mirror of
https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-14 22:03:27 +01:00
OpenGL: add 8bit palette conversion shader for better performance - remove pixel buffer objects - temporary remove scaling filters (need to be replaced with shaders)
This commit is contained in:
parent
5a2748f3d1
commit
b053bc377e
3
Makefile
3
Makefile
@ -12,7 +12,8 @@ FILES = src/debug.c \
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src/render.c \
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src/render_soft.c \
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src/render_dummy.c \
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src/screenshot.c
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src/screenshot.c \
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src/opengl.c
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all:
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$(WINDRES) -J rc ddraw.rc ddraw.rc.o
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@ -15,6 +15,7 @@
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<ClCompile Include="src\debug.c" />
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<ClCompile Include="src\main.c" />
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<ClCompile Include="src\mouse.c" />
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<ClCompile Include="src\opengl.c" />
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<ClCompile Include="src\palette.c" />
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<ClCompile Include="src\render.c" />
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<ClCompile Include="src\render_dummy.c" />
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@ -28,6 +29,7 @@
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<ClInclude Include="inc\debug.h" />
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<ClInclude Include="inc\glext.h" />
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<ClInclude Include="inc\main.h" />
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<ClInclude Include="inc\opengl.h" />
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<ClInclude Include="inc\palette.h" />
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<ClInclude Include="inc\png.h" />
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<ClInclude Include="inc\pngconf.h" />
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@ -45,36 +45,45 @@
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<ClCompile Include="src\surface.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\opengl.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\clipper.h">
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<ClInclude Include="inc\clipper.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\ddraw.h">
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<ClInclude Include="inc\ddraw.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\debug.h">
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<ClInclude Include="inc\debug.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\main.h">
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<ClInclude Include="inc\glext.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\palette.h">
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<ClInclude Include="inc\main.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\png.h">
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<ClInclude Include="inc\palette.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\pngconf.h">
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<ClInclude Include="inc\png.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\surface.h">
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<ClInclude Include="inc\pngconf.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\zconf.h">
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<ClInclude Include="inc\surface.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\zlib.h">
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<ClInclude Include="inc\zconf.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="inc\zlib.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="inc\opengl.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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@ -60,7 +60,6 @@ typedef struct IDirectDrawImpl
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int width;
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int height;
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int bpp;
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int filter;
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HDC hDC;
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int *tex;
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@ -87,7 +86,6 @@ typedef struct IDirectDrawImpl
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BOOL incutscene;
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DWORD (WINAPI *renderer)(void);
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char screenshotKey;
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BOOL opengl_pbo;
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BOOL fullscreen;
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BOOL maintas;
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BOOL fakecursorpos;
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64
inc/opengl.h
Normal file
64
inc/opengl.h
Normal file
@ -0,0 +1,64 @@
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#pragma once
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "glext.h"
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void OpenGL_Init();
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BOOL OpenGL_ExtExists(char *ext);
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GLuint OpenGL_BuildProgram(const GLchar **vertSource, const GLchar **fragSource);
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// Program
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extern PFNGLCREATEPROGRAMPROC glCreateProgram;
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extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
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extern PFNGLUSEPROGRAMPROC glUseProgram;
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extern PFNGLATTACHSHADERPROC glAttachShader;
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extern PFNGLDETACHSHADERPROC glDetachShader;
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extern PFNGLLINKPROGRAMPROC glLinkProgram;
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extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
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extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
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extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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extern PFNGLUNIFORM1IPROC glUniform1i;
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extern PFNGLUNIFORM1IVPROC glUniform1iv;
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extern PFNGLUNIFORM2IVPROC glUniform2iv;
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extern PFNGLUNIFORM3IVPROC glUniform3iv;
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extern PFNGLUNIFORM4IVPROC glUniform4iv;
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extern PFNGLUNIFORM1FPROC glUniform1f;
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extern PFNGLUNIFORM1FVPROC glUniform1fv;
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extern PFNGLUNIFORM2FVPROC glUniform2fv;
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extern PFNGLUNIFORM3FVPROC glUniform3fv;
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extern PFNGLUNIFORM4FVPROC glUniform4fv;
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extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
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extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
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extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
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extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
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extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
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extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
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extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
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extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
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extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
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extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
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extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
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// Shader
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extern PFNGLCREATESHADERPROC glCreateShader;
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extern PFNGLDELETESHADERPROC glDeleteShader;
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extern PFNGLSHADERSOURCEPROC glShaderSource;
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extern PFNGLCOMPILESHADERPROC glCompileShader;
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extern PFNGLGETSHADERIVPROC glGetShaderiv;
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// VBO
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extern PFNGLGENBUFFERSPROC glGenBuffers;
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extern PFNGLBINDBUFFERPROC glBindBuffer;
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extern PFNGLBUFFERDATAPROC glBufferData;
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extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
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extern PFNGLGENBUFFERSARBPROC glGenBuffersARB;
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extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
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extern PFNGLBUFFERDATAARBPROC glBufferDataARB;
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extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
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extern PFNGLMAPBUFFERARBPROC glMapBufferARB;
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extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
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extern PFNGLACTIVETEXTUREARBPROC glActiveTexture;
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extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
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extern PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f;
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24
src/main.c
24
src/main.c
@ -973,8 +973,6 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
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"maxfps=0\n"
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"; vertical synchronization, enable if you get tearing (OpenGL only)\n"
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"vsync=false\n"
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"; scaling filter, nearest = sharp, linear = smooth (OpenGL only)\n"
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"filter=nearest\n"
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"; automatic mouse sensitivity scaling\n"
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"adjmouse=false\n"
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"; enable C&C video resize hack, auto = auto-detect game, true = forced, false = disabled\n"
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@ -988,8 +986,6 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
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"posY=-1\n"
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"; Screenshot Hotkey, default = CTRL + G\n"
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"screenshotKey=G\n"
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"; Use Pixel Buffer Objects (OpenGL only)\n"
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"opengl_pbo=false\n"
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"; Fake cursor position for games that use GetCursorPos and expect to be in fullscreen\n"
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"fakecursorpos=true\n"
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"; Hide WM_ACTIVATEAPP messages to prevent freezing on alt+tab (Carmageddon)\n"
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@ -1000,16 +996,6 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
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, fh);
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fclose(fh);
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}
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GetPrivateProfileStringA("ddraw", "opengl_pbo", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
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if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0')
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{
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This->opengl_pbo = FALSE;
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}
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else
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{
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This->opengl_pbo = TRUE;
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}
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GetPrivateProfileStringA("ddraw", "windowed", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
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if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0')
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@ -1078,16 +1064,6 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
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This->render.bpp = 0;
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}
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GetPrivateProfileStringA("ddraw", "filter", tmp, tmp, sizeof(tmp), SettingsIniPath);
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if (tolower(tmp[0]) == 'l' || tolower(tmp[3]) == 'l')
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{
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This->render.filter = 1;
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}
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else
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{
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This->render.filter = 0;
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}
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GetPrivateProfileStringA("ddraw", "adjmouse", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
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if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1')
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{
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196
src/opengl.c
Normal file
196
src/opengl.c
Normal file
@ -0,0 +1,196 @@
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#include <windows.h>
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#include <stdio.h>
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#include "opengl.h"
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// Program
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PFNGLCREATEPROGRAMPROC glCreateProgram = NULL;
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PFNGLDELETEPROGRAMPROC glDeleteProgram = NULL;
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PFNGLUSEPROGRAMPROC glUseProgram = NULL;
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PFNGLATTACHSHADERPROC glAttachShader = NULL;
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PFNGLDETACHSHADERPROC glDetachShader = NULL;
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PFNGLLINKPROGRAMPROC glLinkProgram = NULL;
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PFNGLGETPROGRAMIVPROC glGetProgramiv = NULL;
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PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = NULL;
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PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = NULL;
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PFNGLUNIFORM1IPROC glUniform1i = NULL;
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PFNGLUNIFORM1IVPROC glUniform1iv = NULL;
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PFNGLUNIFORM2IVPROC glUniform2iv = NULL;
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PFNGLUNIFORM3IVPROC glUniform3iv = NULL;
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PFNGLUNIFORM4IVPROC glUniform4iv = NULL;
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PFNGLUNIFORM1FPROC glUniform1f = NULL;
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PFNGLUNIFORM1FVPROC glUniform1fv = NULL;
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PFNGLUNIFORM2FVPROC glUniform2fv = NULL;
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PFNGLUNIFORM3FVPROC glUniform3fv = NULL;
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PFNGLUNIFORM4FVPROC glUniform4fv = NULL;
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PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = NULL;
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PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = NULL;
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PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = NULL;
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PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv = NULL;
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PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = NULL;
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PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = NULL;
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PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = NULL;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = NULL;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = NULL;
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PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = NULL;
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PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = NULL;
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// Shader
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PFNGLCREATESHADERPROC glCreateShader = NULL;
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PFNGLDELETESHADERPROC glDeleteShader = NULL;
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PFNGLSHADERSOURCEPROC glShaderSource = NULL;
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PFNGLCOMPILESHADERPROC glCompileShader = NULL;
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PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
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// VBO
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PFNGLGENBUFFERSPROC glGenBuffers = NULL;
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PFNGLBINDBUFFERPROC glBindBuffer = NULL;
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PFNGLBUFFERDATAPROC glBufferData = NULL;
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PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
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PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL;
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PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL;
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PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL;
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PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL;
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PFNGLMAPBUFFERARBPROC glMapBufferARB = NULL;
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PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL;
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PFNGLACTIVETEXTUREARBPROC glActiveTexture = NULL;
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PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture = NULL;
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PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f = NULL;
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void OpenGL_Init()
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{
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// Program
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glCreateProgram = (PFNGLCREATEPROGRAMPROC)wglGetProcAddress("glCreateProgram");
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glDeleteProgram = (PFNGLDELETEPROGRAMPROC)wglGetProcAddress("glDeleteProgram");
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glUseProgram = (PFNGLUSEPROGRAMPROC)wglGetProcAddress("glUseProgram");
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glAttachShader = (PFNGLATTACHSHADERPROC)wglGetProcAddress("glAttachShader");
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glDetachShader = (PFNGLDETACHSHADERPROC)wglGetProcAddress("glDetachShader");
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glLinkProgram = (PFNGLLINKPROGRAMPROC)wglGetProcAddress("glLinkProgram");
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glGetProgramiv = (PFNGLGETPROGRAMIVPROC)wglGetProcAddress("glGetProgramiv");
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glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)wglGetProcAddress("glGetShaderInfoLog");
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glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)wglGetProcAddress("glGetUniformLocation");
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glUniform1i = (PFNGLUNIFORM1IPROC)wglGetProcAddress("glUniform1i");
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glUniform1iv = (PFNGLUNIFORM1IVPROC)wglGetProcAddress("glUniform1iv");
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glUniform2iv = (PFNGLUNIFORM2IVPROC)wglGetProcAddress("glUniform2iv");
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glUniform3iv = (PFNGLUNIFORM3IVPROC)wglGetProcAddress("glUniform3iv");
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glUniform4iv = (PFNGLUNIFORM4IVPROC)wglGetProcAddress("glUniform4iv");
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glUniform1f = (PFNGLUNIFORM1FPROC)wglGetProcAddress("glUniform1f");
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glUniform1fv = (PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv");
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glUniform2fv = (PFNGLUNIFORM2FVPROC)wglGetProcAddress("glUniform2fv");
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glUniform3fv = (PFNGLUNIFORM3FVPROC)wglGetProcAddress("glUniform3fv");
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glUniform4fv = (PFNGLUNIFORM4FVPROC)wglGetProcAddress("glUniform4fv");
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glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)wglGetProcAddress("glUniformMatrix4fv");
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glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)wglGetProcAddress("glGetAttribLocation");
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glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)wglGetProcAddress("glVertexAttrib1f");
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glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)wglGetProcAddress("glVertexAttrib1fv");
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glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)wglGetProcAddress("glVertexAttrib2fv");
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glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)wglGetProcAddress("glVertexAttrib3fv");
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glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)wglGetProcAddress("glVertexAttrib4fv");
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glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)wglGetProcAddress("glEnableVertexAttribArray");
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glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)wglGetProcAddress("glBindAttribLocation");
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// Shader
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glCreateShader = (PFNGLCREATESHADERPROC)wglGetProcAddress("glCreateShader");
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glDeleteShader = (PFNGLDELETESHADERPROC)wglGetProcAddress("glDeleteShader");
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glShaderSource = (PFNGLSHADERSOURCEPROC)wglGetProcAddress("glShaderSource");
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glCompileShader = (PFNGLCOMPILESHADERPROC)wglGetProcAddress("glCompileShader");
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glGetShaderiv = (PFNGLGETSHADERIVPROC)wglGetProcAddress("glGetShaderiv");
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// VBO
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glGenBuffers = (PFNGLGENBUFFERSPROC)wglGetProcAddress("glGenBuffers");
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glBindBuffer = (PFNGLBINDBUFFERPROC)wglGetProcAddress("glBindBuffer");
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glBufferData = (PFNGLBUFFERDATAPROC)wglGetProcAddress("glBufferData");
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glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)wglGetProcAddress("glVertexAttribPointer");
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glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)wglGetProcAddress("glGenBuffersARB");
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glBindBufferARB = (PFNGLBINDBUFFERARBPROC)wglGetProcAddress("glBindBufferARB");
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glBufferDataARB = (PFNGLBUFFERDATAARBPROC)wglGetProcAddress("glBufferDataARB");
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glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)wglGetProcAddress("glDeleteBuffersARB");
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glMapBufferARB = (PFNGLMAPBUFFERARBPROC)wglGetProcAddress("glMapBufferARB");
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glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)wglGetProcAddress("glUnmapBufferARB");
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glActiveTexture = (PFNGLACTIVETEXTUREARBPROC)wglGetProcAddress("glActiveTexture");
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glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)wglGetProcAddress("glClientActiveTexture");
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glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)wglGetProcAddress("glMultiTexCoord2f");
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}
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BOOL OpenGL_ExtExists(char *ext)
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{
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char *glext = (char *)glGetString(GL_EXTENSIONS);
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if (glext)
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{
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if (strstr(glext, ext))
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return TRUE;
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}
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return FALSE;
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}
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GLuint OpenGL_BuildProgram(const GLchar **vertSource, const GLchar **fragSource)
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{
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if (!glCreateShader || !glShaderSource || !glCompileShader || !glCreateProgram ||
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!glAttachShader || !glLinkProgram || !glUseProgram)
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return 0;
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GLuint vertShader = glCreateShader(GL_VERTEX_SHADER);
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GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER);
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if (!vertShader || !fragShader)
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return 0;
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glShaderSource(vertShader, 1, vertSource, NULL);
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glShaderSource(fragShader, 1, fragSource, NULL);
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GLint isCompiled = 0;
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glCompileShader(vertShader);
|
||||
if (glGetShaderiv)
|
||||
{
|
||||
glGetShaderiv(vertShader, GL_COMPILE_STATUS, &isCompiled);
|
||||
if (isCompiled == GL_FALSE)
|
||||
{
|
||||
if (glDeleteShader)
|
||||
glDeleteShader(vertShader);
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
glCompileShader(fragShader);
|
||||
if (glGetShaderiv)
|
||||
{
|
||||
glGetShaderiv(fragShader, GL_COMPILE_STATUS, &isCompiled);
|
||||
if (isCompiled == GL_FALSE)
|
||||
{
|
||||
if (glDeleteShader)
|
||||
glDeleteShader(fragShader);
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
GLuint program = glCreateProgram();
|
||||
if (program)
|
||||
{
|
||||
glAttachShader(program, vertShader);
|
||||
glAttachShader(program, fragShader);
|
||||
|
||||
glLinkProgram(program);
|
||||
|
||||
if (glGetProgramiv)
|
||||
{
|
||||
GLint isLinked = 0;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &isLinked);
|
||||
if (isLinked == GL_FALSE)
|
||||
{
|
||||
if (glDeleteProgram)
|
||||
glDeleteProgram(program);
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return program;
|
||||
}
|
325
src/render.c
325
src/render.c
@ -1,101 +1,73 @@
|
||||
/*
|
||||
* Copyright (c) 2010 Toni Spets <toni.spets@iki.fi>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
* Copyright (c) 2010 Toni Spets <toni.spets@iki.fi>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#include <windows.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include "glext.h"
|
||||
|
||||
#include "opengl.h"
|
||||
#include "main.h"
|
||||
#include "surface.h"
|
||||
|
||||
const GLchar *PaletteVertShaderSrc =
|
||||
"# version 110\n"
|
||||
"varying vec2 TexCoord0; \n"
|
||||
"\n"
|
||||
"void main(void)\n"
|
||||
"{\n"
|
||||
" gl_Position = ftransform(); \n"
|
||||
" TexCoord0 = gl_MultiTexCoord0.xy; \n"
|
||||
"}\n";
|
||||
|
||||
PFNGLGENBUFFERSARBPROC pglGenBuffersARB = 0; // VBO Name Generation Procedure
|
||||
PFNGLBINDBUFFERARBPROC pglBindBufferARB = 0; // VBO Bind Procedure
|
||||
PFNGLBUFFERDATAARBPROC pglBufferDataARB = 0; // VBO Data Loading Procedure
|
||||
PFNGLDELETEBUFFERSARBPROC pglDeleteBuffersARB = 0; // VBO Deletion Procedure
|
||||
PFNGLMAPBUFFERARBPROC pglMapBufferARB = 0; // map VBO procedure
|
||||
PFNGLUNMAPBUFFERARBPROC pglUnmapBufferARB = 0; // unmap VBO procedure
|
||||
#define glGenBuffersARB pglGenBuffersARB
|
||||
#define glBindBufferARB pglBindBufferARB
|
||||
#define glBufferDataARB pglBufferDataARB
|
||||
#define glDeleteBuffersARB pglDeleteBuffersARB
|
||||
#define glMapBufferARB pglMapBufferARB
|
||||
#define glUnmapBufferARB pglUnmapBufferARB
|
||||
const GLchar *PaletteFragShaderSrc =
|
||||
"//Fragment shader\n"
|
||||
"#version 110\n"
|
||||
"uniform sampler2D PaletteTex; \n"
|
||||
"uniform sampler2D SurfaceTex; \n"
|
||||
"varying vec2 TexCoord0; \n"
|
||||
"\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vec4 myindex = texture2D(SurfaceTex, TexCoord0); \n"
|
||||
" vec4 texel = texture2D(PaletteTex, myindex.xy); \n"
|
||||
" gl_FragColor = texel;\n"
|
||||
"}\n";
|
||||
|
||||
const GLenum PIXEL_FORMAT = GL_RGBA;
|
||||
|
||||
GLuint pboIds[2];
|
||||
GLuint textureId;
|
||||
BOOL pboSupported = FALSE;
|
||||
GLuint SurfaceTexId, PaletteTexId;
|
||||
GLint SurfaceUniLoc, PaletteUniLoc;
|
||||
GLuint PaletteConvProgram;
|
||||
|
||||
BOOL detect_cutscene();
|
||||
|
||||
DWORD WINAPI render_main(void)
|
||||
{
|
||||
int i,j;
|
||||
HGLRC hRC;
|
||||
HGLRC hRC = wglCreateContext(ddraw->render.hDC);
|
||||
wglMakeCurrent(ddraw->render.hDC, hRC);
|
||||
|
||||
int tex_width = ddraw->width > 1024 ? ddraw->width : 1024;
|
||||
int tex_height = ddraw->height > 1024 ? ddraw->height : 1024;
|
||||
int tex_size = tex_width * tex_height * sizeof(int);
|
||||
float scale_w = 1.0f;
|
||||
float scale_h = 1.0f;
|
||||
int *tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_size);
|
||||
OpenGL_Init();
|
||||
|
||||
hRC = wglCreateContext( ddraw->render.hDC );
|
||||
wglMakeCurrent( ddraw->render.hDC, hRC );
|
||||
|
||||
char *glext = (char *)glGetString(GL_EXTENSIONS);
|
||||
|
||||
if(glext)
|
||||
if (OpenGL_ExtExists("WGL_EXT_swap_control"))
|
||||
{
|
||||
if (strstr(glext, "WGL_EXT_swap_control"))
|
||||
BOOL(APIENTRY *wglSwapIntervalEXT)(int) = (BOOL(APIENTRY *)(int))wglGetProcAddress("wglSwapIntervalEXT");
|
||||
if (wglSwapIntervalEXT)
|
||||
{
|
||||
BOOL (APIENTRY *wglSwapIntervalEXT)(int) = (BOOL (APIENTRY *)(int))wglGetProcAddress("wglSwapIntervalEXT");
|
||||
if(wglSwapIntervalEXT)
|
||||
{
|
||||
if(ddraw->vsync)
|
||||
{
|
||||
wglSwapIntervalEXT(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
wglSwapIntervalEXT(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ddraw->opengl_pbo && strstr(glext, "GL_ARB_pixel_buffer_object"))
|
||||
{
|
||||
glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)wglGetProcAddress("glGenBuffersARB");
|
||||
glBindBufferARB = (PFNGLBINDBUFFERARBPROC)wglGetProcAddress("glBindBufferARB");
|
||||
glBufferDataARB = (PFNGLBUFFERDATAARBPROC)wglGetProcAddress("glBufferDataARB");
|
||||
glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)wglGetProcAddress("glDeleteBuffersARB");
|
||||
glMapBufferARB = (PFNGLMAPBUFFERARBPROC)wglGetProcAddress("glMapBufferARB");
|
||||
glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)wglGetProcAddress("glUnmapBufferARB");
|
||||
|
||||
if(glGenBuffersARB && glBindBufferARB && glBufferDataARB &&
|
||||
glMapBufferARB && glUnmapBufferARB && glDeleteBuffersARB)
|
||||
{
|
||||
pboSupported = TRUE;
|
||||
}
|
||||
if (ddraw->vsync)
|
||||
wglSwapIntervalEXT(1);
|
||||
else
|
||||
wglSwapIntervalEXT(0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -103,51 +75,56 @@ DWORD WINAPI render_main(void)
|
||||
DWORD tick_end = 0;
|
||||
DWORD frame_len = 0;
|
||||
|
||||
if(ddraw->render.maxfps < 0)
|
||||
{
|
||||
if (ddraw->render.maxfps < 0)
|
||||
ddraw->render.maxfps = ddraw->mode.dmDisplayFrequency;
|
||||
}
|
||||
|
||||
if(ddraw->render.maxfps > 0)
|
||||
{
|
||||
if (ddraw->render.maxfps > 0)
|
||||
frame_len = 1000.0f / ddraw->render.maxfps;
|
||||
}
|
||||
|
||||
glGenTextures(1, &textureId);
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, PIXEL_FORMAT, GL_UNSIGNED_BYTE, tex);
|
||||
int tex_width = ddraw->width > 1024 ? ddraw->width : 1024;
|
||||
int tex_height = ddraw->height > 1024 ? ddraw->height : 1024;
|
||||
int tex_size = tex_width * tex_height * sizeof(int);
|
||||
int *tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_size);
|
||||
|
||||
if (!PaletteConvProgram)
|
||||
PaletteConvProgram = OpenGL_BuildProgram(&PaletteVertShaderSrc, &PaletteFragShaderSrc);
|
||||
|
||||
// primary surface texture
|
||||
glGenTextures(1, &SurfaceTexId);
|
||||
glBindTexture(GL_TEXTURE_2D, SurfaceTexId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
if (PaletteConvProgram)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, tex_width, tex_height, 0, GL_RED, GL_UNSIGNED_BYTE, 0);
|
||||
else
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex);
|
||||
|
||||
// palette texture
|
||||
glGenTextures(1, &PaletteTexId);
|
||||
glBindTexture(GL_TEXTURE_2D, PaletteTexId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||||
|
||||
glViewport(
|
||||
ddraw->render.viewport.x, ddraw->render.viewport.y,
|
||||
ddraw->render.viewport.x, ddraw->render.viewport.y,
|
||||
ddraw->render.viewport.width, ddraw->render.viewport.height);
|
||||
|
||||
if(ddraw->render.filter)
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
||||
}
|
||||
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
if(pboSupported)
|
||||
|
||||
if (PaletteConvProgram)
|
||||
{
|
||||
glGenBuffersARB(2, pboIds);
|
||||
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[0]);
|
||||
glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, tex_size, 0, GL_STREAM_DRAW_ARB);
|
||||
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[1]);
|
||||
glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, tex_size, 0, GL_STREAM_DRAW_ARB);
|
||||
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
|
||||
glUseProgram(PaletteConvProgram);
|
||||
SurfaceUniLoc = glGetUniformLocation(PaletteConvProgram, "SurfaceTex");
|
||||
PaletteUniLoc = glGetUniformLocation(PaletteConvProgram, "PaletteTex");
|
||||
}
|
||||
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
|
||||
while(ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
|
||||
|
||||
while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
|
||||
{
|
||||
#if _DEBUG
|
||||
static DWORD tick_fps = 0;
|
||||
@ -161,122 +138,104 @@ DWORD WINAPI render_main(void)
|
||||
}
|
||||
frame_count++;
|
||||
#endif
|
||||
|
||||
static int index = 0;
|
||||
scale_w = (float)ddraw->width/tex_width;
|
||||
scale_h = (float)ddraw->height/tex_height;
|
||||
|
||||
index = (index + 1) % 2;
|
||||
int nextIndex = (index + 1) % 2;
|
||||
|
||||
if(ddraw->render.maxfps > 0)
|
||||
{
|
||||
|
||||
float scale_w = (float)ddraw->width / tex_width;
|
||||
float scale_h = (float)ddraw->height / tex_height;
|
||||
|
||||
if (ddraw->render.maxfps > 0)
|
||||
tick_start = timeGetTime();
|
||||
|
||||
if (PaletteConvProgram && glActiveTexture && glUniform1i)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, PaletteTexId);
|
||||
glUniform1i(PaletteUniLoc, 0);
|
||||
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, SurfaceTexId);
|
||||
glUniform1i(SurfaceUniLoc, 1);
|
||||
}
|
||||
|
||||
/* convert ddraw surface to opengl texture */
|
||||
|
||||
if(pboSupported)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[index]);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, PIXEL_FORMAT, GL_UNSIGNED_BYTE, 0);
|
||||
}
|
||||
|
||||
EnterCriticalSection(&ddraw->cs);
|
||||
|
||||
if(ddraw->primary && ddraw->primary->palette)
|
||||
if (ddraw->primary && ddraw->primary->palette)
|
||||
{
|
||||
if(ddraw->vhack && detect_cutscene())
|
||||
if (ddraw->vhack && detect_cutscene())
|
||||
{
|
||||
scale_w *= (float)CUTSCENE_WIDTH / ddraw->width;
|
||||
scale_h *= (float)CUTSCENE_HEIGHT / ddraw->height;
|
||||
|
||||
if (!ddraw->incutscene)
|
||||
{
|
||||
ddraw->incutscene = TRUE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ddraw->incutscene)
|
||||
{
|
||||
ddraw->incutscene = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if(pboSupported)
|
||||
if (PaletteConvProgram)
|
||||
{
|
||||
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[nextIndex]);
|
||||
|
||||
glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, tex_size, 0, GL_STREAM_DRAW_ARB);
|
||||
int *ptr = (int *)glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB);
|
||||
if(ptr)
|
||||
{
|
||||
for(i=0; i<ddraw->height; i++)
|
||||
{
|
||||
for(j=0; j<ddraw->width; j++)
|
||||
{
|
||||
ptr[i*ddraw->width+j] =
|
||||
ddraw->primary->palette->data_bgr[((unsigned char *)ddraw->primary->surface)[i*ddraw->primary->lPitch + j*ddraw->primary->lXPitch]];
|
||||
}
|
||||
}
|
||||
|
||||
glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
|
||||
}
|
||||
|
||||
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, PaletteTexId);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 1, GL_RGBA, GL_UNSIGNED_BYTE, ddraw->primary->palette->data_bgr);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, SurfaceTexId);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, GL_RED, GL_UNSIGNED_BYTE, ddraw->primary->surface);
|
||||
}
|
||||
else
|
||||
{
|
||||
for(i=0; i<ddraw->height; i++)
|
||||
int i, j;
|
||||
for (i = 0; i<ddraw->height; i++)
|
||||
{
|
||||
for(j=0; j<ddraw->width; j++)
|
||||
int i_dst = i*ddraw->width;
|
||||
int i_src = i*ddraw->primary->lPitch;
|
||||
|
||||
for (j = 0; j<ddraw->width; j++)
|
||||
{
|
||||
tex[i*ddraw->width+j] =
|
||||
ddraw->primary->palette->data_bgr[((unsigned char *)ddraw->primary->surface)[i*ddraw->primary->lPitch + j*ddraw->primary->lXPitch]];
|
||||
tex[i_dst + j] =
|
||||
ddraw->primary->palette->data_bgr[
|
||||
((unsigned char *)ddraw->primary->surface)[i_src + j*ddraw->primary->lXPitch]];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
LeaveCriticalSection(&ddraw->cs);
|
||||
|
||||
if (!pboSupported)
|
||||
if (!PaletteConvProgram)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, PIXEL_FORMAT, GL_UNSIGNED_BYTE, tex);
|
||||
glBindTexture(GL_TEXTURE_2D, SurfaceTexId);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, GL_RGBA, GL_UNSIGNED_BYTE, tex);
|
||||
}
|
||||
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
glTexCoord2f(0,0); glVertex2f(-1, 1);
|
||||
glTexCoord2f(scale_w,0); glVertex2f( 1, 1);
|
||||
glTexCoord2f(scale_w,scale_h); glVertex2f( 1, -1);
|
||||
glTexCoord2f(0,scale_h); glVertex2f(-1, -1);
|
||||
glTexCoord2f(0, 0); glVertex2f(-1, 1);
|
||||
glTexCoord2f(scale_w, 0); glVertex2f(1, 1);
|
||||
glTexCoord2f(scale_w, scale_h); glVertex2f(1, -1);
|
||||
glTexCoord2f(0, scale_h); glVertex2f(-1, -1);
|
||||
glEnd();
|
||||
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
|
||||
SwapBuffers(ddraw->render.hDC);
|
||||
|
||||
if(ddraw->render.maxfps > 0)
|
||||
{
|
||||
if (ddraw->render.maxfps > 0)
|
||||
{
|
||||
tick_end = timeGetTime();
|
||||
|
||||
if(tick_end - tick_start < frame_len)
|
||||
{
|
||||
Sleep( frame_len - (tick_end - tick_start));
|
||||
}
|
||||
|
||||
if (tick_end - tick_start < frame_len)
|
||||
Sleep(frame_len - (tick_end - tick_start));
|
||||
}
|
||||
|
||||
|
||||
SetEvent(ddraw->render.ev);
|
||||
}
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, tex);
|
||||
glDeleteTextures(1, &textureId);
|
||||
|
||||
if(pboSupported)
|
||||
glDeleteBuffersARB(2, pboIds);
|
||||
glDeleteTextures(1, &SurfaceTexId);
|
||||
glDeleteTextures(1, &PaletteTexId);
|
||||
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
wglDeleteContext(hRC);
|
||||
|
Loading…
x
Reference in New Issue
Block a user