49 Commits

Author SHA1 Message Date
Glatzemann
0e1d271195 refactored AddInSystem (testing needed)
implemented feature #469 (Default AddIn override)
2011-12-06 09:11:26 +00:00
Glatzemann
403fc7064a removed RenderSystem Metro from build script because it breaks packaging 2011-12-05 21:21:02 +00:00
Glatzemann
53b77d0e45 added Cube.fbx model to SampleContent project
some work on Primitives sample
2011-12-05 14:44:39 +00:00
Glatzemann
310ff72631 fixed issue #476 (wrong render window size in OpenGL3 RenderSystem) 2011-12-05 13:43:15 +00:00
Glatzemann
7bc2a4a340 updated samples to test some features 2011-12-05 10:00:33 +00:00
Glatzemann
72f8e735fb fixed issue #475 (OpenGL3 RenderSystem SpriteBatch wrong colors) 2011-12-05 09:39:07 +00:00
Glatzemann
57314d888a Fixed issue #472. The wrong default depth value was in DirectX10 depth buffer. 2011-12-04 08:10:48 +00:00
Glatzemann
8cc8742f45 - removed some testing code from SimpleSprite sample 2011-12-02 13:01:57 +00:00
Glatzemann
91c412bd00 fixed some major issues with AddInSystemFactory only occuring using Mono 2011-12-01 14:52:10 +00:00
Glatzemann
6a43f4c2d0 fixed a major bug in AddInSystemFactory which prevented loading of AddIns 2011-12-01 11:20:49 +00:00
Glatzemann
fa035cb4df added some more logging and exception handling to trace errors on linux 2011-12-01 10:31:25 +00:00
Glatzemann
e83e4ee4e2 - renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording 2011-12-01 09:11:39 +00:00
Glatzemann
c097a5d544 - added RecordingInputSystem to build script (but not yet to msi installer)
- added OpenTK InputSystem for Linux and MacOS-X support
- updated AssemblyInfo and build path of RecordingInputSystem
- added InputSystem.OpenTK to build script (but not yet to the msi installer package)
- added new SoundSystem stub: ANX.SoundSystem.OpenAL
- added OpenAL-SoundSystem to the build script (but not yet to the msi installer)
- updated WindowsGame sample to test loading of the new AddIns
2011-12-01 08:47:54 +00:00
Glatzemann
3879d450b4 added SharpDX.Diagnostics to AddIns using SharpDX for explicit error messages
added information about OperatingSystem and Version to AddInSystemFactory
added IsSupported field to AddIn Creators
AddInSystemFactory now only loads supported AddIns
added Metadata resource files to all AddIns containing information about supported platforms.
2011-12-01 06:28:41 +00:00
Glatzemann
39ad6c969e prepared new sample project: Primitives (currently XNA used for rendering) 2011-11-30 16:03:51 +00:00
Glatzemann
22346e47b0 implemented feature #461 (GraphicsDeviceManager: Screen size and FullScreen mode not working) 2011-11-30 13:58:55 +00:00
Glatzemann
4b58957ca5 fixed issue #454 (InputSystem loaded too late)
fixed issue #466 (RenderSystem loaded too late)
2011-11-30 09:56:34 +00:00
Glatzemann
05112d1e75 fixed issue #468
finished issue #465
2011-11-30 06:59:32 +00:00
Glatzemann
d4d48ee21b fixed issue #467 (DepthStencilState not settable) 2011-11-29 14:32:33 +00:00
Glatzemann
a2baf45eff - added StencilBuffer sample
- added new media files and licensing information
- some work on GraphicsDeviceManager to solve issue #461
- RenderSystemDX10: implemented DepthStencilBuffer handling
- fixed default size of GameWindow and BackBuffer to 800x480
2011-11-29 13:05:37 +00:00
Glatzemann
5ddd0955b4 - swapped values of PreferredBackBufferWidth and PreferredBackBufferHeight (issue #464)
- more work on RenderTargets. The green rectangle is now rendering in RenderTarget sample (feature #463)
2011-11-28 16:33:22 +00:00
Glatzemann
0d196c2f53 Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty. 2011-11-28 16:06:52 +00:00
Glatzemann
a0e94dc265 fixed issue #462 (GraphicsDevice.Clear) 2011-11-28 11:27:07 +00:00
Glatzemann
9a4ea89478 2011-11-28 11:14:08 +00:00
Glatzemann
7a417d9484 added RenderTarget sample project (currently XNA version)
updated icons and game thumbnails of sample projects
2011-11-28 11:11:54 +00:00
Glatzemann
d8d88b141c added new target "create_packages" in build script
PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
2011-11-22 14:51:30 +00:00
SND\AstrorEnales_cp
c1f4b8a9be Finally got the GL-Rendering to work, now investigating the
wrong texture
2011-11-21 20:01:03 +00:00
Glatzemann
190f334122 added a new sample: KeyboardSample to investigate issue #455
fixed issue #455
2011-11-21 19:33:09 +00:00
Glatzemann
0d6f5d549d replaced XNA icon with an own one (dummy) 2011-11-21 16:33:22 +00:00
Glatzemann
29f0b9b774 Added output of GamePad ThumbSticks to TextRendering sample as a showcase for a possible bug in SharpDX 2011-11-21 06:22:29 +00:00
Glatzemann
5e096da188 moved RenderSystems and InputSystems to a subfolder to clean up main folder 2011-11-16 13:51:43 +00:00
Glatzemann
fa49848f23 updated SpriteBatch_GLSL shader to match new GLSL shader format
GL3: get effect count
2011-11-16 09:35:01 +00:00
Glatzemann
711d4aa68b created StockShaderCodeGenerator tool (sscg)
removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
2011-11-15 12:11:24 +00:00
Glatzemann
40c951e02b added licensing information to tools files
added a shader folder for the stock shaders
started the StockShaderCodeGenerator tool
added a tools solution file
added a bin folder in tools folder for precompiled tools and changed tools project files
removed StockEffects content project from solution and added the effect files to the shader folder for reference
2011-11-15 06:46:22 +00:00
Glatzemann
91a7451f97 - static CompileShader method of GL3 render system now returns simply the shader source provided by the ContentImporter. This should be enough to compile a shader during runtime.
- added a SpriteEffect_GLSL effect file, but it still contains HLSL code
- started translate function for Keys in ANX.InputSystem.Windows.XInput. Still many keys to do
- fixed issue #449 ("debug GetCurrentState of Keyboard"). Keyboard input now working (see WindowsGame sample, Escape to exit)
2011-11-15 05:46:08 +00:00
Glatzemann
e02485ab9e Some work on keyboard input. It is currently not working, see issue #449 for further information 2011-11-14 19:37:05 +00:00
Glatzemann
972f7121e8 renamed CurrentCreator to DefaultCreator project wide
extended InputSystem selector in WindowsGame sample
fixed some interface issues in XInput InputSystem
added FormatConvert to InputSystem XInput to translate GamePadButtons from XInput to ANX
2011-11-11 15:21:41 +00:00
Glatzemann
f06890de59 reading used GraphicsProfile out of game assembly
some work on Kinect InputSystem (Dispose, fetching of RGB image)
changed handling of native textures (providing data for Texture2D at the moment)
implemented SetData methods for Texture2D
basic Dispose handling of Texture and Texture2D implemented
RenderSystemDX10: moved FormatSize method to FormatConverter to avoid duplicated code
RenderSystemGL3 is BROKEN in this version. New texture handling needs to be adapted.
2011-11-11 07:29:49 +00:00
Glatzemann
25d2c8dce4 fixed a merge issue in GL-RenderSystem 2011-11-10 07:12:04 +00:00
Glatzemann
0a8bdbb9b0 Resizing of RenderWindow using PresentationParameters and GraphicsDevice.Reset implemented. See TextRendering as example. But: GraphicsDevice.Reset is very incomplete at the moment. 2011-11-09 19:39:21 +00:00
Glatzemann
55bf23606a added a Kinect sample project for testing 2011-11-09 12:31:32 +00:00
Glatzemann
e92ee6dfa7 versioned all projects 2011-11-07 11:42:13 +00:00
Glatzemann
2844c8b1ac worked on some ToDo's
some more work on GraphicsDevice
2011-11-07 11:26:19 +00:00
SND\GinieDp_cp
d2943674f6 - fixed reading compressed content
- added tests for compressed content reading
2011-11-07 00:03:51 +00:00
SND\rene87_cp
e2966f5d1a TextRendering with Mouse suport 2011-11-05 17:22:36 +00:00
SND\rene87_cp
eae177fe8d XInput Mouse.GetState(); 2011-11-05 00:34:45 +00:00
Glatzemann
593f33b541 SpriteBatch: fixed some issues with sizing when the sourceRectangle parameter was set
SpriteBatch/SpriteFonts: rendering of SpriteFonts is finished now
Added test cases for Vector2 static Transform
Added test cases for Matrix: CreateRotationX, CreateRotationY, CreateRotationZ, Multiply and CreateTranslation
Matrix: Fixed a bug in CreateRotationY (wrong result)
2011-11-02 16:01:05 +00:00
Glatzemann
d1dda1651f added another sample to the Samples-Solution 2011-11-01 16:39:45 +00:00
Glatzemann
8326720ee3 initial import 2011-10-31 05:36:24 +00:00