SND\rene87_cp
4cbf5d9c21
add Cue
...
add SoundBank
add AudioEngine
add WaveBank
2011-11-15 20:57:51 +00:00
SND\rene87_cp
6b3e2e4906
add NoMicrophoneConnectedException
...
add NoAudioHardwareException
add InstancePlayLimitException
2011-11-15 20:21:09 +00:00
SND\rene87_cp
fea778f673
add DynamicSoundEffectInstance
2011-11-15 20:04:16 +00:00
SND\rene87_cp
b7c880602e
add AudiEmitter
...
add AudioListener
add SoundEffect
add SoundEffectInstance
2011-11-15 19:52:09 +00:00
SND\rene87_cp
fa9e69dd03
add Microphone
2011-11-15 19:16:05 +00:00
SND\GinieDp_cp
5be5be2c84
- implemented ModelBone properties
...
- implemented ModelMesh properties
- implemented ModelMeshPart properties
- implemented Model properties
- implemented ModelReader
2011-11-12 00:17:25 +00:00
Glatzemann
9695acd2e3
implemented class stubs of Storage Namespace
...
fixed signature of KeyboardState
fixed signature of GamePadButtons and optimized a little bit (for frequently used properties it is now cheaper to check state)
fixed signature of GamePadDPad and made it the same style as GamePadButtons
fixed signature of GamePadTriggers
fixed signature of GamePadCapabilities
fixed signature of GamePadState
2011-11-11 12:50:46 +00:00
Glatzemann
f06890de59
reading used GraphicsProfile out of game assembly
...
some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
SND\rene87_cp
867ce1f7d6
add IKeyboard
2011-11-09 16:36:09 +00:00
Glatzemann
99a5923fa4
Kinect: refactored some small things and added experimental handling of Depth and RGB images
2011-11-09 08:56:37 +00:00
SND\floAr_cp
e84370a574
kinect done definex xnaext in framework
2011-11-08 20:52:48 +00:00
Glatzemann
c60d9405dd
implemented unpacking of HalfSingle
2011-11-08 14:02:04 +00:00
Glatzemann
77063af953
implemented HalfSingle struct, but unpacking is still missing
2011-11-08 12:18:31 +00:00
SND\GinieDp_cp
d44ceb9abe
- implemented the resource content manager
...
- implemented the game component
- implemented the drawable game component
2011-11-08 00:37:48 +00:00
Glatzemann
614cde0a42
Some work on Model and the underlying classes. Four more classes to go to complete Graphis namespace.
2011-11-07 21:19:15 +00:00
Glatzemann
98828585ad
implemented some more classes and exceptions from graphics namespace
2011-11-07 19:21:23 +00:00
Glatzemann
a89e52a428
some more work on graphics device
2011-11-07 09:01:42 +00:00
Glatzemann
68875fe086
MouseState: now reported as complete by ANXStatusComparer
...
Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
2011-11-07 06:52:52 +00:00
SND\rene87_cp
07b520f17b
Improve the XInput system
2011-11-04 23:51:05 +00:00
SND\rene87_cp
2f3ab2541f
Keyboard and Mouse Classe
2011-11-04 23:06:39 +00:00
Glatzemann
5b97ddde7a
some work on GraphicsDevice methods
2011-11-04 20:22:32 +00:00
SND\GinieDp_cp
3e6d9b001e
- Added the content decompress functionality. Original implementation is taken from the mono xna project
2011-11-04 00:39:17 +00:00
Glatzemann
8326720ee3
initial import
2011-10-31 05:36:24 +00:00