mirror of
https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-15 06:04:49 +01:00
update vertexcoord if no fbo available
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parent
7b0fc1ab57
commit
f06045498f
26
src/render.c
26
src/render.c
@ -146,7 +146,7 @@ DWORD WINAPI render_main(void)
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ddraw->render.viewport.width, ddraw->render.viewport.height);
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GLint surfaceUniLoc = -1, paletteUniLoc = -1, mainTexCoordAttrLoc = -1;
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GLint surfaceUniLoc = -1, paletteUniLoc = -1, mainTexCoordAttrLoc = -1, mainVertexCoordAttrLoc = -1;
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GLuint mainVbos[3], mainVao;
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if (paletteConvProgram)
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{
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@ -157,7 +157,7 @@ DWORD WINAPI render_main(void)
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{
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glUseProgram(paletteConvProgram);
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GLint vertexCoordAttrLoc = glGetAttribLocation(paletteConvProgram, "VertexCoord");
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mainVertexCoordAttrLoc = glGetAttribLocation(paletteConvProgram, "VertexCoord");
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mainTexCoordAttrLoc = glGetAttribLocation(paletteConvProgram, "TexCoord");
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glGenBuffers(3, mainVbos);
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@ -211,8 +211,8 @@ DWORD WINAPI render_main(void)
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glBindVertexArray(mainVao);
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glBindBuffer(GL_ARRAY_BUFFER, mainVbos[0]);
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glVertexAttribPointer(vertexCoordAttrLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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glEnableVertexAttribArray(vertexCoordAttrLoc);
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glVertexAttribPointer(mainVertexCoordAttrLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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glEnableVertexAttribArray(mainVertexCoordAttrLoc);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, mainVbos[1]);
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@ -362,15 +362,29 @@ DWORD WINAPI render_main(void)
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if (paletteConvProgram)
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{
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glBindVertexArray(mainVao);
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glBindBuffer(GL_ARRAY_BUFFER, mainVbos[0]);
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static const GLfloat vertexCoordPal[] = {
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-1.0f, 1.0f,
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1.0f, 1.0f,
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1.0f,-1.0f,
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-1.0f,-1.0f,
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};
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertexCoordPal), vertexCoordPal, GL_STATIC_DRAW);
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glVertexAttribPointer(mainVertexCoordAttrLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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glEnableVertexAttribArray(mainVertexCoordAttrLoc);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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glBindVertexArray(mainVao);
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glBindBuffer(GL_ARRAY_BUFFER, mainVbos[1]);
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GLfloat texCoord[] = {
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GLfloat texCoordPal[] = {
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0.0f, 0.0f,
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scale_w, 0.0f,
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scale_w, scale_h,
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0.0f, scale_h,
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};
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glBufferData(GL_ARRAY_BUFFER, sizeof(texCoord), texCoord, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, sizeof(texCoordPal), texCoordPal, GL_STATIC_DRAW);
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glVertexAttribPointer(mainTexCoordAttrLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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glEnableVertexAttribArray(mainTexCoordAttrLoc);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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