FunkyFr3sh
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90758a08c8
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move wglSwapIntervalEXT to opengl.c
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2018-05-23 02:03:45 +02:00 |
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FunkyFr3sh
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5ed60e662e
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remove redundant stuff from render loop
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2018-05-23 01:11:40 +02:00 |
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FunkyFr3sh
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3fcc17b336
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allow GL_RGBA8 without autorenderer to raise compatibility
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2018-05-22 04:23:05 +02:00 |
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FunkyFr3sh
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09c17d80f1
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don't use GL_RGBA8, it's way too slow
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2018-05-22 04:16:38 +02:00 |
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FunkyFr3sh
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d8cee91ee8
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try to use GL_LUMINANCE first for better performance
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2018-05-21 22:32:19 +02:00 |
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FunkyFr3sh
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6d57bbbfcb
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remove unused stuff
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2018-05-20 21:59:47 +02:00 |
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FunkyFr3sh
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d43983635c
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random tweaks
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2018-05-20 20:22:11 +02:00 |
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FunkyFr3sh
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b26738db5d
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fix cutscene double scale bug
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2018-05-20 19:23:45 +02:00 |
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FunkyFr3sh
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40a4d98c29
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update vbos outside of lock
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2018-05-20 18:58:47 +02:00 |
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FunkyFr3sh
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f06045498f
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update vertexcoord if no fbo available
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2018-05-20 17:39:14 +02:00 |
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FunkyFr3sh
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7b0fc1ab57
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update vbo on fbo failure
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2018-05-20 07:45:51 +02:00 |
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FunkyFr3sh
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9127c431ec
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update vbo only if needed
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2018-05-20 07:06:32 +02:00 |
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FunkyFr3sh
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d36d432c1a
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avoid deprecated functions if possible
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2018-05-20 06:27:53 +02:00 |
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FunkyFr3sh
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fd939bfff4
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choose best renderer automatically
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2018-05-18 16:18:34 +02:00 |
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FunkyFr3sh
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017ce900d8
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adjust formats
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2018-05-14 10:35:30 +02:00 |
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FunkyFr3sh
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51d499758d
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delete both shaders on failure
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2018-05-13 19:43:03 +02:00 |
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FunkyFr3sh
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fd4a893729
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use POT textures with up to 4096*4096 of size
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2018-05-13 11:15:22 +02:00 |
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FunkyFr3sh
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6a2ab6378d
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fix POT texture size
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2018-05-12 20:10:20 +02:00 |
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FunkyFr3sh
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7223603a08
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don't draw whole texture into framebuffer
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2018-05-12 19:54:55 +02:00 |
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FunkyFr3sh
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87450e320f
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preliminary libretro GLSL shader support https://github.com/libretro/glsl-shaders
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2018-05-12 12:28:07 +02:00 |
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FunkyFr3sh
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0e511f1a7d
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set maxfps to 125 for opengl by default
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2018-05-10 14:57:12 +02:00 |
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FunkyFr3sh
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d1fb484e80
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prevent GPU from blocking main thread
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2018-05-10 14:45:39 +02:00 |
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FunkyFr3sh
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09ada60736
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check for errrors and add fallback solution
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2018-05-10 05:22:32 +02:00 |
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FunkyFr3sh
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0a5e4854d4
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make sure all required functions are available
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2018-05-09 08:14:10 +02:00 |
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FunkyFr3sh
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ac6221a68a
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opengl cleanup
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2018-05-09 05:56:44 +02:00 |
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FunkyFr3sh
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d55a025ee2
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detach shaders and delete program
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2018-05-09 05:41:58 +02:00 |
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FunkyFr3sh
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b053bc377e
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OpenGL: add 8bit palette conversion shader for better performance - remove pixel buffer objects - temporary remove scaling filters (need to be replaced with shaders)
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2018-05-09 05:09:57 +02:00 |
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FunkyFr3sh
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5a2748f3d1
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add visual studio project files
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2018-05-06 10:52:06 +02:00 |
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FunkyFr3sh
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e65c03c607
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fix vhack for cnc1
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2018-03-23 03:21:16 +01:00 |
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FunkyFr3sh
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e32bf1032f
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fix for vhack with boxing/maintas
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2018-03-20 19:13:08 +01:00 |
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FunkyFr3sh
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9ce87449ec
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improve boxing/maintas cursor lock/unlock - fix automatic mouse sensitivity scaling with boxing/maintas
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2018-03-15 20:49:27 +01:00 |
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FunkyFr3sh
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a1fa61d028
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boxing shall override maintain aspect ratio
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2018-03-14 15:38:25 +01:00 |
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FunkyFr3sh
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65525e14dd
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boxing and maintain aspect ratio now also working with opengl
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2018-03-14 15:12:56 +01:00 |
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FunkyFr3sh
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c526cf63de
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log fps
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2017-11-26 08:49:30 +01:00 |
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FunkyFr3sh
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d0cf60b618
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temporarily revert rendering changes - need to find a better solution later
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2017-11-17 23:08:13 +01:00 |
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FunkyFr3sh
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8f3b947eb1
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Use Pixel Buffer Objects (OpenGL)
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2017-11-16 22:21:13 +01:00 |
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FunkyFr3sh
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153bfda117
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compile resources again + cleanup
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2017-11-16 19:19:17 +01:00 |
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