fixed signature of KeyboardState fixed signature of GamePadButtons and optimized a little bit (for frequently used properties it is now cheaper to check state) fixed signature of GamePadDPad and made it the same style as GamePadButtons fixed signature of GamePadTriggers fixed signature of GamePadCapabilities fixed signature of GamePadState
355 lines
19 KiB
XML
355 lines
19 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProductVersion>8.0.30703</ProductVersion>
|
|
<SchemaVersion>2.0</SchemaVersion>
|
|
<ProjectGuid>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>ANX.Framework</RootNamespace>
|
|
<AssemblyName>ANX.Framework</AssemblyName>
|
|
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<TargetFrameworkProfile>
|
|
</TargetFrameworkProfile>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>..\bin\Debug\</OutputPath>
|
|
<DefineConstants>TRACE;DEBUG;XNAEXT</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<OutputPath>..\bin\Release\</OutputPath>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core" />
|
|
<Reference Include="System.Xml.Linq" />
|
|
<Reference Include="System.Data.DataSetExtensions" />
|
|
<Reference Include="Microsoft.CSharp" />
|
|
<Reference Include="System.Data" />
|
|
<Reference Include="System.Xml" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Audio\AudioCategory.cs" />
|
|
<Compile Include="Audio\AudioChannels.cs" />
|
|
<Compile Include="Audio\AudioStopOptions.cs" />
|
|
<Compile Include="Audio\MicrophoneState.cs" />
|
|
<Compile Include="Audio\RendererDetail.cs" />
|
|
<Compile Include="Audio\SoundState.cs" />
|
|
<Compile Include="BoundingBox.cs" />
|
|
<Compile Include="BoundingFrustum.cs" />
|
|
<Compile Include="BoundingSphere.cs" />
|
|
<Compile Include="Color.cs" />
|
|
<Compile Include="ContainmentType.cs" />
|
|
<Compile Include="Content\ContentSerializerAttribute.cs" />
|
|
<Compile Include="Content\ContentSerializerIgnoreAttribute.cs" />
|
|
<Compile Include="Content\ContentSerializerItemNameAttribute.cs" />
|
|
<Compile Include="Content\ContentSerializerRuntimeTypeAttribute.cs" />
|
|
<Compile Include="Content\ContentSerializerTypeVersionAttribute.cs" />
|
|
<Compile Include="Content\Decompressor.cs" />
|
|
<Compile Include="Content\GraphicTypeReaders\EffectReader.cs" />
|
|
<Compile Include="Content\GraphicTypeReaders\IndexBufferReader.cs" />
|
|
<Compile Include="Content\GraphicTypeReaders\SpriteFontReader.cs" />
|
|
<Compile Include="Content\GraphicTypeReaders\Texture2DReader.cs" />
|
|
<Compile Include="Content\GraphicTypeReaders\Texture3DReader.cs" />
|
|
<Compile Include="Content\GraphicTypeReaders\TextureCubeReader.cs" />
|
|
<Compile Include="Content\GraphicTypeReaders\TextureReader.cs" />
|
|
<Compile Include="Content\GraphicTypeReaders\VertexBufferReader.cs" />
|
|
<Compile Include="Content\GraphicTypeReaders\VertexDeclarationReader.cs" />
|
|
<Compile Include="Content\LzxDecoder.cs" />
|
|
<Compile Include="Content\MathTypeReaders\BoundingBoxReader.cs" />
|
|
<Compile Include="Content\MathTypeReaders\BoundingSphereReader.cs" />
|
|
<Compile Include="Content\MathTypeReaders\BoundingFrustumReader.cs" />
|
|
<Compile Include="Content\MathTypeReaders\PointReader.cs" />
|
|
<Compile Include="Content\MathTypeReaders\RayReader.cs" />
|
|
<Compile Include="Content\MathTypeReaders\Vector4Reader.cs" />
|
|
<Compile Include="Content\MathTypeReaders\MatrixReader.cs" />
|
|
<Compile Include="Content\MathTypeReaders\PlaneReader.cs" />
|
|
<Compile Include="Content\MathTypeReaders\QuaternionReader.cs" />
|
|
<Compile Include="Content\MathTypeReaders\RectangleReader.cs" />
|
|
<Compile Include="Content\MathTypeReaders\Vector2Reader.cs" />
|
|
<Compile Include="Content\MathTypeReaders\Vector3Reader.cs" />
|
|
<Compile Include="Content\PrimitiveTypeReaders\BooleanReader.cs" />
|
|
<Compile Include="Content\PrimitiveTypeReaders\ByteReader.cs" />
|
|
<Compile Include="Content\PrimitiveTypeReaders\CharReader.cs" />
|
|
<Compile Include="Content\PrimitiveTypeReaders\DoubleReader.cs" />
|
|
<Compile Include="Content\PrimitiveTypeReaders\Int16Reader.cs" />
|
|
<Compile Include="Content\PrimitiveTypeReaders\Int32Reader.cs" />
|
|
<Compile Include="Content\PrimitiveTypeReaders\Int64Reader.cs" />
|
|
<Compile Include="Content\PrimitiveTypeReaders\ObjectReader.cs" />
|
|
<Compile Include="Content\PrimitiveTypeReaders\SingleReader.cs" />
|
|
<Compile Include="Content\PrimitiveTypeReaders\StringReader.cs" />
|
|
<Compile Include="Content\ReflectiveReader.cs" />
|
|
<Compile Include="Content\ResourceContentManager.cs" />
|
|
<Compile Include="Content\SystemTypeReaders\ArrayReader.cs" />
|
|
<Compile Include="Content\ContentLoadException.cs" />
|
|
<Compile Include="Content\ContentManager.cs" />
|
|
<Compile Include="Content\ContentReader.cs" />
|
|
<Compile Include="Content\ContentTypeReader.cs" />
|
|
<Compile Include="Content\ContentTypeReaderManager.cs" />
|
|
<Compile Include="Content\SystemTypeReaders\DateTimeReader.cs" />
|
|
<Compile Include="Content\SystemTypeReaders\DecimalReader.cs" />
|
|
<Compile Include="Content\SystemTypeReaders\DictionaryReader.cs" />
|
|
<Compile Include="Content\SystemTypeReaders\EnumReader.cs" />
|
|
<Compile Include="Content\SystemTypeReaders\ExternalReferenceReader.cs" />
|
|
<Compile Include="Content\SystemTypeReaders\ListReader.cs" />
|
|
<Compile Include="Content\SystemTypeReaders\NullableReader.cs" />
|
|
<Compile Include="Content\SystemTypeReaders\TimeSpanReader.cs" />
|
|
<Compile Include="Content\MathTypeReaders\ColorReader.cs" />
|
|
<Compile Include="CurveContinuity.cs" />
|
|
<Compile Include="CurveLoopType.cs" />
|
|
<Compile Include="CurveTangent.cs" />
|
|
<Compile Include="DisplayOrientation.cs" />
|
|
<Compile Include="DrawableGameComponent.cs" />
|
|
<Compile Include="Game.cs" />
|
|
<Compile Include="GameComponent.cs" />
|
|
<Compile Include="GameComponentCollection.cs" />
|
|
<Compile Include="GameComponentCollectionEventArgs.cs" />
|
|
<Compile Include="GameHost.cs" />
|
|
<Compile Include="GamerServices\AvatarAnimationPreset.cs" />
|
|
<Compile Include="GamerServices\AvatarBodyType.cs" />
|
|
<Compile Include="GamerServices\AvatarBone.cs" />
|
|
<Compile Include="GamerServices\AvatarExpression.cs" />
|
|
<Compile Include="GamerServices\AvatarEye.cs" />
|
|
<Compile Include="GamerServices\AvatarEyebrow.cs" />
|
|
<Compile Include="GamerServices\AvatarMouth.cs" />
|
|
<Compile Include="GamerServices\AvatarRendererState.cs" />
|
|
<Compile Include="GamerServices\ControllerSensitivity.cs" />
|
|
<Compile Include="GamerServices\GameDifficulty.cs" />
|
|
<Compile Include="GamerServices\GamerPresenceMode.cs" />
|
|
<Compile Include="GamerServices\GamerPrivilegeSetting.cs" />
|
|
<Compile Include="GamerServices\GamerZone.cs" />
|
|
<Compile Include="GamerServices\IAvatarAnimation.cs" />
|
|
<Compile Include="GamerServices\LeaderboardIdentity.cs" />
|
|
<Compile Include="GamerServices\LeaderboardKey.cs" />
|
|
<Compile Include="GamerServices\LeaderboardOutcome.cs" />
|
|
<Compile Include="GamerServices\MessageBoxIcon.cs" />
|
|
<Compile Include="GamerServices\NotificationPosition.cs" />
|
|
<Compile Include="GamerServices\RacingCameraAngle.cs" />
|
|
<Compile Include="GameServiceContainer.cs" />
|
|
<Compile Include="GameTime.cs" />
|
|
<Compile Include="GameTimer.cs" />
|
|
<Compile Include="GameWindow.cs" />
|
|
<Compile Include="GraphicsDeviceInformation.cs" />
|
|
<Compile Include="Graphics\DeviceLostException.cs" />
|
|
<Compile Include="Graphics\DisplayMode.cs" />
|
|
<Compile Include="Graphics\DisplayModeCollection.cs" />
|
|
<Compile Include="Graphics\DynamicVertexBuffer.cs" />
|
|
<Compile Include="Graphics\EffectMaterial.cs" />
|
|
<Compile Include="Graphics\GraphicsAdapter.cs" />
|
|
<Compile Include="Graphics\GraphicsDevice.cs" />
|
|
<Compile Include="GraphicsDeviceManager.cs" />
|
|
<Compile Include="Graphics\AlphaTestEffect.cs" />
|
|
<Compile Include="Graphics\Blend.cs" />
|
|
<Compile Include="Graphics\BlendFunction.cs" />
|
|
<Compile Include="Graphics\BlendState.cs" />
|
|
<Compile Include="Graphics\BufferUsage.cs" />
|
|
<Compile Include="Graphics\ClearOptions.cs" />
|
|
<Compile Include="Graphics\ColorWriteChannels.cs" />
|
|
<Compile Include="Graphics\CompareFunction.cs" />
|
|
<Compile Include="Graphics\CubeMapFace.cs" />
|
|
<Compile Include="Graphics\CullMode.cs" />
|
|
<Compile Include="Graphics\DepthFormat.cs" />
|
|
<Compile Include="Graphics\DepthStencilState.cs" />
|
|
<Compile Include="Graphics\DirectionalLight.cs" />
|
|
<Compile Include="Graphics\Effect.cs" />
|
|
<Compile Include="Graphics\EffectAnnotation.cs" />
|
|
<Compile Include="Graphics\EffectAnnotationCollection.cs" />
|
|
<Compile Include="Graphics\EffectParameter.cs" />
|
|
<Compile Include="Graphics\EffectParameterClass.cs" />
|
|
<Compile Include="Graphics\EffectParameterCollection.cs" />
|
|
<Compile Include="Graphics\EffectParameterType.cs" />
|
|
<Compile Include="Graphics\EffectPass.cs" />
|
|
<Compile Include="Graphics\EffectPassCollection.cs" />
|
|
<Compile Include="Graphics\EffectTechnique.cs" />
|
|
<Compile Include="Graphics\EffectTechniqueCollection.cs" />
|
|
<Compile Include="Graphics\FillMode.cs" />
|
|
<Compile Include="Graphics\GraphicsDeviceStatus.cs" />
|
|
<Compile Include="Graphics\GraphicsProfile.cs" />
|
|
<Compile Include="Graphics\GraphicsResource.cs" />
|
|
<Compile Include="Graphics\IDynamicGraphicsResource.cs" />
|
|
<Compile Include="Graphics\IEffectFog.cs" />
|
|
<Compile Include="Graphics\IEffectLights.cs" />
|
|
<Compile Include="Graphics\IEffectMatrices.cs" />
|
|
<Compile Include="Graphics\IGraphicsResource.cs" />
|
|
<Compile Include="Graphics\IndexBuffer.cs" />
|
|
<Compile Include="Graphics\IndexElementSize.cs" />
|
|
<Compile Include="Graphics\IVertexType.cs" />
|
|
<Compile Include="Graphics\DynamicIndexBuffer.cs" />
|
|
<Compile Include="Graphics\DeviceNotResetException.cs" />
|
|
<Compile Include="Graphics\Model.cs" />
|
|
<Compile Include="Graphics\ModelBone.cs" />
|
|
<Compile Include="Graphics\ModelBoneCollection.cs" />
|
|
<Compile Include="Graphics\ModelEffectCollection.cs" />
|
|
<Compile Include="Graphics\ModelMesh.cs" />
|
|
<Compile Include="Graphics\ModelMeshCollection.cs" />
|
|
<Compile Include="Graphics\ModelMeshPart.cs" />
|
|
<Compile Include="Graphics\ModelMeshPartCollection.cs" />
|
|
<Compile Include="Graphics\NoSuitableGraphicsDeviceException.cs" />
|
|
<Compile Include="Graphics\OcclusionQuery.cs" />
|
|
<Compile Include="Graphics\PackedVector\HalfTypeHelper.cs" />
|
|
<Compile Include="Graphics\RenderTargetCube.cs" />
|
|
<Compile Include="Graphics\PackedVector\Alpha8.cs" />
|
|
<Compile Include="Graphics\PackedVector\Bgr565.cs" />
|
|
<Compile Include="Graphics\PackedVector\Bgra4444.cs" />
|
|
<Compile Include="Graphics\PackedVector\Bgra5551.cs" />
|
|
<Compile Include="Graphics\PackedVector\Byte4.cs" />
|
|
<Compile Include="Graphics\PackedVector\HalfSingle.cs" />
|
|
<Compile Include="Graphics\PackedVector\HalfVector2.cs" />
|
|
<Compile Include="Graphics\PackedVector\HalfVector4.cs" />
|
|
<Compile Include="Graphics\PackedVector\NormalizedByte2.cs" />
|
|
<Compile Include="Graphics\PackedVector\NormalizedByte4.cs" />
|
|
<Compile Include="Graphics\PackedVector\NormalizedShort2.cs" />
|
|
<Compile Include="Graphics\PackedVector\NormalizedShort4.cs" />
|
|
<Compile Include="Graphics\PackedVector\Rg32.cs" />
|
|
<Compile Include="Graphics\PackedVector\Rgba1010102.cs" />
|
|
<Compile Include="Graphics\PackedVector\Rgba64.cs" />
|
|
<Compile Include="Graphics\PackedVector\Short2.cs" />
|
|
<Compile Include="Graphics\PackedVector\Short4.cs" />
|
|
<Compile Include="Graphics\RenderTarget2D.cs" />
|
|
<Compile Include="Graphics\RenderTargetBinding.cs" />
|
|
<Compile Include="Graphics\ResourceCreatedEventArgs.cs" />
|
|
<Compile Include="Graphics\ResourceDestroyedEventArgs.cs" />
|
|
<Compile Include="Graphics\TextureCollection.cs" />
|
|
<Compile Include="Graphics\VertexPositionNormalTexture.cs" />
|
|
<Compile Include="Graphics\VertexPositionTexture.cs" />
|
|
<Compile Include="Graphics\PackedVector\IPackedVector.cs" />
|
|
<Compile Include="Graphics\PresentInterval.cs" />
|
|
<Compile Include="Graphics\PrimitiveType.cs" />
|
|
<Compile Include="Graphics\RenderTargetUsage.cs" />
|
|
<Compile Include="Graphics\SamplerStateCollection.cs" />
|
|
<Compile Include="Graphics\SetDataOptions.cs" />
|
|
<Compile Include="Graphics\StencilOperation.cs" />
|
|
<Compile Include="Graphics\Texture3D.cs" />
|
|
<Compile Include="Graphics\TextureAddressMode.cs" />
|
|
<Compile Include="Graphics\TextureCube.cs" />
|
|
<Compile Include="Graphics\TextureFilter.cs" />
|
|
<Compile Include="Graphics\VertexBufferBinding.cs" />
|
|
<Compile Include="Graphics\VertexPositionColorTexture.cs" />
|
|
<Compile Include="Graphics\RasterizerState.cs" />
|
|
<Compile Include="Graphics\SamplerState.cs" />
|
|
<Compile Include="Graphics\SpriteEffects.cs" />
|
|
<Compile Include="Graphics\SpriteFont.cs" />
|
|
<Compile Include="Graphics\SpriteInfo.cs" />
|
|
<Compile Include="Graphics\SpriteSortMode.cs" />
|
|
<Compile Include="Graphics\SurfaceFormat.cs" />
|
|
<Compile Include="Graphics\Texture.cs" />
|
|
<Compile Include="Graphics\Texture2D.cs" />
|
|
<Compile Include="Graphics\VertexBuffer.cs" />
|
|
<Compile Include="Graphics\VertexDeclaration.cs" />
|
|
<Compile Include="Graphics\VertexElement.cs" />
|
|
<Compile Include="Graphics\VertexElementFormat.cs" />
|
|
<Compile Include="Graphics\VertexElementUsage.cs" />
|
|
<Compile Include="Graphics\VertexPositionColor.cs" />
|
|
<Compile Include="Graphics\Viewport.cs" />
|
|
<Compile Include="IDrawable.cs" />
|
|
<Compile Include="IGameComponent.cs" />
|
|
<Compile Include="IGraphicsDeviceManager.cs" />
|
|
<Compile Include="Graphics\IGraphicsDeviceService.cs" />
|
|
<Compile Include="Input\Buttons.cs" />
|
|
<Compile Include="Input\ButtonState.cs" />
|
|
<Compile Include="Input\GamePad.cs" />
|
|
<Compile Include="Input\GamePadButtons.cs" />
|
|
<Compile Include="Input\GamePadCapabilities.cs" />
|
|
<Compile Include="Input\GamePadDeadZone.cs" />
|
|
<Compile Include="Input\GamePadDPad.cs" />
|
|
<Compile Include="Input\GamePadState.cs" />
|
|
<Compile Include="Input\GamePadThumbSticks.cs" />
|
|
<Compile Include="Input\GamePadTriggers.cs" />
|
|
<Compile Include="Input\GamePadType.cs" />
|
|
<Compile Include="Input\Keyboard.cs" />
|
|
<Compile Include="Input\KeyboardState.cs" />
|
|
<Compile Include="Input\Keys.cs" />
|
|
<Compile Include="Input\KeyState.cs" />
|
|
<Compile Include="Input\MotionSensing\MotionSensingDevice.cs" />
|
|
<Compile Include="Input\MotionSensing\MotionSensingDeviceState.cs" />
|
|
<Compile Include="Input\MotionSensing\MotionSensingDeviceType.cs" />
|
|
<Compile Include="Input\Mouse.cs" />
|
|
<Compile Include="Input\MouseState.cs" />
|
|
<Compile Include="Input\Touch\GestureSample.cs" />
|
|
<Compile Include="Input\Touch\GestureType.cs" />
|
|
<Compile Include="Input\Touch\TouchCollection.cs" />
|
|
<Compile Include="Input\Touch\TouchLocation.cs" />
|
|
<Compile Include="Input\Touch\TouchLocationState.cs" />
|
|
<Compile Include="Input\Touch\TouchPanelCapabilities.cs" />
|
|
<Compile Include="IUpdateable.cs" />
|
|
<Compile Include="LaunchParameters.cs" />
|
|
<Compile Include="MathHelper.cs" />
|
|
<Compile Include="Matrix.cs" />
|
|
<Compile Include="Media\MediaSourceType.cs" />
|
|
<Compile Include="Media\MediaState.cs" />
|
|
<Compile Include="Media\VideoSoundtrackType.cs" />
|
|
<Compile Include="Net\NetworkSessionEndReason.cs" />
|
|
<Compile Include="Net\NetworkSessionJoinError.cs" />
|
|
<Compile Include="Net\NetworkSessionState.cs" />
|
|
<Compile Include="Net\NetworkSessionType.cs" />
|
|
<Compile Include="Net\SendDataOptions.cs" />
|
|
<Compile Include="NonXNA\InputSystem\IKeyboard.cs" />
|
|
<Compile Include="NonXNA\InputSystem\IMotionSensingDevice.cs" />
|
|
<Compile Include="NonXNA\InputSystem\IMouse.cs" />
|
|
<Compile Include="NonXNA\RenderSystem\EffectProcessorOutputFormat.cs" />
|
|
<Compile Include="NonXNA\ICreator.cs" />
|
|
<Compile Include="NonXNA\InputSystem\IGamePad.cs" />
|
|
<Compile Include="NonXNA\InputSystem\IInputSystemCreator.cs" />
|
|
<Compile Include="NonXNA\AddInSystemFactory.cs" />
|
|
<Compile Include="NonXNA\RenderSystem\INativeRasterizerState.cs" />
|
|
<Compile Include="NonXNA\RenderSystem\INativeDepthStencilState.cs" />
|
|
<Compile Include="NonXNA\RenderSystem\INativeSamplerState.cs" />
|
|
<Compile Include="NonXNA\RenderSystem\INativeTexture.cs" />
|
|
<Compile Include="NonXNA\RenderSystem\INativeTexture2D.cs" />
|
|
<Compile Include="NonXNA\RenderSystem\PreDefinedShader.cs" />
|
|
<Compile Include="NonXNA\RenderSystem\INativeBlendState.cs" />
|
|
<Compile Include="NonXNA\RenderSystem\INativeBuffer.cs" />
|
|
<Compile Include="NonXNA\RenderSystem\INativeEffect.cs" />
|
|
<Compile Include="NonXNA\RenderSystem\INativeEffectParameter.cs" />
|
|
<Compile Include="NonXNA\RenderSystem\INativeEffectTechnique.cs" />
|
|
<Compile Include="NonXNA\RenderSystem\INativeGraphicsDevice.cs" />
|
|
<Compile Include="NonXNA\RenderSystem\IRenderSystemCreator.cs" />
|
|
<Compile Include="NonXNA\SoundSystem\ISoundSystemCreator.cs" />
|
|
<Compile Include="Plane.cs" />
|
|
<Compile Include="PlaneIntersectionType.cs" />
|
|
<Compile Include="PlayerIndex.cs" />
|
|
<Compile Include="Point.cs" />
|
|
<Compile Include="PreparingDeviceSettingsEventArgs.cs" />
|
|
<Compile Include="Graphics\PresentationParameters.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="Graphics\SpriteBatch.cs" />
|
|
<Compile Include="Quaternion.cs" />
|
|
<Compile Include="Ray.cs" />
|
|
<Compile Include="Rectangle.cs" />
|
|
<Compile Include="Storage\StorageContainer.cs" />
|
|
<Compile Include="Storage\StorageDevice.cs" />
|
|
<Compile Include="Storage\StorageDeviceNotConnectedException.cs" />
|
|
<Compile Include="TitleContainer.cs" />
|
|
<Compile Include="Vector2.cs" />
|
|
<Compile Include="Vector3.cs" />
|
|
<Compile Include="Vector4.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Folder Include="Content\MediaTypeReaders\" />
|
|
<Folder Include="Design\" />
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project> |