Glatzemann
0d196c2f53
Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty.
2011-11-28 16:06:52 +00:00
Glatzemann
d8d88b141c
added new target "create_packages" in build script
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PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
2011-11-22 14:51:30 +00:00
Glatzemann
f931832502
added NLog to lib folder for logging
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added log configuration to ANX.Framework assembly
added debug logging to ANX.Inputsystem.Windows.XInput and ANX.Framework
2011-11-21 16:00:02 +00:00
Glatzemann
a7b1f1b663
Minor improvements to Exception handling of AddInSystem
2011-11-21 11:44:14 +00:00
Glatzemann
b1a3ad60f3
Reverted some changes made to ANX.Framework.csproj during revision 12357 which removed GamerServices namespace from project
2011-11-21 10:51:49 +00:00
SND\rene87_cp
9e40604119
update the TestCenter
2011-11-19 23:13:18 +00:00
SND\xToast_cp
806367f4ff
-Implemented an Corrected Vector-Methods, just Transform by Quaternion missing
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-Fixed Unittests
2011-11-19 18:52:31 +00:00
SND\AstrorEnales_cp
bbeb6be3d1
Added the whole bunch of missing classes as empty classes for now
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We got zero missings now ;)
2011-11-17 20:35:25 +00:00
SND\AstrorEnales_cp
6f602c3597
Added all Net classes as dummy
2011-11-16 15:00:54 +00:00
Glatzemann
6c0029c54d
Implemented all class stubs of GamerServices namespace. Now we have 30 wrong classes again...
2011-11-16 11:15:10 +00:00
SND\AstrorEnales_cp
71025d72b5
Added four simple network classes (args/exception)
2011-11-16 08:57:20 +00:00
SND\GinieDp_cp
7774dd69a6
- implemented all effect readers
2011-11-16 00:00:17 +00:00
SND\GinieDp_cp
f5367ebfbc
- Implemented all math type converters
2011-11-15 22:31:20 +00:00
SND\AstrorEnales_cp
a36695b15b
working on GL Effect and added CurveKey.cs and CurveKeyCollection.cs
2011-11-15 21:37:26 +00:00
SND\rene87_cp
4cbf5d9c21
add Cue
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add SoundBank
add AudioEngine
add WaveBank
2011-11-15 20:57:51 +00:00
SND\rene87_cp
6b3e2e4906
add NoMicrophoneConnectedException
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add NoAudioHardwareException
add InstancePlayLimitException
2011-11-15 20:21:09 +00:00
SND\rene87_cp
fea778f673
add DynamicSoundEffectInstance
2011-11-15 20:04:16 +00:00
SND\rene87_cp
b7c880602e
add AudiEmitter
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add AudioListener
add SoundEffect
add SoundEffectInstance
2011-11-15 19:52:09 +00:00
SND\rene87_cp
fa9e69dd03
add Microphone
2011-11-15 19:16:05 +00:00
SND\GinieDp_cp
5be5be2c84
- implemented ModelBone properties
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- implemented ModelMesh properties
- implemented ModelMeshPart properties
- implemented Model properties
- implemented ModelReader
2011-11-12 00:17:25 +00:00
Glatzemann
9695acd2e3
implemented class stubs of Storage Namespace
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fixed signature of KeyboardState
fixed signature of GamePadButtons and optimized a little bit (for frequently used properties it is now cheaper to check state)
fixed signature of GamePadDPad and made it the same style as GamePadButtons
fixed signature of GamePadTriggers
fixed signature of GamePadCapabilities
fixed signature of GamePadState
2011-11-11 12:50:46 +00:00
Glatzemann
f06890de59
reading used GraphicsProfile out of game assembly
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some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
SND\rene87_cp
867ce1f7d6
add IKeyboard
2011-11-09 16:36:09 +00:00
Glatzemann
99a5923fa4
Kinect: refactored some small things and added experimental handling of Depth and RGB images
2011-11-09 08:56:37 +00:00
SND\floAr_cp
e84370a574
kinect done definex xnaext in framework
2011-11-08 20:52:48 +00:00
Glatzemann
c60d9405dd
implemented unpacking of HalfSingle
2011-11-08 14:02:04 +00:00
Glatzemann
77063af953
implemented HalfSingle struct, but unpacking is still missing
2011-11-08 12:18:31 +00:00
SND\GinieDp_cp
d44ceb9abe
- implemented the resource content manager
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- implemented the game component
- implemented the drawable game component
2011-11-08 00:37:48 +00:00
Glatzemann
614cde0a42
Some work on Model and the underlying classes. Four more classes to go to complete Graphis namespace.
2011-11-07 21:19:15 +00:00
Glatzemann
98828585ad
implemented some more classes and exceptions from graphics namespace
2011-11-07 19:21:23 +00:00
Glatzemann
a89e52a428
some more work on graphics device
2011-11-07 09:01:42 +00:00
Glatzemann
68875fe086
MouseState: now reported as complete by ANXStatusComparer
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Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
2011-11-07 06:52:52 +00:00
SND\rene87_cp
07b520f17b
Improve the XInput system
2011-11-04 23:51:05 +00:00
SND\rene87_cp
2f3ab2541f
Keyboard and Mouse Classe
2011-11-04 23:06:39 +00:00
Glatzemann
5b97ddde7a
some work on GraphicsDevice methods
2011-11-04 20:22:32 +00:00
SND\GinieDp_cp
3e6d9b001e
- Added the content decompress functionality. Original implementation is taken from the mono xna project
2011-11-04 00:39:17 +00:00
Glatzemann
8326720ee3
initial import
2011-10-31 05:36:24 +00:00