SND\rene87_cp
b7c880602e
add AudiEmitter
...
add AudioListener
add SoundEffect
add SoundEffectInstance
2011-11-15 19:52:09 +00:00
SND\rene87_cp
fa9e69dd03
add Microphone
2011-11-15 19:16:05 +00:00
Glatzemann
fac08d3939
fixed signature of Mouse class
2011-11-15 18:38:24 +00:00
SND\simsmaster_cp
ad5a5910f0
First work on StorageSystem. Created basic implementation of StorageContainer using System.IO mapping.
2011-11-15 18:24:03 +00:00
SND\xToast_cp
a1467c2e5d
Little work on BoundingFrustum done.
2011-11-15 15:46:27 +00:00
Glatzemann
f2d97002fa
added missing files
2011-11-15 15:29:52 +00:00
Glatzemann
a551e973dc
implemented GetShaderByteCode in RenderSystemGL3
2011-11-15 12:29:53 +00:00
Glatzemann
de19567daf
added binary versions of the tools because sscg is used during building the render systems
2011-11-15 12:13:49 +00:00
Glatzemann
711d4aa68b
created StockShaderCodeGenerator tool (sscg)
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removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
2011-11-15 12:11:24 +00:00
Glatzemann
7ad880db18
deleted obsolete content project StockEffects
2011-11-15 06:47:29 +00:00
Glatzemann
40c951e02b
added licensing information to tools files
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added a shader folder for the stock shaders
started the StockShaderCodeGenerator tool
added a tools solution file
added a bin folder in tools folder for precompiled tools and changed tools project files
removed StockEffects content project from solution and added the effect files to the shader folder for reference
2011-11-15 06:46:22 +00:00
Glatzemann
91a7451f97
- static CompileShader method of GL3 render system now returns simply the shader source provided by the ContentImporter. This should be enough to compile a shader during runtime.
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- added a SpriteEffect_GLSL effect file, but it still contains HLSL code
- started translate function for Keys in ANX.InputSystem.Windows.XInput. Still many keys to do
- fixed issue #449 ("debug GetCurrentState of Keyboard"). Keyboard input now working (see WindowsGame sample, Escape to exit)
2011-11-15 05:46:08 +00:00
Glatzemann
904ab0c529
Updated to revision b3f78ecc4b09 of SharpDX.
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ATTENTION!!! API-CHANGE: SharpDX Color4 constructur changed signature from (alpha, red, green, blue) to (red, green, blue, alpha)
2011-11-15 05:41:56 +00:00
SND\AstrorEnales_cp
b3e50da398
Working on Texture2DGL3.
2011-11-14 21:01:54 +00:00
Glatzemann
e02485ab9e
Some work on keyboard input. It is currently not working, see issue #449 for further information
2011-11-14 19:37:05 +00:00
SND\rene87_cp
2c30d8ff7e
add XInput Keyboard
2011-11-14 16:19:58 +00:00
SND\GinieDp_cp
5d72da78b0
added missing file
2011-11-12 10:00:41 +00:00
SND\GinieDp_cp
c6bfbbfc6f
- fixed property spelling
2011-11-12 00:26:50 +00:00
SND\GinieDp_cp
5be5be2c84
- implemented ModelBone properties
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- implemented ModelMesh properties
- implemented ModelMeshPart properties
- implemented Model properties
- implemented ModelReader
2011-11-12 00:17:25 +00:00
SND\GinieDp_cp
4105de3c1a
- fixed minor quaternion bugs
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- implemented CreateFrom... quaternion methods
- quaternion seems to be feature complete
2011-11-11 23:21:26 +00:00
Glatzemann
972f7121e8
renamed CurrentCreator to DefaultCreator project wide
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extended InputSystem selector in WindowsGame sample
fixed some interface issues in XInput InputSystem
added FormatConvert to InputSystem XInput to translate GamePadButtons from XInput to ANX
2011-11-11 15:21:41 +00:00
Glatzemann
9695acd2e3
implemented class stubs of Storage Namespace
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fixed signature of KeyboardState
fixed signature of GamePadButtons and optimized a little bit (for frequently used properties it is now cheaper to check state)
fixed signature of GamePadDPad and made it the same style as GamePadButtons
fixed signature of GamePadTriggers
fixed signature of GamePadCapabilities
fixed signature of GamePadState
2011-11-11 12:50:46 +00:00
SND\rene87_cp
d3ddc5b463
GamePadButtons complet
2011-11-11 11:51:40 +00:00
Glatzemann
f06890de59
reading used GraphicsProfile out of game assembly
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some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
SND\floAr_cp
619282f1c6
some more stuff, and some errors corrected
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merged
2011-11-10 23:50:30 +00:00
SND\GinieDp_cp
d78840a126
- Merged Quaternion implementations
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- Fixed Quaternion tests
2011-11-10 23:41:10 +00:00
SND\floAr_cp
181b6546a3
added quaternion stuff
2011-11-10 22:47:32 +00:00
SND\AstrorEnales_cp
74a1ca7417
added cmd compatibility to the converter tool and
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now you can convert from anx to xna as well
(only todo is getting the FullName of the XNA assembly
references and extensive testing)
2011-11-10 21:36:49 +00:00
SND\AstrorEnales_cp
2961704067
- added missing ProjectData.cs
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- fixed OGL window size, swap crash when window is closed
- closing the run loop when window closed
2011-11-10 21:17:03 +00:00
SND\xToast_cp
71bec46d54
-Added Quaternion Unit-Tests
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-Some more work on BoundingFrustum done
2011-11-10 19:30:35 +00:00
SND\floAr_cp
92a24d1247
startet quaternions *yay*
2011-11-10 18:12:21 +00:00
Glatzemann
8899c922f6
implemented AllowUserResizing, SetTitle and default values of GameWindow in RenderSystem DX10
2011-11-10 15:31:47 +00:00
Glatzemann
705edf47e1
finished clear functions in GraphicsDeviceWindowsDX10
2011-11-10 15:22:44 +00:00
Glatzemann
feb4114a4c
Removed GetBackBufferData from INativeBuffer interface (and from every class implementing this interface). GetBackBufferData belongs only to the GraphicsDevice.
2011-11-10 15:05:19 +00:00
Glatzemann
4408acf3e8
updated to current repository head of SharpDX (Release version)
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fixed some issues in DX10 RenderSystem due to the SharpDX update
2011-11-10 14:35:12 +00:00
Glatzemann
1851fb2f6d
removed precompiled version of SharpDX 2.0 from lib folder because it is no longer necessary
2011-11-10 13:16:54 +00:00
Glatzemann
25d2c8dce4
fixed a merge issue in GL-RenderSystem
2011-11-10 07:12:04 +00:00
Glatzemann
0a8bdbb9b0
Resizing of RenderWindow using PresentationParameters and GraphicsDevice.Reset implemented. See TextRendering as example. But: GraphicsDevice.Reset is very incomplete at the moment.
2011-11-09 19:39:21 +00:00
SND\AstrorEnales_cp
ebcf8d7f6e
- Finished first working version of the XNA to ANX converter
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- Implemented second Clear method for OGL
- Improved the DatatypesMapping by making the packedValue of Color
internal and visible to the ogl library.
2011-11-09 19:37:21 +00:00
SND\rene87_cp
867ce1f7d6
add IKeyboard
2011-11-09 16:36:09 +00:00
Glatzemann
55bf23606a
added a Kinect sample project for testing
2011-11-09 12:31:32 +00:00
Glatzemann
99a5923fa4
Kinect: refactored some small things and added experimental handling of Depth and RGB images
2011-11-09 08:56:37 +00:00
Glatzemann
9e5d0858c5
changed version and copyright of ANX.InputSystem.Windows.Kinect and changed project type to assembly
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implemented NormalizedShort2 and NormalizedShort4 struct
fixed a bug in NormalizedByte4
implemented Short2 and Short4 datatypes. The PackedVector namespace is now feature complete.
2011-11-09 05:54:10 +00:00
SND\floAr_cp
99530730bd
ddl in lib ordner hinzugefuegt
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verweis auf dll geändert
kinect status:
kinect sollte erkannt werden, greift asynchron rgb und tiefeninformation sowie getract skelette ab. momentan fehlt noch user management sowie die tranformation der rgb und tiefen daten in eine textur
2011-11-08 21:36:16 +00:00
SND\floAr_cp
e84370a574
kinect done definex xnaext in framework
2011-11-08 20:52:48 +00:00
SND\xToast_cp
e57729bf12
Structs from Anx.Framework namespace are now reported as complete by ANXStatusComparer. They are not yet implemented.
2011-11-08 20:07:44 +00:00
Glatzemann
d8316954bd
implemented NormalizedByte2 and NormalizedByte4 structs
2011-11-08 19:14:24 +00:00
SND\xToast_cp
55228d6d3c
Some more work on Boundingthings done.
2011-11-08 18:09:18 +00:00
Glatzemann
c4eba424a8
implemented Rgba64 struct
2011-11-08 16:00:58 +00:00
Glatzemann
587976c514
implemented Rgba1010102 struct
2011-11-08 15:41:07 +00:00