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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

remove maxFPS from GDI renderer since it isn't async and would slow down the whole game

This commit is contained in:
FunkyFr3sh 2018-10-25 03:53:25 +02:00
parent 4fe2bf7c99
commit a8165c4112

View File

@ -70,31 +70,12 @@ DWORD WINAPI render_soft_main(void)
else
Sleep(500);
DWORD tick_start = 0;
DWORD tick_end = 0;
DWORD frame_len = 0;
int maxfps = ddraw->render.maxfps;
if(maxfps < 0)
maxfps = ddraw->mode.dmDisplayFrequency;
if (maxfps >= 1000)
maxfps = 0;
if(maxfps > 0)
frame_len = 1000.0f / maxfps;
while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
{
#if _DEBUG
DrawFrameInfoStart();
#endif
if(maxfps > 0)
{
tick_start = timeGetTime();
}
EnterCriticalSection(&ddraw->cs);
if (ddraw->primary && ddraw->primary->palette && ddraw->primary->palette->data_rgb)
@ -173,16 +154,6 @@ DWORD WINAPI render_soft_main(void)
DrawFrameInfoEnd();
#endif
if(maxfps > 0)
{
tick_end = timeGetTime();
if(tick_end - tick_start < frame_len)
{
Sleep( frame_len - (tick_end - tick_start));
}
}
SetEvent(ddraw->render.ev);
}