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delete both shaders on failure
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fd4a893729
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51d499758d
@ -182,7 +182,10 @@ GLuint OpenGL_BuildProgram(const GLchar *vertSource, const GLchar *fragSource)
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if (isCompiled == GL_FALSE)
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{
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if (glDeleteShader)
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{
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glDeleteShader(fragShader);
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glDeleteShader(vertShader);
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}
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return 0;
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}
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@ -22,7 +22,6 @@
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#include "surface.h"
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const GLchar *PassthroughVertShaderSrc =
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"//Vertex shader\n"
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"#version 110\n"
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"varying vec2 TexCoord0; \n"
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"\n"
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@ -33,7 +32,6 @@ const GLchar *PassthroughVertShaderSrc =
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"}\n";
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const GLchar *PaletteFragShaderSrc =
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"//Fragment shader\n"
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"#version 110\n"
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"uniform sampler2D PaletteTex; \n"
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"uniform sampler2D SurfaceTex; \n"
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