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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

boxing shall override maintain aspect ratio

This commit is contained in:
FunkyFr3sh 2018-03-14 15:38:25 +01:00
parent 65525e14dd
commit a1fa61d028
2 changed files with 30 additions and 30 deletions

View File

@ -123,21 +123,7 @@ DWORD WINAPI render_main(void)
DWORD dst_width = ddraw->render.width;
DWORD dst_height = ddraw->render.height;
if (ddraw->maintas)
{
dst_width = ddraw->render.width;
dst_height = ((float)ddraw->height / ddraw->width) * dst_width;
if (dst_height > ddraw->render.height)
{
dst_width = ((float)dst_width / dst_height) * ddraw->render.height;
dst_height = ddraw->render.height;
}
dst_top = ddraw->render.height / 2 - dst_height / 2;
dst_left = ddraw->render.width / 2 - dst_width / 2;
}
else if (ddraw->boxing)
if (ddraw->boxing)
{
dst_width = ddraw->width;
dst_height = ddraw->height;
@ -156,6 +142,20 @@ DWORD WINAPI render_main(void)
dst_top = ddraw->render.height / 2 - dst_height / 2;
dst_left = ddraw->render.width / 2 - dst_width / 2;
}
else if (ddraw->maintas)
{
dst_width = ddraw->render.width;
dst_height = ((float)ddraw->height / ddraw->width) * dst_width;
if (dst_height > ddraw->render.height)
{
dst_width = ((float)dst_width / dst_height) * ddraw->render.height;
dst_height = ddraw->render.height;
}
dst_top = ddraw->render.height / 2 - dst_height / 2;
dst_left = ddraw->render.width / 2 - dst_width / 2;
}
glViewport(dst_left, dst_top, dst_width, dst_height);

View File

@ -69,21 +69,7 @@ DWORD WINAPI render_soft_main(void)
DWORD tick_end = 0;
DWORD frame_len = 0;
if (ddraw->maintas)
{
dst_width = ddraw->render.width;
dst_height = ((float)ddraw->height / ddraw->width) * dst_width;
if (dst_height > ddraw->render.height)
{
dst_width = ((float)dst_width / dst_height) * ddraw->render.height;
dst_height = ddraw->render.height;
}
dst_top = ddraw->render.height / 2 - dst_height / 2;
dst_left = ddraw->render.width / 2 - dst_width / 2;
}
else if (ddraw->boxing)
if (ddraw->boxing)
{
dst_width = ddraw->width;
dst_height = ddraw->height;
@ -102,6 +88,20 @@ DWORD WINAPI render_soft_main(void)
dst_top = ddraw->render.height / 2 - dst_height / 2;
dst_left = ddraw->render.width / 2 - dst_width / 2;
}
else if (ddraw->maintas)
{
dst_width = ddraw->render.width;
dst_height = ((float)ddraw->height / ddraw->width) * dst_width;
if (dst_height > ddraw->render.height)
{
dst_width = ((float)dst_width / dst_height) * ddraw->render.height;
dst_height = ddraw->render.height;
}
dst_top = ddraw->render.height / 2 - dst_height / 2;
dst_left = ddraw->render.width / 2 - dst_width / 2;
}
if(ddraw->render.maxfps < 0)
{