SND\simsmaster_cp
a5dbfb721a
Modified the RecordingSystem to work with the new InputSystem. Fixes #532
2011-12-20 20:16:50 +00:00
Glatzemann
dfa2a4665a
Finished the Primitives-Sample, but there are still rendering errors in hardware instancing part. The sample currently works with plain XNA to have a working base.
2011-12-16 09:21:39 +00:00
Glatzemann
c8bb0b6443
fixed issue #534 ("StencilSample: InvalidOperationException")
2011-12-16 07:54:47 +00:00
Glatzemann
95b2968294
Sorting of AddIns implemented.
2011-12-15 14:58:56 +00:00
Glatzemann
571ae26707
- Removed three TODOs from ContentReader.
...
- Worked on a TODO in AudioEngine
- Worked on TODOs in ContentManager
- fixed another bunch of TODOs which doesn't need work or are very simple and solved directly
2011-12-15 12:59:20 +00:00
Glatzemann
091b91ee05
- Fixed BoundingBox UnitTests.
...
- Some Improvements to AssertHelper for UnitTests.
2011-12-15 10:59:28 +00:00
Glatzemann
1a03ea2ad2
- Removed InputSystemCreators from ANX.InputDevices.OpenTK and ANX.InputDevices.Windows.Kinect as they don't host InputSystems anymore.
...
- Improved handling of GameWindow handle (needed for mouse and keyboard support)
- Improved exception handling while creating mouse and keyboard instances from InputDevice AddIns.
- Fixed some sample issues (and opened issues at codeplex for some remaining issues)
2011-12-15 09:19:40 +00:00
Glatzemann
9ff4fcc9b1
fixed Namespaces, Build-Scripts etc.
2011-12-14 20:25:54 +00:00
Glatzemann
2a7dbe64e3
re-added some missing files
2011-12-14 20:12:04 +00:00
Glatzemann
cdf22618d4
renamed ANX.InputSystem.OpenTK to ANX.InputDevices.OpenTK
...
renamed ANX.InputSystem.Windows.Kinect to ANX.InputDevices.Windows.Kinect
2011-12-14 20:04:04 +00:00
Glatzemann
4e6a14a984
re-added some missing files
2011-12-14 19:54:23 +00:00
Glatzemann
a07485dbc7
deleted some obstructed files
2011-12-14 19:42:25 +00:00
Glatzemann
8572207a4f
renamed ANX.Framework.InputDevices.XInput folder in filesystem
2011-12-14 19:31:55 +00:00
Glatzemann
71fd33ca49
renamed ANX.Framework.InputDevices.XInput folder in filesystem
2011-12-14 19:30:59 +00:00
Glatzemann
3765f00151
- fixed a minor issue with pathes in MSI-Installer build script
...
- added creators for concrete InputDevice instances
- added a factory to manage InputDeviceCreators which are located in AddIn assemblies
- implemented some InputDeviceCreators in ANX.InputSystem.Windows.XInput as reference
- created the new InputSystem: ANX.InputSystem.Standard which is the default container for the new InputDevices. It is replaceable by the ANX.InputSystem.Recording e.g.
- added ANX.InputSystem.Standard to build script and MSI-Installer build script
- added ANX.InputSystem.Recording to the MSI-Installer build script
- implemented AvailableNetworkSessions (and fixed another wrong class reported by ANXStatusComparer)
- updated WindowsGame sample to support only one InputSystem at the time (replaced multi SelectBox with ComboBox)
- renamed ANX.InputSystem.Windows.XInput to ANX.InputDevices.Windows.XInput because it no longer contains a InputSystem but InputDevices
This version is UNSTABLE and not TESTED because of massive changes regarding the InputSystem !!!
2011-12-14 19:22:17 +00:00
Glatzemann
0cb0919a8a
Updated installer build script to include RenderSystem DX11 and prerequisites.
2011-12-14 13:06:30 +00:00
Glatzemann
2629fa1c81
RenderSystem DX11: it is rendering now
2011-12-14 13:02:49 +00:00
Glatzemann
469620eee7
RenderSystem DX10: implemented IndexBuffer SetData startIndex and elementCount parameters
...
RenderSystem DX11: fixed effect issue (they are loading)
RenderSystem DX11: implemented startIndex and elementCount parameters for IndexBuffer and VertexBuffer
RenderSystemDX11 still has issues: black screen only
2011-12-14 12:50:44 +00:00
Glatzemann
e1076f8984
added DX11 stock shaders to build system
...
updated StockShaderCodeGenerator (sscg) to support DX11 shaders
updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
2011-12-14 11:49:04 +00:00
Glatzemann
5eaba32696
fixed issue #524 ("Sprites are disappearing after some frames")
2011-12-12 08:50:49 +00:00
Glatzemann
7b9a23b1b6
fixed issue #519
2011-12-12 08:38:31 +00:00
Glatzemann
ffc67695bb
increased version number to prepare release
2011-12-09 08:54:48 +00:00
Glatzemann
9994697275
fixed issue #517 ("Wrong render size after applying changes")
...
fixed issue #518 ("DepthStencilBuffer resizing")
fixed issue #471 ("SpriteBatch crash")
2011-12-09 08:46:25 +00:00
SND\AstrorEnales_cp
8239306d2e
- Implemented RenderTarget in OpenGL
...
- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
2011-12-08 19:48:15 +00:00
SND\simsmaster_cp
1d61c78f88
Added RecordingSample (working but ugly), some fixes in RecordingMouse
2011-12-08 17:18:05 +00:00
SND\simsmaster_cp
7d2de05ea0
Implemented Playback for Recoding-Mouse, Tests pending
2011-12-08 15:59:16 +00:00
SND\simsmaster_cp
d90ada8b61
More work on the Recording System, recording for Mouse is done (but not playback)
2011-12-08 15:42:03 +00:00
Glatzemann
8e69296c4d
added basic GraphicsResource tracking
...
native objects of Effect, VertexBuffer, IndexBuffer, DynamicVertexBuffer and DynamicIndexBuffer are recreated now after destroying GraphicsDevice
2011-12-07 08:40:40 +00:00
SND\rene87_cp
1070e18e5c
add GamePadStateTest
...
fixed issue #482
2011-12-06 11:54:38 +00:00
Glatzemann
0e1d271195
refactored AddInSystem (testing needed)
...
implemented feature #469 (Default AddIn override)
2011-12-06 09:11:26 +00:00
Glatzemann
c553c15792
fixed issue #477 (Wrong mouse coordinates when using OpenGL3 RenderSystem)
2011-12-06 05:34:06 +00:00
Glatzemann
403fc7064a
removed RenderSystem Metro from build script because it breaks packaging
2011-12-05 21:21:02 +00:00
Glatzemann
0eeccb5c3c
added a bunch of source files to Metro RenderSystem
2011-12-05 19:31:19 +00:00
Glatzemann
9788bcfd5e
created VisualStudio 11 solution and project files for ANX.RenderSystem.Windows.Metro
2011-12-05 19:25:54 +00:00
Glatzemann
516d18338e
added a stub of a Windows 8 metro RenderSystem (and included it into the build script)
2011-12-05 19:15:21 +00:00
Glatzemann
020a5734b7
added Win8 assemblies of SharpDX to lib folder
2011-12-05 18:01:06 +00:00
Glatzemann
9486ff8e85
fixed invalid call of ResizeRenderWindow on X11
2011-12-05 16:03:58 +00:00
Glatzemann
80276c70c4
some work on OpenGL3 RenderSystem for X11 support (Linux)
2011-12-05 15:55:17 +00:00
Glatzemann
53b77d0e45
added Cube.fbx model to SampleContent project
...
some work on Primitives sample
2011-12-05 14:44:39 +00:00
Glatzemann
81d2290b6a
fixed issue #474 (GraphicsDevice clear exceptions)
2011-12-05 13:52:44 +00:00
Glatzemann
310ff72631
fixed issue #476 (wrong render window size in OpenGL3 RenderSystem)
2011-12-05 13:43:15 +00:00
Glatzemann
0a903c67cc
worked on feature #478 and #479
...
fixed bug #481
2011-12-05 13:19:42 +00:00
Glatzemann
7bc2a4a340
updated samples to test some features
2011-12-05 10:00:33 +00:00
Glatzemann
72f8e735fb
fixed issue #475 (OpenGL3 RenderSystem SpriteBatch wrong colors)
2011-12-05 09:39:07 +00:00
Glatzemann
57314d888a
Fixed issue #472 . The wrong default depth value was in DirectX10 depth buffer.
2011-12-04 08:10:48 +00:00
SND\floAr_cp
f7e625d111
matrix lerp implemented (cant test due some issues so pls verify it)
2011-12-02 15:56:16 +00:00
Glatzemann
8cc8742f45
- removed some testing code from SimpleSprite sample
2011-12-02 13:01:57 +00:00
SND\simsmaster_cp
122714af92
Added /Tools/bin to the ignore list
2011-12-01 16:25:40 +00:00
Glatzemann
91c412bd00
fixed some major issues with AddInSystemFactory only occuring using Mono
2011-12-01 14:52:10 +00:00
Glatzemann
6a43f4c2d0
fixed a major bug in AddInSystemFactory which prevented loading of AddIns
2011-12-01 11:20:49 +00:00