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https://github.com/FunkyFr3sh/cnc-ddraw.git
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51d499758d
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017ce900d8
15
src/render.c
15
src/render.c
@ -120,13 +120,13 @@ DWORD WINAPI render_main(void)
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if (glGetError() != GL_NO_ERROR)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, tex_width, tex_height, 0, GL_RED, GL_UNSIGNED_BYTE, 0);
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if (glGetError() != GL_NO_ERROR)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, tex_width, tex_height, 0, GL_RED, GL_UNSIGNED_BYTE, 0);
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}
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else
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{
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex);
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if (glGetError() != GL_NO_ERROR)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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}
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@ -138,12 +138,7 @@ DWORD WINAPI render_main(void)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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while (glGetError() != GL_NO_ERROR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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if (glGetError() != GL_NO_ERROR)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glViewport(
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ddraw->render.viewport.x, ddraw->render.viewport.y,
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@ -225,7 +220,7 @@ DWORD WINAPI render_main(void)
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glBindTexture(GL_TEXTURE_2D, frameBufferTexId);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, tex_width, tex_height, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, frameBufferTexId, 0);
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