SND\AstrorEnales_cp
488545cef3
Updated some Developer Attributes and added a test class for PackedVector/Alpha8.
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Analyzed the Shuffle behaviour of the MediaPlayer in Xna and implemented it correctly in ANX.
2015-03-15 01:11:21 +01:00
Glatzemann
41061f8b12
- implemented feature #1026 ("Implement EffectParameter.Semantic")
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- fixed issue #583 ("BoundingFrustum corners wrong")
2015-03-15 01:11:19 +01:00
Glatzemann
694b1a6810
Worked on issue #993 : Partly solved. DrawOrder is still open...
2015-03-15 01:11:10 +01:00
SND\eagleeyestudios_cp
6aea2f0fc4
- Updated all Linux projects using the ProjectConverter. (-> This created the missing Linux version of GL3-Rendersystem)
2015-03-15 01:11:02 +01:00
SND\eagleeyestudios_cp
ae61d9850c
Fixed some Linux Reference Issues. Linux version of GL3 system still missing
2015-03-15 01:11:00 +01:00
SND\AstrorEnales_cp
0ef016dc71
- Finished Dx10, Dx11 and Metro AlphaTest.fx and EnvironmentMap.fx shader
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- Implemented AlphaTestEffect and EnvironmentMapEffect classes
- Added a lightmap.png and improved the DualTextureSample to show the real deal
- Removed old Metro configurations from csproj-files and converted them anew
- Added DualTextureSample to SampleCatalog.xml
- Fixed a compile error in the PsVitaGameTimer
- PsVitaConverter now removes the not available System.Net reference from projects
2012-09-09 07:55:45 +00:00
SND\floAr_cp
708c65febc
Extended DataFactory.cs to provide a full test set containing:
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- extreme value permutation test
- linear test for 1 and 0
- permutation of 0 and minimum value
- permutation of 0 and maximum value
2012-09-08 08:32:48 +00:00
SND\floAr_cp
25006ab464
Added function to DataFactory.cs to create extreme value test sets
2012-08-31 09:03:27 +00:00
SND\AstrorEnales_cp
734679616b
- Added ILRepack
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- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00
SND\AstrorEnales_cp
e66216d524
- Added IMicrophone native interface and implemented the Microphone class
2012-08-22 14:28:22 +00:00
Glatzemann
cbaa1b718a
- cleaned up project structure and some project files
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- removed old sample "XInput" (was more a test than a sample)
- ignored some more files
2012-08-22 13:00:28 +00:00
SND\GinieDp_cp
f28c1d0f10
+ Implemented Transform methods for Plane structure
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+ Added Tests for Plane structure
+ Implemented quaternion transforms for Vectors
2012-08-21 18:13:30 +00:00
SND\AstrorEnales_cp
cfe19d5c4a
- Implemented a dynamic parameter buffer for shader parameters
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- Updated the Metro shader generator
- Fixed the metro resolution being correctly set to the graphics device
2012-08-19 14:38:58 +00:00
SND\AstrorEnales_cp
67a2c482fd
- Working on Metro conversion (adding the AppxManifest automatically)
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- Working on Graphics initialization on Metro (already clearing with a bit of hacking!)
2012-08-13 11:23:26 +00:00
SND\AstrorEnales_cp
8881369976
Fixed the Metro converter so that executables are correctly converted. Still need to generate the certificate and add the Assets
2012-08-12 22:17:56 +00:00
SND\AstrorEnales_cp
bf97e6ba69
Updated Metro Converter and fixed a missing project reference
2012-08-12 21:43:28 +00:00
SND\AstrorEnales_cp
5505f7dcbf
- Added PlatformSystem Plugins layer
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- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
Glatzemann
5ce38121d4
some work on building ANX.Framework for Windows8 / Metro Style
2012-03-26 08:27:29 +00:00
SND\rene87_cp
9e0bdcd9dc
improve Mouse and GamePad test
2012-02-19 12:47:24 +00:00
SND\rene87_cp
467be0df38
improve GamePadTest
2012-02-19 11:26:27 +00:00
SND\AstrorEnales_cp
e1d3ca0575
- Made the loading of assembly types faster and more safe
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- Started working on implementing all Texture baseclass methods
2012-02-19 11:24:23 +00:00
SND\AstrorEnales_cp
1cebf6f91e
- Introduced new MediaSystem creator (handling the whole Media namespace)
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- Made the plugin handling internally way simpler (no tons of duplicated code anymore)
- Added empty MediaSystem to have a default for now (Windows.OpenAL)
- Added a PercentageCompleteAttribute which will be used to mark the current state of a class (0-100%)
2012-02-15 19:48:46 +00:00
Glatzemann
8d9abfeccb
- fixed issue #582 and added some unit tests to test the fix.
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- opened new bug #583 because the corners of the BoundingFrustum differs from the XNA implementation
2012-01-31 06:14:52 +00:00
SND\rene87_cp
3bcbe67d9c
add new Inputsystem for Test
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add MouseTest
2012-01-20 15:17:50 +00:00
SND\rene87_cp
9907d2c740
add MouseStateTest.cs
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some other test are modified
2012-01-19 12:13:42 +00:00
SND\rene87_cp
b3602239d9
add KeyboardStateTest.cs
2012-01-19 00:07:10 +00:00
Glatzemann
091b91ee05
- Fixed BoundingBox UnitTests.
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- Some Improvements to AssertHelper for UnitTests.
2011-12-15 10:59:28 +00:00
SND\rene87_cp
1070e18e5c
add GamePadStateTest
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fixed issue #482
2011-12-06 11:54:38 +00:00
Glatzemann
0e1d271195
refactored AddInSystem (testing needed)
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implemented feature #469 (Default AddIn override)
2011-12-06 09:11:26 +00:00
Glatzemann
0a903c67cc
worked on feature #478 and #479
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fixed bug #481
2011-12-05 13:19:42 +00:00
Glatzemann
9a4ea89478
2011-11-28 11:14:08 +00:00
SND\rene87_cp
e00b27abd8
add GamePadStateTest
2011-11-26 08:10:42 +00:00
SND\rene87_cp
61d4c7ab0a
add GamePadThumbsStickTest
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fix GamePadTruggersTest
2011-11-24 12:46:26 +00:00
Glatzemann
268db71ca6
removed "IntegrationTest" because it doesn't test any units
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commented out StorageContainerTest as it contains no tests currently
2011-11-23 12:15:55 +00:00
SND\rene87_cp
689b796ff4
add GamePadsButtonsTest (GetHashCode doesn't work)
2011-11-23 00:04:20 +00:00
SND\rene87_cp
f83c55788e
remove CurveKeyCollectionTest.Add2()
2011-11-22 22:14:41 +00:00
SND\rene87_cp
282729b0c0
finish the CurveKeyCollectionTest
2011-11-22 16:50:40 +00:00
Glatzemann
7251ab8fcb
fixed Equality operators in CurveKey and Unit tests
2011-11-21 07:44:02 +00:00
SND\rene87_cp
a4f039fa4b
add CurveKeyTest
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add CurveCollectionTest (only for the add(item) test)
2011-11-20 22:25:20 +00:00
SND\floAr_cp
1d2773cebd
corrected some errors, commented some tests out for, well, testing purpose
2011-11-20 22:22:56 +00:00
SND\rene87_cp
526de2b5ae
improve CurveTest
2011-11-20 17:27:41 +00:00
SND\rene87_cp
38cbd8fcd2
add GamePadTest
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fix GamePad class
improve IGamePad
2011-11-20 11:37:51 +00:00
SND\rene87_cp
9e40604119
update the TestCenter
2011-11-19 23:13:18 +00:00
SND\rene87_cp
f28f02bf7a
add CurveTest
2011-11-19 19:15:10 +00:00
SND\xToast_cp
806367f4ff
-Implemented an Corrected Vector-Methods, just Transform by Quaternion missing
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-Fixed Unittests
2011-11-19 18:52:31 +00:00
SND\rene87_cp
89b65cc2be
add DataFactory.RandomIntValueMinMax(int min, int max)
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add AssertHelper.ConvertEquals(XNAStorageContainer xna, ANXStorageContainer anx, String test)
add more tests to StorageDeviceTest
2011-11-19 16:06:54 +00:00
SND\rene87_cp
da7a0029a6
add StorageDeviceTest
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add StorageContainerTest
2011-11-19 12:47:46 +00:00
SND\floAr_cp
488ad31c21
basic curve test addet (semms like it wont run, corrected some minor errors in curve
2011-11-19 09:33:25 +00:00
SND\rene87_cp
6899ffb4cc
add AssertHelper.ConvertEquals(Exception xna, Exception anx, String test)
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add more test in MatrixTest
2011-11-18 15:59:33 +00:00
SND\rene87_cp
2002bcdc2c
fix Matrix.CreatePerspective(float width,float height,float nearPlaneDistance, float farPlaneDistance,out Matrix result)
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fix Matrix.CreatePerspectiveFieldOfView(float fieldOfView,float aspectRatio, float nearPlaneDistance, float farPlaneDistance,out Matrix result)
fix Matrix.CreatePerspectiveOffCenter(float left,float right, float bottom,float top,float nearPlaneDistance,float farPlaneDistance,out Matrix result)
2011-11-17 22:29:44 +00:00