Uses of Class
Microsoft.Xna.Framework.Plane

Packages that use Plane
Microsoft.Xna.Framework   
 

Uses of Plane in Microsoft.Xna.Framework
 

Methods in Microsoft.Xna.Framework that return Plane
static Plane Plane.Normalize(Plane value)
          Changes the coefficients of the Normal vector of a Plane to make it of unit length.
static Plane Plane.Transform(Plane plane, Matrix matrix)
          Transforms a normalized Plane by a Matrix.
static Plane Plane.Transform(Plane plane, Quaternion rotation)
          Transforms a normalized Plane by a Quaternion rotation.
 

Methods in Microsoft.Xna.Framework with parameters of type Plane
static Matrix Matrix.CreateReflection(Plane value)
          Creates a Matrix that reflects the coordinate system about a specified Plane.
static void Matrix.CreateReflection(Plane value, Matrix result)
          Creates a Matrix that reflects the coordinate system about a specified Plane.
static Matrix Matrix.CreateShadow(Vector3 lightDirection, Plane plane)
          Creates a Matrix that flattens geometry into a specified Plane as if casting a shadow from a specified light source.
static void Matrix.CreateShadow(Vector3 lightDirection, Plane plane, Matrix result)
          Fills in a Matrix to flatten geometry into a specified Plane as if casting a shadow from a specified light source.
 boolean Plane.Equals(Plane other)
          Determines whether the specified Plane is equal to the Plane.
 java.lang.Float Ray.Intersects(Plane plane)
          Determines whether this Ray intersects a specified Plane.
 PlaneIntersectionType BoundingSphere.Intersects(Plane plane)
          Checks whether the current BoundingSphere intersects with a specified Plane.
 PlaneIntersectionType BoundingBox.Intersects(Plane plane)
          Checks whether the current BoundingBox intersects a Plane.
 void Ray.Intersects(Plane plane, java.lang.Float result)
          Determines whether this Ray intersects a specified Plane.
 void BoundingSphere.Intersects(Plane plane, PlaneIntersectionType result)
          Checks whether the current BoundingSphere intersects a Plane.
 void BoundingBox.Intersects(Plane plane, PlaneIntersectionType result)
          Checks whether the current BoundingBox intersects a Plane.
static Plane Plane.Normalize(Plane value)
          Changes the coefficients of the Normal vector of a Plane to make it of unit length.
static void Plane.Normalize(Plane value, Plane result)
          Changes the coefficients of the Normal vector of a Plane to make it of unit length.
static Plane Plane.Transform(Plane plane, Matrix matrix)
          Transforms a normalized Plane by a Matrix.
static void Plane.Transform(Plane plane, Matrix matrix, Plane result)
          Transforms a normalized Plane by a Matrix.
static Plane Plane.Transform(Plane plane, Quaternion rotation)
          Transforms a normalized Plane by a Quaternion rotation.
static void Plane.Transform(Plane plane, Quaternion rotation, Plane result)
          Transforms a normalized Plane by a Quaternion rotation.