Glatzemann
749fa0a5f1
Added ANX.SoundSystem.Null for debugging. This SoundSystem does nothing, it is only a empty hull.
2015-03-15 01:12:22 +01:00
SND\AstrorEnales_cp
6c488dbca5
- Working on tests for all the graphics collection classes (Finished: ModelBoneCollection, DisplayModeCollection, ModelBone)
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- Added some excludes to the AssemblyLoader to decrease startup time a little bit
2015-03-15 01:11:53 +01:00
Glatzemann
fa32fcea55
added some tests
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added some developer attributes
completed some more classes
2015-03-15 01:11:47 +01:00
SND\AstrorEnales_cp
73b50ab6c3
- Translated the AlphaTest shader to GLSL (needs some more testing)
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- Added a bunch of Development attributes
- Fixed a class file name that was different from the class name itself
2015-03-15 01:11:46 +01:00
SND\AstrorEnales_cp
4fdad340d3
Fixed the StorageDevice and StorageContainer and native implementations
2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
0b9acc40ee
Finished the ANX.Framework side of EffectAnnotation, EffectParameter and EffectTechnique
2015-03-15 01:11:40 +01:00
SND\AstrorEnales_cp
db82358d24
- Changed access modifiers in DisplayModeCollection to match Xna signature and fixed the usage of that class
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- Implemented Properties of EffectParameter
- Fixed OutOfRange behaviour in multiple collection files in graphics to match xna behaviour (which just returns null)
- Implemented some methods in collection classes
2015-03-15 01:11:38 +01:00
SND\AstrorEnales_cp
3e65589f23
Working on native DynamicSoundEffectInstance implementation in XAudio and OpenAL
2015-03-15 01:11:31 +01:00
SND\AstrorEnales_cp
0d25ca7589
- Added OggUtils Support project by making use of the csogg and csvorbis projects
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- Implemented native Song playback in OpenAL and XAudio2
- Some tweaks in the MediaPlayer and MediaQueue
- Added a testmusic.ogg file to the media folder
2015-03-15 01:11:27 +01:00
Glatzemann
808e63f45a
- some more tweaking in build script for Windows 8
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- Platform no makes a difference for Windows8 and Windows8ModernUI
2015-03-15 01:11:22 +01:00
SND\AstrorEnales_cp
6f759ae509
Build a small tool to check all ANX classes about their Development attributes and generate an html report.
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Added Development attributes to all PackedVector classes and Audio classes.
2015-03-15 01:11:20 +01:00
Glatzemann
41061f8b12
- implemented feature #1026 ("Implement EffectParameter.Semantic")
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- fixed issue #583 ("BoundingFrustum corners wrong")
2015-03-15 01:11:19 +01:00
SND\AstrorEnales_cp
d4cce42aa8
Implemented the Framework side of DynamicSoundEffectInstance (still needs native implementation)
2015-03-15 01:11:18 +01:00
SND\AstrorEnales_cp
3bf2261cd0
Finished Task #539 and implemented some VideoPlayer logic
2015-03-15 01:11:18 +01:00
SND\AstrorEnales_cp
ef734ddcd3
Implemented the MediaPlayer and MediaQueue classes as preparation for native Song playback.
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Also added the FrameworkDispatcher calls in the Game class.
Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
2015-03-15 01:11:17 +01:00
SND\rene87_cp
ab91d83a1b
Fix a bug under Windows8 ModernUI
2015-03-15 01:11:08 +01:00
Glatzemann
41f26acf5b
fixed issue #1019 in DX10 and DX11 RenderSystems
2015-03-15 01:11:08 +01:00
SND\rene87_cp
d85cee1a43
delete SoundSystems/ANX.SoundSystem.Windows.ModernUI
2015-03-15 01:11:07 +01:00
SND\rene87_cp
6ea62b97ff
Add Body of the ModernUI SoundSystem
2015-03-15 01:11:06 +01:00
SND\rene87_cp
31bbd65ca0
First usable Version of Windows ModernUI InputSystem
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Mouse and GamePad
2015-03-15 01:11:05 +01:00
Glatzemann
0c98c29886
Worked on issue #531 . Primitives sample is now much more complete. The instanced primitives are looking much better in PIX now, but still not rendering.
2015-03-15 01:11:01 +01:00
Glatzemann
825ed2b10c
- fixed a issue with DrawIndexedPrimitives in DX10, DX11 and DX11.1 RenderSystems. (part of issue #531 )
2015-03-15 01:11:00 +01:00
Glatzemann
81bcc22032
- fixed a lot of issues in build script: most of metro building on Windows 8 is now working
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- fixed PlatformSystem.Metro (untested)
- fixed project files of ANX.InputDevices.Windows.ModernUI
- fixed a small issue in ANX.Framework's generic PlatformSystem implementation
2015-03-15 01:10:55 +01:00
Glatzemann
933ef7cae6
- extended ContentPipeline ProcessorManager with method to select a default processor for a importer or imported type
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- extended ContentImporter to provide OutputType of imported content
- provided a list of available ContentProcessors in current context
PlatformSystems are no longer AddIns. This doesn't mean, that you can't load them dynamically. The handling is just different. There's only a single PlatformSystem available for each platform ANX runs on. This one is auto loaded. If it doesn't exist the game doesn't run. The reason for this is, that we will move the AddIn system from ANX.Framework to the specialized PlatformSystem. This is necessary because we want ANX.Framework to become platform independent. The AddIn system is different for some platforms (Android, iOS, Windows 8 Metro) and needs to be specialized. On the other hand we are able to simplify the AddIn system when moving it to the PlatformSystem because we don't need a big AddIn system supporting all platforms with much conditional compiling.
THIS COMMIT DOES BREAK SOME FUNCTIONALITY. METRO DOESN'T WORK ANYMORE, AS IT IS NOT TESTED. DON'T USE THIS COMMIT IF YOU ARE NO ANX.FRAMEWORK DEVELOPER. We will catch up soon with a tested and working version.
2015-03-15 01:10:54 +01:00
Glatzemann
e51a8943aa
- fixed an issue in build script. The rendersystems are now compiled three times. This is not nice but necessary at the moment (see comments in build script for further information)
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- fixed some casing in AddInSystemFactory
- some minor improvements in AddInSystemFactory and AddInTypeCollection
- fixed WindowsGame sample (AddIn-Selection)
2015-03-15 01:10:54 +01:00
SND\AstrorEnales_cp
7350ca3d3a
- Implemented the SkinnedEffect class (not tested yet, sample will come soon)
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- Optimizations in the SpriteBatch and SpriteFont classes
2012-09-11 13:51:20 +00:00
SND\AstrorEnales_cp
0fc4409e58
- Fixed the Texture2DReader to correctly fill the texture with the mipmaps
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- Implemented Mipmap textures for Dx10, Dx11, GL3. Metro is implemented but has still some problems with mipmaps (probably cause of the vm)
- Added Sample dds texture
- Fixed compiler error in MetroGameTimer
2012-09-08 09:07:23 +00:00
SND\AstrorEnales_cp
3316d46dba
- Implemented some GetData methods in the Vertex and Index Buffer implementations
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- Added developer, PercentageComplete and TestState attributes
- Added Event to the FrameworkDispatcher which will be used by the components that need it (audio etc.)
- Some more refactorings, regions, etc.
2012-09-04 21:36:46 +00:00
SND\AstrorEnales_cp
28f3010330
Added IOcclusionQuery interface and implemented the base OcclusionQuery class and the GL3 implementation.
2012-09-03 21:54:12 +00:00
SND\AstrorEnales_cp
379a1bc50e
Some refactorings in the Input namespace and added PercentageComplete and TestState attributes to most classes
2012-09-01 16:20:44 +00:00
Glatzemann
55fac0cc5a
- refactored and fixed game timing and timers (bug #988 )
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- minor updates in ModelSample
- added new media file: ANX Logo mesh (vertex colors, FBX-Format)
2012-09-01 11:20:05 +00:00
SND\AstrorEnales_cp
2745521141
Refactored the XInput FormatConverter and unknown keys are now ignored instead of throwing NotImplementedException
2012-08-31 16:02:52 +00:00
Glatzemann
778f52b4a1
fixed issue #989
2012-08-30 16:38:23 +00:00
SND\AstrorEnales_cp
4e3ae6867b
Fixed logging in AddInSystemFactory
2012-08-30 14:11:31 +00:00
SND\AstrorEnales_cp
845d8ec716
- Further implemented the Dispose chain which now prevents the OpenGL gd from leaking (still some work required)
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- Logging OpenGL version on Device Reset with GL3 RenderSystem
2012-08-30 12:05:40 +00:00
SND\AstrorEnales_cp
4ec1977383
- Fixed compile errors in the AddInSystem under Metro
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- Added OpenAL libraries
- Updated solutions and projects
2012-08-30 09:28:02 +00:00
Glatzemann
aa75450b34
- added samples to build file
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- improved error handling and logging during AddIn loading
2012-08-29 18:29:57 +00:00
Glatzemann
1f45cd9038
- added Developer-Attribute for tagging classes responsibility
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- added a bunch of Completion- and Developer-Tags
2012-08-29 13:14:00 +00:00
Glatzemann
c04709e3b4
- Fixed a bug when closing the RenderWindow. Rendering wasn't stopped immediately when the window starts to close. This was a problem when using OpenGL RenderSystem because it crashed. (Thanks Kevin)
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- Fixed an issue with shader language in SpriteBatch
2012-08-29 12:11:03 +00:00
Glatzemann
de0232177e
XNAEXT: added a ConstantBuffer class and interfaces to the RenderSystem. Everything compiles fine but the RenderSystem does not create unmanaged buffers because it needs to be implemented.
2012-08-29 10:48:21 +00:00
Glatzemann
7eb3e5241e
- prepared ContentPipeline to load EffectFiles for the different TargetProfile's. Currently HLSL_FX is working fine and GLSL_FX is prepared (needs testing).
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- ContentPipeline effects now have a EffectSourceLanguage parameter
2012-08-27 18:42:54 +00:00
SND\AstrorEnales_cp
c955ca882a
Implemented Xact general settings parsing for the AudioEngine
2012-08-26 20:17:41 +00:00
SND\AstrorEnales_cp
e23261bfc3
Implemented a lot of basic behaviour in the Media namespace
2012-08-26 10:31:54 +00:00
SND\AstrorEnales_cp
9164b2297e
Removed the MediaSystem cause it isn't needed any more. Any stuff that was planned to go in there, will now be in the other systems
2012-08-25 21:22:30 +00:00
SND\AstrorEnales_cp
734679616b
- Added ILRepack
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- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00
SND\AstrorEnales_cp
e66216d524
- Added IMicrophone native interface and implemented the Microphone class
2012-08-22 14:28:22 +00:00
SND\AstrorEnales_cp
9200286a83
- Implemented TouchPanel classes and added native TouchPanel interface
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- Started PsVita Input project and implemented Touch and GamePad so far
- Added OpenALAudioListener
2012-08-22 09:51:35 +00:00
Glatzemann
fcb0d0d26a
Fixed WindowsGame sample. Specialized InputSystem selection missing.
2012-08-18 06:48:01 +00:00
SND\AstrorEnales_cp
d17743ef3a
- Some smaller Refactorings in Metro systems
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- Added a bunch of Basic TypeWriters to the ContentPipeline
2012-08-14 13:07:24 +00:00
SND\AstrorEnales_cp
eccbb00742
- Implemented ContentManager.OpenStream for Metro (Texture loading works already)
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- Started refactoring all the Metro rendering classes
- Fixed some missing License headers
2012-08-14 08:44:12 +00:00