FunkyFr3sh
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d56240e178
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make windowed+stretching working for a lot of non-cnc games
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2018-11-01 20:09:42 +01:00 |
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FunkyFr3sh
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b566d78499
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use opengl for carma95
1.2.3.0
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2018-10-31 16:37:27 +01:00 |
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FunkyFr3sh
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b4e196ca79
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fix gdi flip bug
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2018-10-31 15:49:18 +01:00 |
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FunkyFr3sh
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63026df1f5
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bump version for release
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2018-10-31 13:22:15 +01:00 |
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FunkyFr3sh
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0e6d415f63
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remove sleep hack and add a smarter game speed limiter that takes the games performance into account
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2018-10-31 11:48:41 +01:00 |
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FunkyFr3sh
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2d4841beda
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handle ddraw_surface_QueryInterface
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2018-10-31 00:33:21 +01:00 |
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FunkyFr3sh
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737a26bfb3
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add Dungeon Keeper preset + required hack
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2018-10-30 21:48:01 +01:00 |
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FunkyFr3sh
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82b245228c
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add dummy callback + new preset
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2018-10-30 19:38:32 +01:00 |
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FunkyFr3sh
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90a31e1daf
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limit resolutions in EnumDisplayModes to prevent crashes
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2018-10-30 17:54:14 +01:00 |
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FunkyFr3sh
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478d716a26
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init rgb palette on surface::SetPalette
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2018-10-30 15:54:52 +01:00 |
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FunkyFr3sh
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429389af07
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lock mouse in windowed mode if resolution changed during runtime
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2018-10-30 14:35:13 +01:00 |
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FunkyFr3sh
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8ae70e454f
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fix DDSCAPS_PRIMARYSURFACE check in surface->release
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2018-10-30 14:05:43 +01:00 |
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FunkyFr3sh
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5ea076752b
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fix d2 palette bug
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2018-10-30 12:59:12 +01:00 |
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FunkyFr3sh
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49c4fe826d
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fix debug define
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2018-10-30 12:43:44 +01:00 |
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FunkyFr3sh
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d79b2086cc
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make sure only 8bit video modes are used + add some more debugging code
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2018-10-30 08:29:19 +01:00 |
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FunkyFr3sh
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8f394009b1
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add AoE2 workaround
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2018-10-29 07:01:32 +01:00 |
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FunkyFr3sh
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bde5fcd70b
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remove unused code + add some more presets
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2018-10-29 05:47:01 +01:00 |
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FunkyFr3sh
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5e121fd76b
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fix for maintain aspect ratio
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2018-10-28 13:00:50 +01:00 |
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FunkyFr3sh
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ff5fcec431
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raise version number
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2018-10-28 12:41:08 +01:00 |
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FunkyFr3sh
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0bca0877fb
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restrict size via WM_SIZING
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2018-10-28 12:38:57 +01:00 |
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FunkyFr3sh
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30618755a1
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don't use WM_GETMINMAXINFO to prevent possible bugs later on
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2018-10-28 08:01:31 +01:00 |
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FunkyFr3sh
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a07fec08e0
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maintain aspect ratio on resize
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2018-10-28 06:46:35 +01:00 |
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FunkyFr3sh
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d70104c610
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force redraw
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2018-10-27 17:39:43 +02:00 |
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FunkyFr3sh
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5bcf6b2a97
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resizable window
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2018-10-27 16:44:09 +02:00 |
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FunkyFr3sh
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7f0eef570b
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add partial support for DDBLT_KEYSRC
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2018-10-27 09:23:00 +02:00 |
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FunkyFr3sh
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8e53cdc5fa
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fix palette issues on GetDC
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2018-10-27 07:43:47 +02:00 |
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FunkyFr3sh
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5477e5139a
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fixes resolution changes during run time with d3d9 and opengl renderers
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2018-10-27 02:28:07 +02:00 |
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FunkyFr3sh
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202e4eb869
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improve logging
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2018-10-26 10:34:45 +02:00 |
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FunkyFr3sh
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88faf16fd9
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bump version
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2018-10-26 08:46:12 +02:00 |
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FunkyFr3sh
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2d1ab88f85
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partial support for DDBLTFAST_SRCCOLORKEY
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2018-10-26 08:33:09 +02:00 |
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FunkyFr3sh
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70492f6412
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highlight unsupported functions (for easier DebugString real-time filtering)
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2018-10-26 07:24:38 +02:00 |
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FunkyFr3sh
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c54465ed9e
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copy empires2.exe settings to age2_x1.exe
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2018-10-26 06:06:09 +02:00 |
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FunkyFr3sh
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d2561b3305
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force posX/posY to 0 to have a somewhat working alt+enter
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2018-10-26 05:41:22 +02:00 |
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FunkyFr3sh
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cbc66c3bc2
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implement EnumDisplayModes and BltFast - Fixes DDBLT_COLORFILL with NULL rect - support resolution changes during runtime (AoE2)
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2018-10-26 05:27:10 +02:00 |
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FunkyFr3sh
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25627134e7
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don't save windowPos if it's -32000
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2018-10-25 09:31:40 +02:00 |
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FunkyFr3sh
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5114d902da
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add additional empty line to the end of the settings file
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2018-10-25 07:20:19 +02:00 |
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FunkyFr3sh
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bb647d91f6
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set maxFPS to 125 by default
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2018-10-25 07:11:36 +02:00 |
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FunkyFr3sh
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3fa02ac34d
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support for loading/saving settings for multiple games via a single settings file
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2018-10-25 07:03:01 +02:00 |
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FunkyFr3sh
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5f1fab04d9
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remove old 125 fps workaround since it isn't needed anymore
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2018-10-25 04:18:37 +02:00 |
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FunkyFr3sh
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67f7f2bfe6
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move detect_cutscene into main.c since it's used by all renderers
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2018-10-25 04:15:53 +02:00 |
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FunkyFr3sh
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b9eda0f6af
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allow Sleep hack with GDI renderer
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2018-10-25 04:05:44 +02:00 |
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FunkyFr3sh
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a8165c4112
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remove maxFPS from GDI renderer since it isn't async and would slow down the whole game
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2018-10-25 03:53:25 +02:00 |
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FunkyFr3sh
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4fe2bf7c99
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screenshots in .bmp format without libpng
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2018-10-24 09:01:24 +02:00 |
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FunkyFr3sh
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4814054df5
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remove duplicate code
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2018-10-24 06:27:42 +02:00 |
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FunkyFr3sh
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35ac845688
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use run-time dynamic linking for opengl32.dll to prevent random bugs where the game fails to start
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2018-10-24 04:21:22 +02:00 |
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FunkyFr3sh
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2754da2a30
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raise version for release
1.2.2.0
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2018-10-16 17:35:31 +02:00 |
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FunkyFr3sh
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6d90e8395a
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don't use glFinish in test functions
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2018-10-16 07:07:49 +02:00 |
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FunkyFr3sh
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21500ca591
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make sure d3ddev is not null
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2018-10-15 03:31:57 +02:00 |
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FunkyFr3sh
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59f0f4d9b2
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add a header file for d3d9 renderer
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2018-10-15 00:57:05 +02:00 |
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FunkyFr3sh
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28c9886dbe
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fix d3d9 multi threading
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2018-10-15 00:01:31 +02:00 |
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