Uses of Package
Microsoft.Xna.Framework

Packages that use Microsoft.Xna.Framework
Microsoft.Xna.Framework   
Microsoft.Xna.Framework.Audio   
Microsoft.Xna.Framework.GamerServices   
Microsoft.Xna.Framework.Graphics   
Microsoft.Xna.Framework.Input   
Microsoft.Xna.Framework.Input.Touch   
Microsoft.Xna.Framework.Net   
 

Classes in Microsoft.Xna.Framework used by Microsoft.Xna.Framework
BoundingBox
          Defines an axis-aligned box-shaped 3D volume.
BoundingSphere
          Defines a sphere.
Color
          Represents a four-component color using red, green, blue, and alpha data.
ContainmentType
          Indicates the extent to which bounding volumes intersect or contain one another.
DisplayOrientation
          Defines the display orientation.
Matrix
          Defines a matrix.
Plane
          Defines a plane.
PlaneIntersectionType
          Describes the intersection between a plane and a bounding volume.
PlayerIndex
          Specifies the game controller associated with a player.
Point
          Defines a point in 2D space.
Quaternion
          Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2).
Ray
          Defines a ray.
Rectangle
          Defines a rectangle.
Vector2
          Defines a vector with two components.
Vector3
          Defines a vector with three components.
Vector4
          Defines a vector with four components.
 

Classes in Microsoft.Xna.Framework used by Microsoft.Xna.Framework.Audio
Vector3
          Defines a vector with three components.
 

Classes in Microsoft.Xna.Framework used by Microsoft.Xna.Framework.GamerServices
PlayerIndex
          Specifies the game controller associated with a player.
 

Classes in Microsoft.Xna.Framework used by Microsoft.Xna.Framework.Graphics
Color
          Represents a four-component color using red, green, blue, and alpha data.
DisplayOrientation
          Defines the display orientation.
Matrix
          Defines a matrix.
Rectangle
          Defines a rectangle.
Vector2
          Defines a vector with two components.
Vector3
          Defines a vector with three components.
Vector4
          Defines a vector with four components.
 

Classes in Microsoft.Xna.Framework used by Microsoft.Xna.Framework.Input
PlayerIndex
          Specifies the game controller associated with a player.
Vector2
          Defines a vector with two components.
 

Classes in Microsoft.Xna.Framework used by Microsoft.Xna.Framework.Input.Touch
Vector2
          Defines a vector with two components.
 

Classes in Microsoft.Xna.Framework used by Microsoft.Xna.Framework.Net
Color
          Represents a four-component color using red, green, blue, and alpha data.
Matrix
          Defines a matrix.
Quaternion
          Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2).
Vector2
          Defines a vector with two components.
Vector3
          Defines a vector with three components.
Vector4
          Defines a vector with four components.