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Classes in Microsoft.Xna.Framework used by Microsoft.Xna.Framework | |
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BoundingBox
Defines an axis-aligned box-shaped 3D volume. |
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BoundingSphere
Defines a sphere. |
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Color
Represents a four-component color using red, green, blue, and alpha data. |
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ContainmentType
Indicates the extent to which bounding volumes intersect or contain one another. |
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DisplayOrientation
Defines the display orientation. |
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Matrix
Defines a matrix. |
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Plane
Defines a plane. |
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PlaneIntersectionType
Describes the intersection between a plane and a bounding volume. |
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PlayerIndex
Specifies the game controller associated with a player. |
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Point
Defines a point in 2D space. |
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Quaternion
Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2). |
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Ray
Defines a ray. |
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Rectangle
Defines a rectangle. |
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Vector2
Defines a vector with two components. |
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Vector3
Defines a vector with three components. |
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Vector4
Defines a vector with four components. |
Classes in Microsoft.Xna.Framework used by Microsoft.Xna.Framework.Audio | |
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Vector3
Defines a vector with three components. |
Classes in Microsoft.Xna.Framework used by Microsoft.Xna.Framework.GamerServices | |
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PlayerIndex
Specifies the game controller associated with a player. |
Classes in Microsoft.Xna.Framework used by Microsoft.Xna.Framework.Graphics | |
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Color
Represents a four-component color using red, green, blue, and alpha data. |
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DisplayOrientation
Defines the display orientation. |
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Matrix
Defines a matrix. |
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Rectangle
Defines a rectangle. |
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Vector2
Defines a vector with two components. |
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Vector3
Defines a vector with three components. |
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Vector4
Defines a vector with four components. |
Classes in Microsoft.Xna.Framework used by Microsoft.Xna.Framework.Input | |
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PlayerIndex
Specifies the game controller associated with a player. |
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Vector2
Defines a vector with two components. |
Classes in Microsoft.Xna.Framework used by Microsoft.Xna.Framework.Input.Touch | |
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Vector2
Defines a vector with two components. |
Classes in Microsoft.Xna.Framework used by Microsoft.Xna.Framework.Net | |
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Color
Represents a four-component color using red, green, blue, and alpha data. |
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Matrix
Defines a matrix. |
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Quaternion
Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2). |
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Vector2
Defines a vector with two components. |
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Vector3
Defines a vector with three components. |
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Vector4
Defines a vector with four components. |
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