SND\AstrorEnales_cp
e1a2a05e88
- Implemented DualTexture.fx shader for Dx11 and Metro (Metro untested atm)
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- Fixed that multiple techniques can be used in the Dx11 rendersystem
2012-09-05 20:17:34 +00:00
SND\AstrorEnales_cp
e3be0183e0
- Fixed that a Dx10 effect can be used with multiple techniques
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- Implemented DualTextureEffect 100% and added a Sample for it
- Finished the DualTexture.fx for Dx10 (others are coming soon)
- Some other preparations for built in shaders
2012-09-05 19:50:10 +00:00
SND\AstrorEnales_cp
3316d46dba
- Implemented some GetData methods in the Vertex and Index Buffer implementations
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- Added developer, PercentageComplete and TestState attributes
- Added Event to the FrameworkDispatcher which will be used by the components that need it (audio etc.)
- Some more refactorings, regions, etc.
2012-09-04 21:36:46 +00:00
SND\AstrorEnales_cp
7031e5b44e
Cleanup in many graphics classes, mostly regions, usings and class order, added attributes and implemented some smaller methods
2012-09-04 08:31:17 +00:00
SND\AstrorEnales_cp
28f3010330
Added IOcclusionQuery interface and implemented the base OcclusionQuery class and the GL3 implementation.
2012-09-03 21:54:12 +00:00
SND\AstrorEnales_cp
32af20abf4
Fixed bug 569: Setting graphics.SynchronizeWithVerticalRetrace in ctor fails
2012-09-03 21:33:45 +00:00
SND\eagleeyestudios_cp
4e875e2115
Content Pipeline:
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- Fixed wrong XML parsing in ContentProject at read time
Content Compiler:
- Implemented the ability to add files to a project.
- Implemented showing and renaming properties of BuildItems and ContentProjects
- NewProjectScreen now checks if the project already exists
- Added some TreeViewExtensions
2012-09-01 16:30:35 +00:00
SND\AstrorEnales_cp
379a1bc50e
Some refactorings in the Input namespace and added PercentageComplete and TestState attributes to most classes
2012-09-01 16:20:44 +00:00
SND\AstrorEnales_cp
0ad3ca056b
Moved the WaveUtils project to the SoundSystems folder which is more suitable.
2012-09-01 15:09:10 +00:00
SND\AstrorEnales_cp
ce07f40b4c
Brought XInput GamePad to 100% implementation (final testing still needs to be done)
2012-09-01 13:22:52 +00:00
Glatzemann
55fac0cc5a
- refactored and fixed game timing and timers (bug #988 )
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- minor updates in ModelSample
- added new media file: ANX Logo mesh (vertex colors, FBX-Format)
2012-09-01 11:20:05 +00:00
SND\AstrorEnales_cp
c9aa5eb707
Further refactoring of the XInput InputDevices, fixed some stuff and working on implementing it 100%
2012-08-31 21:45:50 +00:00
SND\AstrorEnales_cp
2745521141
Refactored the XInput FormatConverter and unknown keys are now ignored instead of throwing NotImplementedException
2012-08-31 16:02:52 +00:00
SND\floAr_cp
25006ab464
Added function to DataFactory.cs to create extreme value test sets
2012-08-31 09:03:27 +00:00
SND\eagleeyestudios_cp
6105dd9c02
Content Pipeline:
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- Finished implementation of ContentProject (needs detailed testing though, not tested yet: saving/loading BuildItems, Saving loading References)
Content Compiler:
- Implemented opening of saved projects
2012-08-30 22:02:16 +00:00
Glatzemann
778f52b4a1
fixed issue #989
2012-08-30 16:38:23 +00:00
SND\AstrorEnales_cp
4e3ae6867b
Fixed logging in AddInSystemFactory
2012-08-30 14:11:31 +00:00
SND\AstrorEnales_cp
845d8ec716
- Further implemented the Dispose chain which now prevents the OpenGL gd from leaking (still some work required)
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- Logging OpenGL version on Device Reset with GL3 RenderSystem
2012-08-30 12:05:40 +00:00
SND\AstrorEnales_cp
4ec1977383
- Fixed compile errors in the AddInSystem under Metro
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- Added OpenAL libraries
- Updated solutions and projects
2012-08-30 09:28:02 +00:00
SND\AstrorEnales_cp
c7753bf2c1
Implemented basic sound playback via SoundEffect and SoundEffectInstance in the XAudio System.
2012-08-29 20:17:44 +00:00
Glatzemann
0fed6457b9
- Included ProjectConverter in samples build script. Projects are converted, but there are still issues with building sample content for the samples when using psvita or linux e.g.
2012-08-29 19:55:56 +00:00
SND\eagleeyestudios_cp
a85b5e51ee
Content Pipeline:
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- added ContentProject to Tasks namespace
- implemented Saving of the ContentProject (Loading is still missing)
Content Compiler:
- Basic creation/saving of an empty project without any files to XML works
- added Save and SaveAs implementations
2012-08-29 19:02:13 +00:00
SND\AstrorEnales_cp
b3895055bd
Fixed Dx11 Vertex Buffer problem with some Textures not being drawn.
2012-08-29 18:56:51 +00:00
Glatzemann
aa75450b34
- added samples to build file
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- improved error handling and logging during AddIn loading
2012-08-29 18:29:57 +00:00
SND\AstrorEnales_cp
67c9efa6cf
- Moved the Wave loading/conversion to an extra project (WaveUtils)
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- Started implementation of the Wave Content Pipeline
- Fixed GraphicsDeviceWindowsGL3
2012-08-29 18:07:54 +00:00
SND\eagleeyestudios_cp
f0a9bf34fa
Content Compiler:
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- Fixed issue with colors when loaded from a config file
- added project to main solution
2012-08-29 15:57:35 +00:00
Glatzemann
1f45cd9038
- added Developer-Attribute for tagging classes responsibility
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- added a bunch of Completion- and Developer-Tags
2012-08-29 13:14:00 +00:00
SND\AstrorEnales_cp
1a429e25d5
Added AudioSample and testsound.wav as a testcase for SoundEffect and SoundEffectInstance which now work with the OpenAL SoundSystem.
2012-08-29 13:04:22 +00:00
Glatzemann
00dabcf111
Tagged GameComponents as completed, but untested.
2012-08-29 12:46:08 +00:00
Glatzemann
9d26578a36
- added missing Initialize-call when adding GameComponent
2012-08-29 12:33:35 +00:00
Glatzemann
c8f2ffb108
- added basic support for GameComponents (update- and draw-order missing)
2012-08-29 12:32:14 +00:00
Glatzemann
c04709e3b4
- Fixed a bug when closing the RenderWindow. Rendering wasn't stopped immediately when the window starts to close. This was a problem when using OpenGL RenderSystem because it crashed. (Thanks Kevin)
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- Fixed an issue with shader language in SpriteBatch
2012-08-29 12:11:03 +00:00
Glatzemann
de0232177e
XNAEXT: added a ConstantBuffer class and interfaces to the RenderSystem. Everything compiles fine but the RenderSystem does not create unmanaged buffers because it needs to be implemented.
2012-08-29 10:48:21 +00:00
SND\eagleeyestudios_cp
286ffe38c1
Content Compiler:
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- implemented Settings system to save user customization (XmlFile to LocalAppData)
- added Screen for opening projects
2012-08-28 21:14:49 +00:00
SND\GinieDp_cp
1ecc704c16
2012-08-27 21:24:20 +00:00
SND\eagleeyestudios_cp
cc4358e031
Commit message of previous commit:
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- Finished implementation of user interface (still no functional program logic)
- added "Skinning" ability
- improved "CrappyImproRibbon"(tm)
2012-08-27 19:14:16 +00:00
SND\eagleeyestudios_cp
ccd3200604
2012-08-27 19:09:10 +00:00
Glatzemann
7eb3e5241e
- prepared ContentPipeline to load EffectFiles for the different TargetProfile's. Currently HLSL_FX is working fine and GLSL_FX is prepared (needs testing).
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- ContentPipeline effects now have a EffectSourceLanguage parameter
2012-08-27 18:42:54 +00:00
Glatzemann
778b3c1ee2
extended the XNB file format (without breaking compatibility) for ANX specific extensions
2012-08-27 12:19:52 +00:00
Glatzemann
64ac2da9dd
Started to implement texture part of the ContentPipeline.
2012-08-27 09:12:20 +00:00
Glatzemann
19486aed8b
- added ANX.InputDevices.Windows.ModernUI to build script
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- removed MediaSystems from msi installer
- changed some folder ignores
2012-08-27 05:47:32 +00:00
Glatzemann
6c5faecfae
moved ANX.InputDevices.Windows.ModernUI to correct location
2012-08-27 05:36:49 +00:00
Glatzemann
016694c770
added custom parameters to ContentPipeline BuildItem
2012-08-27 05:33:46 +00:00
SND\AstrorEnales_cp
c955ca882a
Implemented Xact general settings parsing for the AudioEngine
2012-08-26 20:17:41 +00:00
SND\eagleeyestudios_cp
15629e7f47
Imported Content Compiler GUI into Tools section
2012-08-26 19:03:12 +00:00
SND\rene87_cp
23b4994d61
First Import of the Modern UI Input Plugin NOT PRODUCTION READY
2012-08-26 15:37:14 +00:00
SND\AstrorEnales_cp
2bcebca384
- Refactorings and basic implementations in the Audio namespace
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- Added WaveLoader from my AC.AL project
- Implemented OpenALSoundEffect and OpenALSoundEffectInstance (not tested yet!)
2012-08-26 12:53:00 +00:00
SND\AstrorEnales_cp
e23261bfc3
Implemented a lot of basic behaviour in the Media namespace
2012-08-26 10:31:54 +00:00
SND\GinieDp_cp
90d8c6d2ad
Filled missing implementations in
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- ChildCollection
- AnimationChannel
- BoneContent
- GeometryContent and Collection
- MeshContent
- NodeContent and Collection
2012-08-25 21:47:03 +00:00
SND\AstrorEnales_cp
9164b2297e
Removed the MediaSystem cause it isn't needed any more. Any stuff that was planned to go in there, will now be in the other systems
2012-08-25 21:22:30 +00:00