63 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
ce07f40b4c Brought XInput GamePad to 100% implementation (final testing still needs to be done) 2012-09-01 13:22:52 +00:00
SND\AstrorEnales_cp
c9aa5eb707 Further refactoring of the XInput InputDevices, fixed some stuff and working on implementing it 100% 2012-08-31 21:45:50 +00:00
SND\AstrorEnales_cp
2745521141 Refactored the XInput FormatConverter and unknown keys are now ignored instead of throwing NotImplementedException 2012-08-31 16:02:52 +00:00
SND\AstrorEnales_cp
845d8ec716 - Further implemented the Dispose chain which now prevents the OpenGL gd from leaking (still some work required)
- Logging OpenGL version on Device Reset with GL3 RenderSystem
2012-08-30 12:05:40 +00:00
Glatzemann
64ac2da9dd Started to implement texture part of the ContentPipeline. 2012-08-27 09:12:20 +00:00
Glatzemann
6c5faecfae moved ANX.InputDevices.Windows.ModernUI to correct location 2012-08-27 05:36:49 +00:00
SND\AstrorEnales_cp
734679616b - Added ILRepack
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00
SND\AstrorEnales_cp
9200286a83 - Implemented TouchPanel classes and added native TouchPanel interface
- Started PsVita Input project and implemented Touch and GamePad so far
- Added OpenALAudioListener
2012-08-22 09:51:35 +00:00
SND\AstrorEnales_cp
cfe19d5c4a - Implemented a dynamic parameter buffer for shader parameters
- Updated the Metro shader generator
- Fixed the metro resolution being correctly set to the graphics device
2012-08-19 14:38:58 +00:00
SND\AstrorEnales_cp
8881369976 Fixed the Metro converter so that executables are correctly converted. Still need to generate the certificate and add the Assets 2012-08-12 22:17:56 +00:00
SND\AstrorEnales_cp
bf97e6ba69 Updated Metro Converter and fixed a missing project reference 2012-08-12 21:43:28 +00:00
SND\AstrorEnales_cp
ca0d730bbb - Working on Metro Platform and Rendering
- Further implementations in the PsVita RenderSystem
2012-08-12 20:00:19 +00:00
SND\AstrorEnales_cp
9cfc4d256d - Started working on AssemblyNameFile to make the Factory work on all systems
- Started PsVita RenderSystem and PlatformSystem (still much todo)
2012-08-11 13:06:29 +00:00
Glatzemann
50e00c2052 - added NUnit 2.6.1 to libs folder -> it is used by the test cases
- fixed a lot of issues with the build system
- added PlatformSystems to the build
- fixed some project files (missing using statements)
- added PlatformSystems to the msi installer
- fixed some issues in the msi installer
- updated WIX to version 3.6RC (to support VS2012)

WIX v3.6RC is not included in the svn repository. If you want to build a msi installer yourself you have to install it. I added the link to the wix installer package to the documentation.
2012-08-10 13:24:34 +00:00
SND\AstrorEnales_cp
d05594fce8 Completely removed the Metadata.resx files which didn't work on Metro, added a new approach with an Interface and derived classes in the modules, which is basically the same approach. 2012-08-09 16:33:47 +00:00
SND\AstrorEnales_cp
5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00
SND\simsmaster_cp
3ca3e314d7 Some work on the RecordingGamePad. 2012-08-08 12:04:37 +00:00
Glatzemann
5ce38121d4 some work on building ANX.Framework for Windows8 / Metro Style 2012-03-26 08:27:29 +00:00
SND\rene87_cp
467be0df38 improve GamePadTest 2012-02-19 11:26:27 +00:00
SND\AstrorEnales_cp
e1d3ca0575 - Made the loading of assembly types faster and more safe
- Started working on implementing all Texture baseclass methods
2012-02-19 11:24:23 +00:00
SND\AstrorEnales_cp
1cebf6f91e - Introduced new MediaSystem creator (handling the whole Media namespace)
- Made the plugin handling internally way simpler (no tons of duplicated code anymore)
- Added empty MediaSystem to have a default for now (Windows.OpenAL)
- Added a PercentageCompleteAttribute which will be used to mark the current state of a class (0-100%)
2012-02-15 19:48:46 +00:00
Glatzemann
d0dbd56aab - fixed some build errors in ANX.InputSystem.Recording when using the CLI MSBuild tasks
- improved the installer and added a start menu folder with ANX2XNA Converter, ANXStatusComparer, ANX.Framework website and a uninstall link
2012-01-27 17:15:57 +00:00
SND\rene87_cp
3bcbe67d9c add new Inputsystem for Test
add MouseTest
2012-01-20 15:17:50 +00:00
Glatzemann
829305a522 fixed issue #530 (Kinect sample not working) 2012-01-17 05:55:36 +00:00
SND\simsmaster_cp
900404c333 Completed work for RecordingKeyboard, updated sample Game. 2012-01-02 16:45:51 +00:00
SND\simsmaster_cp
70c5870e28 Fixed XInput using wrong KeyboardState Constructor 2012-01-02 16:45:17 +00:00
SND\floAr_cp
115de0957f added check for connected kinect 2011-12-29 21:12:43 +00:00
SND\simsmaster_cp
a32da95cde Added Recording and Playback logic for the Keyboard - untested! 2011-12-29 17:11:12 +00:00
SND\simsmaster_cp
2c00dc6a67 Some work on the RecordingKeyboard. 2011-12-20 20:46:18 +00:00
SND\simsmaster_cp
a5dbfb721a Modified the RecordingSystem to work with the new InputSystem. Fixes #532 2011-12-20 20:16:50 +00:00
Glatzemann
571ae26707 - Removed three TODOs from ContentReader.
- Worked on a TODO in AudioEngine
- Worked on TODOs in ContentManager
- fixed another bunch of TODOs which doesn't need work or are very simple and solved directly
2011-12-15 12:59:20 +00:00
Glatzemann
1a03ea2ad2 - Removed InputSystemCreators from ANX.InputDevices.OpenTK and ANX.InputDevices.Windows.Kinect as they don't host InputSystems anymore.
- Improved handling of GameWindow handle (needed for mouse and keyboard support)
- Improved exception handling while creating mouse and keyboard instances from InputDevice AddIns.
- Fixed some sample issues (and opened issues at codeplex for some remaining issues)
2011-12-15 09:19:40 +00:00
Glatzemann
9ff4fcc9b1 fixed Namespaces, Build-Scripts etc. 2011-12-14 20:25:54 +00:00
Glatzemann
2a7dbe64e3 re-added some missing files 2011-12-14 20:12:04 +00:00
Glatzemann
cdf22618d4 renamed ANX.InputSystem.OpenTK to ANX.InputDevices.OpenTK
renamed ANX.InputSystem.Windows.Kinect to ANX.InputDevices.Windows.Kinect
2011-12-14 20:04:04 +00:00
Glatzemann
4e6a14a984 re-added some missing files 2011-12-14 19:54:23 +00:00
Glatzemann
a07485dbc7 deleted some obstructed files 2011-12-14 19:42:25 +00:00
Glatzemann
8572207a4f renamed ANX.Framework.InputDevices.XInput folder in filesystem 2011-12-14 19:31:55 +00:00
Glatzemann
71fd33ca49 renamed ANX.Framework.InputDevices.XInput folder in filesystem 2011-12-14 19:30:59 +00:00
Glatzemann
3765f00151 - fixed a minor issue with pathes in MSI-Installer build script
- added creators for concrete InputDevice instances
- added a factory to manage InputDeviceCreators which are located in AddIn assemblies
- implemented some InputDeviceCreators in ANX.InputSystem.Windows.XInput as reference
- created the new InputSystem: ANX.InputSystem.Standard which is the default container for the new InputDevices. It is replaceable by the ANX.InputSystem.Recording e.g.
- added ANX.InputSystem.Standard to build script and MSI-Installer build script
- added ANX.InputSystem.Recording to the MSI-Installer build script
- implemented AvailableNetworkSessions (and fixed another wrong class reported by ANXStatusComparer)
- updated WindowsGame sample to support only one InputSystem at the time (replaced multi SelectBox with ComboBox)
- renamed ANX.InputSystem.Windows.XInput to ANX.InputDevices.Windows.XInput because it no longer contains a InputSystem but InputDevices

This version is UNSTABLE and not TESTED because of massive changes regarding the InputSystem !!!
2011-12-14 19:22:17 +00:00
SND\simsmaster_cp
1d61c78f88 Added RecordingSample (working but ugly), some fixes in RecordingMouse 2011-12-08 17:18:05 +00:00
SND\simsmaster_cp
7d2de05ea0 Implemented Playback for Recoding-Mouse, Tests pending 2011-12-08 15:59:16 +00:00
SND\simsmaster_cp
d90ada8b61 More work on the Recording System, recording for Mouse is done (but not playback) 2011-12-08 15:42:03 +00:00
Glatzemann
0e1d271195 refactored AddInSystem (testing needed)
implemented feature #469 (Default AddIn override)
2011-12-06 09:11:26 +00:00
Glatzemann
c553c15792 fixed issue #477 (Wrong mouse coordinates when using OpenGL3 RenderSystem) 2011-12-06 05:34:06 +00:00
Glatzemann
91c412bd00 fixed some major issues with AddInSystemFactory only occuring using Mono 2011-12-01 14:52:10 +00:00
Glatzemann
a6a7d21612 - renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording 2011-12-01 09:16:01 +00:00
Glatzemann
f02ec67ace - renamed ANX.InputSystemS.Windows.Recording to ANX.Input.System.Recording 2011-12-01 09:09:47 +00:00
Glatzemann
c097a5d544 - added RecordingInputSystem to build script (but not yet to msi installer)
- added OpenTK InputSystem for Linux and MacOS-X support
- updated AssemblyInfo and build path of RecordingInputSystem
- added InputSystem.OpenTK to build script (but not yet to the msi installer package)
- added new SoundSystem stub: ANX.SoundSystem.OpenAL
- added OpenAL-SoundSystem to the build script (but not yet to the msi installer)
- updated WindowsGame sample to test loading of the new AddIns
2011-12-01 08:47:54 +00:00
Glatzemann
3879d450b4 added SharpDX.Diagnostics to AddIns using SharpDX for explicit error messages
added information about OperatingSystem and Version to AddInSystemFactory
added IsSupported field to AddIn Creators
AddInSystemFactory now only loads supported AddIns
added Metadata resource files to all AddIns containing information about supported platforms.
2011-12-01 06:28:41 +00:00