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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

improve boxing/maintas cursor lock/unlock - fix automatic mouse sensitivity scaling with boxing/maintas

This commit is contained in:
FunkyFr3sh 2018-03-15 20:49:27 +01:00
parent a1fa61d028
commit 9ce87449ec
6 changed files with 88 additions and 98 deletions

View File

@ -1,6 +1,6 @@
1 VERSIONINFO
FILEVERSION 1,1,5,5
PRODUCTVERSION 1,1,5,5
FILEVERSION 1,1,5,6
PRODUCTVERSION 1,1,5,6
{
BLOCK "StringFileInfo"
{
@ -8,13 +8,13 @@ PRODUCTVERSION 1,1,5,5
{
VALUE "CompanyName", "cncnet.org"
VALUE "FileDescription", "DirectDraw replacement for C&C95 and Red Alert"
VALUE "FileVersion", "1.1.5.5"
VALUE "FileVersion", "1.1.5.6"
VALUE "InternalName", "ddraw"
VALUE "LegalCopyright", "Copyright (c) 2010-2018"
VALUE "LegalTrademarks", ""
VALUE "OriginalFileName", "ddraw.dll"
VALUE "ProductName", "DirectDraw replacement for C&C95 and Red Alert"
VALUE "ProductVersion", "1.1.5.5"
VALUE "ProductVersion", "1.1.5.6"
VALUE "Comments", "https://cncnet.org"
}
}

View File

@ -67,6 +67,7 @@ typedef struct IDirectDrawImpl
HANDLE ev;
HANDLE sem;
DEVMODE mode;
struct { int width; int height; int x; int y; } viewport;
} render;

View File

@ -362,6 +362,47 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
}
}
ddraw->render.viewport.width = ddraw->render.width;
ddraw->render.viewport.height = ddraw->render.height;
ddraw->render.viewport.x = 0;
ddraw->render.viewport.y = 0;
if (ddraw->boxing)
{
ddraw->render.viewport.width = ddraw->width;
ddraw->render.viewport.height = ddraw->height;
int i;
for (i = 20; i-- > 1;)
{
if (ddraw->width * i <= ddraw->render.width && ddraw->height * i <= ddraw->render.height)
{
ddraw->render.viewport.width *= i;
ddraw->render.viewport.height *= i;
break;
}
}
ddraw->render.viewport.y = ddraw->render.height / 2 - ddraw->render.viewport.height / 2;
ddraw->render.viewport.x = ddraw->render.width / 2 - ddraw->render.viewport.width / 2;
}
else if (ddraw->maintas)
{
ddraw->render.viewport.width = ddraw->render.width;
ddraw->render.viewport.height = ((float)ddraw->height / ddraw->width) * ddraw->render.viewport.width;
if (ddraw->render.viewport.height > ddraw->render.height)
{
ddraw->render.viewport.width =
((float)ddraw->render.viewport.width / ddraw->render.viewport.height) * ddraw->render.height;
ddraw->render.viewport.height = ddraw->render.height;
}
ddraw->render.viewport.y = ddraw->render.height / 2 - ddraw->render.viewport.height / 2;
ddraw->render.viewport.x = ddraw->render.width / 2 - ddraw->render.viewport.width / 2;
}
if(This->windowed)
{
if(!This->windowed_init)
@ -596,8 +637,26 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
case WM_MBUTTONUP:
if (!ddraw->devmode && !ddraw->locked)
{
ddraw->cursor.x = LOWORD(lParam) * ((float)ddraw->width / ddraw->render.width);
ddraw->cursor.y = HIWORD(lParam) * ((float)ddraw->height / ddraw->render.height);
int x = LOWORD(lParam);
int y = HIWORD(lParam);
if (x > ddraw->render.viewport.x + ddraw->render.viewport.width ||
x < ddraw->render.viewport.x ||
y > ddraw->render.viewport.y + ddraw->render.viewport.height ||
y < ddraw->render.viewport.y)
{
ddraw->cursor.x = ddraw->width / 2;
ddraw->cursor.y = ddraw->height / 2;
}
else
{
ddraw->cursor.x =
(x - ddraw->render.viewport.x) * ((float)ddraw->width / ddraw->render.viewport.width);
ddraw->cursor.y =
(y - ddraw->render.viewport.y) * ((float)ddraw->height / ddraw->render.viewport.height);
}
mouse_lock();
return 0;
}

View File

@ -44,8 +44,8 @@ BOOL WINAPI fake_GetCursorPos(LPPOINT lpPoint)
{
if(ddraw->adjmouse)
{
ddraw->cursor.x = pt.x * ((float)ddraw->width / ddraw->render.width);
ddraw->cursor.y = pt.y * ((float)ddraw->height / ddraw->render.height);
ddraw->cursor.x = pt.x * ((float)ddraw->width / ddraw->render.viewport.width);
ddraw->cursor.y = pt.y * ((float)ddraw->height / ddraw->render.viewport.height);
}
else
{
@ -53,7 +53,7 @@ BOOL WINAPI fake_GetCursorPos(LPPOINT lpPoint)
ddraw->cursor.y = pt.y;
}
}
if (lpPoint)
{
lpPoint->x = (int)ddraw->cursor.x;
@ -178,11 +178,15 @@ void mouse_lock()
// Get the window client area.
GetClientRect(ddraw->hWnd, &rc);
if(!ddraw->adjmouse)
if(ddraw->adjmouse)
{
// stretching fix
rc.right -= (ddraw->render.width - ddraw->width);
rc.bottom -= (ddraw->render.height - ddraw->height);
rc.right = ddraw->render.viewport.width;
rc.bottom = ddraw->render.viewport.height;
}
else
{
rc.right = ddraw->width;
rc.bottom = ddraw->height;
}
// Convert the client area to screen coordinates.
@ -193,13 +197,13 @@ void mouse_lock()
SetRect(&rc, pt.x, pt.y, pt2.x, pt2.y);
rc.bottom -= (yAdjust * 2) * ((float)ddraw->render.height / ddraw->height);
rc.bottom -= (yAdjust * 2) * ((float)ddraw->render.viewport.height / ddraw->height);
if(ddraw->adjmouse)
{
SetCursorPos(
rc.left + (ddraw->cursor.x * ((float)ddraw->render.width / ddraw->width)),
rc.top + ((ddraw->cursor.y - yAdjust) * ((float)ddraw->render.height / ddraw->height)));
rc.left + (ddraw->cursor.x * ((float)ddraw->render.viewport.width / ddraw->width)),
rc.top + ((ddraw->cursor.y - yAdjust) * ((float)ddraw->render.viewport.height / ddraw->height)));
}
else
{
@ -250,8 +254,10 @@ void mouse_unlock()
ReleaseCapture();
SetCursorPos(
rc.left + (ddraw->cursor.x * ((float)ddraw->render.width / ddraw->width)),
rc.top + ((ddraw->cursor.y + yAdjust) * ((float)ddraw->render.height / ddraw->height)));
rc.left + ddraw->render.viewport.x +
(ddraw->cursor.x * ((float)ddraw->render.viewport.width / ddraw->width)),
rc.top + ddraw->render.viewport.y +
((ddraw->cursor.y + yAdjust) * ((float)ddraw->render.viewport.height / ddraw->height)));
}
}

View File

@ -118,46 +118,9 @@ DWORD WINAPI render_main(void)
glBindTexture(GL_TEXTURE_2D, textureId);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, PIXEL_FORMAT, GL_UNSIGNED_BYTE, tex);
DWORD dst_top = 0;
DWORD dst_left = 0;
DWORD dst_width = ddraw->render.width;
DWORD dst_height = ddraw->render.height;
if (ddraw->boxing)
{
dst_width = ddraw->width;
dst_height = ddraw->height;
int i;
for (i = 20; i-- > 1;)
{
if (ddraw->width * i <= ddraw->render.width && ddraw->height * i <= ddraw->render.height)
{
dst_width *= i;
dst_height *= i;
break;
}
}
dst_top = ddraw->render.height / 2 - dst_height / 2;
dst_left = ddraw->render.width / 2 - dst_width / 2;
}
else if (ddraw->maintas)
{
dst_width = ddraw->render.width;
dst_height = ((float)ddraw->height / ddraw->width) * dst_width;
if (dst_height > ddraw->render.height)
{
dst_width = ((float)dst_width / dst_height) * ddraw->render.height;
dst_height = ddraw->render.height;
}
dst_top = ddraw->render.height / 2 - dst_height / 2;
dst_left = ddraw->render.width / 2 - dst_width / 2;
}
glViewport(dst_left, dst_top, dst_width, dst_height);
glViewport(
ddraw->render.viewport.x, ddraw->render.viewport.y,
ddraw->render.viewport.width, ddraw->render.viewport.height);
if(ddraw->render.filter)
{

View File

@ -60,49 +60,10 @@ DWORD WINAPI render_soft_main(void)
bmi->bmiHeader.biBitCount = ddraw->bpp;
bmi->bmiHeader.biCompression = BI_RGB;
DWORD dst_top = 0;
DWORD dst_left = 0;
DWORD dst_width = ddraw->render.width;
DWORD dst_height = ddraw->render.height;
DWORD tick_start = 0;
DWORD tick_end = 0;
DWORD frame_len = 0;
if (ddraw->boxing)
{
dst_width = ddraw->width;
dst_height = ddraw->height;
int i;
for (i = 20; i-- > 1;)
{
if (ddraw->width * i <= ddraw->render.width && ddraw->height * i <= ddraw->render.height)
{
dst_width *= i;
dst_height *= i;
break;
}
}
dst_top = ddraw->render.height / 2 - dst_height / 2;
dst_left = ddraw->render.width / 2 - dst_width / 2;
}
else if (ddraw->maintas)
{
dst_width = ddraw->render.width;
dst_height = ((float)ddraw->height / ddraw->width) * dst_width;
if (dst_height > ddraw->render.height)
{
dst_width = ((float)dst_width / dst_height) * ddraw->render.height;
dst_height = ddraw->render.height;
}
dst_top = ddraw->render.height / 2 - dst_height / 2;
dst_left = ddraw->render.width / 2 - dst_width / 2;
}
if(ddraw->render.maxfps < 0)
{
ddraw->render.maxfps = ddraw->mode.dmDisplayFrequency;
@ -144,7 +105,7 @@ DWORD WINAPI render_soft_main(void)
if ((ddraw->render.width != ddraw->width || ddraw->render.height != ddraw->height) && !(ddraw->vhack && detect_cutscene()) )
{
StretchDIBits(ddraw->render.hDC, dst_left, dst_top, dst_width, dst_height, 0, 0, ddraw->width, ddraw->height, ddraw->primary->surface, bmi, DIB_RGB_COLORS, SRCCOPY);
StretchDIBits(ddraw->render.hDC, ddraw->render.viewport.x, ddraw->render.viewport.y, ddraw->render.viewport.width, ddraw->render.viewport.height, 0, 0, ddraw->width, ddraw->height, ddraw->primary->surface, bmi, DIB_RGB_COLORS, SRCCOPY);
}
else if (!(ddraw->vhack && detect_cutscene()))
{