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Packages that use Plane | |
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Microsoft.Xna.Framework |
Uses of Plane in Microsoft.Xna.Framework |
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Methods in Microsoft.Xna.Framework that return Plane | |
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static Plane |
Plane.Normalize(Plane value)
Changes the coefficients of the Normal vector of a Plane to make it of unit length. |
static Plane |
Plane.Transform(Plane plane,
Matrix matrix)
Transforms a normalized Plane by a Matrix. |
static Plane |
Plane.Transform(Plane plane,
Quaternion rotation)
Transforms a normalized Plane by a Quaternion rotation. |
Methods in Microsoft.Xna.Framework with parameters of type Plane | |
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static Matrix |
Matrix.CreateReflection(Plane value)
Creates a Matrix that reflects the coordinate system about a specified Plane. |
static void |
Matrix.CreateReflection(Plane value,
Matrix result)
Creates a Matrix that reflects the coordinate system about a specified Plane. |
static Matrix |
Matrix.CreateShadow(Vector3 lightDirection,
Plane plane)
Creates a Matrix that flattens geometry into a specified Plane as if casting a shadow from a specified light source. |
static void |
Matrix.CreateShadow(Vector3 lightDirection,
Plane plane,
Matrix result)
Fills in a Matrix to flatten geometry into a specified Plane as if casting a shadow from a specified light source. |
boolean |
Plane.Equals(Plane other)
Determines whether the specified Plane is equal to the Plane. |
java.lang.Float |
Ray.Intersects(Plane plane)
Determines whether this Ray intersects a specified Plane. |
PlaneIntersectionType |
BoundingSphere.Intersects(Plane plane)
Checks whether the current BoundingSphere intersects with a specified Plane. |
PlaneIntersectionType |
BoundingBox.Intersects(Plane plane)
Checks whether the current BoundingBox intersects a Plane. |
void |
Ray.Intersects(Plane plane,
java.lang.Float result)
Determines whether this Ray intersects a specified Plane. |
void |
BoundingSphere.Intersects(Plane plane,
PlaneIntersectionType result)
Checks whether the current BoundingSphere intersects a Plane. |
void |
BoundingBox.Intersects(Plane plane,
PlaneIntersectionType result)
Checks whether the current BoundingBox intersects a Plane. |
static Plane |
Plane.Normalize(Plane value)
Changes the coefficients of the Normal vector of a Plane to make it of unit length. |
static void |
Plane.Normalize(Plane value,
Plane result)
Changes the coefficients of the Normal vector of a Plane to make it of unit length. |
static Plane |
Plane.Transform(Plane plane,
Matrix matrix)
Transforms a normalized Plane by a Matrix. |
static void |
Plane.Transform(Plane plane,
Matrix matrix,
Plane result)
Transforms a normalized Plane by a Matrix. |
static Plane |
Plane.Transform(Plane plane,
Quaternion rotation)
Transforms a normalized Plane by a Quaternion rotation. |
static void |
Plane.Transform(Plane plane,
Quaternion rotation,
Plane result)
Transforms a normalized Plane by a Quaternion rotation. |
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