180 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
67a2c482fd - Working on Metro conversion (adding the AppxManifest automatically)
- Working on Graphics initialization on Metro (already clearing with a bit of hacking!)
2012-08-13 11:23:26 +00:00
SND\AstrorEnales_cp
8881369976 Fixed the Metro converter so that executables are correctly converted. Still need to generate the certificate and add the Assets 2012-08-12 22:17:56 +00:00
SND\AstrorEnales_cp
bf97e6ba69 Updated Metro Converter and fixed a missing project reference 2012-08-12 21:43:28 +00:00
SND\AstrorEnales_cp
ca0d730bbb - Working on Metro Platform and Rendering
- Further implementations in the PsVita RenderSystem
2012-08-12 20:00:19 +00:00
SND\AstrorEnales_cp
5ad7547cbb Further work on the PsVita RenderSystem 2012-08-11 22:03:44 +00:00
SND\AstrorEnales_cp
9cfc4d256d - Started working on AssemblyNameFile to make the Factory work on all systems
- Started PsVita RenderSystem and PlatformSystem (still much todo)
2012-08-11 13:06:29 +00:00
Glatzemann
50e00c2052 - added NUnit 2.6.1 to libs folder -> it is used by the test cases
- fixed a lot of issues with the build system
- added PlatformSystems to the build
- fixed some project files (missing using statements)
- added PlatformSystems to the msi installer
- fixed some issues in the msi installer
- updated WIX to version 3.6RC (to support VS2012)

WIX v3.6RC is not included in the svn repository. If you want to build a msi installer yourself you have to install it. I added the link to the wix installer package to the documentation.
2012-08-10 13:24:34 +00:00
Glatzemann
5a8c6664f3 - updated to SharpDX 2.2.0
- removed old SharpDX-Win8 assemblies
2012-08-10 10:17:24 +00:00
Glatzemann
00fc2bf49e - renamed folder XNAToANXConverter to ProjectConverter
- implemented MultiRenderTargets for DirectX 10 and DirectX 11 RenderSystems (feature #559)
- fixed a minor issue in MultiRenderTarget sample
2012-08-10 08:38:01 +00:00
Glatzemann
c12c59b648 - fixed keyboard sample (missing PlatformSystem)
- added a ArgumentNullException to EffectParameter in DirectX 10 RenderSystem (was a unhandled exception)
- fixed a issue in SpriteBatch when no draw call was made between begin and end calls (unhandled exception)
2012-08-09 20:45:28 +00:00
SND\AstrorEnales_cp
d05594fce8 Completely removed the Metadata.resx files which didn't work on Metro, added a new approach with an Interface and derived classes in the modules, which is basically the same approach. 2012-08-09 16:33:47 +00:00
SND\AstrorEnales_cp
5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
Glatzemann
5ce38121d4 some work on building ANX.Framework for Windows8 / Metro Style 2012-03-26 08:27:29 +00:00
Glatzemann
97bafa68ba Some work on BasicEffect (not finished yet)
Includes for HLSL effects are working now (issue #696)
fixed some samples
2012-03-14 05:54:13 +00:00
Glatzemann
0bbb2d7b35 Some work on BasicEffect (DirectX 10) because it is preventing the ModelSample from working currently. 2012-03-10 08:36:27 +00:00
Glatzemann
7b1c3d402c - added the RenderSystem.Windows.Metro with a bunch of new files (NOT WORKING currently)
- changed many things in ANX.Framework core assembly to make it compile using VS2011 and .NET 4.5 for Win8 (not finished yet)
2012-02-21 07:52:20 +00:00
SND\AstrorEnales_cp
139e73d432 Implemented all IndexBufferGL3 and VertexBufferGL3 SetData and GetData methods. 2012-02-20 19:46:06 +00:00
SND\AstrorEnales_cp
7546ff78d0 - Added INativeIndexBuffer and INativeVertexBuffer
- All methods in Vertex and IndexBuffer now call the native methods
- Nearly all methods in Texture2D now call the native methods
2012-02-19 13:41:02 +00:00
SND\AstrorEnales_cp
e1d3ca0575 - Made the loading of assembly types faster and more safe
- Started working on implementing all Texture baseclass methods
2012-02-19 11:24:23 +00:00
SND\AstrorEnales_cp
30499fac83 - Added the parent Vertex and IndexBuffer to the Native implementation Create methods.
- OpenGL Vertex and IndexBuffer now decide whether it's a dynamic or a static buffer.
2012-02-19 10:32:17 +00:00
SND\AstrorEnales_cp
772d4be8d3 - OpenGL render system now keeps track of all it's resources and Disposes and Recreates them if needed
- OpenGL Device is now Reset correctly when for example the window size changes (Recreating all resources)
- OpenGL render system doesn't crash anymore when closing the application
- Introduced TestStateAttribute for development to mark a file as tested/untested
2012-02-18 22:43:08 +00:00
SND\AstrorEnales_cp
1cebf6f91e - Introduced new MediaSystem creator (handling the whole Media namespace)
- Made the plugin handling internally way simpler (no tons of duplicated code anymore)
- Added empty MediaSystem to have a default for now (Windows.OpenAL)
- Added a PercentageCompleteAttribute which will be used to mark the current state of a class (0-100%)
2012-02-15 19:48:46 +00:00
SND\AstrorEnales_cp
dd2353ec88 - Some refactorings in the GL render system
- Started working on SoundSystem creator and SoundEffects
2012-01-25 15:31:58 +00:00
SND\AstrorEnales_cp
bb32753f59 - Added GL3 EffectPass which is only dummy
- Fixed the added reference nodes in the converter tool which had the wrong namespace
2012-01-21 20:55:40 +00:00
Glatzemann
8ff04fef2e implemented DrawInstancedPrimitives for RenderSystem DX10 and DX11 (currently untested)
Primitives sample is now rendering (issue #531) but BasicEffect is not complete
2012-01-19 05:57:54 +00:00
Glatzemann
829305a522 fixed issue #530 (Kinect sample not working) 2012-01-17 05:55:36 +00:00
Glatzemann
c7e2a4e0ec implemented DrawUserIndexedPrimitives for RenderSystem DX10 and DX11 (currently untested) 2012-01-17 05:14:18 +00:00
SND\AstrorEnales_cp
1441ae2704 Fixed some signatures and added all methods to the INativeEffectParameter interface.
- Implemented some of the Get methods in the EffectParameterGL3
2012-01-16 15:03:28 +00:00
SND\AstrorEnales_cp
b6bd56bab6 Implemented GLSL shader techniques 2012-01-16 13:48:21 +00:00
Glatzemann
060b732d1b implemented DrawUserPrimitives for RenderSystem DX10 and DX11 (currently untested) 2012-01-09 18:09:10 +00:00
Glatzemann
d982acdbfe fixed issue #558 2012-01-09 14:22:20 +00:00
SND\AstrorEnales_cp
ad4fc131de Going through TODOs in OpenGL render system, and implemented
most of the EffectParameter.SetData overloads.
2011-12-27 11:03:03 +00:00
Glatzemann
746582483d - Changed Primitives sample to ANX now (currently not working)
- fixed VertexDeclaration constructors (params keyword)
- VertexDeclaration: calculation of VertexStride implemented
- fixed issue #548 (GraphicsDevice.Viewport StackOverflowException)
- small improvements in EffectTechniqueCollection
2011-12-27 08:19:27 +00:00
Glatzemann
95b2968294 Sorting of AddIns implemented. 2011-12-15 14:58:56 +00:00
Glatzemann
571ae26707 - Removed three TODOs from ContentReader.
- Worked on a TODO in AudioEngine
- Worked on TODOs in ContentManager
- fixed another bunch of TODOs which doesn't need work or are very simple and solved directly
2011-12-15 12:59:20 +00:00
Glatzemann
1a03ea2ad2 - Removed InputSystemCreators from ANX.InputDevices.OpenTK and ANX.InputDevices.Windows.Kinect as they don't host InputSystems anymore.
- Improved handling of GameWindow handle (needed for mouse and keyboard support)
- Improved exception handling while creating mouse and keyboard instances from InputDevice AddIns.
- Fixed some sample issues (and opened issues at codeplex for some remaining issues)
2011-12-15 09:19:40 +00:00
Glatzemann
0cb0919a8a Updated installer build script to include RenderSystem DX11 and prerequisites. 2011-12-14 13:06:30 +00:00
Glatzemann
2629fa1c81 RenderSystem DX11: it is rendering now 2011-12-14 13:02:49 +00:00
Glatzemann
469620eee7 RenderSystem DX10: implemented IndexBuffer SetData startIndex and elementCount parameters
RenderSystem DX11: fixed effect issue (they are loading)
RenderSystem DX11: implemented startIndex and elementCount parameters for IndexBuffer and VertexBuffer

RenderSystemDX11 still has issues: black screen only
2011-12-14 12:50:44 +00:00
Glatzemann
e1076f8984 added DX11 stock shaders to build system
updated StockShaderCodeGenerator (sscg) to support DX11 shaders
updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
2011-12-14 11:49:04 +00:00
Glatzemann
7b9a23b1b6 fixed issue #519 2011-12-12 08:38:31 +00:00
Glatzemann
9994697275 fixed issue #517 ("Wrong render size after applying changes")
fixed issue #518 ("DepthStencilBuffer resizing")
fixed issue #471 ("SpriteBatch crash")
2011-12-09 08:46:25 +00:00
SND\AstrorEnales_cp
8239306d2e - Implemented RenderTarget in OpenGL
- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
2011-12-08 19:48:15 +00:00
Glatzemann
0e1d271195 refactored AddInSystem (testing needed)
implemented feature #469 (Default AddIn override)
2011-12-06 09:11:26 +00:00
Glatzemann
c553c15792 fixed issue #477 (Wrong mouse coordinates when using OpenGL3 RenderSystem) 2011-12-06 05:34:06 +00:00
Glatzemann
0eeccb5c3c added a bunch of source files to Metro RenderSystem 2011-12-05 19:31:19 +00:00
Glatzemann
9788bcfd5e created VisualStudio 11 solution and project files for ANX.RenderSystem.Windows.Metro 2011-12-05 19:25:54 +00:00
Glatzemann
516d18338e added a stub of a Windows 8 metro RenderSystem (and included it into the build script) 2011-12-05 19:15:21 +00:00
Glatzemann
9486ff8e85 fixed invalid call of ResizeRenderWindow on X11 2011-12-05 16:03:58 +00:00
Glatzemann
80276c70c4 some work on OpenGL3 RenderSystem for X11 support (Linux) 2011-12-05 15:55:17 +00:00