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fix POT texture size
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@ -86,8 +86,8 @@ DWORD WINAPI render_main(void)
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if (ddraw->render.maxfps > 0)
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frame_len = 1000.0f / ddraw->render.maxfps;
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int tex_width = ddraw->width > 1024 ? ddraw->width : 1024;
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int tex_height = ddraw->height > 1024 ? ddraw->height : 1024;
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int tex_width = ddraw->width <= 512 ? 512 : ddraw->width <= 1024 ? 1024 : ddraw->width > 2048 ? ddraw->width : 2048;
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int tex_height = ddraw->height > tex_width ? ddraw->height : tex_width;
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int tex_size = tex_width * tex_height * sizeof(int);
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int *tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_size);
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