FunkyFr3sh
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e4254f7f22
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minimize window in RestoreDisplayMode
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2018-07-07 02:43:42 +02:00 |
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FunkyFr3sh
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30b430dbc7
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use different workaround for macOS bug
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2018-07-06 00:32:47 +02:00 |
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FunkyFr3sh
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75c25f515b
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temporary workaround for macOS bug with crossover wine 14.1
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2018-07-05 23:51:27 +02:00 |
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FunkyFr3sh
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2e6a264738
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call DrawText before CounterStart
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2018-07-05 19:41:48 +02:00 |
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FunkyFr3sh
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42fb8577a4
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only refresh the screen when the primary palette is changed
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2018-07-05 19:32:33 +02:00 |
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FunkyFr3sh
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a40392e11a
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only update textures if necessary
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2018-07-04 23:27:12 +02:00 |
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FunkyFr3sh
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4c2272a54e
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add support for DDBLT_COLORFILL
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2018-07-03 21:05:58 +02:00 |
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FunkyFr3sh
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ff7267d044
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try to use a single memcpy if possible - adds stretching support (not used in C&C games though)
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2018-07-03 20:54:05 +02:00 |
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FunkyFr3sh
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897fdb5bbb
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allocate memory for surfaces on CreateDIBSection failure
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2018-07-01 21:27:44 +02:00 |
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FunkyFr3sh
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0b12de90e2
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fix for fullscreen bug with auto renderer
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2018-06-26 18:02:03 +02:00 |
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FunkyFr3sh
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4ea226b743
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check for errors in render loop
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2018-06-26 14:09:47 +02:00 |
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FunkyFr3sh
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7108f2af7a
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on screen debug
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2018-06-26 14:06:02 +02:00 |
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FunkyFr3sh
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fa54189259
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show opengl unavailable warning
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2018-06-22 04:27:34 +02:00 |
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FunkyFr3sh
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f5b661dc1b
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workaround for a bug where sometimes a background window steals the focus
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2018-06-10 23:25:30 +02:00 |
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FunkyFr3sh
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1d83797a48
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tweak fallback solution for possible ClipCursor failure
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2018-06-02 13:21:00 +02:00 |
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FunkyFr3sh
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ad07b46822
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fallback solution for possible ClipCursor failure
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2018-06-02 12:59:54 +02:00 |
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FunkyFr3sh
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203cee4d01
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add QueryPerformanceCounter debug code
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2018-05-31 03:38:33 +02:00 |
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FunkyFr3sh
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038300ef2b
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bump version for release
1.1.7.0
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2018-05-25 22:35:58 +02:00 |
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FunkyFr3sh
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4fbd905276
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only enable GL_TEXTURE_2D if no shader available
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2018-05-24 06:25:11 +02:00 |
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FunkyFr3sh
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52bc5ad23f
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prevent switching to GDI on core profile
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2018-05-24 05:21:24 +02:00 |
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FunkyFr3sh
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90758a08c8
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move wglSwapIntervalEXT to opengl.c
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2018-05-23 02:03:45 +02:00 |
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FunkyFr3sh
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5ed60e662e
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remove redundant stuff from render loop
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2018-05-23 01:11:40 +02:00 |
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FunkyFr3sh
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3fcc17b336
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allow GL_RGBA8 without autorenderer to raise compatibility
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2018-05-22 04:23:05 +02:00 |
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FunkyFr3sh
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09c17d80f1
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don't use GL_RGBA8, it's way too slow
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2018-05-22 04:16:38 +02:00 |
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FunkyFr3sh
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d8cee91ee8
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try to use GL_LUMINANCE first for better performance
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2018-05-21 22:32:19 +02:00 |
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FunkyFr3sh
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6d57bbbfcb
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remove unused stuff
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2018-05-20 21:59:47 +02:00 |
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FunkyFr3sh
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d43983635c
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random tweaks
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2018-05-20 20:22:11 +02:00 |
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FunkyFr3sh
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b26738db5d
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fix cutscene double scale bug
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2018-05-20 19:23:45 +02:00 |
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FunkyFr3sh
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40a4d98c29
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update vbos outside of lock
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2018-05-20 18:58:47 +02:00 |
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FunkyFr3sh
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f06045498f
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update vertexcoord if no fbo available
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2018-05-20 17:39:14 +02:00 |
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FunkyFr3sh
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7b0fc1ab57
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update vbo on fbo failure
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2018-05-20 07:45:51 +02:00 |
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FunkyFr3sh
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9127c431ec
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update vbo only if needed
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2018-05-20 07:06:32 +02:00 |
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FunkyFr3sh
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d36d432c1a
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avoid deprecated functions if possible
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2018-05-20 06:27:53 +02:00 |
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FunkyFr3sh
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07182e2055
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use PFNGLACTIVETEXTUREPROC for glActiveTexture
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2018-05-20 01:11:37 +02:00 |
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FunkyFr3sh
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fd939bfff4
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choose best renderer automatically
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2018-05-18 16:18:34 +02:00 |
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FunkyFr3sh
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8ba9b570fd
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add shader settings to ddraw.ini
1.1.6.4
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2018-05-14 14:53:54 +02:00 |
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FunkyFr3sh
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017ce900d8
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adjust formats
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2018-05-14 10:35:30 +02:00 |
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FunkyFr3sh
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51d499758d
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delete both shaders on failure
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2018-05-13 19:43:03 +02:00 |
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FunkyFr3sh
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fd4a893729
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use POT textures with up to 4096*4096 of size
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2018-05-13 11:15:22 +02:00 |
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FunkyFr3sh
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6a2ab6378d
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fix POT texture size
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2018-05-12 20:10:20 +02:00 |
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FunkyFr3sh
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7223603a08
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don't draw whole texture into framebuffer
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2018-05-12 19:54:55 +02:00 |
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FunkyFr3sh
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f5384dc560
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make sure we #define after #version
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2018-05-12 18:16:17 +02:00 |
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FunkyFr3sh
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87450e320f
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preliminary libretro GLSL shader support https://github.com/libretro/glsl-shaders
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2018-05-12 12:28:07 +02:00 |
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FunkyFr3sh
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0e511f1a7d
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set maxfps to 125 for opengl by default
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2018-05-10 14:57:12 +02:00 |
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FunkyFr3sh
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d1fb484e80
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prevent GPU from blocking main thread
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2018-05-10 14:45:39 +02:00 |
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FunkyFr3sh
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09ada60736
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check for errrors and add fallback solution
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2018-05-10 05:22:32 +02:00 |
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FunkyFr3sh
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0a5e4854d4
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make sure all required functions are available
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2018-05-09 08:14:10 +02:00 |
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FunkyFr3sh
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ac6221a68a
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opengl cleanup
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2018-05-09 05:56:44 +02:00 |
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FunkyFr3sh
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d55a025ee2
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detach shaders and delete program
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2018-05-09 05:41:58 +02:00 |
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FunkyFr3sh
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b053bc377e
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OpenGL: add 8bit palette conversion shader for better performance - remove pixel buffer objects - temporary remove scaling filters (need to be replaced with shaders)
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2018-05-09 05:09:57 +02:00 |
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