Glatzemann
c097a5d544
- added RecordingInputSystem to build script (but not yet to msi installer)
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- added OpenTK InputSystem for Linux and MacOS-X support
- updated AssemblyInfo and build path of RecordingInputSystem
- added InputSystem.OpenTK to build script (but not yet to the msi installer package)
- added new SoundSystem stub: ANX.SoundSystem.OpenAL
- added OpenAL-SoundSystem to the build script (but not yet to the msi installer)
- updated WindowsGame sample to test loading of the new AddIns
2011-12-01 08:47:54 +00:00
Glatzemann
3879d450b4
added SharpDX.Diagnostics to AddIns using SharpDX for explicit error messages
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added information about OperatingSystem and Version to AddInSystemFactory
added IsSupported field to AddIn Creators
AddInSystemFactory now only loads supported AddIns
added Metadata resource files to all AddIns containing information about supported platforms.
2011-12-01 06:28:41 +00:00
SND\AstrorEnales_cp
c8f7fb74be
Working on the OpenGL3 render system.
2011-11-30 21:57:17 +00:00
SND\simsmaster_cp
027e823254
More work on the RecordingInputSystem.
2011-11-30 20:11:53 +00:00
SND\simsmaster_cp
a54acf8f6f
Added a type to some enums to save memory.
2011-11-30 20:03:39 +00:00
SND\simsmaster_cp
e2b90c4e24
Created basic class layout for the new RecordingInputSystem
2011-11-30 17:03:58 +00:00
Glatzemann
39ad6c969e
prepared new sample project: Primitives (currently XNA used for rendering)
2011-11-30 16:03:51 +00:00
Glatzemann
91129fcad9
added missing media
2011-11-30 15:41:06 +00:00
Glatzemann
22346e47b0
implemented feature #461 (GraphicsDeviceManager: Screen size and FullScreen mode not working)
2011-11-30 13:58:55 +00:00
Glatzemann
4b58957ca5
fixed issue #454 (InputSystem loaded too late)
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fixed issue #466 (RenderSystem loaded too late)
2011-11-30 09:56:34 +00:00
Glatzemann
05112d1e75
fixed issue #468
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finished issue #465
2011-11-30 06:59:32 +00:00
Glatzemann
d4d48ee21b
fixed issue #467 (DepthStencilState not settable)
2011-11-29 14:32:33 +00:00
Glatzemann
a2baf45eff
- added StencilBuffer sample
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- added new media files and licensing information
- some work on GraphicsDeviceManager to solve issue #461
- RenderSystemDX10: implemented DepthStencilBuffer handling
- fixed default size of GameWindow and BackBuffer to 800x480
2011-11-29 13:05:37 +00:00
Glatzemann
5ddd0955b4
- swapped values of PreferredBackBufferWidth and PreferredBackBufferHeight (issue #464 )
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- more work on RenderTargets. The green rectangle is now rendering in RenderTarget sample (feature #463 )
2011-11-28 16:33:22 +00:00
Glatzemann
0d196c2f53
Started implementing RenderTargets for RenderSystem DX10. The target is creatable and usable but the Texture of the RenderTarget is currently empty.
2011-11-28 16:06:52 +00:00
Glatzemann
a0e94dc265
fixed issue #462 (GraphicsDevice.Clear)
2011-11-28 11:27:07 +00:00
Glatzemann
9a4ea89478
2011-11-28 11:14:08 +00:00
Glatzemann
7a417d9484
added RenderTarget sample project (currently XNA version)
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updated icons and game thumbnails of sample projects
2011-11-28 11:11:54 +00:00
Glatzemann
afe9aaedd4
cleaned up media folder
2011-11-28 11:04:21 +00:00
SND\rene87_cp
e00b27abd8
add GamePadStateTest
2011-11-26 08:10:42 +00:00
Glatzemann
122a731868
Added some more EffectParameters. Implemented native methods in RenderSystemDX10 (testing needed).
2011-11-26 07:55:56 +00:00
SND\rene87_cp
61d4c7ab0a
add GamePadThumbsStickTest
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fix GamePadTruggersTest
2011-11-24 12:46:26 +00:00
Glatzemann
da30905d74
fixed some typos in WiX project
2011-11-23 14:49:11 +00:00
Glatzemann
268db71ca6
removed "IntegrationTest" because it doesn't test any units
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commented out StorageContainerTest as it contains no tests currently
2011-11-23 12:15:55 +00:00
SND\xToast_cp
8e16ace816
- Implemented VectorN TransformQuaternion methods. Unittests are green now.
2011-11-23 11:37:06 +00:00
Glatzemann
d8693b5023
fixed issue #453 (bad exception for unimplemented BasicEffect)
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completed GetShaderByteCode in DX10 and GL3 RenderSystems
added dummy effect files for all shader types
2011-11-23 10:13:38 +00:00
Glatzemann
2672ebeabf
fixed BoundingBox Intersects Plane
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fixed BoundingBox Contains BoundingBox
fixed BoundingBox Intersects BoundingBox
fixed BoundingBox Contains BoundingSphere
fixed BoundingBox Intersects BoundingSphere
BoundingBox tests are all green now
2011-11-23 09:35:45 +00:00
SND\rene87_cp
689b796ff4
add GamePadsButtonsTest (GetHashCode doesn't work)
2011-11-23 00:04:20 +00:00
SND\rene87_cp
f83c55788e
remove CurveKeyCollectionTest.Add2()
2011-11-22 22:14:41 +00:00
SND\floAr_cp
9d3713879d
removed 2 errors
2011-11-22 20:20:04 +00:00
SND\rene87_cp
282729b0c0
finish the CurveKeyCollectionTest
2011-11-22 16:50:40 +00:00
Glatzemann
00e355f5ce
automated versioning of installer package implemented
2011-11-22 15:20:13 +00:00
Glatzemann
d8d88b141c
added new target "create_packages" in build script
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PreferredBackBufferWidth and PreferredBackBufferHeight are returning values now
added EffectPass handling
applying effects is not a workaround anymore
2011-11-22 14:51:30 +00:00
Glatzemann
e473924abc
added some media files used by installer package
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added a RTF-Version of the license for installer package
2011-11-22 12:04:15 +00:00
Glatzemann
1896545e0c
extended msi installer
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fixed CurveKey operator == and !=
2011-11-22 11:59:35 +00:00
Glatzemann
a548658b68
some more work on WiX installer project
2011-11-22 09:40:21 +00:00
Glatzemann
765876e0c6
extended build file to create MSI-Installer packages
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added WiX-project for Windows MSI-Installer package
WiX 3.6 needs to be installed to create installer packages
2011-11-22 09:16:38 +00:00
Glatzemann
5fa5c4ed37
fixed issue #456 (IndexBuffer constructor overload wrong)
2011-11-21 20:14:18 +00:00
SND\AstrorEnales_cp
c1f4b8a9be
Finally got the GL-Rendering to work, now investigating the
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wrong texture
2011-11-21 20:01:03 +00:00
Glatzemann
190f334122
added a new sample: KeyboardSample to investigate issue #455
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fixed issue #455
2011-11-21 19:33:09 +00:00
Glatzemann
291c4698a1
added missing NLog binaries
2011-11-21 17:22:49 +00:00
Glatzemann
0d6f5d549d
replaced XNA icon with an own one (dummy)
2011-11-21 16:33:22 +00:00
Glatzemann
f931832502
added NLog to lib folder for logging
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added log configuration to ANX.Framework assembly
added debug logging to ANX.Inputsystem.Windows.XInput and ANX.Framework
2011-11-21 16:00:02 +00:00
SND\floAr_cp
dd640f61e2
incresed version number
2011-11-21 14:30:42 +00:00
SND\floAr_cp
9db3d72b81
- curve mostly done, just ozilate missing
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- switch of xinput mapper extended
2011-11-21 14:26:59 +00:00
Glatzemann
cfcedc0b9e
Updated OpenTK to current trunk. It's a debug release and there were two patches necessary to fix two interface issues.
2011-11-21 13:14:35 +00:00
Glatzemann
a7b1f1b663
Minor improvements to Exception handling of AddInSystem
2011-11-21 11:44:14 +00:00
Glatzemann
b1a3ad60f3
Reverted some changes made to ANX.Framework.csproj during revision 12357 which removed GamerServices namespace from project
2011-11-21 10:51:49 +00:00
Glatzemann
21a0f6eb79
fixed some issues with build system
2011-11-21 09:25:29 +00:00
Glatzemann
7251ab8fcb
fixed Equality operators in CurveKey and Unit tests
2011-11-21 07:44:02 +00:00