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temporary workaround for macOS bug with crossover wine 14.1
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@ -105,6 +105,9 @@ DWORD WINAPI render_main(void)
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BOOL gotOpenglV2 = glGetUniformLocation && glActiveTexture && glUniform1i;
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if (gotOpenglV3 && GetProcAddress(GetModuleHandleA("ntdll.dll"), "wine_get_version")) // macOS+wine bug
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gotOpenglV3 = FALSE;
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GLuint paletteConvProgram = 0;
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if (gotOpenglV3)
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paletteConvProgram = OpenGL_BuildProgram(PassthroughVertShaderSrc, PaletteFragShaderSrc);
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