SND\rene87_cp
9907d2c740
add MouseStateTest.cs
...
some other test are modified
2012-01-19 12:13:42 +00:00
Glatzemann
829305a522
fixed issue #530 (Kinect sample not working)
2012-01-17 05:55:36 +00:00
SND\AstrorEnales_cp
41a38aa51f
Fixed alot of Signatures, only 8 classes away from being identical to xna (in terms of signature ;))
2012-01-16 20:08:38 +00:00
SND\AstrorEnales_cp
b6bd56bab6
Implemented GLSL shader techniques
2012-01-16 13:48:21 +00:00
SND\rene87_cp
1070e18e5c
add GamePadStateTest
...
fixed issue #482
2011-12-06 11:54:38 +00:00
SND\simsmaster_cp
a54acf8f6f
Added a type to some enums to save memory.
2011-11-30 20:03:39 +00:00
SND\rene87_cp
689b796ff4
add GamePadsButtonsTest (GetHashCode doesn't work)
2011-11-23 00:04:20 +00:00
Glatzemann
190f334122
added a new sample: KeyboardSample to investigate issue #455
...
fixed issue #455
2011-11-21 19:33:09 +00:00
SND\rene87_cp
38cbd8fcd2
add GamePadTest
...
fix GamePad class
improve IGamePad
2011-11-20 11:37:51 +00:00
SND\AstrorEnales_cp
bbeb6be3d1
Added the whole bunch of missing classes as empty classes for now
...
We got zero missings now ;)
2011-11-17 20:35:25 +00:00
SND\rene87_cp
a0b0f8f869
add AssertHelper.CompareFloats(float xna, float anx, String test)
...
add AssertHelper.CompareString(String xna, String anx, String test)
add GamePadTriggersTest
Fix Gamepadtriggers Properties
2011-11-16 23:30:37 +00:00
SND\rene87_cp
8059966fef
add GamePadDPadTest
...
fix GamePadDPad.ToString()
2011-11-16 21:51:39 +00:00
Glatzemann
fac08d3939
fixed signature of Mouse class
2011-11-15 18:38:24 +00:00
Glatzemann
e02485ab9e
Some work on keyboard input. It is currently not working, see issue #449 for further information
2011-11-14 19:37:05 +00:00
SND\rene87_cp
2c30d8ff7e
add XInput Keyboard
2011-11-14 16:19:58 +00:00
Glatzemann
972f7121e8
renamed CurrentCreator to DefaultCreator project wide
...
extended InputSystem selector in WindowsGame sample
fixed some interface issues in XInput InputSystem
added FormatConvert to InputSystem XInput to translate GamePadButtons from XInput to ANX
2011-11-11 15:21:41 +00:00
Glatzemann
9695acd2e3
implemented class stubs of Storage Namespace
...
fixed signature of KeyboardState
fixed signature of GamePadButtons and optimized a little bit (for frequently used properties it is now cheaper to check state)
fixed signature of GamePadDPad and made it the same style as GamePadButtons
fixed signature of GamePadTriggers
fixed signature of GamePadCapabilities
fixed signature of GamePadState
2011-11-11 12:50:46 +00:00
SND\rene87_cp
d3ddc5b463
GamePadButtons complet
2011-11-11 11:51:40 +00:00
Glatzemann
f06890de59
reading used GraphicsProfile out of game assembly
...
some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
Glatzemann
55bf23606a
added a Kinect sample project for testing
2011-11-09 12:31:32 +00:00
Glatzemann
99a5923fa4
Kinect: refactored some small things and added experimental handling of Depth and RGB images
2011-11-09 08:56:37 +00:00
SND\floAr_cp
e84370a574
kinect done definex xnaext in framework
2011-11-08 20:52:48 +00:00
Glatzemann
5427fd80ac
fixed signature of some structs
2011-11-08 06:46:58 +00:00
Glatzemann
68875fe086
MouseState: now reported as complete by ANXStatusComparer
...
Mouse: fixed a typo in SetPosition
GraphicsDevice: prepared some more methods
2011-11-07 06:52:52 +00:00
SND\AstrorEnales_cp
5872a780b8
- added operators to MouseState
...
- working on AdapterList for OpenGL
- working on XNA to ANX converter tool
2011-11-05 11:35:05 +00:00
SND\rene87_cp
07b520f17b
Improve the XInput system
2011-11-04 23:51:05 +00:00
SND\rene87_cp
2f3ab2541f
Keyboard and Mouse Classe
2011-11-04 23:06:39 +00:00
Glatzemann
8326720ee3
initial import
2011-10-31 05:36:24 +00:00