SND\AstrorEnales_cp
dd2353ec88
- Some refactorings in the GL render system
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- Started working on SoundSystem creator and SoundEffects
2012-01-25 15:31:58 +00:00
SND\AstrorEnales_cp
bb32753f59
- Added GL3 EffectPass which is only dummy
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- Fixed the added reference nodes in the converter tool which had the wrong namespace
2012-01-21 20:55:40 +00:00
Glatzemann
8ff04fef2e
implemented DrawInstancedPrimitives for RenderSystem DX10 and DX11 (currently untested)
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Primitives sample is now rendering (issue #531 ) but BasicEffect is not complete
2012-01-19 05:57:54 +00:00
Glatzemann
829305a522
fixed issue #530 (Kinect sample not working)
2012-01-17 05:55:36 +00:00
Glatzemann
c7e2a4e0ec
implemented DrawUserIndexedPrimitives for RenderSystem DX10 and DX11 (currently untested)
2012-01-17 05:14:18 +00:00
SND\AstrorEnales_cp
1441ae2704
Fixed some signatures and added all methods to the INativeEffectParameter interface.
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- Implemented some of the Get methods in the EffectParameterGL3
2012-01-16 15:03:28 +00:00
SND\AstrorEnales_cp
b6bd56bab6
Implemented GLSL shader techniques
2012-01-16 13:48:21 +00:00
Glatzemann
060b732d1b
implemented DrawUserPrimitives for RenderSystem DX10 and DX11 (currently untested)
2012-01-09 18:09:10 +00:00
Glatzemann
d982acdbfe
fixed issue #558
2012-01-09 14:22:20 +00:00
SND\AstrorEnales_cp
ad4fc131de
Going through TODOs in OpenGL render system, and implemented
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most of the EffectParameter.SetData overloads.
2011-12-27 11:03:03 +00:00
Glatzemann
746582483d
- Changed Primitives sample to ANX now (currently not working)
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- fixed VertexDeclaration constructors (params keyword)
- VertexDeclaration: calculation of VertexStride implemented
- fixed issue #548 (GraphicsDevice.Viewport StackOverflowException)
- small improvements in EffectTechniqueCollection
2011-12-27 08:19:27 +00:00
Glatzemann
95b2968294
Sorting of AddIns implemented.
2011-12-15 14:58:56 +00:00
Glatzemann
571ae26707
- Removed three TODOs from ContentReader.
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- Worked on a TODO in AudioEngine
- Worked on TODOs in ContentManager
- fixed another bunch of TODOs which doesn't need work or are very simple and solved directly
2011-12-15 12:59:20 +00:00
Glatzemann
1a03ea2ad2
- Removed InputSystemCreators from ANX.InputDevices.OpenTK and ANX.InputDevices.Windows.Kinect as they don't host InputSystems anymore.
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- Improved handling of GameWindow handle (needed for mouse and keyboard support)
- Improved exception handling while creating mouse and keyboard instances from InputDevice AddIns.
- Fixed some sample issues (and opened issues at codeplex for some remaining issues)
2011-12-15 09:19:40 +00:00
Glatzemann
0cb0919a8a
Updated installer build script to include RenderSystem DX11 and prerequisites.
2011-12-14 13:06:30 +00:00
Glatzemann
2629fa1c81
RenderSystem DX11: it is rendering now
2011-12-14 13:02:49 +00:00
Glatzemann
469620eee7
RenderSystem DX10: implemented IndexBuffer SetData startIndex and elementCount parameters
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RenderSystem DX11: fixed effect issue (they are loading)
RenderSystem DX11: implemented startIndex and elementCount parameters for IndexBuffer and VertexBuffer
RenderSystemDX11 still has issues: black screen only
2011-12-14 12:50:44 +00:00
Glatzemann
e1076f8984
added DX11 stock shaders to build system
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updated StockShaderCodeGenerator (sscg) to support DX11 shaders
updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
2011-12-14 11:49:04 +00:00
Glatzemann
7b9a23b1b6
fixed issue #519
2011-12-12 08:38:31 +00:00
Glatzemann
9994697275
fixed issue #517 ("Wrong render size after applying changes")
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fixed issue #518 ("DepthStencilBuffer resizing")
fixed issue #471 ("SpriteBatch crash")
2011-12-09 08:46:25 +00:00
SND\AstrorEnales_cp
8239306d2e
- Implemented RenderTarget in OpenGL
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- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
2011-12-08 19:48:15 +00:00
Glatzemann
0e1d271195
refactored AddInSystem (testing needed)
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implemented feature #469 (Default AddIn override)
2011-12-06 09:11:26 +00:00
Glatzemann
c553c15792
fixed issue #477 (Wrong mouse coordinates when using OpenGL3 RenderSystem)
2011-12-06 05:34:06 +00:00
Glatzemann
0eeccb5c3c
added a bunch of source files to Metro RenderSystem
2011-12-05 19:31:19 +00:00
Glatzemann
9788bcfd5e
created VisualStudio 11 solution and project files for ANX.RenderSystem.Windows.Metro
2011-12-05 19:25:54 +00:00
Glatzemann
516d18338e
added a stub of a Windows 8 metro RenderSystem (and included it into the build script)
2011-12-05 19:15:21 +00:00
Glatzemann
9486ff8e85
fixed invalid call of ResizeRenderWindow on X11
2011-12-05 16:03:58 +00:00
Glatzemann
80276c70c4
some work on OpenGL3 RenderSystem for X11 support (Linux)
2011-12-05 15:55:17 +00:00
Glatzemann
310ff72631
fixed issue #476 (wrong render window size in OpenGL3 RenderSystem)
2011-12-05 13:43:15 +00:00
Glatzemann
72f8e735fb
fixed issue #475 (OpenGL3 RenderSystem SpriteBatch wrong colors)
2011-12-05 09:39:07 +00:00
Glatzemann
57314d888a
Fixed issue #472 . The wrong default depth value was in DirectX10 depth buffer.
2011-12-04 08:10:48 +00:00
Glatzemann
8cc8742f45
- removed some testing code from SimpleSprite sample
2011-12-02 13:01:57 +00:00
Glatzemann
91c412bd00
fixed some major issues with AddInSystemFactory only occuring using Mono
2011-12-01 14:52:10 +00:00
Glatzemann
fa035cb4df
added some more logging and exception handling to trace errors on linux
2011-12-01 10:31:25 +00:00
Glatzemann
3879d450b4
added SharpDX.Diagnostics to AddIns using SharpDX for explicit error messages
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added information about OperatingSystem and Version to AddInSystemFactory
added IsSupported field to AddIn Creators
AddInSystemFactory now only loads supported AddIns
added Metadata resource files to all AddIns containing information about supported platforms.
2011-12-01 06:28:41 +00:00
SND\AstrorEnales_cp
c8f7fb74be
Working on the OpenGL3 render system.
2011-11-30 21:57:17 +00:00
Glatzemann
39ad6c969e
prepared new sample project: Primitives (currently XNA used for rendering)
2011-11-30 16:03:51 +00:00
Glatzemann
22346e47b0
implemented feature #461 (GraphicsDeviceManager: Screen size and FullScreen mode not working)
2011-11-30 13:58:55 +00:00
Glatzemann
4b58957ca5
fixed issue #454 (InputSystem loaded too late)
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fixed issue #466 (RenderSystem loaded too late)
2011-11-30 09:56:34 +00:00
Glatzemann
05112d1e75
fixed issue #468
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finished issue #465
2011-11-30 06:59:32 +00:00
Glatzemann
d4d48ee21b
fixed issue #467 (DepthStencilState not settable)
2011-11-29 14:32:33 +00:00
Glatzemann
a2baf45eff
- added StencilBuffer sample
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- added new media files and licensing information
- some work on GraphicsDeviceManager to solve issue #461
- RenderSystemDX10: implemented DepthStencilBuffer handling
- fixed default size of GameWindow and BackBuffer to 800x480
2011-11-29 13:05:37 +00:00
Glatzemann
0d196c2f53
Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty.
2011-11-28 16:06:52 +00:00
Glatzemann
a0e94dc265
fixed issue #462 (GraphicsDevice.Clear)
2011-11-28 11:27:07 +00:00
Glatzemann
9a4ea89478
2011-11-28 11:14:08 +00:00
Glatzemann
122a731868
Added some more EffectParameters. Implemented native methods in RenderSystemDX10 (testing needed).
2011-11-26 07:55:56 +00:00
Glatzemann
d8693b5023
fixed issue #453 (bad exception for unimplemented BasicEffect)
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completed GetShaderByteCode in DX10 and GL3 RenderSystems
added dummy effect files for all shader types
2011-11-23 10:13:38 +00:00
Glatzemann
d8d88b141c
added new target "create_packages" in build script
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PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
2011-11-22 14:51:30 +00:00
SND\AstrorEnales_cp
c1f4b8a9be
Finally got the GL-Rendering to work, now investigating the
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wrong texture
2011-11-21 20:01:03 +00:00
SND\AstrorEnales_cp
ad1bc47a24
Working on all OpenGL classes and working on hardcore
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error checking integration (later on this will be disabled).
2011-11-20 16:17:18 +00:00