCEEDED(g_fpsl.DwmFlush());
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}
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BOOL fpsl_dwm_is_enabled()
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{
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BOOL dwm_enabled = FALSE;
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@ -95,10 +122,7 @@ void fpsl_frame_end()
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{
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if (g_ddraw->render.maxfps < 0 || g_ddraw->vsync)
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{
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if (fpsl_dwm_is_enabled() && g_fpsl.DwmFlush && SUCCEEDED(g_fpsl.DwmFlush()))
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return;
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if (fpsl_wait_for_vblank())
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if (fpsl_dwm_flush() || fpsl_wait_for_vblank())
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return;
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}
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