mirror of
https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-15 06:04:49 +01:00
boxing shall override maintain aspect ratio
This commit is contained in:
parent
65525e14dd
commit
a1fa61d028
30
src/render.c
30
src/render.c
@ -123,21 +123,7 @@ DWORD WINAPI render_main(void)
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DWORD dst_width = ddraw->render.width;
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DWORD dst_height = ddraw->render.height;
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if (ddraw->maintas)
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{
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dst_width = ddraw->render.width;
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dst_height = ((float)ddraw->height / ddraw->width) * dst_width;
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if (dst_height > ddraw->render.height)
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{
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dst_width = ((float)dst_width / dst_height) * ddraw->render.height;
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dst_height = ddraw->render.height;
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}
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dst_top = ddraw->render.height / 2 - dst_height / 2;
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dst_left = ddraw->render.width / 2 - dst_width / 2;
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}
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else if (ddraw->boxing)
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if (ddraw->boxing)
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{
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dst_width = ddraw->width;
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dst_height = ddraw->height;
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@ -156,6 +142,20 @@ DWORD WINAPI render_main(void)
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dst_top = ddraw->render.height / 2 - dst_height / 2;
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dst_left = ddraw->render.width / 2 - dst_width / 2;
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}
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else if (ddraw->maintas)
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{
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dst_width = ddraw->render.width;
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dst_height = ((float)ddraw->height / ddraw->width) * dst_width;
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if (dst_height > ddraw->render.height)
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{
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dst_width = ((float)dst_width / dst_height) * ddraw->render.height;
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dst_height = ddraw->render.height;
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}
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dst_top = ddraw->render.height / 2 - dst_height / 2;
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dst_left = ddraw->render.width / 2 - dst_width / 2;
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}
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glViewport(dst_left, dst_top, dst_width, dst_height);
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@ -69,21 +69,7 @@ DWORD WINAPI render_soft_main(void)
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DWORD tick_end = 0;
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DWORD frame_len = 0;
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if (ddraw->maintas)
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{
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dst_width = ddraw->render.width;
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dst_height = ((float)ddraw->height / ddraw->width) * dst_width;
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if (dst_height > ddraw->render.height)
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{
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dst_width = ((float)dst_width / dst_height) * ddraw->render.height;
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dst_height = ddraw->render.height;
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}
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dst_top = ddraw->render.height / 2 - dst_height / 2;
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dst_left = ddraw->render.width / 2 - dst_width / 2;
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}
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else if (ddraw->boxing)
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if (ddraw->boxing)
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{
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dst_width = ddraw->width;
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dst_height = ddraw->height;
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@ -102,6 +88,20 @@ DWORD WINAPI render_soft_main(void)
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dst_top = ddraw->render.height / 2 - dst_height / 2;
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dst_left = ddraw->render.width / 2 - dst_width / 2;
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}
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else if (ddraw->maintas)
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{
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dst_width = ddraw->render.width;
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dst_height = ((float)ddraw->height / ddraw->width) * dst_width;
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if (dst_height > ddraw->render.height)
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{
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dst_width = ((float)dst_width / dst_height) * ddraw->render.height;
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dst_height = ddraw->render.height;
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}
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dst_top = ddraw->render.height / 2 - dst_height / 2;
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dst_left = ddraw->render.width / 2 - dst_width / 2;
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}
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if(ddraw->render.maxfps < 0)
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{
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