148 Commits

Author SHA1 Message Date
SND\rene87_cp
2002bcdc2c fix Matrix.CreatePerspective(float width,float height,float nearPlaneDistance, float farPlaneDistance,out Matrix result)
fix Matrix.CreatePerspectiveFieldOfView(float fieldOfView,float aspectRatio, float nearPlaneDistance, float farPlaneDistance,out Matrix result)
fix Matrix.CreatePerspectiveOffCenter(float left,float right, float bottom,float top,float nearPlaneDistance,float farPlaneDistance,out Matrix result)
2011-11-17 22:29:44 +00:00
SND\AstrorEnales_cp
e050901d31 More signature corrections, only 43 wrong now :) 2011-11-17 21:12:23 +00:00
SND\AstrorEnales_cp
f461d172c5 Implemented the Media collections and corrected signatures. 2011-11-17 21:02:52 +00:00
SND\AstrorEnales_cp
bbeb6be3d1 Added the whole bunch of missing classes as empty classes for now
We got zero missings now ;)
2011-11-17 20:35:25 +00:00
SND\AstrorEnales_cp
9fcf9ec91f - Working on the SpriteBatch_GLSL.fx
- Working on the Parameters property which now collects
  the names and ids
2011-11-17 20:06:13 +00:00
SND\AstrorEnales_cp
c3007a980e - Fixed the OpenTK reference in GL render system
- Improved the gl shader bytes generation alot, their now way smaller and
  kinda safe against outside manipulation
2011-11-17 19:31:46 +00:00
SND\xToast_cp
f08e84341f Unit-Tests for Vector datatypes now fully implemented. 2011-11-17 18:22:51 +00:00
SND\simsmaster_cp
a71dc9ae0f Fixed a few warnings. 2011-11-17 17:05:27 +00:00
SND\simsmaster_cp
d2a4acbf3d Completed implementation of Storage Namespace. Fixes #452 2011-11-17 16:51:06 +00:00
SND\rene87_cp
03754a8c69 rename AssertHelper.CompareString(String xna, String anx, String test) to AssertHelper.ConvertEquals(String xna, String anx, String test)
remove AssertHelper.ConvertEquals(float a, float b, String test)
rename AssertHelper.CompareFloats(float xna, float anx, String test) to Asserthelper.ConvertEquals(float xna, float anx, String test)
add more test in MatrixTest
2011-11-17 15:19:24 +00:00
SND\rene87_cp
a201b8092e fix Matrix.Divide(ref Matrix matrix1, ref Matrix matrix2, out Matrix result)
fix MathHelpers.WrapAngle(float angle)
add MatrixTest.Invert()
Modified GamePaddPadTest
2011-11-17 14:34:49 +00:00
Glatzemann
ceafc20244 removed some testing code 2011-11-17 10:19:00 +00:00
Glatzemann
bb911b8840 optimized and fixed some minor issues in MathHelper
some work on tests
better float comparison for unit tests in AssertHelper
2011-11-17 10:05:09 +00:00
SND\rene87_cp
b9939387b6 2011-11-16 23:36:03 +00:00
SND\rene87_cp
a0b0f8f869 add AssertHelper.CompareFloats(float xna, float anx, String test)
add AssertHelper.CompareString(String xna, String anx, String test)
add GamePadTriggersTest
Fix Gamepadtriggers Properties
2011-11-16 23:30:37 +00:00
SND\GinieDp_cp
1dafda1067 - Added tests for the Design namespace
- Fixed all ToString methods
- Fixed some GetHashcode methods
2011-11-16 22:35:53 +00:00
SND\rene87_cp
8059966fef add GamePadDPadTest
fix GamePadDPad.ToString()
2011-11-16 21:51:39 +00:00
SND\rene87_cp
81ef204e94 add MathHelperTest 2011-11-16 20:11:05 +00:00
SND\xToast_cp
f1e561b2cd - Vector2, Vector3, Vector4 no more NUitn issues (except of GetHashCode)
- Vector2, Vector3, Vector4 optimised (not yet finished)
- fixed/extended some unit tests
2011-11-16 17:53:07 +00:00
SND\AstrorEnales_cp
c005180b0e Implemented some Net Signatures 2011-11-16 15:08:04 +00:00
SND\AstrorEnales_cp
6f602c3597 Added all Net classes as dummy 2011-11-16 15:00:54 +00:00
Glatzemann
e8cfec47c4 fixed a small issue in sscg
fixed build files of shaders
2011-11-16 14:53:42 +00:00
Glatzemann
3ed08ee713 fixed some references in projects 2011-11-16 14:45:01 +00:00
Glatzemann
44b2f9efef restored missing projects in new location 2011-11-16 14:27:53 +00:00
Glatzemann
6c4391e684 removed old folders... 2011-11-16 13:56:23 +00:00
Glatzemann
12b4574a11 moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:52:15 +00:00
Glatzemann
2576137bde moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:51:59 +00:00
Glatzemann
cda2fa64d1 moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:51:54 +00:00
Glatzemann
62eb1a260c moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:51:51 +00:00
Glatzemann
94c8e6a203 moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:51:47 +00:00
Glatzemann
5e096da188 moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:51:43 +00:00
Glatzemann
f97e0e4ca4 corrected some more signatures of GamerServices methods 2011-11-16 12:13:15 +00:00
Glatzemann
6c0029c54d Implemented all class stubs of GamerServices namespace. Now we have 30 wrong classes again... 2011-11-16 11:15:10 +00:00
Glatzemann
fa49848f23 updated SpriteBatch_GLSL shader to match new GLSL shader format
GL3: get effect count
2011-11-16 09:35:01 +00:00
SND\AstrorEnales_cp
71025d72b5 Added four simple network classes (args/exception) 2011-11-16 08:57:20 +00:00
SND\GinieDp_cp
7774dd69a6 - implemented all effect readers 2011-11-16 00:00:17 +00:00
SND\GinieDp_cp
f5367ebfbc - Implemented all math type converters 2011-11-15 22:31:20 +00:00
SND\AstrorEnales_cp
a36695b15b working on GL Effect and added CurveKey.cs and CurveKeyCollection.cs 2011-11-15 21:37:26 +00:00
SND\rene87_cp
4cbf5d9c21 add Cue
add SoundBank
add AudioEngine
add WaveBank
2011-11-15 20:57:51 +00:00
SND\rene87_cp
6b3e2e4906 add NoMicrophoneConnectedException
add NoAudioHardwareException
add InstancePlayLimitException
2011-11-15 20:21:09 +00:00
SND\rene87_cp
fea778f673 add DynamicSoundEffectInstance 2011-11-15 20:04:16 +00:00
SND\rene87_cp
b7c880602e add AudiEmitter
add AudioListener
add SoundEffect
add SoundEffectInstance
2011-11-15 19:52:09 +00:00
SND\rene87_cp
fa9e69dd03 add Microphone 2011-11-15 19:16:05 +00:00
Glatzemann
fac08d3939 fixed signature of Mouse class 2011-11-15 18:38:24 +00:00
SND\simsmaster_cp
ad5a5910f0 First work on StorageSystem. Created basic implementation of StorageContainer using System.IO mapping. 2011-11-15 18:24:03 +00:00
SND\xToast_cp
a1467c2e5d Little work on BoundingFrustum done. 2011-11-15 15:46:27 +00:00
Glatzemann
f2d97002fa added missing files 2011-11-15 15:29:52 +00:00
Glatzemann
a551e973dc implemented GetShaderByteCode in RenderSystemGL3 2011-11-15 12:29:53 +00:00
Glatzemann
de19567daf added binary versions of the tools because sscg is used during building the render systems 2011-11-15 12:13:49 +00:00
Glatzemann
711d4aa68b created StockShaderCodeGenerator tool (sscg)
removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
2011-11-15 12:11:24 +00:00