Glatzemann
9486ff8e85
fixed invalid call of ResizeRenderWindow on X11
2011-12-05 16:03:58 +00:00
Glatzemann
80276c70c4
some work on OpenGL3 RenderSystem for X11 support (Linux)
2011-12-05 15:55:17 +00:00
Glatzemann
53b77d0e45
added Cube.fbx model to SampleContent project
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some work on Primitives sample
2011-12-05 14:44:39 +00:00
Glatzemann
81d2290b6a
fixed issue #474 (GraphicsDevice clear exceptions)
2011-12-05 13:52:44 +00:00
Glatzemann
310ff72631
fixed issue #476 (wrong render window size in OpenGL3 RenderSystem)
2011-12-05 13:43:15 +00:00
Glatzemann
0a903c67cc
worked on feature #478 and #479
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fixed bug #481
2011-12-05 13:19:42 +00:00
Glatzemann
7bc2a4a340
updated samples to test some features
2011-12-05 10:00:33 +00:00
Glatzemann
72f8e735fb
fixed issue #475 (OpenGL3 RenderSystem SpriteBatch wrong colors)
2011-12-05 09:39:07 +00:00
Glatzemann
57314d888a
Fixed issue #472 . The wrong default depth value was in DirectX10 depth buffer.
2011-12-04 08:10:48 +00:00
SND\floAr_cp
f7e625d111
matrix lerp implemented (cant test due some issues so pls verify it)
2011-12-02 15:56:16 +00:00
Glatzemann
8cc8742f45
- removed some testing code from SimpleSprite sample
2011-12-02 13:01:57 +00:00
SND\simsmaster_cp
122714af92
Added /Tools/bin to the ignore list
2011-12-01 16:25:40 +00:00
Glatzemann
91c412bd00
fixed some major issues with AddInSystemFactory only occuring using Mono
2011-12-01 14:52:10 +00:00
Glatzemann
6a43f4c2d0
fixed a major bug in AddInSystemFactory which prevented loading of AddIns
2011-12-01 11:20:49 +00:00
Glatzemann
fa035cb4df
added some more logging and exception handling to trace errors on linux
2011-12-01 10:31:25 +00:00
Glatzemann
a6a7d21612
- renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording
2011-12-01 09:16:01 +00:00
Glatzemann
e83e4ee4e2
- renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording
2011-12-01 09:11:39 +00:00
Glatzemann
f02ec67ace
- renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording
2011-12-01 09:09:47 +00:00
Glatzemann
c097a5d544
- added RecordingInputSystem to build script (but not yet to msi installer)
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- added OpenTK InputSystem for Linux and MacOS-X support
- updated AssemblyInfo and build path of RecordingInputSystem
- added InputSystem.OpenTK to build script (but not yet to the msi installer package)
- added new SoundSystem stub: ANX.SoundSystem.OpenAL
- added OpenAL-SoundSystem to the build script (but not yet to the msi installer)
- updated WindowsGame sample to test loading of the new AddIns
2011-12-01 08:47:54 +00:00
Glatzemann
3879d450b4
added SharpDX.Diagnostics to AddIns using SharpDX for explicit error messages
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added information about OperatingSystem and Version to AddInSystemFactory
added IsSupported field to AddIn Creators
AddInSystemFactory now only loads supported AddIns
added Metadata resource files to all AddIns containing information about supported platforms.
2011-12-01 06:28:41 +00:00
SND\AstrorEnales_cp
c8f7fb74be
Working on the OpenGL3 render system.
2011-11-30 21:57:17 +00:00
SND\simsmaster_cp
027e823254
More work on the RecordingInputSystem.
2011-11-30 20:11:53 +00:00
SND\simsmaster_cp
a54acf8f6f
Added a type to some enums to save memory.
2011-11-30 20:03:39 +00:00
SND\simsmaster_cp
e2b90c4e24
Created basic class layout for the new RecordingInputSystem
2011-11-30 17:03:58 +00:00
Glatzemann
39ad6c969e
prepared new sample project: Primitives (currently XNA used for rendering)
2011-11-30 16:03:51 +00:00
Glatzemann
91129fcad9
added missing media
2011-11-30 15:41:06 +00:00
Glatzemann
22346e47b0
implemented feature #461 (GraphicsDeviceManager: Screen size and FullScreen mode not working)
2011-11-30 13:58:55 +00:00
Glatzemann
4b58957ca5
fixed issue #454 (InputSystem loaded too late)
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fixed issue #466 (RenderSystem loaded too late)
2011-11-30 09:56:34 +00:00
Glatzemann
05112d1e75
fixed issue #468
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finished issue #465
2011-11-30 06:59:32 +00:00
Glatzemann
d4d48ee21b
fixed issue #467 (DepthStencilState not settable)
2011-11-29 14:32:33 +00:00
Glatzemann
a2baf45eff
- added StencilBuffer sample
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- added new media files and licensing information
- some work on GraphicsDeviceManager to solve issue #461
- RenderSystemDX10: implemented DepthStencilBuffer handling
- fixed default size of GameWindow and BackBuffer to 800x480
2011-11-29 13:05:37 +00:00
Glatzemann
5ddd0955b4
- swapped values of PreferredBackBufferWidth and PreferredBackBufferHeight (issue #464 )
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- more work on RenderTargets. The green rectangle is now rendering in RenderTarget sample (feature #463 )
2011-11-28 16:33:22 +00:00
Glatzemann
0d196c2f53
Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty.
2011-11-28 16:06:52 +00:00
Glatzemann
a0e94dc265
fixed issue #462 (GraphicsDevice.Clear)
2011-11-28 11:27:07 +00:00
Glatzemann
9a4ea89478
2011-11-28 11:14:08 +00:00
Glatzemann
7a417d9484
added RenderTarget sample project (currently XNA version)
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updated icons and game thumbnails of sample projects
2011-11-28 11:11:54 +00:00
Glatzemann
afe9aaedd4
cleaned up media folder
2011-11-28 11:04:21 +00:00
SND\rene87_cp
e00b27abd8
add GamePadStateTest
2011-11-26 08:10:42 +00:00
Glatzemann
122a731868
Added some more EffectParameters. Implemented native methods in RenderSystemDX10 (testing needed).
2011-11-26 07:55:56 +00:00
SND\rene87_cp
61d4c7ab0a
add GamePadThumbsStickTest
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fix GamePadTruggersTest
2011-11-24 12:46:26 +00:00
Glatzemann
da30905d74
fixed some typos in WiX project
2011-11-23 14:49:11 +00:00
Glatzemann
268db71ca6
removed "IntegrationTest" because it doesn't test any units
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commented out StorageContainerTest as it contains no tests currently
2011-11-23 12:15:55 +00:00
SND\xToast_cp
8e16ace816
- Implemented VectorN TransformQuaternion methods. Unittests are green now.
2011-11-23 11:37:06 +00:00
Glatzemann
d8693b5023
fixed issue #453 (bad exception for unimplemented BasicEffect)
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completed GetShaderByteCode in DX10 and GL3 RenderSystems
added dummy effect files for all shader types
2011-11-23 10:13:38 +00:00
Glatzemann
2672ebeabf
fixed BoundingBox Intersects Plane
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fixed BoundingBox Contains BoundingBox
fixed BoundingBox Intersects BoundingBox
fixed BoundingBox Contains BoundingSphere
fixed BoundingBox Intersects BoundingSphere
BoundingBox tests are all green now
2011-11-23 09:35:45 +00:00
SND\rene87_cp
689b796ff4
add GamePadsButtonsTest (GetHashCode doesn't work)
2011-11-23 00:04:20 +00:00
SND\rene87_cp
f83c55788e
remove CurveKeyCollectionTest.Add2()
2011-11-22 22:14:41 +00:00
SND\floAr_cp
9d3713879d
removed 2 errors
2011-11-22 20:20:04 +00:00
SND\rene87_cp
282729b0c0
finish the CurveKeyCollectionTest
2011-11-22 16:50:40 +00:00
Glatzemann
00e355f5ce
automated versioning of installer package implemented
2011-11-22 15:20:13 +00:00