128 Commits

Author SHA1 Message Date
Glatzemann
825ed2b10c - fixed a issue with DrawIndexedPrimitives in DX10, DX11 and DX11.1 RenderSystems. (part of issue #531) 2015-03-15 01:11:00 +01:00
SND\eagleeyestudios_cp
ae61d9850c Fixed some Linux Reference Issues. Linux version of GL3 system still missing 2015-03-15 01:11:00 +01:00
Glatzemann
c6b3da9729 - fixed broken AudioSystem reference in DualTextureSample 2015-03-15 01:10:59 +01:00
Glatzemann
9414d12668 - fixed DrawUserIndexPrimitives (issue #531) 2015-03-15 01:10:58 +01:00
Glatzemann
56488848f2 - fixed issue #1005 (wrong model rendering due to vertex buffer offset problem)
- added new models for testing
2015-03-15 01:10:57 +01:00
Glatzemann
08b945da2e - fixed metro project file generation for samples. Samples are still NOT working in metro. Metro building is still experimental. 2015-03-15 01:10:56 +01:00
Glatzemann
81bcc22032 - fixed a lot of issues in build script: most of metro building on Windows 8 is now working
- fixed PlatformSystem.Metro (untested)
- fixed project files of ANX.InputDevices.Windows.ModernUI
- fixed a small issue in ANX.Framework's generic PlatformSystem implementation
2015-03-15 01:10:55 +01:00
Glatzemann
e51a8943aa - fixed an issue in build script. The rendersystems are now compiled three times. This is not nice but necessary at the moment (see comments in build script for further information)
- fixed some casing in AddInSystemFactory
- some minor improvements in AddInSystemFactory and AddInTypeCollection
- fixed WindowsGame sample (AddIn-Selection)
2015-03-15 01:10:54 +01:00
Glatzemann
d98c0890f9 - fixed some issues in build system
- removed ANX.BaseDirectX and replaced it using shared source files
- renamed ANX.Framework.Windows.DX10 to ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX11
- fixed some minor issues in DX10 stock shader generation
- fixed sample projects

There's still an issue with the AddIn-System: The WindowsGame sample does not work currently.
2015-03-15 01:10:50 +01:00
Glatzemann
df1f49462f renamed ANX.RenderSystem.Windows.GL3 to ANX.RenderSystem.GL3 as it is not windows specific (it runs on MacOs X, Linux and Windows) 2015-03-15 01:10:48 +01:00
Glatzemann
5406e0213e - fixed some issues in build script
- moved WaveUtils project from SoundSystems to Support folder
2015-03-14 23:31:36 +01:00
SND\AstrorEnales_cp
7350ca3d3a - Implemented the SkinnedEffect class (not tested yet, sample will come soon)
- Optimizations in the SpriteBatch and SpriteFont classes
2012-09-11 13:51:20 +00:00
SND\AstrorEnales_cp
bf14329432 - Implemented BasicEffect.fx for Dx10, Dx11 and Metro
- Started to work on a Sample to demonstrate all the BasicEffect possibilities
2012-09-09 14:31:03 +00:00
SND\AstrorEnales_cp
0ef016dc71 - Finished Dx10, Dx11 and Metro AlphaTest.fx and EnvironmentMap.fx shader
- Implemented AlphaTestEffect and EnvironmentMapEffect classes
- Added a lightmap.png and improved the DualTextureSample to show the real deal
- Removed old Metro configurations from csproj-files and converted them anew
- Added DualTextureSample to SampleCatalog.xml
- Fixed a compile error in the PsVitaGameTimer
- PsVitaConverter now removes the not available System.Net reference from projects
2012-09-09 07:55:45 +00:00
SND\AstrorEnales_cp
0fc4409e58 - Fixed the Texture2DReader to correctly fill the texture with the mipmaps
- Implemented Mipmap textures for Dx10, Dx11, GL3. Metro is implemented but has still some problems with mipmaps (probably cause of the vm)
- Added Sample dds texture
- Fixed compiler error in MetroGameTimer
2012-09-08 09:07:23 +00:00
SND\AstrorEnales_cp
e0165985b3 Even more refactorings in Dx11 and Dx10 RenderSystems and added the ANX.BaseDirectX project which unifies a lot of code from both RenderSystems and even more in the near future. 2012-09-07 09:48:45 +00:00
SND\AstrorEnales_cp
dd173478d6 - Wrote the DualTexture shader for GL3 but the rendering is not working yet
- Huge refactoring in the Dx10 RenderSystem + increasing much performance
2012-09-06 09:58:13 +00:00
SND\AstrorEnales_cp
e3be0183e0 - Fixed that a Dx10 effect can be used with multiple techniques
- Implemented DualTextureEffect 100% and added a Sample for it
- Finished the DualTexture.fx for Dx10 (others are coming soon)
- Some other preparations for built in shaders
2012-09-05 19:50:10 +00:00
SND\AstrorEnales_cp
32af20abf4 Fixed bug 569: Setting graphics.SynchronizeWithVerticalRetrace in ctor fails 2012-09-03 21:33:45 +00:00
Glatzemann
55fac0cc5a - refactored and fixed game timing and timers (bug #988)
- minor updates in ModelSample
- added new media file: ANX Logo mesh (vertex colors, FBX-Format)
2012-09-01 11:20:05 +00:00
SND\AstrorEnales_cp
2745521141 Refactored the XInput FormatConverter and unknown keys are now ignored instead of throwing NotImplementedException 2012-08-31 16:02:52 +00:00
SND\AstrorEnales_cp
4e3ae6867b Fixed logging in AddInSystemFactory 2012-08-30 14:11:31 +00:00
SND\AstrorEnales_cp
4ec1977383 - Fixed compile errors in the AddInSystem under Metro
- Added OpenAL libraries
- Updated solutions and projects
2012-08-30 09:28:02 +00:00
SND\AstrorEnales_cp
c7753bf2c1 Implemented basic sound playback via SoundEffect and SoundEffectInstance in the XAudio System. 2012-08-29 20:17:44 +00:00
Glatzemann
0fed6457b9 - Included ProjectConverter in samples build script. Projects are converted, but there are still issues with building sample content for the samples when using psvita or linux e.g. 2012-08-29 19:55:56 +00:00
Glatzemann
aa75450b34 - added samples to build file
- improved error handling and logging during AddIn loading
2012-08-29 18:29:57 +00:00
SND\AstrorEnales_cp
67c9efa6cf - Moved the Wave loading/conversion to an extra project (WaveUtils)
- Started implementation of the Wave Content Pipeline
- Fixed GraphicsDeviceWindowsGL3
2012-08-29 18:07:54 +00:00
SND\AstrorEnales_cp
1a429e25d5 Added AudioSample and testsound.wav as a testcase for SoundEffect and SoundEffectInstance which now work with the OpenAL SoundSystem. 2012-08-29 13:04:22 +00:00
SND\AstrorEnales_cp
e23261bfc3 Implemented a lot of basic behaviour in the Media namespace 2012-08-26 10:31:54 +00:00
SND\AstrorEnales_cp
9164b2297e Removed the MediaSystem cause it isn't needed any more. Any stuff that was planned to go in there, will now be in the other systems 2012-08-25 21:22:30 +00:00
SND\AstrorEnales_cp
734679616b - Added ILRepack
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00
Glatzemann
cbaa1b718a - cleaned up project structure and some project files
- removed old sample "XInput" (was more a test than a sample)
- ignored some more files
2012-08-22 13:00:28 +00:00
SND\floAr_cp
f5b655fec4 missed the SampleCatalog.xml 2012-08-21 17:01:41 +00:00
SND\floAr_cp
fa3091976f - added first version of sample browser
- implemented feature #537
2012-08-21 17:00:40 +00:00
SND\AstrorEnales_cp
cfe19d5c4a - Implemented a dynamic parameter buffer for shader parameters
- Updated the Metro shader generator
- Fixed the metro resolution being correctly set to the graphics device
2012-08-19 14:38:58 +00:00
Glatzemann
fcb0d0d26a Fixed WindowsGame sample. Specialized InputSystem selection missing. 2012-08-18 06:48:01 +00:00
SND\AstrorEnales_cp
6bb1c61be7 Updated Glatzemanns commit into my last one 2012-08-14 08:48:10 +00:00
SND\AstrorEnales_cp
eccbb00742 - Implemented ContentManager.OpenStream for Metro (Texture loading works already)
- Started refactoring all the Metro rendering classes
- Fixed some missing License headers
2012-08-14 08:44:12 +00:00
Glatzemann
b2bd44289f added some ContentPipeline stuff (upcoming own implementation) 2012-08-14 07:42:00 +00:00
SND\AstrorEnales_cp
6736698b5c - Added Default Metro Assets to the media path
- The ProjectConverter now adds the default assets to metro projects
- Excluded the Tools projects from the converter
2012-08-13 17:31:28 +00:00
SND\AstrorEnales_cp
67a2c482fd - Working on Metro conversion (adding the AppxManifest automatically)
- Working on Graphics initialization on Metro (already clearing with a bit of hacking!)
2012-08-13 11:23:26 +00:00
SND\AstrorEnales_cp
8881369976 Fixed the Metro converter so that executables are correctly converted. Still need to generate the certificate and add the Assets 2012-08-12 22:17:56 +00:00
SND\AstrorEnales_cp
bf97e6ba69 Updated Metro Converter and fixed a missing project reference 2012-08-12 21:43:28 +00:00
SND\AstrorEnales_cp
ca0d730bbb - Working on Metro Platform and Rendering
- Further implementations in the PsVita RenderSystem
2012-08-12 20:00:19 +00:00
SND\AstrorEnales_cp
9cfc4d256d - Started working on AssemblyNameFile to make the Factory work on all systems
- Started PsVita RenderSystem and PlatformSystem (still much todo)
2012-08-11 13:06:29 +00:00
Glatzemann
00fc2bf49e - renamed folder XNAToANXConverter to ProjectConverter
- implemented MultiRenderTargets for DirectX 10 and DirectX 11 RenderSystems (feature #559)
- fixed a minor issue in MultiRenderTarget sample
2012-08-10 08:38:01 +00:00
Glatzemann
c4fe773af6 added PlatformSystems to:
- ModelSample (there is a timing issue)
- MultiRenderTarget (not yet implemented)
- Primitives (not completly implemented)
- RecordingSample
- RenderTarget
- StencilBuffer 
- TextRendering 
- VertexIndexBuffer 

Most of the samples are now working again.
2012-08-09 20:53:18 +00:00
Glatzemann
c12c59b648 - fixed keyboard sample (missing PlatformSystem)
- added a ArgumentNullException to EffectParameter in DirectX 10 RenderSystem (was a unhandled exception)
- fixed a issue in SpriteBatch when no draw call was made between begin and end calls (unhandled exception)
2012-08-09 20:45:28 +00:00
SND\AstrorEnales_cp
133135df10 - The ProjectConverter now removes the ContentPipelineExtension target
- Updated Solutions and Projects
2012-08-09 14:57:19 +00:00
SND\AstrorEnales_cp
5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00