Glatzemann
2629fa1c81
RenderSystem DX11: it is rendering now
2011-12-14 13:02:49 +00:00
Glatzemann
469620eee7
RenderSystem DX10: implemented IndexBuffer SetData startIndex and elementCount parameters
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RenderSystem DX11: fixed effect issue (they are loading)
RenderSystem DX11: implemented startIndex and elementCount parameters for IndexBuffer and VertexBuffer
RenderSystemDX11 still has issues: black screen only
2011-12-14 12:50:44 +00:00
Glatzemann
e1076f8984
added DX11 stock shaders to build system
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updated StockShaderCodeGenerator (sscg) to support DX11 shaders
updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
2011-12-14 11:49:04 +00:00
Glatzemann
5eaba32696
fixed issue #524 ("Sprites are disappearing after some frames")
2011-12-12 08:50:49 +00:00
Glatzemann
7b9a23b1b6
fixed issue #519
2011-12-12 08:38:31 +00:00
Glatzemann
ffc67695bb
increased version number to prepare release
2011-12-09 08:54:48 +00:00
Glatzemann
9994697275
fixed issue #517 ("Wrong render size after applying changes")
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fixed issue #518 ("DepthStencilBuffer resizing")
fixed issue #471 ("SpriteBatch crash")
2011-12-09 08:46:25 +00:00
SND\AstrorEnales_cp
8239306d2e
- Implemented RenderTarget in OpenGL
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- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
2011-12-08 19:48:15 +00:00
SND\simsmaster_cp
1d61c78f88
Added RecordingSample (working but ugly), some fixes in RecordingMouse
2011-12-08 17:18:05 +00:00
SND\simsmaster_cp
7d2de05ea0
Implemented Playback for Recoding-Mouse, Tests pending
2011-12-08 15:59:16 +00:00
SND\simsmaster_cp
d90ada8b61
More work on the Recording System, recording for Mouse is done (but not playback)
2011-12-08 15:42:03 +00:00
Glatzemann
8e69296c4d
added basic GraphicsResource tracking
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native objects of Effect, VertexBuffer, IndexBuffer, DynamicVertexBuffer and DynamicIndexBuffer are recreated now after destroying GraphicsDevice
2011-12-07 08:40:40 +00:00
SND\rene87_cp
1070e18e5c
add GamePadStateTest
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fixed issue #482
2011-12-06 11:54:38 +00:00
Glatzemann
0e1d271195
refactored AddInSystem (testing needed)
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implemented feature #469 (Default AddIn override)
2011-12-06 09:11:26 +00:00
Glatzemann
c553c15792
fixed issue #477 (Wrong mouse coordinates when using OpenGL3 RenderSystem)
2011-12-06 05:34:06 +00:00
Glatzemann
403fc7064a
removed RenderSystem Metro from build script because it breaks packaging
2011-12-05 21:21:02 +00:00
Glatzemann
0eeccb5c3c
added a bunch of source files to Metro RenderSystem
2011-12-05 19:31:19 +00:00
Glatzemann
9788bcfd5e
created VisualStudio 11 solution and project files for ANX.RenderSystem.Windows.Metro
2011-12-05 19:25:54 +00:00
Glatzemann
516d18338e
added a stub of a Windows 8 metro RenderSystem (and included it into the build script)
2011-12-05 19:15:21 +00:00
Glatzemann
020a5734b7
added Win8 assemblies of SharpDX to lib folder
2011-12-05 18:01:06 +00:00
Glatzemann
9486ff8e85
fixed invalid call of ResizeRenderWindow on X11
2011-12-05 16:03:58 +00:00
Glatzemann
80276c70c4
some work on OpenGL3 RenderSystem for X11 support (Linux)
2011-12-05 15:55:17 +00:00
Glatzemann
53b77d0e45
added Cube.fbx model to SampleContent project
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some work on Primitives sample
2011-12-05 14:44:39 +00:00
Glatzemann
81d2290b6a
fixed issue #474 (GraphicsDevice clear exceptions)
2011-12-05 13:52:44 +00:00
Glatzemann
310ff72631
fixed issue #476 (wrong render window size in OpenGL3 RenderSystem)
2011-12-05 13:43:15 +00:00
Glatzemann
0a903c67cc
worked on feature #478 and #479
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fixed bug #481
2011-12-05 13:19:42 +00:00
Glatzemann
7bc2a4a340
updated samples to test some features
2011-12-05 10:00:33 +00:00
Glatzemann
72f8e735fb
fixed issue #475 (OpenGL3 RenderSystem SpriteBatch wrong colors)
2011-12-05 09:39:07 +00:00
Glatzemann
57314d888a
Fixed issue #472 . The wrong default depth value was in DirectX10 depth buffer.
2011-12-04 08:10:48 +00:00
SND\floAr_cp
f7e625d111
matrix lerp implemented (cant test due some issues so pls verify it)
2011-12-02 15:56:16 +00:00
Glatzemann
8cc8742f45
- removed some testing code from SimpleSprite sample
2011-12-02 13:01:57 +00:00
SND\simsmaster_cp
122714af92
Added /Tools/bin to the ignore list
2011-12-01 16:25:40 +00:00
Glatzemann
91c412bd00
fixed some major issues with AddInSystemFactory only occuring using Mono
2011-12-01 14:52:10 +00:00
Glatzemann
6a43f4c2d0
fixed a major bug in AddInSystemFactory which prevented loading of AddIns
2011-12-01 11:20:49 +00:00
Glatzemann
fa035cb4df
added some more logging and exception handling to trace errors on linux
2011-12-01 10:31:25 +00:00
Glatzemann
a6a7d21612
- renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording
2011-12-01 09:16:01 +00:00
Glatzemann
e83e4ee4e2
- renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording
2011-12-01 09:11:39 +00:00
Glatzemann
f02ec67ace
- renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording
2011-12-01 09:09:47 +00:00
Glatzemann
c097a5d544
- added RecordingInputSystem to build script (but not yet to msi installer)
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- added OpenTK InputSystem for Linux and MacOS-X support
- updated AssemblyInfo and build path of RecordingInputSystem
- added InputSystem.OpenTK to build script (but not yet to the msi installer package)
- added new SoundSystem stub: ANX.SoundSystem.OpenAL
- added OpenAL-SoundSystem to the build script (but not yet to the msi installer)
- updated WindowsGame sample to test loading of the new AddIns
2011-12-01 08:47:54 +00:00
Glatzemann
3879d450b4
added SharpDX.Diagnostics to AddIns using SharpDX for explicit error messages
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added information about OperatingSystem and Version to AddInSystemFactory
added IsSupported field to AddIn Creators
AddInSystemFactory now only loads supported AddIns
added Metadata resource files to all AddIns containing information about supported platforms.
2011-12-01 06:28:41 +00:00
SND\AstrorEnales_cp
c8f7fb74be
Working on the OpenGL3 render system.
2011-11-30 21:57:17 +00:00
SND\simsmaster_cp
027e823254
More work on the RecordingInputSystem.
2011-11-30 20:11:53 +00:00
SND\simsmaster_cp
a54acf8f6f
Added a type to some enums to save memory.
2011-11-30 20:03:39 +00:00
SND\simsmaster_cp
e2b90c4e24
Created basic class layout for the new RecordingInputSystem
2011-11-30 17:03:58 +00:00
Glatzemann
39ad6c969e
prepared new sample project: Primitives (currently XNA used for rendering)
2011-11-30 16:03:51 +00:00
Glatzemann
91129fcad9
added missing media
2011-11-30 15:41:06 +00:00
Glatzemann
22346e47b0
implemented feature #461 (GraphicsDeviceManager: Screen size and FullScreen mode not working)
2011-11-30 13:58:55 +00:00
Glatzemann
4b58957ca5
fixed issue #454 (InputSystem loaded too late)
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fixed issue #466 (RenderSystem loaded too late)
2011-11-30 09:56:34 +00:00
Glatzemann
05112d1e75
fixed issue #468
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finished issue #465
2011-11-30 06:59:32 +00:00
Glatzemann
d4d48ee21b
fixed issue #467 (DepthStencilState not settable)
2011-11-29 14:32:33 +00:00