107 Commits

Author SHA1 Message Date
SND\rene87_cp
b7c880602e add AudiEmitter
add AudioListener
add SoundEffect
add SoundEffectInstance
2011-11-15 19:52:09 +00:00
SND\rene87_cp
fa9e69dd03 add Microphone 2011-11-15 19:16:05 +00:00
Glatzemann
fac08d3939 fixed signature of Mouse class 2011-11-15 18:38:24 +00:00
SND\simsmaster_cp
ad5a5910f0 First work on StorageSystem. Created basic implementation of StorageContainer using System.IO mapping. 2011-11-15 18:24:03 +00:00
SND\xToast_cp
a1467c2e5d Little work on BoundingFrustum done. 2011-11-15 15:46:27 +00:00
Glatzemann
f2d97002fa added missing files 2011-11-15 15:29:52 +00:00
Glatzemann
a551e973dc implemented GetShaderByteCode in RenderSystemGL3 2011-11-15 12:29:53 +00:00
Glatzemann
de19567daf added binary versions of the tools because sscg is used during building the render systems 2011-11-15 12:13:49 +00:00
Glatzemann
711d4aa68b created StockShaderCodeGenerator tool (sscg)
removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
2011-11-15 12:11:24 +00:00
Glatzemann
7ad880db18 deleted obsolete content project StockEffects 2011-11-15 06:47:29 +00:00
Glatzemann
40c951e02b added licensing information to tools files
added a shader folder for the stock shaders
started the StockShaderCodeGenerator tool
added a tools solution file
added a bin folder in tools folder for precompiled tools and changed tools project files
removed StockEffects content project from solution and added the effect files to the shader folder for reference
2011-11-15 06:46:22 +00:00
Glatzemann
91a7451f97 - static CompileShader method of GL3 render system now returns simply the shader source provided by the ContentImporter. This should be enough to compile a shader during runtime.
- added a SpriteEffect_GLSL effect file, but it still contains HLSL code
- started translate function for Keys in ANX.InputSystem.Windows.XInput. Still many keys to do
- fixed issue #449 ("debug GetCurrentState of Keyboard"). Keyboard input now working (see WindowsGame sample, Escape to exit)
2011-11-15 05:46:08 +00:00
Glatzemann
904ab0c529 Updated to revision b3f78ecc4b09 of SharpDX.
ATTENTION!!! API-CHANGE: SharpDX Color4 constructur changed signature from (alpha, red, green, blue) to (red, green, blue, alpha)
2011-11-15 05:41:56 +00:00
SND\AstrorEnales_cp
b3e50da398 Working on Texture2DGL3. 2011-11-14 21:01:54 +00:00
Glatzemann
e02485ab9e Some work on keyboard input. It is currently not working, see issue #449 for further information 2011-11-14 19:37:05 +00:00
SND\rene87_cp
2c30d8ff7e add XInput Keyboard 2011-11-14 16:19:58 +00:00
SND\GinieDp_cp
5d72da78b0 added missing file 2011-11-12 10:00:41 +00:00
SND\GinieDp_cp
c6bfbbfc6f - fixed property spelling 2011-11-12 00:26:50 +00:00
SND\GinieDp_cp
5be5be2c84 - implemented ModelBone properties
- implemented ModelMesh properties
- implemented ModelMeshPart properties
- implemented Model properties
- implemented ModelReader
2011-11-12 00:17:25 +00:00
SND\GinieDp_cp
4105de3c1a - fixed minor quaternion bugs
- implemented CreateFrom... quaternion methods
- quaternion seems to be feature complete
2011-11-11 23:21:26 +00:00
Glatzemann
972f7121e8 renamed CurrentCreator to DefaultCreator project wide
extended InputSystem selector in WindowsGame sample
fixed some interface issues in XInput InputSystem
added FormatConvert to InputSystem XInput to translate GamePadButtons from XInput to ANX
2011-11-11 15:21:41 +00:00
Glatzemann
9695acd2e3 implemented class stubs of Storage Namespace
fixed signature of KeyboardState
fixed signature of GamePadButtons and optimized a little bit (for frequently used properties it is now cheaper to check state)
fixed signature of GamePadDPad and made it the same style as GamePadButtons
fixed signature of GamePadTriggers
fixed signature of GamePadCapabilities
fixed signature of GamePadState
2011-11-11 12:50:46 +00:00
SND\rene87_cp
d3ddc5b463 GamePadButtons complet 2011-11-11 11:51:40 +00:00
Glatzemann
f06890de59 reading used GraphicsProfile out of game assembly
some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
SND\floAr_cp
619282f1c6 some more stuff, and some errors corrected
merged
2011-11-10 23:50:30 +00:00
SND\GinieDp_cp
d78840a126 - Merged Quaternion implementations
- Fixed Quaternion tests
2011-11-10 23:41:10 +00:00
SND\floAr_cp
181b6546a3 added quaternion stuff 2011-11-10 22:47:32 +00:00
SND\AstrorEnales_cp
74a1ca7417 added cmd compatibility to the converter tool and
now you can convert from anx to xna as well
(only todo is getting the FullName of the XNA assembly
references and extensive testing)
2011-11-10 21:36:49 +00:00
SND\AstrorEnales_cp
2961704067 - added missing ProjectData.cs
- fixed OGL window size, swap crash when window is closed
- closing the run loop when window closed
2011-11-10 21:17:03 +00:00
SND\xToast_cp
71bec46d54 -Added Quaternion Unit-Tests
-Some more work on BoundingFrustum done
2011-11-10 19:30:35 +00:00
SND\floAr_cp
92a24d1247 startet quaternions *yay* 2011-11-10 18:12:21 +00:00
Glatzemann
8899c922f6 implemented AllowUserResizing, SetTitle and default values of GameWindow in RenderSystem DX10 2011-11-10 15:31:47 +00:00
Glatzemann
705edf47e1 finished clear functions in GraphicsDeviceWindowsDX10 2011-11-10 15:22:44 +00:00
Glatzemann
feb4114a4c Removed GetBackBufferData from INativeBuffer interface (and from every class implementing this interface). GetBackBufferData belongs only to the GraphicsDevice. 2011-11-10 15:05:19 +00:00
Glatzemann
4408acf3e8 updated to current repository head of SharpDX (Release version)
fixed some issues in DX10 RenderSystem due to the SharpDX update
2011-11-10 14:35:12 +00:00
Glatzemann
1851fb2f6d removed precompiled version of SharpDX 2.0 from lib folder because it is no longer necessary 2011-11-10 13:16:54 +00:00
Glatzemann
25d2c8dce4 fixed a merge issue in GL-RenderSystem 2011-11-10 07:12:04 +00:00
Glatzemann
0a8bdbb9b0 Resizing of RenderWindow using PresentationParameters and GraphicsDevice.Reset implemented. See TextRendering as example. But: GraphicsDevice.Reset is very incomplete at the moment. 2011-11-09 19:39:21 +00:00
SND\AstrorEnales_cp
ebcf8d7f6e - Finished first working version of the XNA to ANX converter
- Implemented second Clear method for OGL
- Improved the DatatypesMapping by making the packedValue of Color
  internal and visible to the ogl library.
2011-11-09 19:37:21 +00:00
SND\rene87_cp
867ce1f7d6 add IKeyboard 2011-11-09 16:36:09 +00:00
Glatzemann
55bf23606a added a Kinect sample project for testing 2011-11-09 12:31:32 +00:00
Glatzemann
99a5923fa4 Kinect: refactored some small things and added experimental handling of Depth and RGB images 2011-11-09 08:56:37 +00:00
Glatzemann
9e5d0858c5 changed version and copyright of ANX.InputSystem.Windows.Kinect and changed project type to assembly
implemented NormalizedShort2 and NormalizedShort4 struct
fixed a bug in NormalizedByte4
implemented Short2 and Short4 datatypes. The PackedVector namespace is now feature complete.
2011-11-09 05:54:10 +00:00
SND\floAr_cp
99530730bd ddl in lib ordner hinzugefuegt
verweis auf dll geändert

kinect status:
kinect sollte erkannt werden, greift asynchron rgb und tiefeninformation sowie getract skelette ab. momentan fehlt noch user management sowie die tranformation der rgb und tiefen daten in eine textur
2011-11-08 21:36:16 +00:00
SND\floAr_cp
e84370a574 kinect done definex xnaext in framework 2011-11-08 20:52:48 +00:00
SND\xToast_cp
e57729bf12 Structs from Anx.Framework namespace are now reported as complete by ANXStatusComparer. They are not yet implemented. 2011-11-08 20:07:44 +00:00
Glatzemann
d8316954bd implemented NormalizedByte2 and NormalizedByte4 structs 2011-11-08 19:14:24 +00:00
SND\xToast_cp
55228d6d3c Some more work on Boundingthings done. 2011-11-08 18:09:18 +00:00
Glatzemann
c4eba424a8 implemented Rgba64 struct 2011-11-08 16:00:58 +00:00
Glatzemann
587976c514 implemented Rgba1010102 struct 2011-11-08 15:41:07 +00:00