SND\AstrorEnales_cp
3e65589f23
Working on native DynamicSoundEffectInstance implementation in XAudio and OpenAL
2015-03-15 01:11:31 +01:00
SND\eagleeyestudios_cp
0417857fd9
- Added missing developer attributes in previously add classes
2015-03-15 01:11:31 +01:00
SND\eagleeyestudios_cp
0406947b56
Content Pipeline:
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- Added AvailableImporters property to ImporterManager
- Choosing importers via dropdown list in a propertyGrid is now possible.
2015-03-15 01:11:30 +01:00
SND\eagleeyestudios_cp
3f6dd9b9d0
Content Pipeline:
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- Added ImporterConverter and ProcessorConverter to enable nice dropdown list for Importer/Processor in PropertyGrids
Content Compiler:
- Enabled choosing of Processors using a neat little dropdown list in the propertyGrid.
2015-03-15 01:11:30 +01:00
Glatzemann
193cd6d61c
first working version of Texture2D ANX content pipeline
2015-03-15 01:11:29 +01:00
Glatzemann
298aad1a1c
fixed compile issue in Metro/ModernUI build
2015-03-15 01:11:29 +01:00
SND\AstrorEnales_cp
52b87d1459
Fixed some IsSupported properties for Metro and fixed the normal ANX.InputDevices.Windows.ModernUI csproj file to be "openable" under normal windows and converted it to metro
2015-03-15 01:11:28 +01:00
SND\AstrorEnales_cp
c99598446f
Fixed that Uri produces %20 in the paths and fixed an OpenALSoundEffect constructor
2015-03-15 01:11:28 +01:00
SND\AstrorEnales_cp
0d25ca7589
- Added OggUtils Support project by making use of the csogg and csvorbis projects
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- Implemented native Song playback in OpenAL and XAudio2
- Some tweaks in the MediaPlayer and MediaQueue
- Added a testmusic.ogg file to the media folder
2015-03-15 01:11:27 +01:00
Glatzemann
e5ac8228ca
some more build tweaking for Windows 8
2015-03-15 01:11:26 +01:00
SND\eagleeyestudios_cp
e011a8fc1f
- Added some more types to the XmlImporter conversion list.
2015-03-15 01:11:25 +01:00
SND\eagleeyestudios_cp
3a5b123c49
Content Pipeline:
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- XmlImporter is now nearly complete. Just conversion stuff for objects besides Single is missing
2015-03-15 01:11:25 +01:00
SND\eagleeyestudios_cp
2561e89e2e
- Updated XmlImporter to use LinqToXml, code is much cleaner now. Still supports only strings
2015-03-15 01:11:25 +01:00
SND\eagleeyestudios_cp
939ec9e719
Content Pipeline:
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- XmlImporter is now able to import simple xml files without lists or dictionary and stuff, but its not stable yet
2015-03-15 01:11:24 +01:00
vstfs:///Framework/IdentityDomain/7a4bfd9b-e295-4cbd-a51f-ab472bcf69b7\Project Collection Service Accounts
07b67d4565
Upgrade: New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link: http://go.microsoft.com/fwlink/?LinkId=254563
2015-03-15 01:11:24 +01:00
vstfs:///Framework/IdentityDomain/7a4bfd9b-e295-4cbd-a51f-ab472bcf69b7\Project Collection Service Accounts
2da7f66228
Checked in by server upgrade
2015-03-15 01:11:23 +01:00
Glatzemann
7ec2f356dc
- some more work on build system for Windows 8
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- minor tweaking in ProjectConverter for ModernUI / Metro
2015-03-15 01:11:23 +01:00
Glatzemann
808e63f45a
- some more tweaking in build script for Windows 8
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- Platform no makes a difference for Windows8 and Windows8ModernUI
2015-03-15 01:11:22 +01:00
Glatzemann
188bda28a5
- added new sample "SimpleNoContent" to test some things on Windows 8 without ContentPipeline
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- tweaked the build-script for better support on Windows 8
- fixed bug #1016 (with a workaround. new issue will follow)
- fixed some render system issues on Windows 8
2015-03-15 01:11:22 +01:00
SND\AstrorEnales_cp
488545cef3
Updated some Developer Attributes and added a test class for PackedVector/Alpha8.
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Analyzed the Shuffle behaviour of the MediaPlayer in Xna and implemented it correctly in ANX.
2015-03-15 01:11:21 +01:00
Glatzemann
7e23391940
added missing references
2015-03-15 01:11:20 +01:00
SND\AstrorEnales_cp
6f759ae509
Build a small tool to check all ANX classes about their Development attributes and generate an html report.
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Added Development attributes to all PackedVector classes and Audio classes.
2015-03-15 01:11:20 +01:00
Glatzemann
41061f8b12
- implemented feature #1026 ("Implement EffectParameter.Semantic")
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- fixed issue #583 ("BoundingFrustum corners wrong")
2015-03-15 01:11:19 +01:00
SND\AstrorEnales_cp
d4cce42aa8
Implemented the Framework side of DynamicSoundEffectInstance (still needs native implementation)
2015-03-15 01:11:18 +01:00
SND\AstrorEnales_cp
3bf2261cd0
Finished Task #539 and implemented some VideoPlayer logic
2015-03-15 01:11:18 +01:00
Glatzemann
2e581c6d53
implemented feature #1024 ("Implement GetParameterBySemantic of EffectParameterCollection class")
2015-03-15 01:11:17 +01:00
SND\AstrorEnales_cp
ef734ddcd3
Implemented the MediaPlayer and MediaQueue classes as preparation for native Song playback.
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Also added the FrameworkDispatcher calls in the Game class.
Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
2015-03-15 01:11:17 +01:00
SND\AstrorEnales_cp
c5145397bf
Fixed issue #994 in XAudio and working on XAudio properties
2015-03-15 01:11:16 +01:00
SND\eagleeyestudios_cp
a07d5c69b6
Content Compiler:
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- Fixed Exception when Importer not set in loaded project.
2015-03-15 01:11:16 +01:00
Glatzemann
3d7ad3ae8f
fixed issue #1023 (MultiRenderTarget not working) for DX10 and DX11 RenderSystems
2015-03-15 01:11:15 +01:00
Glatzemann
2ea231e1d9
fixed compiling of PixelBitmapContent
2015-03-15 01:11:15 +01:00
SND\AstrorEnales_cp
18152ade3e
Implemented Feature #1010 by replacing the MsBuild sln-Parsing with our own parser which
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enables us to run the project converter on linux. Updated all projects via ProjectConverter.
2015-03-15 01:11:14 +01:00
SND\eagleeyestudios_cp
fa180a58b8
Content Pipeline:
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- started implementing XmlImporter
2015-03-15 01:11:14 +01:00
Glatzemann
61ba3497f2
- some work on Texture2DWriter (not finished yet)
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- fixed issue #1021 (RenderTarget issue with SpriteBatch)
2015-03-15 01:11:13 +01:00
Glatzemann
4c4b999b9c
- default ContentProcessor for ContentImporter now working
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- some improvements in TextureImporter
- some improvements in SpriteTextureProcessor
Missing for basic texture handling: Texture2DContentWriter
2015-03-15 01:11:12 +01:00
Glatzemann
4adbea1887
Basic texture importer of our own ContentPipeline implementation is now working. Current issue: Wrong default processor is selected (FontProcessor instead of TextureProcessor)...
2015-03-15 01:11:12 +01:00
Glatzemann
94e34228aa
added WinRT target to the build file (this will call the metro target with ARM-CPU-Support switched on)
2015-03-15 01:11:11 +01:00
Glatzemann
694b1a6810
Worked on issue #993 : Partly solved. DrawOrder is still open...
2015-03-15 01:11:10 +01:00
Glatzemann
431fc9d8c1
implemented feature #1020 (Matrix.CreateFromQuaternion)
2015-03-15 01:11:10 +01:00
Glatzemann
d8c0b96121
- finished sample Primitives (codeplesx issue #531 ). Problem was a semantic issue in shader. For DX10 and DX11 you have to change POSITION0 o SV_POSITION.
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- removed a unnecessary Unmap call after initialing the VertexBffer in DX10 RenderSystem
2015-03-15 01:11:09 +01:00
Glatzemann
3d5b24d6f6
Fixed issue #1015 (GetData method of vertex buffer). See VertexIndexBuffer sample for a proof of concept (search for GetData in Game1)
2015-03-15 01:11:09 +01:00
SND\rene87_cp
ab91d83a1b
Fix a bug under Windows8 ModernUI
2015-03-15 01:11:08 +01:00
SND\rene87_cp
a0f8d1fd23
expand the ProjectConverter
2015-03-15 01:11:08 +01:00
Glatzemann
41f26acf5b
fixed issue #1019 in DX10 and DX11 RenderSystems
2015-03-15 01:11:08 +01:00
SND\eagleeyestudios_cp
900f5e5dc2
- Fixed missing Reference in GL3 RenderSystem
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- Fixed some Content Compiler platform reference issues
2015-03-15 01:11:07 +01:00
SND\rene87_cp
d85cee1a43
delete SoundSystems/ANX.SoundSystem.Windows.ModernUI
2015-03-15 01:11:07 +01:00
SND\rene87_cp
6ea62b97ff
Add Body of the ModernUI SoundSystem
2015-03-15 01:11:06 +01:00
SND\rene87_cp
6614f939a7
Add ModernUI to internal
2015-03-15 01:11:06 +01:00
SND\rene87_cp
31bbd65ca0
First usable Version of Windows ModernUI InputSystem
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Mouse and GamePad
2015-03-15 01:11:05 +01:00
SND\eagleeyestudios_cp
f17e001ba1
Content Compiler 3:
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- Changed some files to enable Execution in Mono/Linux Environments. Building content does not work though, everything else does except the arrow buttons flicker.
2015-03-15 01:11:05 +01:00