SND\rene87_cp
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2002bcdc2c
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fix Matrix.CreatePerspective(float width,float height,float nearPlaneDistance, float farPlaneDistance,out Matrix result)
fix Matrix.CreatePerspectiveFieldOfView(float fieldOfView,float aspectRatio, float nearPlaneDistance, float farPlaneDistance,out Matrix result)
fix Matrix.CreatePerspectiveOffCenter(float left,float right, float bottom,float top,float nearPlaneDistance,float farPlaneDistance,out Matrix result)
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2011-11-17 22:29:44 +00:00 |
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SND\AstrorEnales_cp
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e050901d31
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More signature corrections, only 43 wrong now :)
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2011-11-17 21:12:23 +00:00 |
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SND\AstrorEnales_cp
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f461d172c5
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Implemented the Media collections and corrected signatures.
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2011-11-17 21:02:52 +00:00 |
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SND\AstrorEnales_cp
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bbeb6be3d1
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Added the whole bunch of missing classes as empty classes for now
We got zero missings now ;)
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2011-11-17 20:35:25 +00:00 |
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SND\AstrorEnales_cp
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9fcf9ec91f
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- Working on the SpriteBatch_GLSL.fx
- Working on the Parameters property which now collects
the names and ids
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2011-11-17 20:06:13 +00:00 |
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SND\AstrorEnales_cp
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c3007a980e
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- Fixed the OpenTK reference in GL render system
- Improved the gl shader bytes generation alot, their now way smaller and
kinda safe against outside manipulation
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2011-11-17 19:31:46 +00:00 |
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SND\xToast_cp
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f08e84341f
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Unit-Tests for Vector datatypes now fully implemented.
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2011-11-17 18:22:51 +00:00 |
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SND\simsmaster_cp
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a71dc9ae0f
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Fixed a few warnings.
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2011-11-17 17:05:27 +00:00 |
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SND\simsmaster_cp
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d2a4acbf3d
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Completed implementation of Storage Namespace. Fixes #452
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2011-11-17 16:51:06 +00:00 |
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SND\rene87_cp
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03754a8c69
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rename AssertHelper.CompareString(String xna, String anx, String test) to AssertHelper.ConvertEquals(String xna, String anx, String test)
remove AssertHelper.ConvertEquals(float a, float b, String test)
rename AssertHelper.CompareFloats(float xna, float anx, String test) to Asserthelper.ConvertEquals(float xna, float anx, String test)
add more test in MatrixTest
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2011-11-17 15:19:24 +00:00 |
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SND\rene87_cp
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a201b8092e
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fix Matrix.Divide(ref Matrix matrix1, ref Matrix matrix2, out Matrix result)
fix MathHelpers.WrapAngle(float angle)
add MatrixTest.Invert()
Modified GamePaddPadTest
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2011-11-17 14:34:49 +00:00 |
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Glatzemann
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ceafc20244
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removed some testing code
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2011-11-17 10:19:00 +00:00 |
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Glatzemann
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bb911b8840
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optimized and fixed some minor issues in MathHelper
some work on tests
better float comparison for unit tests in AssertHelper
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2011-11-17 10:05:09 +00:00 |
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SND\rene87_cp
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b9939387b6
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2011-11-16 23:36:03 +00:00 |
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SND\rene87_cp
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a0b0f8f869
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add AssertHelper.CompareFloats(float xna, float anx, String test)
add AssertHelper.CompareString(String xna, String anx, String test)
add GamePadTriggersTest
Fix Gamepadtriggers Properties
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2011-11-16 23:30:37 +00:00 |
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SND\GinieDp_cp
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1dafda1067
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- Added tests for the Design namespace
- Fixed all ToString methods
- Fixed some GetHashcode methods
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2011-11-16 22:35:53 +00:00 |
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SND\rene87_cp
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8059966fef
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add GamePadDPadTest
fix GamePadDPad.ToString()
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2011-11-16 21:51:39 +00:00 |
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SND\rene87_cp
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81ef204e94
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add MathHelperTest
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2011-11-16 20:11:05 +00:00 |
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SND\xToast_cp
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f1e561b2cd
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- Vector2, Vector3, Vector4 no more NUitn issues (except of GetHashCode)
- Vector2, Vector3, Vector4 optimised (not yet finished)
- fixed/extended some unit tests
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2011-11-16 17:53:07 +00:00 |
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SND\AstrorEnales_cp
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c005180b0e
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Implemented some Net Signatures
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2011-11-16 15:08:04 +00:00 |
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SND\AstrorEnales_cp
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6f602c3597
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Added all Net classes as dummy
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2011-11-16 15:00:54 +00:00 |
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Glatzemann
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e8cfec47c4
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fixed a small issue in sscg
fixed build files of shaders
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2011-11-16 14:53:42 +00:00 |
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Glatzemann
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3ed08ee713
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fixed some references in projects
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2011-11-16 14:45:01 +00:00 |
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Glatzemann
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44b2f9efef
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restored missing projects in new location
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2011-11-16 14:27:53 +00:00 |
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Glatzemann
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6c4391e684
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removed old folders...
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2011-11-16 13:56:23 +00:00 |
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Glatzemann
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12b4574a11
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moved RenderSystems and InputSystems to a subfolder to clean up main folder
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2011-11-16 13:52:15 +00:00 |
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Glatzemann
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2576137bde
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moved RenderSystems and InputSystems to a subfolder to clean up main folder
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2011-11-16 13:51:59 +00:00 |
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Glatzemann
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cda2fa64d1
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moved RenderSystems and InputSystems to a subfolder to clean up main folder
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2011-11-16 13:51:54 +00:00 |
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Glatzemann
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62eb1a260c
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moved RenderSystems and InputSystems to a subfolder to clean up main folder
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2011-11-16 13:51:51 +00:00 |
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Glatzemann
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94c8e6a203
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moved RenderSystems and InputSystems to a subfolder to clean up main folder
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2011-11-16 13:51:47 +00:00 |
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Glatzemann
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5e096da188
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moved RenderSystems and InputSystems to a subfolder to clean up main folder
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2011-11-16 13:51:43 +00:00 |
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Glatzemann
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f97e0e4ca4
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corrected some more signatures of GamerServices methods
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2011-11-16 12:13:15 +00:00 |
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Glatzemann
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6c0029c54d
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Implemented all class stubs of GamerServices namespace. Now we have 30 wrong classes again...
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2011-11-16 11:15:10 +00:00 |
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Glatzemann
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fa49848f23
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updated SpriteBatch_GLSL shader to match new GLSL shader format
GL3: get effect count
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2011-11-16 09:35:01 +00:00 |
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SND\AstrorEnales_cp
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71025d72b5
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Added four simple network classes (args/exception)
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2011-11-16 08:57:20 +00:00 |
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SND\GinieDp_cp
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7774dd69a6
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- implemented all effect readers
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2011-11-16 00:00:17 +00:00 |
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SND\GinieDp_cp
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f5367ebfbc
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- Implemented all math type converters
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2011-11-15 22:31:20 +00:00 |
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SND\AstrorEnales_cp
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a36695b15b
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working on GL Effect and added CurveKey.cs and CurveKeyCollection.cs
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2011-11-15 21:37:26 +00:00 |
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SND\rene87_cp
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4cbf5d9c21
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add Cue
add SoundBank
add AudioEngine
add WaveBank
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2011-11-15 20:57:51 +00:00 |
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SND\rene87_cp
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6b3e2e4906
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add NoMicrophoneConnectedException
add NoAudioHardwareException
add InstancePlayLimitException
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2011-11-15 20:21:09 +00:00 |
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SND\rene87_cp
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fea778f673
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add DynamicSoundEffectInstance
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2011-11-15 20:04:16 +00:00 |
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SND\rene87_cp
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b7c880602e
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add AudiEmitter
add AudioListener
add SoundEffect
add SoundEffectInstance
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2011-11-15 19:52:09 +00:00 |
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SND\rene87_cp
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fa9e69dd03
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add Microphone
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2011-11-15 19:16:05 +00:00 |
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Glatzemann
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fac08d3939
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fixed signature of Mouse class
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2011-11-15 18:38:24 +00:00 |
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SND\simsmaster_cp
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ad5a5910f0
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First work on StorageSystem. Created basic implementation of StorageContainer using System.IO mapping.
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2011-11-15 18:24:03 +00:00 |
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SND\xToast_cp
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a1467c2e5d
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Little work on BoundingFrustum done.
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2011-11-15 15:46:27 +00:00 |
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Glatzemann
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f2d97002fa
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added missing files
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2011-11-15 15:29:52 +00:00 |
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Glatzemann
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a551e973dc
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implemented GetShaderByteCode in RenderSystemGL3
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2011-11-15 12:29:53 +00:00 |
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Glatzemann
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de19567daf
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added binary versions of the tools because sscg is used during building the render systems
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2011-11-15 12:13:49 +00:00 |
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Glatzemann
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711d4aa68b
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created StockShaderCodeGenerator tool (sscg)
removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
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2011-11-15 12:11:24 +00:00 |
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