32 Commits

Author SHA1 Message Date
Glatzemann
972f7121e8 renamed CurrentCreator to DefaultCreator project wide
extended InputSystem selector in WindowsGame sample
fixed some interface issues in XInput InputSystem
added FormatConvert to InputSystem XInput to translate GamePadButtons from XInput to ANX
2011-11-11 15:21:41 +00:00
Glatzemann
f06890de59 reading used GraphicsProfile out of game assembly
some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
Glatzemann
0a8bdbb9b0 Resizing of RenderWindow using PresentationParameters and GraphicsDevice.Reset implemented. See TextRendering as example. But: GraphicsDevice.Reset is very incomplete at the moment. 2011-11-09 19:39:21 +00:00
Glatzemann
55bf23606a added a Kinect sample project for testing 2011-11-09 12:31:32 +00:00
Glatzemann
9e5d0858c5 changed version and copyright of ANX.InputSystem.Windows.Kinect and changed project type to assembly
implemented NormalizedShort2 and NormalizedShort4 struct
fixed a bug in NormalizedByte4
implemented Short2 and Short4 datatypes. The PackedVector namespace is now feature complete.
2011-11-09 05:54:10 +00:00
Glatzemann
d8316954bd implemented NormalizedByte2 and NormalizedByte4 structs 2011-11-08 19:14:24 +00:00
Glatzemann
c4eba424a8 implemented Rgba64 struct 2011-11-08 16:00:58 +00:00
Glatzemann
587976c514 implemented Rgba1010102 struct 2011-11-08 15:41:07 +00:00
Glatzemann
1d28fdd27d implemented Rg32 struct 2011-11-08 15:15:23 +00:00
Glatzemann
74f7609da0 implemented HalfVector4 struct 2011-11-08 14:45:06 +00:00
Glatzemann
a2b73245e9 implemented HalfVector2 struct 2011-11-08 14:28:38 +00:00
Glatzemann
c60d9405dd implemented unpacking of HalfSingle 2011-11-08 14:02:04 +00:00
Glatzemann
77063af953 implemented HalfSingle struct, but unpacking is still missing 2011-11-08 12:18:31 +00:00
Glatzemann
e5fc7aca94 implemented Byte4 struct 2011-11-08 10:16:58 +00:00
Glatzemann
d4d2fc69db implemented Bgra4444 struct 2011-11-08 09:45:55 +00:00
Glatzemann
24ff1441e9 implemented Bgra5551 struct 2011-11-08 09:39:01 +00:00
Glatzemann
7a70d17724 implemented Bgr565 struct 2011-11-08 09:22:43 +00:00
Glatzemann
5427fd80ac fixed signature of some structs 2011-11-08 06:46:58 +00:00
Glatzemann
614cde0a42 Some work on Model and the underlying classes. Four more classes to go to complete Graphis namespace. 2011-11-07 21:19:15 +00:00
Glatzemann
98828585ad implemented some more classes and exceptions from graphics namespace 2011-11-07 19:21:23 +00:00
Glatzemann
1ea40a7081 fixed the signature of the predefined vertex formats 2011-11-07 15:14:20 +00:00
Glatzemann
1efaa0a111 some more work on GraphicsDevice
prepared GetData for BackBuffer and native hardware buffers
2011-11-07 14:53:33 +00:00
Glatzemann
72c4ddff1c finished handling of RenderTarget in GraphicsDevice (anx side only) 2011-11-07 13:18:30 +00:00
Glatzemann
94e0509b44 finished anx side handling of VertexBuffers in GraphicsDevice and finished VertexBufferBindings 2011-11-07 13:04:42 +00:00
Glatzemann
2844c8b1ac worked on some ToDo's
some more work on GraphicsDevice
2011-11-07 11:26:19 +00:00
Glatzemann
a89e52a428 some more work on graphics device 2011-11-07 09:01:42 +00:00
Glatzemann
68875fe086 MouseState: now reported as complete by ANXStatusComparer
Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
2011-11-07 06:52:52 +00:00
SND\AstrorEnales_cp
5872a780b8 - added operators to MouseState
- working on AdapterList for OpenGL
- working on XNA to ANX converter tool
2011-11-05 11:35:05 +00:00
Glatzemann
5b97ddde7a some work on GraphicsDevice methods 2011-11-04 20:22:32 +00:00
Glatzemann
ded4cb1857 RenderSystem DX10: moved all type translations to a static class
extended the IRenderSystemCreator interface to obtain available GraphicsAdapters of a render system
enumeration of GraphicsAdapters implemented for DirectX 10 RenderSystem
enumeration of DisplayModes implemented for DirectX 10 RenderSystem
improved GraphicsDeviceManager
2011-11-03 12:37:07 +00:00
Glatzemann
593f33b541 SpriteBatch: fixed some issues with sizing when the sourceRectangle parameter was set
SpriteBatch/SpriteFonts: rendering of SpriteFonts is finished now
Added test cases for Vector2 static Transform
Added test cases for Matrix: CreateRotationX, CreateRotationY, CreateRotationZ, Multiply and CreateTranslation
Matrix: Fixed a bug in CreateRotationY (wrong result)
2011-11-02 16:01:05 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00