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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

fix d3d9 multi threading

This commit is contained in:
FunkyFr3sh 2018-10-15 00:01:31 +02:00
parent 227bbc8280
commit 28c9886dbe
4 changed files with 82 additions and 83 deletions

View File

@ -2,7 +2,7 @@
#define vxstr(a,b,c,d) str(a##.##b##.##c##.##d)
#define str(s) #s
#define VERSION 1,2,1,1
#define VERSION 1,2,1,2
1 VERSIONINFO
FILEVERSION VERSION

View File

@ -26,7 +26,7 @@
#define WM_AUTORENDERER WM_USER+111
#define WM_WINEFULLSCREEN WM_USER+112
#define WM_D3D9FULLSCREEN WM_USER+113
#define WM_D3D9DEVICELOST WM_USER+113
extern BOOL ShowDriverWarning;
@ -99,7 +99,6 @@ typedef struct IDirectDrawImpl
char shader[MAX_PATH];
BOOL wine;
int sleep;
LONG displayModeChanged;
LONG minimized;
} IDirectDrawImpl;

View File

@ -38,9 +38,13 @@ void mouse_unlock();
BOOL screenshot(struct IDirectDrawSurfaceImpl *);
#endif
extern BOOL D3D9_Enabled;
extern HMODULE D3D9_hModule;
BOOL CreateDirect3D9();
BOOL ResetDirect3D9();
BOOL ReleaseDirect3D9();
BOOL DeviceLostDirect3D9();
IDirectDrawImpl *ddraw = NULL;
DWORD WINAPI render_main(void);
@ -51,6 +55,7 @@ DWORD WINAPI render_d3d9_main(void);
int WindowPosX;
int WindowPosY;
char SettingsIniPath[MAX_PATH];
BOOL Direct3D9Active;
//BOOL WINAPI DllMainCRTStartup(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
BOOL WINAPI DllMain(HANDLE hDll, DWORD dwReason, LPVOID lpReserved)
@ -226,7 +231,7 @@ HRESULT __stdcall ddraw_RestoreDisplayMode(IDirectDrawImpl *This)
}
/* only stop drawing in GL mode when minimized */
if (This->renderer == render_main)
if (This->renderer != render_soft_main)
{
EnterCriticalSection(&This->cs);
This->render.run = FALSE;
@ -235,19 +240,31 @@ HRESULT __stdcall ddraw_RestoreDisplayMode(IDirectDrawImpl *This)
WaitForSingleObject(This->render.thread, INFINITE);
This->render.thread = NULL;
if (This->renderer == render_d3d9_main)
ReleaseDirect3D9();
}
if(!ddraw->windowed)
{
if (!D3D9_Enabled)
if (!Direct3D9Active)
ChangeDisplaySettings(&This->mode, 0);
InterlockedExchange(&ddraw->minimized, TRUE);
}
return DD_OK;
}
void InitDirect3D9()
{
Direct3D9Active = CreateDirect3D9();
if (!Direct3D9Active)
{
ReleaseDirect3D9();
ShowDriverWarning = TRUE;
ddraw->renderer = render_soft_main;
}
}
HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD height, DWORD bpp)
{
printf("DirectDraw::SetDisplayMode(This=%p, width=%d, height=%d, bpp=%d)\n", This, (unsigned int)width, (unsigned int)height, (unsigned int)bpp);
@ -448,14 +465,23 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
SetWindowPos(ddraw->hWnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
MoveWindow(This->hWnd, dst.left, dst.top, (dst.right - dst.left), (dst.bottom - dst.top), TRUE);
This->windowed_init = TRUE;
if (This->renderer == render_d3d9_main)
InitDirect3D9();
}
}
else
{
if(!This->devmode && ChangeDisplaySettings(&This->render.mode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
if (This->renderer == render_d3d9_main)
InitDirect3D9();
if(!This->devmode)
{
This->render.run = FALSE;
return DDERR_INVALIDMODE;
if (!Direct3D9Active && ChangeDisplaySettings(&This->render.mode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
This->render.run = FALSE;
return DDERR_INVALIDMODE;
}
}
if (ddraw->wine)
@ -522,7 +548,7 @@ void ToggleFullscreen()
if (ddraw->windowed)
{
mouse_unlock();
if(ChangeDisplaySettings(&ddraw->render.mode, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL)
if(ChangeDisplaySettings(&ddraw->render.mode, CDS_TEST) == DISP_CHANGE_SUCCESSFUL)
{
ddraw->windowed = FALSE;
@ -530,15 +556,17 @@ void ToggleFullscreen()
SetWindowPos(ddraw->hWnd, HWND_TOPMOST, 0, 0, ddraw->render.width, ddraw->render.height, SWP_SHOWWINDOW);
LastSetWindowPosTick = timeGetTime();
InterlockedExchange(&ddraw->displayModeChanged, TRUE);
if (Direct3D9Active)
ResetDirect3D9();
else
ChangeDisplaySettings(&ddraw->render.mode, CDS_FULLSCREEN);
}
mouse_lock();
}
else
{
mouse_unlock();
InterlockedExchange(&ddraw->displayModeChanged, TRUE);
if(D3D9_Enabled || ChangeDisplaySettings(&ddraw->mode, 0) == DISP_CHANGE_SUCCESSFUL)
if(Direct3D9Active || ChangeDisplaySettings(&ddraw->mode, 0) == DISP_CHANGE_SUCCESSFUL)
{
if (!ddraw->border)
{
@ -559,8 +587,11 @@ void ToggleFullscreen()
ddraw->windowed = TRUE;
ddraw->windowed_init = TRUE;
InterlockedExchange(&ddraw->displayModeChanged, TRUE);
if (Direct3D9Active)
ResetDirect3D9();
}
mouse_lock();
}
}
@ -570,13 +601,11 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
switch(uMsg)
{
case WM_D3D9FULLSCREEN:
case WM_D3D9DEVICELOST:
{
if (!ddraw->windowed)
if (Direct3D9Active && DeviceLostDirect3D9())
{
if (GetSystemMetrics(SM_CYSCREEN) == ddraw->render.mode.dmPelsHeight &&
GetSystemMetrics(SM_CXSCREEN) == ddraw->render.mode.dmPelsWidth &&
GetForegroundWindow() == ddraw->hWnd)
if (!ddraw->windowed)
mouse_lock();
}
return 0;
@ -639,7 +668,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (!ddraw->windowed)
{
if (!D3D9_Enabled)
if (!Direct3D9Active)
{
ChangeDisplaySettings(&ddraw->render.mode, CDS_FULLSCREEN);
@ -662,7 +691,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
/* minimize our window on defocus when in fullscreen */
if (!ddraw->windowed)
{
if (!D3D9_Enabled)
if (!Direct3D9Active)
{
ShowWindow(ddraw->hWnd, SW_MINIMIZE);
ChangeDisplaySettings(&ddraw->mode, 0);
@ -944,6 +973,9 @@ ULONG __stdcall ddraw_Release(IDirectDrawImpl *This)
WaitForSingleObject(This->render.thread, INFINITE);
This->render.thread = NULL;
if (This->renderer == render_d3d9_main)
ReleaseDirect3D9();
}
if(This->render.hDC)

View File

@ -7,7 +7,6 @@
typedef struct CUSTOMVERTEX { float x, y, z, rhw, u, v; } CUSTOMVERTEX;
BOOL D3D9_Enabled;
HMODULE D3D9_hModule;
static D3DPRESENT_PARAMETERS D3dpp;
@ -23,14 +22,16 @@ static int MaxFPS;
static DWORD FrameLength;
static int BitsPerPixel;
static BOOL CreateDirect3D();
static BOOL CreateResources();
static BOOL SetStates();
static BOOL UpdateVertices(BOOL inCutscene);
static BOOL Reset();
static void SetMaxFPS();
static void Render();
static BOOL ReleaseDirect3D();
BOOL CreateDirect3D9();
BOOL ResetDirect3D9();
BOOL ReleaseDirect3D9();
BOOL DeviceLostDirect3D9();
BOOL detect_cutscene();
DWORD WINAPI render_soft_main(void);
@ -39,29 +40,15 @@ DWORD WINAPI render_d3d9_main(void)
{
Sleep(500);
D3D9_Enabled = CreateDirect3D();
if (D3D9_Enabled)
{
SetMaxFPS();
Render();
}
ReleaseDirect3D();
if (!D3D9_Enabled)
{
ShowDriverWarning = TRUE;
ddraw->renderer = render_soft_main;
render_soft_main();
}
SetMaxFPS();
Render();
return 0;
}
static BOOL CreateDirect3D()
BOOL CreateDirect3D9()
{
if (!ReleaseDirect3D())
if (!ReleaseDirect3D9())
return FALSE;
if (!D3D9_hModule)
@ -102,7 +89,7 @@ static BOOL CreateDirect3D()
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
ddraw->hWnd,
D3DCREATE_MULTITHREADED | D3DCREATE_NOWINDOWCHANGES | behaviorFlags[i],
D3DCREATE_MULTITHREADED | behaviorFlags[i], //D3DCREATE_NOWINDOWCHANGES |
&D3dpp,
&D3dDev)))
return D3dDev && CreateResources() && SetStates();
@ -203,8 +190,17 @@ static BOOL UpdateVertices(BOOL inCutscene)
return FALSE;
}
static BOOL Reset()
BOOL DeviceLostDirect3D9()
{
if (D3dDev && D3dDev->lpVtbl->TestCooperativeLevel(D3dDev) == D3DERR_DEVICENOTRESET)
return ResetDirect3D9();
return FALSE;
}
BOOL ResetDirect3D9()
{
D3dpp.Windowed = ddraw->windowed;
D3dpp.BackBufferWidth = D3dpp.Windowed ? 0 : ddraw->render.width;
D3dpp.BackBufferHeight = D3dpp.Windowed ? 0 : ddraw->render.height;
D3dpp.BackBufferFormat = BitsPerPixel == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
@ -236,25 +232,12 @@ static void Render()
{
DWORD tickStart = 0;
DWORD tickEnd = 0;
BOOL active = TRUE;
BOOL released = TRUE;
LONG minimized = TRUE;
while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, 200) != WAIT_FAILED)
{
if (!active)
if (InterlockedExchangeAdd(&ddraw->minimized, 0))
{
Sleep(500);
if (!released && (released = ReleaseDirect3D()) && minimized)
ShowWindow(ddraw->hWnd, SW_MINIMIZE);
if (!InterlockedExchangeAdd(&ddraw->minimized, 0) && CreateDirect3D())
{
active = TRUE;
PostMessage(ddraw->hWnd, WM_D3D9FULLSCREEN, 0, 0);
}
continue;
}
@ -322,29 +305,14 @@ static void Render()
LeaveCriticalSection(&ddraw->cs);
HRESULT hr = D3dDev->lpVtbl->TestCooperativeLevel(D3dDev);
LONG modeChanged = InterlockedExchange(&ddraw->displayModeChanged, FALSE);
minimized = InterlockedExchangeAdd(&ddraw->minimized, 0);
D3dDev->lpVtbl->BeginScene(D3dDev);
D3dDev->lpVtbl->DrawPrimitive(D3dDev, D3DPT_TRIANGLESTRIP, 0, 2);
D3dDev->lpVtbl->EndScene(D3dDev);
if (minimized || modeChanged)
if (D3dDev->lpVtbl->Present(D3dDev, NULL, NULL, NULL, NULL) == D3DERR_DEVICELOST)
{
active = FALSE;
released = ReleaseDirect3D();
if (released && minimized)
ShowWindow(ddraw->hWnd, SW_MINIMIZE);
}
else if (hr == D3DERR_DEVICENOTRESET && D3dpp.Windowed)
{
Reset();
}
else if (SUCCEEDED(hr))
{
D3dDev->lpVtbl->BeginScene(D3dDev);
D3dDev->lpVtbl->DrawPrimitive(D3dDev, D3DPT_TRIANGLESTRIP, 0, 2);
D3dDev->lpVtbl->EndScene(D3dDev);
D3dDev->lpVtbl->Present(D3dDev, NULL, NULL, NULL, NULL);
DWORD_PTR dwResult;
SendMessageTimeout(ddraw->hWnd, WM_D3D9DEVICELOST, 0, 0, 0, 1000, &dwResult);
}
#if _DEBUG
@ -361,7 +329,7 @@ static void Render()
}
}
static BOOL ReleaseDirect3D()
BOOL ReleaseDirect3D9()
{
if (VertexBuf)
{