130 Commits

Author SHA1 Message Date
SND\xToast_cp
f1e561b2cd - Vector2, Vector3, Vector4 no more NUitn issues (except of GetHashCode)
- Vector2, Vector3, Vector4 optimised (not yet finished)
- fixed/extended some unit tests
2011-11-16 17:53:07 +00:00
SND\AstrorEnales_cp
c005180b0e Implemented some Net Signatures 2011-11-16 15:08:04 +00:00
SND\AstrorEnales_cp
6f602c3597 Added all Net classes as dummy 2011-11-16 15:00:54 +00:00
Glatzemann
e8cfec47c4 fixed a small issue in sscg
fixed build files of shaders
2011-11-16 14:53:42 +00:00
Glatzemann
3ed08ee713 fixed some references in projects 2011-11-16 14:45:01 +00:00
Glatzemann
44b2f9efef restored missing projects in new location 2011-11-16 14:27:53 +00:00
Glatzemann
6c4391e684 removed old folders... 2011-11-16 13:56:23 +00:00
Glatzemann
12b4574a11 moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:52:15 +00:00
Glatzemann
2576137bde moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:51:59 +00:00
Glatzemann
cda2fa64d1 moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:51:54 +00:00
Glatzemann
62eb1a260c moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:51:51 +00:00
Glatzemann
94c8e6a203 moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:51:47 +00:00
Glatzemann
5e096da188 moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:51:43 +00:00
Glatzemann
f97e0e4ca4 corrected some more signatures of GamerServices methods 2011-11-16 12:13:15 +00:00
Glatzemann
6c0029c54d Implemented all class stubs of GamerServices namespace. Now we have 30 wrong classes again... 2011-11-16 11:15:10 +00:00
Glatzemann
fa49848f23 updated SpriteBatch_GLSL shader to match new GLSL shader format
GL3: get effect count
2011-11-16 09:35:01 +00:00
SND\AstrorEnales_cp
71025d72b5 Added four simple network classes (args/exception) 2011-11-16 08:57:20 +00:00
SND\GinieDp_cp
7774dd69a6 - implemented all effect readers 2011-11-16 00:00:17 +00:00
SND\GinieDp_cp
f5367ebfbc - Implemented all math type converters 2011-11-15 22:31:20 +00:00
SND\AstrorEnales_cp
a36695b15b working on GL Effect and added CurveKey.cs and CurveKeyCollection.cs 2011-11-15 21:37:26 +00:00
SND\rene87_cp
4cbf5d9c21 add Cue
add SoundBank
add AudioEngine
add WaveBank
2011-11-15 20:57:51 +00:00
SND\rene87_cp
6b3e2e4906 add NoMicrophoneConnectedException
add NoAudioHardwareException
add InstancePlayLimitException
2011-11-15 20:21:09 +00:00
SND\rene87_cp
fea778f673 add DynamicSoundEffectInstance 2011-11-15 20:04:16 +00:00
SND\rene87_cp
b7c880602e add AudiEmitter
add AudioListener
add SoundEffect
add SoundEffectInstance
2011-11-15 19:52:09 +00:00
SND\rene87_cp
fa9e69dd03 add Microphone 2011-11-15 19:16:05 +00:00
Glatzemann
fac08d3939 fixed signature of Mouse class 2011-11-15 18:38:24 +00:00
SND\simsmaster_cp
ad5a5910f0 First work on StorageSystem. Created basic implementation of StorageContainer using System.IO mapping. 2011-11-15 18:24:03 +00:00
SND\xToast_cp
a1467c2e5d Little work on BoundingFrustum done. 2011-11-15 15:46:27 +00:00
Glatzemann
f2d97002fa added missing files 2011-11-15 15:29:52 +00:00
Glatzemann
a551e973dc implemented GetShaderByteCode in RenderSystemGL3 2011-11-15 12:29:53 +00:00
Glatzemann
de19567daf added binary versions of the tools because sscg is used during building the render systems 2011-11-15 12:13:49 +00:00
Glatzemann
711d4aa68b created StockShaderCodeGenerator tool (sscg)
removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
2011-11-15 12:11:24 +00:00
Glatzemann
7ad880db18 deleted obsolete content project StockEffects 2011-11-15 06:47:29 +00:00
Glatzemann
40c951e02b added licensing information to tools files
added a shader folder for the stock shaders
started the StockShaderCodeGenerator tool
added a tools solution file
added a bin folder in tools folder for precompiled tools and changed tools project files
removed StockEffects content project from solution and added the effect files to the shader folder for reference
2011-11-15 06:46:22 +00:00
Glatzemann
91a7451f97 - static CompileShader method of GL3 render system now returns simply the shader source provided by the ContentImporter. This should be enough to compile a shader during runtime.
- added a SpriteEffect_GLSL effect file, but it still contains HLSL code
- started translate function for Keys in ANX.InputSystem.Windows.XInput. Still many keys to do
- fixed issue #449 ("debug GetCurrentState of Keyboard"). Keyboard input now working (see WindowsGame sample, Escape to exit)
2011-11-15 05:46:08 +00:00
Glatzemann
904ab0c529 Updated to revision b3f78ecc4b09 of SharpDX.
ATTENTION!!! API-CHANGE: SharpDX Color4 constructur changed signature from (alpha, red, green, blue) to (red, green, blue, alpha)
2011-11-15 05:41:56 +00:00
SND\AstrorEnales_cp
b3e50da398 Working on Texture2DGL3. 2011-11-14 21:01:54 +00:00
Glatzemann
e02485ab9e Some work on keyboard input. It is currently not working, see issue #449 for further information 2011-11-14 19:37:05 +00:00
SND\rene87_cp
2c30d8ff7e add XInput Keyboard 2011-11-14 16:19:58 +00:00
SND\GinieDp_cp
5d72da78b0 added missing file 2011-11-12 10:00:41 +00:00
SND\GinieDp_cp
c6bfbbfc6f - fixed property spelling 2011-11-12 00:26:50 +00:00
SND\GinieDp_cp
5be5be2c84 - implemented ModelBone properties
- implemented ModelMesh properties
- implemented ModelMeshPart properties
- implemented Model properties
- implemented ModelReader
2011-11-12 00:17:25 +00:00
SND\GinieDp_cp
4105de3c1a - fixed minor quaternion bugs
- implemented CreateFrom... quaternion methods
- quaternion seems to be feature complete
2011-11-11 23:21:26 +00:00
Glatzemann
972f7121e8 renamed CurrentCreator to DefaultCreator project wide
extended InputSystem selector in WindowsGame sample
fixed some interface issues in XInput InputSystem
added FormatConvert to InputSystem XInput to translate GamePadButtons from XInput to ANX
2011-11-11 15:21:41 +00:00
Glatzemann
9695acd2e3 implemented class stubs of Storage Namespace
fixed signature of KeyboardState
fixed signature of GamePadButtons and optimized a little bit (for frequently used properties it is now cheaper to check state)
fixed signature of GamePadDPad and made it the same style as GamePadButtons
fixed signature of GamePadTriggers
fixed signature of GamePadCapabilities
fixed signature of GamePadState
2011-11-11 12:50:46 +00:00
SND\rene87_cp
d3ddc5b463 GamePadButtons complet 2011-11-11 11:51:40 +00:00
Glatzemann
f06890de59 reading used GraphicsProfile out of game assembly
some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
SND\floAr_cp
619282f1c6 some more stuff, and some errors corrected
merged
2011-11-10 23:50:30 +00:00
SND\GinieDp_cp
d78840a126 - Merged Quaternion implementations
- Fixed Quaternion tests
2011-11-10 23:41:10 +00:00
SND\floAr_cp
181b6546a3 added quaternion stuff 2011-11-10 22:47:32 +00:00