276 Commits

Author SHA1 Message Date
Glatzemann
c8bb0b6443 fixed issue #534 ("StencilSample: InvalidOperationException") 2011-12-16 07:54:47 +00:00
Glatzemann
95b2968294 Sorting of AddIns implemented. 2011-12-15 14:58:56 +00:00
Glatzemann
571ae26707 - Removed three TODOs from ContentReader.
- Worked on a TODO in AudioEngine
- Worked on TODOs in ContentManager
- fixed another bunch of TODOs which doesn't need work or are very simple and solved directly
2011-12-15 12:59:20 +00:00
Glatzemann
091b91ee05 - Fixed BoundingBox UnitTests.
- Some Improvements to AssertHelper for UnitTests.
2011-12-15 10:59:28 +00:00
Glatzemann
1a03ea2ad2 - Removed InputSystemCreators from ANX.InputDevices.OpenTK and ANX.InputDevices.Windows.Kinect as they don't host InputSystems anymore.
- Improved handling of GameWindow handle (needed for mouse and keyboard support)
- Improved exception handling while creating mouse and keyboard instances from InputDevice AddIns.
- Fixed some sample issues (and opened issues at codeplex for some remaining issues)
2011-12-15 09:19:40 +00:00
Glatzemann
9ff4fcc9b1 fixed Namespaces, Build-Scripts etc. 2011-12-14 20:25:54 +00:00
Glatzemann
2a7dbe64e3 re-added some missing files 2011-12-14 20:12:04 +00:00
Glatzemann
cdf22618d4 renamed ANX.InputSystem.OpenTK to ANX.InputDevices.OpenTK
renamed ANX.InputSystem.Windows.Kinect to ANX.InputDevices.Windows.Kinect
2011-12-14 20:04:04 +00:00
Glatzemann
4e6a14a984 re-added some missing files 2011-12-14 19:54:23 +00:00
Glatzemann
a07485dbc7 deleted some obstructed files 2011-12-14 19:42:25 +00:00
Glatzemann
8572207a4f renamed ANX.Framework.InputDevices.XInput folder in filesystem 2011-12-14 19:31:55 +00:00
Glatzemann
71fd33ca49 renamed ANX.Framework.InputDevices.XInput folder in filesystem 2011-12-14 19:30:59 +00:00
Glatzemann
3765f00151 - fixed a minor issue with pathes in MSI-Installer build script
- added creators for concrete InputDevice instances
- added a factory to manage InputDeviceCreators which are located in AddIn assemblies
- implemented some InputDeviceCreators in ANX.InputSystem.Windows.XInput as reference
- created the new InputSystem: ANX.InputSystem.Standard which is the default container for the new InputDevices. It is replaceable by the ANX.InputSystem.Recording e.g.
- added ANX.InputSystem.Standard to build script and MSI-Installer build script
- added ANX.InputSystem.Recording to the MSI-Installer build script
- implemented AvailableNetworkSessions (and fixed another wrong class reported by ANXStatusComparer)
- updated WindowsGame sample to support only one InputSystem at the time (replaced multi SelectBox with ComboBox)
- renamed ANX.InputSystem.Windows.XInput to ANX.InputDevices.Windows.XInput because it no longer contains a InputSystem but InputDevices

This version is UNSTABLE and not TESTED because of massive changes regarding the InputSystem !!!
2011-12-14 19:22:17 +00:00
Glatzemann
0cb0919a8a Updated installer build script to include RenderSystem DX11 and prerequisites. 2011-12-14 13:06:30 +00:00
Glatzemann
2629fa1c81 RenderSystem DX11: it is rendering now 2011-12-14 13:02:49 +00:00
Glatzemann
469620eee7 RenderSystem DX10: implemented IndexBuffer SetData startIndex and elementCount parameters
RenderSystem DX11: fixed effect issue (they are loading)
RenderSystem DX11: implemented startIndex and elementCount parameters for IndexBuffer and VertexBuffer

RenderSystemDX11 still has issues: black screen only
2011-12-14 12:50:44 +00:00
Glatzemann
e1076f8984 added DX11 stock shaders to build system
updated StockShaderCodeGenerator (sscg) to support DX11 shaders
updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
2011-12-14 11:49:04 +00:00
Glatzemann
5eaba32696 fixed issue #524 ("Sprites are disappearing after some frames") 2011-12-12 08:50:49 +00:00
Glatzemann
7b9a23b1b6 fixed issue #519 2011-12-12 08:38:31 +00:00
Glatzemann
ffc67695bb increased version number to prepare release 2011-12-09 08:54:48 +00:00
Glatzemann
9994697275 fixed issue #517 ("Wrong render size after applying changes")
fixed issue #518 ("DepthStencilBuffer resizing")
fixed issue #471 ("SpriteBatch crash")
2011-12-09 08:46:25 +00:00
SND\AstrorEnales_cp
8239306d2e - Implemented RenderTarget in OpenGL
- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
2011-12-08 19:48:15 +00:00
SND\simsmaster_cp
1d61c78f88 Added RecordingSample (working but ugly), some fixes in RecordingMouse 2011-12-08 17:18:05 +00:00
SND\simsmaster_cp
7d2de05ea0 Implemented Playback for Recoding-Mouse, Tests pending 2011-12-08 15:59:16 +00:00
SND\simsmaster_cp
d90ada8b61 More work on the Recording System, recording for Mouse is done (but not playback) 2011-12-08 15:42:03 +00:00
Glatzemann
8e69296c4d added basic GraphicsResource tracking
native objects of Effect, VertexBuffer, IndexBuffer, DynamicVertexBuffer and DynamicIndexBuffer are recreated now after destroying GraphicsDevice
2011-12-07 08:40:40 +00:00
SND\rene87_cp
1070e18e5c add GamePadStateTest
fixed issue #482
2011-12-06 11:54:38 +00:00
Glatzemann
0e1d271195 refactored AddInSystem (testing needed)
implemented feature #469 (Default AddIn override)
2011-12-06 09:11:26 +00:00
Glatzemann
c553c15792 fixed issue #477 (Wrong mouse coordinates when using OpenGL3 RenderSystem) 2011-12-06 05:34:06 +00:00
Glatzemann
403fc7064a removed RenderSystem Metro from build script because it breaks packaging 2011-12-05 21:21:02 +00:00
Glatzemann
0eeccb5c3c added a bunch of source files to Metro RenderSystem 2011-12-05 19:31:19 +00:00
Glatzemann
9788bcfd5e created VisualStudio 11 solution and project files for ANX.RenderSystem.Windows.Metro 2011-12-05 19:25:54 +00:00
Glatzemann
516d18338e added a stub of a Windows 8 metro RenderSystem (and included it into the build script) 2011-12-05 19:15:21 +00:00
Glatzemann
020a5734b7 added Win8 assemblies of SharpDX to lib folder 2011-12-05 18:01:06 +00:00
Glatzemann
9486ff8e85 fixed invalid call of ResizeRenderWindow on X11 2011-12-05 16:03:58 +00:00
Glatzemann
80276c70c4 some work on OpenGL3 RenderSystem for X11 support (Linux) 2011-12-05 15:55:17 +00:00
Glatzemann
53b77d0e45 added Cube.fbx model to SampleContent project
some work on Primitives sample
2011-12-05 14:44:39 +00:00
Glatzemann
81d2290b6a fixed issue #474 (GraphicsDevice clear exceptions) 2011-12-05 13:52:44 +00:00
Glatzemann
310ff72631 fixed issue #476 (wrong render window size in OpenGL3 RenderSystem) 2011-12-05 13:43:15 +00:00
Glatzemann
0a903c67cc worked on feature #478 and #479
fixed bug #481
2011-12-05 13:19:42 +00:00
Glatzemann
7bc2a4a340 updated samples to test some features 2011-12-05 10:00:33 +00:00
Glatzemann
72f8e735fb fixed issue #475 (OpenGL3 RenderSystem SpriteBatch wrong colors) 2011-12-05 09:39:07 +00:00
Glatzemann
57314d888a Fixed issue #472. The wrong default depth value was in DirectX10 depth buffer. 2011-12-04 08:10:48 +00:00
SND\floAr_cp
f7e625d111 matrix lerp implemented (cant test due some issues so pls verify it) 2011-12-02 15:56:16 +00:00
Glatzemann
8cc8742f45 - removed some testing code from SimpleSprite sample 2011-12-02 13:01:57 +00:00
SND\simsmaster_cp
122714af92 Added /Tools/bin to the ignore list 2011-12-01 16:25:40 +00:00
Glatzemann
91c412bd00 fixed some major issues with AddInSystemFactory only occuring using Mono 2011-12-01 14:52:10 +00:00
Glatzemann
6a43f4c2d0 fixed a major bug in AddInSystemFactory which prevented loading of AddIns 2011-12-01 11:20:49 +00:00
Glatzemann
fa035cb4df added some more logging and exception handling to trace errors on linux 2011-12-01 10:31:25 +00:00
Glatzemann
a6a7d21612 - renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording 2011-12-01 09:16:01 +00:00