307 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
4fdad340d3 Fixed the StorageDevice and StorageContainer and native implementations 2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
0b9acc40ee Finished the ANX.Framework side of EffectAnnotation, EffectParameter and EffectTechnique 2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
f08d6ea189 Checked all files in the Graphics namespace and added the last missing status attributes 2015-03-15 01:11:39 +01:00
SND\AstrorEnales_cp
db82358d24 - Changed access modifiers in DisplayModeCollection to match Xna signature and fixed the usage of that class
- Implemented Properties of EffectParameter
- Fixed OutOfRange behaviour in multiple collection files in graphics to match xna behaviour (which just returns null)
- Implemented some methods in collection classes
2015-03-15 01:11:38 +01:00
SND\AstrorEnales_cp
085fb42ba6 Finished the BasicEffect Sample which tests all possible feature combinations of the Effect. 2015-03-15 01:11:38 +01:00
SND\AstrorEnales_cp
bff87410e9 Added some TestState and Percentage Attributes and implemented the Texture3DReader and the TextureCubeReader correctly 2015-03-15 01:11:37 +01:00
Glatzemann
5ac399a71d added lots of developer attributes 2015-03-15 01:11:36 +01:00
SND\AstrorEnales_cp
c0e2f85eae Added a lot of Developer attributes and added some colors to the OnlineStatusGenerator 2015-03-15 01:11:35 +01:00
SND\eagleeyestudios_cp
82b717c008 - Fixed missing alpha clamp in Color.cs/FromNonPremultiplied
- Added TestCase for Random Color generation using Random.
2015-03-15 01:11:34 +01:00
SND\AstrorEnales_cp
9f4369c05d - Working on implementing the WindowsMediaLibrary via the WMPLib
- Implemented nearly all classes in the Media namespace side by side with the Windows implementation
- Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour
- Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
2015-03-15 01:11:33 +01:00
SND\eagleeyestudios_cp
b5d8b48376 Fixed some messed up indents in Color.cs 2015-03-15 01:11:33 +01:00
SND\eagleeyestudios_cp
dffb3bc29c - Fixed a bug when using Color.FromNonPremultiplied:
Replaced the weird buggy construct of code in Color.FromNonPremultiplied with a working (non complicated) version. Code readability ftw!
2015-03-15 01:11:32 +01:00
SND\AstrorEnales_cp
61f12a03fa - Fixed the SoundEffectReader to work the same as xna does
- Implemented the proper Constructor in XAudioSoundEffect for the SoundEffectReader
- Started implementing the native MediaLibrary class in the WindowsPlatformSystem
2015-03-15 01:11:32 +01:00
SND\AstrorEnales_cp
3e65589f23 Working on native DynamicSoundEffectInstance implementation in XAudio and OpenAL 2015-03-15 01:11:31 +01:00
Glatzemann
298aad1a1c fixed compile issue in Metro/ModernUI build 2015-03-15 01:11:29 +01:00
SND\AstrorEnales_cp
0d25ca7589 - Added OggUtils Support project by making use of the csogg and csvorbis projects
- Implemented native Song playback in OpenAL and XAudio2
- Some tweaks in the MediaPlayer and MediaQueue
- Added a testmusic.ogg file to the media folder
2015-03-15 01:11:27 +01:00
Glatzemann
e5ac8228ca some more build tweaking for Windows 8 2015-03-15 01:11:26 +01:00
Glatzemann
808e63f45a - some more tweaking in build script for Windows 8
- Platform no makes a difference for Windows8 and Windows8ModernUI
2015-03-15 01:11:22 +01:00
Glatzemann
188bda28a5 - added new sample "SimpleNoContent" to test some things on Windows 8 without ContentPipeline
- tweaked the build-script for better support on Windows 8
- fixed bug #1016 (with a workaround. new issue will follow)
- fixed some render system issues on Windows 8
2015-03-15 01:11:22 +01:00
SND\AstrorEnales_cp
488545cef3 Updated some Developer Attributes and added a test class for PackedVector/Alpha8.
Analyzed the Shuffle behaviour of the MediaPlayer in Xna and implemented it correctly in ANX.
2015-03-15 01:11:21 +01:00
SND\AstrorEnales_cp
6f759ae509 Build a small tool to check all ANX classes about their Development attributes and generate an html report.
Added Development attributes to all PackedVector classes and Audio classes.
2015-03-15 01:11:20 +01:00
Glatzemann
41061f8b12 - implemented feature #1026 ("Implement EffectParameter.Semantic")
- fixed issue #583 ("BoundingFrustum corners wrong")
2015-03-15 01:11:19 +01:00
SND\AstrorEnales_cp
d4cce42aa8 Implemented the Framework side of DynamicSoundEffectInstance (still needs native implementation) 2015-03-15 01:11:18 +01:00
SND\AstrorEnales_cp
3bf2261cd0 Finished Task #539 and implemented some VideoPlayer logic 2015-03-15 01:11:18 +01:00
Glatzemann
2e581c6d53 implemented feature #1024 ("Implement GetParameterBySemantic of EffectParameterCollection class") 2015-03-15 01:11:17 +01:00
SND\AstrorEnales_cp
ef734ddcd3 Implemented the MediaPlayer and MediaQueue classes as preparation for native Song playback.
Also added the FrameworkDispatcher calls in the Game class.
Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
2015-03-15 01:11:17 +01:00
SND\AstrorEnales_cp
c5145397bf Fixed issue #994 in XAudio and working on XAudio properties 2015-03-15 01:11:16 +01:00
SND\AstrorEnales_cp
18152ade3e Implemented Feature #1010 by replacing the MsBuild sln-Parsing with our own parser which
enables us to run the project converter on linux. Updated all projects via ProjectConverter.
2015-03-15 01:11:14 +01:00
Glatzemann
61ba3497f2 - some work on Texture2DWriter (not finished yet)
- fixed issue #1021 (RenderTarget issue with SpriteBatch)
2015-03-15 01:11:13 +01:00
Glatzemann
694b1a6810 Worked on issue #993: Partly solved. DrawOrder is still open... 2015-03-15 01:11:10 +01:00
Glatzemann
431fc9d8c1 implemented feature #1020 (Matrix.CreateFromQuaternion) 2015-03-15 01:11:10 +01:00
SND\rene87_cp
ab91d83a1b Fix a bug under Windows8 ModernUI 2015-03-15 01:11:08 +01:00
Glatzemann
41f26acf5b fixed issue #1019 in DX10 and DX11 RenderSystems 2015-03-15 01:11:08 +01:00
SND\rene87_cp
d85cee1a43 delete SoundSystems/ANX.SoundSystem.Windows.ModernUI 2015-03-15 01:11:07 +01:00
SND\rene87_cp
6ea62b97ff Add Body of the ModernUI SoundSystem 2015-03-15 01:11:06 +01:00
SND\rene87_cp
6614f939a7 Add ModernUI to internal 2015-03-15 01:11:06 +01:00
SND\rene87_cp
31bbd65ca0 First usable Version of Windows ModernUI InputSystem
Mouse and GamePad
2015-03-15 01:11:05 +01:00
SND\eagleeyestudios_cp
6aea2f0fc4 - Updated all Linux projects using the ProjectConverter. (-> This created the missing Linux version of GL3-Rendersystem) 2015-03-15 01:11:02 +01:00
Glatzemann
0c98c29886 Worked on issue #531. Primitives sample is now much more complete. The instanced primitives are looking much better in PIX now, but still not rendering. 2015-03-15 01:11:01 +01:00
Glatzemann
825ed2b10c - fixed a issue with DrawIndexedPrimitives in DX10, DX11 and DX11.1 RenderSystems. (part of issue #531) 2015-03-15 01:11:00 +01:00
SND\eagleeyestudios_cp
ae61d9850c Fixed some Linux Reference Issues. Linux version of GL3 system still missing 2015-03-15 01:11:00 +01:00
Glatzemann
9414d12668 - fixed DrawUserIndexPrimitives (issue #531) 2015-03-15 01:10:58 +01:00
Glatzemann
56488848f2 - fixed issue #1005 (wrong model rendering due to vertex buffer offset problem)
- added new models for testing
2015-03-15 01:10:57 +01:00
Glatzemann
81bcc22032 - fixed a lot of issues in build script: most of metro building on Windows 8 is now working
- fixed PlatformSystem.Metro (untested)
- fixed project files of ANX.InputDevices.Windows.ModernUI
- fixed a small issue in ANX.Framework's generic PlatformSystem implementation
2015-03-15 01:10:55 +01:00
Glatzemann
933ef7cae6 - extended ContentPipeline ProcessorManager with method to select a default processor for a importer or imported type
- extended ContentImporter to provide OutputType of imported content
- provided a list of available ContentProcessors in current context

PlatformSystems are no longer AddIns. This doesn't mean, that you can't load them dynamically. The handling is just different. There's only a single PlatformSystem available for each platform ANX runs on. This one is auto loaded. If it doesn't exist the game doesn't run. The reason for this is, that we will move the AddIn system from ANX.Framework to the specialized PlatformSystem. This is necessary because we want ANX.Framework to become platform independent. The AddIn system is different for some platforms (Android, iOS, Windows 8 Metro) and needs to be specialized. On the other hand we are able to simplify the AddIn system when moving it to the PlatformSystem because we don't need a big AddIn system supporting all platforms with much conditional compiling.

THIS COMMIT DOES BREAK SOME FUNCTIONALITY. METRO DOESN'T WORK ANYMORE, AS IT IS NOT TESTED. DON'T USE THIS COMMIT IF YOU ARE NO ANX.FRAMEWORK DEVELOPER. We will catch up soon with a tested and working version.
2015-03-15 01:10:54 +01:00
Glatzemann
e51a8943aa - fixed an issue in build script. The rendersystems are now compiled three times. This is not nice but necessary at the moment (see comments in build script for further information)
- fixed some casing in AddInSystemFactory
- some minor improvements in AddInSystemFactory and AddInTypeCollection
- fixed WindowsGame sample (AddIn-Selection)
2015-03-15 01:10:54 +01:00
Glatzemann
df1f49462f renamed ANX.RenderSystem.Windows.GL3 to ANX.RenderSystem.GL3 as it is not windows specific (it runs on MacOs X, Linux and Windows) 2015-03-15 01:10:48 +01:00
Glatzemann
5406e0213e - fixed some issues in build script
- moved WaveUtils project from SoundSystems to Support folder
2015-03-14 23:31:36 +01:00
SND\AstrorEnales_cp
7350ca3d3a - Implemented the SkinnedEffect class (not tested yet, sample will come soon)
- Optimizations in the SpriteBatch and SpriteFont classes
2012-09-11 13:51:20 +00:00
SND\AstrorEnales_cp
bf14329432 - Implemented BasicEffect.fx for Dx10, Dx11 and Metro
- Started to work on a Sample to demonstrate all the BasicEffect possibilities
2012-09-09 14:31:03 +00:00